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maszyna/editor/orthophoto.cppm
maj00r 321c9dd7ab Editor: fold the plan library into the tree as modules, drop its own name
The track layout library came in as a subproject of its own -- its own
CMakeLists, its own install and export rules, its own include tree -- which only
made the build harder to follow now that everything else is a module. It is part
of the editor, so it lives where the editor lives.

- editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve
  implementation units, flat in editor/ beside editorTerrain and orthophoto, with
  the plan_ prefix keeping them clear of what was already there (editor/turnouts
  is the preset catalogue, so the geometry is plan_turnout_geometry).
- modules are named eu07.editor.plan_*, like every other module in the tree.
- namespaces move under the editor's own: editor::plan, editor::plan::geometry,
  ::io, ::render. The library's old name is gone from the sources and the docs.
- every moved file carries the MPL header the rest of the tree carries; it had
  none. version.hpp went with the subproject: macros only, and unused.
- the umbrella header is dropped -- nothing imported it.
- the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS
  (off by default), compiles the interfaces a second time into a small library of
  its own, because a test can only import modules from a target it links and
  linking the game would drag the whole simulator in. The code under test needs
  nothing but a compiler. 7/7 pass.
- a switch may now be written with two dashes as well: --editor beside -editor.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come
up in the editor on empty ground.
2026-09-13 13:31:01 +02:00

140 lines
4.8 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <atomic>
#include <condition_variable>
#include <cstdint>
#include <deque>
#include <mutex>
#include <string>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include <vector>
export module eu07.editor.orthophoto;
import eu07.editor.plan_tilecache;
export {
namespace editor
{
// orthophoto backdrop for the plan view. the tiling scheme, the cache and the retry policy come
// from the track layout library, which already speaks EPSG:2180; this adds what a native build
// needs and the web one got from the browser - the download itself, the decode and the texture.
//
// downloads run on worker threads, but nothing else does: finished transfers are handed back on
// the thread that calls collect(), so both the library's cache and the graphics API are only ever
// touched from there.
class orthophoto_source
{
public:
struct ready_tile
{
editor::plan::TileBBox box;
unsigned int texture{0};
};
// default: Geoportal ortophoto on the fine 100 m grid. pass topo config and a coarse
// grid zoom (e.g. 1000) for the zoomed-out topographic underlay
explicit orthophoto_source(editor::plan::WmsConfig Config = editor::plan::WmsConfig::geoportal_ortho(), int const Gridzoom = editor::plan::TileGrid::kLevel,
std::string Cachesubdir = "orto");
~orthophoto_source();
orthophoto_source(orthophoto_source const &) = delete;
orthophoto_source &operator=(orthophoto_source const &) = delete;
// kicks off fetches for the view (capped) and returns every already-uploaded tile that still
// intersects it - including ones outside the fetch window, so a zoom cannot blink them away.
// tiles still on their way simply aren't in the answer yet; call again next frame
std::vector<ready_tile> collect(editor::plan::TileBBox const &View, int const Maxtiles = 400);
// how many tiles are still being fetched, for the panel to report
std::size_t pending() const;
// how many tiles gave up after exhausting their retries
std::size_t failed() const;
private:
// types
struct transfer
{
std::string url;
editor::plan::TileService::DoneFn done;
bool ok{false};
std::vector<std::uint8_t> bytes;
std::string content_type;
};
// methods
void worker();
// decodes the cached bytes of a tile and uploads them; returns 0 when the image is unusable
unsigned int upload(editor::plan::TileKey const &Key);
// imagery of a given piece of ground never changes, so a fetched tile is kept on disk and the
// next session starts with it instead of going back to a service that is slow and flaky
std::string tile_path(editor::plan::TileKey const &Key) const;
bool load_from_disk(editor::plan::TileKey const &Key);
void save_to_disk(editor::plan::TileKey const &Key);
// members
editor::plan::TileService m_service;
int m_gridzoom{editor::plan::TileGrid::kLevel};
std::string m_cachesubdir{"orto"};
std::unordered_map<editor::plan::TileKey, unsigned int, editor::plan::TileKeyHash> m_textures;
mutable std::mutex m_mutex;
std::condition_variable m_wakeup;
std::deque<transfer> m_queued;
std::deque<transfer> m_finished;
std::vector<std::thread> m_workers;
std::atomic<bool> m_quitting{false};
std::atomic<std::size_t> m_inflight{0};
std::unordered_set<editor::plan::TileKey, editor::plan::TileKeyHash> m_failedkeys;
};
// a single WMS image covering an arbitrary box, for views too coarse for the tile grid - the whole
// country will not fit into 100 m cells. one request is in flight at a time: asking for a different
// box supersedes whatever was being fetched
class wms_image
{
public:
explicit wms_image(editor::plan::WmsConfig Config);
~wms_image();
wms_image(wms_image const &) = delete;
wms_image &operator=(wms_image const &) = delete;
// asks for the given box at the given size and returns the texture currently available, which
// may still be the previous box's until the new one arrives; 0 when there is nothing to show yet
unsigned int texture_for(editor::plan::TileBBox const &Box, int const Pixels);
// the box the returned texture actually covers
editor::plan::TileBBox const &covered() const { return m_covered; }
bool loading() const { return m_loading.load(); }
private:
void worker();
editor::plan::WmsConfig m_config;
editor::plan::TileBBox m_requested{};
editor::plan::TileBBox m_inflightbox{};
editor::plan::TileBBox m_covered{};
unsigned int m_texture{0};
mutable std::mutex m_mutex;
std::condition_variable m_wakeup;
std::string m_url;
bool m_haswork{false};
std::vector<std::uint8_t> m_bytes;
bool m_hasresult{false};
std::thread m_worker;
std::atomic<bool> m_quitting{false};
std::atomic<bool> m_loading{false};
};
} // namespace editor
} // export