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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <ostream>
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#include <string>
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#include <GLFW/glfw3.h>
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#include <memory>
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#include "utilities/Globals_macros.h"
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module eu07.launcher.launchermode;
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import eu07.launcher.launcheruilayer;
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import eu07.application.application;
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import eu07.simulation.simulation;
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import eu07.utilities.globals;
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launcher_mode::launcher_mode()
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{
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m_userinterface = std::make_shared<launcher_ui>();
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}
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bool launcher_mode::init()
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{
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return true;
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}
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bool launcher_mode::update()
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{
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return true;
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}
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void launcher_mode::enter()
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{
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Application.set_cursor( GLFW_CURSOR_NORMAL );
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simulation::is_ready = false;
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Application.set_title(Global.AppName);
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}
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void launcher_mode::exit()
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{
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}
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void launcher_mode::on_key(const int Key, const int Scancode, const int Action, const int Mods)
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{
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#ifndef __unix__
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Global.shiftState = Mods & GLFW_MOD_SHIFT ? true : false;
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Global.ctrlState = Mods & GLFW_MOD_CONTROL ? true : false;
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Global.altState = Mods & GLFW_MOD_ALT ? true : false;
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#endif
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m_userinterface->on_key(Key, Action);
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}
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void launcher_mode::on_window_resize(const int w, const int h)
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{
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m_userinterface->on_window_resize(w, h);
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}
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