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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 12:09:19 +02:00
Files
maszyna/rendering/openglprecipitation.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

64 lines
1.4 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <array>
#include <chrono>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <cstddef>
#include "global_include/interfaces/ITexture_macros.h"
#include "glad/glad.h"
#include <cstdint>
#include <vector>
export module eu07.rendering.openglprecipitation;
import eu07.glm;
import eu07.global_include.interfaces.itexture;
import eu07.model.texture;
export {
class opengl_precipitation {
public:
// constructors
opengl_precipitation() = default;
// destructor
~opengl_precipitation();
// methods
void
update();
void
render( GLint const Textureunit );
private:
// methods
void create( int const Tesselation );
// members
std::vector<glm::vec3> m_vertices;
std::vector<glm::vec2> m_uvs;
std::vector<std::uint16_t> m_indices;
GLuint m_vertexbuffer { (GLuint)-1 };
GLuint m_uvbuffer { (GLuint)-1 };
GLuint m_indexbuffer { (GLuint)-1 };
texture_handle m_texture { null_handle };
float m_overcast { -1.f }; // cached overcast level, difference from current state triggers texture update
};
} // export