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The tiles moved out of the scenery's pak into an archive of their own: a sorted index of fixed-size entries found by where a tile sits in the quadtree rather than by a name, each entry compressed on its own so a tile can be read without touching the rest. A name apiece would have been seventy megabytes of index to read before the first tile could be drawn. An entry carries what its tile's ground asks for - how far it departs from the finest mesh, and how long its triangles are - because which level to draw has to be settled for tiles that are not on the card yet, and the index is the only thing about them that is read up front. Until now the figure came from the tile's level, which is the worst tile in it, so one steep corner spoke for every tile that shared its level. The mesh carries a normal per vertex, octahedron-encoded into two bytes, in place of the face normal the fragment stage worked out from how the view position changed across a triangle. A face normal makes the ground read as facets, and a coarser level's facets face differently from the ones they stand for, so the light over a hillside changed as the level did. A geometry stage hands the fragment stage the three materials of the triangle it is in and the barycentric weights, so ground changes over a triangle rather than along its edge; 3.3 has no gl_BaryCoordEXT. And the level a tile is drawn at now counts the camera's height. The distance was measured on the ground plane alone, which puts the tile underfoot nought metres away from a camera a kilometre above it - and nought metres asks for the finest level there is, so a view from the air wanted the whole ground at full detail, more tiles than the buffers hold, and what would not fit came out as holes. Archives written under the old rules are refused at the door and baked again.
931 lines
43 KiB
C++
931 lines
43 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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// Terrain analysis and cooking outside the engine. Reads terrain .scm files, detects the base
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// grid, reports how the triangle soup splits into a regular heightfield and an off-grid
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// overlay - with greyscale previews, since whether the overlay is a narrow strip along the
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// track has to be seen - and cooks, verifies or probes a tiled heightfield. The cooking
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// itself is scene/terraincooker.h, shared with the engine's first-run bake.
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#include <algorithm>
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#include <array>
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#include <charconv>
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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#include "scene/heightfieldformat.h"
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#include "scene/heightfieldreader.h"
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#include "scene/terraincooker.h"
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#include "scene/quantizedmesharchive.h"
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#include "scene/quantizedmeshcooker.h"
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#include "scene/quantizedmeshreader.h"
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namespace {
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using terrain::conflictepsilon;
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using terrain::on_grid;
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using terrain::planar_length;
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using terrain::vertex;
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using terrain::writepreview;
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struct triangle {
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vertex v[ 3 ];
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};
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struct bounds {
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double minx { 1e30 }, maxx { -1e30 };
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double minz { 1e30 }, maxz { -1e30 };
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void add( double const X, double const Z ) {
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minx = std::min( minx, X ); maxx = std::max( maxx, X );
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minz = std::min( minz, Z ); maxz = std::max( maxz, Z ); }
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};
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// cell sizes the covered area is measured at. vertices landing on a 1 m grid says
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// nothing about how far apart neighbouring samples actually are, and the difference
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// decides what a heightfield of this terrain would really cost
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constexpr double coveragescales[] { 1.0, 2.0, 4.0, 8.0, 16.0, 32.0, 64.0, 128.0, 256.0, 512.0 };
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constexpr std::size_t coveragescalecount { sizeof( coveragescales ) / sizeof( coveragescales[ 0 ] ) };
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struct statistics {
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std::size_t triangles { 0 };
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std::size_t gridtriangles { 0 };
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std::size_t vertices { 0 };
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std::size_t gridvertices { 0 };
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std::size_t conflicts { 0 };
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double maxconflict { 0.0 };
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bounds extent;
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bounds overlayextent;
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// triangle edge lengths, bucketed by powers of two: <1, <2, <4, <8, <16, <32, <64, rest
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std::size_t edgebuckets[ 8 ] {};
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double areasum { 0.0 };
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};
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using heightfield::tile_key;
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bool
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numeric( char const Character ) {
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return ( Character >= '0' && Character <= '9' ) || Character == '-' || Character == '+' || Character == '.';
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}
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std::string
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readfile( std::filesystem::path const &Path ) {
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std::ifstream file( Path, std::ios::binary );
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if( false == file.good() ) { return {}; }
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file.seekg( 0, std::ios::end );
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auto const size { static_cast<std::size_t>( file.tellg() ) };
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file.seekg( 0, std::ios::beg );
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std::string content;
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content.resize( size );
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file.read( content.data(), static_cast<std::streamsize>( size ) );
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return content;
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}
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// walks the scenery text and hands every triangle of a triangle-family node to the sink.
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// deliberately forgiving: anything that is not a node header or vertex data is skipped
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template <typename Sink_>
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void
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parse( std::string const &Content, Sink_ &&Handler ) {
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auto const *cursor { Content.data() };
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auto const *end { cursor + Content.size() };
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auto skipspace = [ & ]() {
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) <= ' ' ) ) { ++cursor; } };
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auto token = [ & ]() -> std::string_view {
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skipspace();
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auto const *start { cursor };
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) > ' ' ) ) { ++cursor; }
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return { start, static_cast<std::size_t>( cursor - start ) }; };
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auto skipline = [ & ]() {
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while( cursor < end && *cursor != '\n' ) { ++cursor; } };
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std::vector<double> numbers;
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numbers.reserve( 32 );
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auto transformdepth { 0 };
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auto rotated { false };
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while( cursor < end ) {
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auto word { token() };
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if( word.empty() ) { break; }
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if( word.starts_with( "//" ) ) { skipline(); continue; }
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// the same selection the engine bakes with (heightfield::selection_rules): terrain
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// is written in world space, and whatever sits under origin, rotate or scale is an
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// object built from triangles rather than ground
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if( word == "origin" ) { ++transformdepth; continue; }
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if( word == "endorigin" ) { transformdepth = std::max( 0, transformdepth - 1 ); continue; }
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if( word == "scale" ) { ++transformdepth; continue; }
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if( word == "endscale" ) { transformdepth = std::max( 0, transformdepth - 1 ); continue; }
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if( word == "rotate" ) {
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auto const x { token() }, y { token() }, z { token() };
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auto const zero = []( std::string_view const Value ) {
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return std::strtod( std::string( Value ).c_str(), nullptr ) == 0.0; };
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rotated = !( zero( x ) && zero( y ) && zero( z ) );
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continue;
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}
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if( word != "node" ) { continue; }
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if( ( transformdepth > 0 ) || ( true == rotated ) ) {
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// an object, not terrain: step over its body without handing it on
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while( cursor < end ) {
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auto const body { token() };
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if( body.empty() || ( body.starts_with( "end" ) && ( body != "end" ) ) ) { break; }
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}
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continue;
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}
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// node header: range_max range_min name type
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token(); token(); token();
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auto const type { token() };
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if( ( type != "triangles" ) && ( type != "triangle_strip" ) && ( type != "triangle_fan" ) ) {
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continue;
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}
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auto const material { token() };
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numbers.clear();
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while( cursor < end ) {
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auto const value { token() };
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if( value.empty() ) { break; }
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if( value == "endtri" ) { break; }
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if( false == numeric( value.front() ) ) { continue; } // "end" and friends
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double parsed { 0.0 };
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auto const result {
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std::from_chars( value.data(), value.data() + value.size(), parsed ) };
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if( result.ec == std::errc() ) { numbers.push_back( parsed ); }
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}
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// vertex is position, normal and texture coordinates; only the position matters here
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auto const stride { 8u };
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auto const vertexcount { numbers.size() / stride };
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std::vector<vertex> vertices;
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vertices.reserve( vertexcount );
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for( auto index { 0u }; index < vertexcount; ++index ) {
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vertices.push_back( {
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numbers[ index * stride + 0 ],
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numbers[ index * stride + 1 ],
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numbers[ index * stride + 2 ],
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numbers[ index * stride + 6 ],
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numbers[ index * stride + 7 ] } );
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}
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if( type == "triangles" ) {
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for( auto index { 0u }; index + 2 < vertices.size(); index += 3 ) {
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Handler( vertices[ index ], vertices[ index + 1 ], vertices[ index + 2 ], material );
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}
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}
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else if( type == "triangle_strip" ) {
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for( auto index { 2u }; index < vertices.size(); ++index ) {
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Handler( vertices[ index - 2 ], vertices[ index - 1 ], vertices[ index ], material );
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}
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}
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else { // triangle_fan
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for( auto index { 2u }; index < vertices.size(); ++index ) {
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Handler( vertices[ 0 ], vertices[ index - 1 ], vertices[ index ], material );
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}
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}
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}
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}
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// ---------------------------------------------------------------------------------
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// track proximity. the question is whether the fine sampling of the terrain follows the
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// railway or is spread evenly: that decides whether a coarse heightfield plus a corridor
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// overlay is enough, or whether the base grid has to be fine everywhere
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// distance field over a coarse grid, in metres, built from the sampled track centrelines
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class distance_field {
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public:
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void
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build( std::vector<vertex> const &Samples, double const Cell ) {
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m_cell = Cell;
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if( true == Samples.empty() ) { return; }
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for( auto const &point : Samples ) { m_extent.add( point.x, point.z ); }
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// a margin, so that terrain lying off to the side still gets a real distance
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m_extent.minx -= margin; m_extent.maxx += margin;
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m_extent.minz -= margin; m_extent.maxz += margin;
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m_width = static_cast<std::size_t>( ( m_extent.maxx - m_extent.minx ) / m_cell ) + 1;
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m_height = static_cast<std::size_t>( ( m_extent.maxz - m_extent.minz ) / m_cell ) + 1;
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m_distance.assign( m_width * m_height, unreachable );
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for( auto const &point : Samples ) {
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auto const index { cell( point.x, point.z ) };
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if( index != npos ) { m_distance[ index ] = 0.0f; }
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}
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// two-pass chamfer transform; weights 3/4 approximate euclidean within ~2%
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constexpr float straight { 3.0f }, diagonal { 4.0f };
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auto relax = [ & ]( std::size_t const Target, std::size_t const Source, float const Weight ) {
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m_distance[ Target ] = std::min( m_distance[ Target ], m_distance[ Source ] + Weight ); };
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for( std::size_t y = 0; y < m_height; ++y ) {
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for( std::size_t x = 0; x < m_width; ++x ) {
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auto const here { y * m_width + x };
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if( y > 0 ) {
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relax( here, here - m_width, straight );
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if( x > 0 ) { relax( here, here - m_width - 1, diagonal ); }
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if( x + 1 < m_width ) { relax( here, here - m_width + 1, diagonal ); }
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}
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if( x > 0 ) { relax( here, here - 1, straight ); }
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}
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}
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for( std::size_t y = m_height; y-- > 0; ) {
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for( std::size_t x = m_width; x-- > 0; ) {
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auto const here { y * m_width + x };
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if( y + 1 < m_height ) {
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relax( here, here + m_width, straight );
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if( x > 0 ) { relax( here, here + m_width - 1, diagonal ); }
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if( x + 1 < m_width ) { relax( here, here + m_width + 1, diagonal ); }
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}
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if( x + 1 < m_width ) { relax( here, here + 1, straight ); }
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}
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}
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}
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// distance in metres, or a negative value when the point falls outside the field
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double
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at( double const X, double const Z ) const {
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auto const index { cell( X, Z ) };
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if( index == npos ) { return -1.0; }
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auto const value { m_distance[ index ] };
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if( value >= unreachable ) { return -1.0; }
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return value * m_cell / 3.0; }
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bool ready() const { return false == m_distance.empty(); }
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private:
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static constexpr std::size_t npos { static_cast<std::size_t>( -1 ) };
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static constexpr float unreachable { 1e9f };
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static constexpr double margin { 4000.0 };
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std::size_t
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cell( double const X, double const Z ) const {
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if( ( X < m_extent.minx ) || ( X > m_extent.maxx )
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|| ( Z < m_extent.minz ) || ( Z > m_extent.maxz ) ) { return npos; }
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auto const x { static_cast<std::size_t>( ( X - m_extent.minx ) / m_cell ) };
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auto const z { static_cast<std::size_t>( ( Z - m_extent.minz ) / m_cell ) };
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if( ( x >= m_width ) || ( z >= m_height ) ) { return npos; }
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return z * m_width + x; }
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bounds m_extent;
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double m_cell { 16.0 };
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std::size_t m_width { 0 }, m_height { 0 };
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std::vector<float> m_distance;
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};
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// reads track nodes and samples their centrelines. the scenery spells a track as a cubic
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// bezier: two endpoints with roll, and two control vectors relative to them
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std::vector<vertex>
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sampletracks( std::vector<std::filesystem::path> const &Paths, double const Spacing ) {
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std::vector<vertex> samples;
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std::size_t nodes { 0 }, rejected { 0 };
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double tracklength { 0.0 };
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for( auto const &path : Paths ) {
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auto const content { readfile( path ) };
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auto const *cursor { content.data() };
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auto const *end { cursor + content.size() };
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auto token = [ & ]() -> std::string_view {
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) <= ' ' ) ) { ++cursor; }
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auto const *start { cursor };
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) > ' ' ) ) { ++cursor; }
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return { start, static_cast<std::size_t>( cursor - start ) }; };
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auto number = [ & ]() -> double {
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auto const word { token() };
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if( ( true == word.empty() ) || ( false == numeric( word.front() ) ) ) { return 0.0; }
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double parsed { 0.0 };
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std::from_chars( word.data(), word.data() + word.size(), parsed );
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return parsed; };
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while( cursor < end ) {
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auto const word { token() };
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if( true == word.empty() ) { break; }
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if( word != "track" ) { continue; }
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// the header has to be walked token by token, in the order TTrack::Load reads
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// it: skipping to "the first numbers after the keyword" lands in the middle of
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// the parameter line and yields nonsense geometry
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token(); // type
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for( auto field { 0u }; field < 4u; ++field ) { number(); } // length, gauge, friction, sound distance
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for( auto field { 0u }; field < 2u; ++field ) { number(); } // quality, damage
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token(); // environment
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auto const visibility { token() }; // vis / unvis
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if( visibility == "vis" ) {
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token(); // rail texture
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number(); // texture tile length
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token(); // sub or rail texture
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for( auto field { 0u }; field < 3u; ++field ) { number(); } // tex height, width, slope
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}
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vertex p0 {}, c0 {}, c1 {}, p1 {};
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p0.x = number(); p0.y = number(); p0.z = number(); number(); // roll
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c0.x = number(); c0.y = number(); c0.z = number();
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c1.x = number(); c1.y = number(); c1.z = number();
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p1.x = number(); p1.y = number(); p1.z = number(); number(); // roll
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vertex const control0 { p0.x + c0.x, p0.y + c0.y, p0.z + c0.z };
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vertex const control1 { p1.x + c1.x, p1.y + c1.y, p1.z + c1.z };
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auto const chord {
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std::sqrt( ( p1.x - p0.x ) * ( p1.x - p0.x ) + ( p1.z - p0.z ) * ( p1.z - p0.z ) ) };
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++nodes;
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if( ( chord <= 0.0 ) || ( chord > 5000.0 ) ) { ++rejected; continue; }
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tracklength += chord;
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auto const steps { std::max<std::size_t>( 2u, static_cast<std::size_t>( chord / Spacing ) + 1 ) };
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for( auto step { 0u }; step <= steps; ++step ) {
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auto const t { static_cast<double>( step ) / static_cast<double>( steps ) };
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auto const u { 1.0 - t };
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auto const w0 { u * u * u }, w1 { 3.0 * u * u * t }, w2 { 3.0 * u * t * t }, w3 { t * t * t };
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samples.push_back( {
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w0 * p0.x + w1 * control0.x + w2 * control1.x + w3 * p1.x,
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0.0,
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w0 * p0.z + w1 * control0.z + w2 * control1.z + w3 * p1.z } );
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}
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}
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}
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std::printf( " track nodes %zu, rejected %zu, total chord length %.1f km\n",
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nodes, rejected, tracklength / 1000.0 );
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return samples;
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}
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// prints a cross section straight out of a cooked file. a screenshot can show that the
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// ground has a cliff in it; only the samples say how tall it is and how many of them it
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// takes, which is the difference between a slope that is too steep and one that is right
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int
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probe( std::filesystem::path const &Path, double const X, double const Z,
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double const Dirx, double const Dirz, std::size_t const Count ) {
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heightfield::reader reader;
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if( false == reader.open( Path.string() ) ) {
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std::printf( "probe: cannot open %s\n", Path.string().c_str() );
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return 1;
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}
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auto const length { std::sqrt( Dirx * Dirx + Dirz * Dirz ) };
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if( length < 1e-9 ) { std::printf( "probe: direction has no length\n" ); return 1; }
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auto const stepx { Dirx / length * reader.gridstep() };
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auto const stepz { Dirz / length * reader.gridstep() };
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std::printf( "-- cross section from %.1f, %.1f along %.2f, %.2f, %zu samples of %.2f m\n",
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X, Z, Dirx / length, Dirz / length, Count, reader.gridstep() );
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std::vector<std::uint16_t> heights;
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std::vector<std::uint8_t> materials;
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auto previous { std::numeric_limits<double>::quiet_NaN() };
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for( std::size_t index = 0; index < Count; ++index ) {
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auto const x { X + stepx * static_cast<double>( index ) };
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auto const z { Z + stepz * static_cast<double>( index ) };
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auto const tilex { reader.tile_x( x ) };
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auto const tilez { reader.tile_z( z ) };
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if( false == reader.read_level( tilex, tilez, 0, heights, materials ) ) {
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std::printf( " %8.1f %8.1f no tile\n", x, z );
|
|
continue;
|
|
}
|
|
auto const side { reader.samples_per_side( 0 ) };
|
|
auto const local {
|
|
static_cast<std::int64_t>( std::llround( x / reader.gridstep() ) )
|
|
- static_cast<std::int64_t>( tilex ) * reader.tilesamples() };
|
|
auto const localrow {
|
|
static_cast<std::int64_t>( std::llround( z / reader.gridstep() ) )
|
|
- static_cast<std::int64_t>( tilez ) * reader.tilesamples() };
|
|
if( ( local < 0 ) || ( localrow < 0 ) || ( local >= side ) || ( localrow >= side ) ) {
|
|
std::printf( " %8.1f %8.1f outside\n", x, z );
|
|
continue;
|
|
}
|
|
auto const sample { heights[ localrow * side + local ] };
|
|
if( sample == heightfield::nodata ) {
|
|
std::printf( " %8.1f %8.1f hole\n", x, z );
|
|
previous = std::numeric_limits<double>::quiet_NaN();
|
|
continue;
|
|
}
|
|
auto const height { reader.height( sample ) };
|
|
auto const material { materials[ localrow * side + local ] };
|
|
std::printf( " %8.1f %8.1f %8.3f m step %+7.3f %s\n",
|
|
x, z, height, std::isnan( previous ) ? 0.0 : height - previous,
|
|
material < reader.materials().size() ? reader.materials()[ material ].c_str() : "?" );
|
|
previous = height;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// reads a cooked file back with the reader the engine uses, and checks the promises the
|
|
// format makes. the one that matters is the shared edge: neighbouring tiles must hold
|
|
// byte-identical samples along the boundary they share, at every mip level, or the
|
|
// terrain will show seams that no amount of skirting hides
|
|
int
|
|
verify( std::filesystem::path const &Path ) {
|
|
|
|
heightfield::reader reader;
|
|
if( false == reader.open( Path.string() ) ) {
|
|
std::printf( "verify: cannot open %s as a heightfield\n", Path.string().c_str() );
|
|
return 1;
|
|
}
|
|
|
|
std::printf( "-- verifying %s\n", Path.string().c_str() );
|
|
std::printf( " tiles %zu, levels %u, grid step %.2f m, tile side %.0f m, materials %zu\n",
|
|
reader.tiles().size(), reader.levels(), reader.gridstep(), reader.tilesize(), reader.materials().size() );
|
|
|
|
std::vector<std::uint16_t> heights, neighbourheights;
|
|
std::vector<std::uint8_t> materials, neighbourmaterials;
|
|
|
|
std::size_t unreadable { 0 }, seams { 0 }, checkededges { 0 }, holes { 0 }, samples { 0 };
|
|
|
|
for( auto const &tile : reader.tiles() ) {
|
|
for( std::uint32_t level = 0; level < reader.levels(); ++level ) {
|
|
|
|
if( false == reader.read_level( tile.x, tile.z, level, heights, materials ) ) {
|
|
++unreadable;
|
|
continue;
|
|
}
|
|
auto const side { reader.samples_per_side( level ) };
|
|
if( heights.size() != static_cast<std::size_t>( side ) * side ) {
|
|
++unreadable;
|
|
continue;
|
|
}
|
|
if( level == 0 ) {
|
|
samples += heights.size();
|
|
for( auto const value : heights ) {
|
|
if( value == heightfield::nodata ) { ++holes; }
|
|
}
|
|
}
|
|
|
|
// the tile to the east shares this tile's last column with its first
|
|
if( true == reader.contains( tile.x + 1, tile.z ) ) {
|
|
if( true == reader.read_level( tile.x + 1, tile.z, level, neighbourheights, neighbourmaterials ) ) {
|
|
++checkededges;
|
|
for( std::uint32_t row = 0; row < side; ++row ) {
|
|
if( heights[ row * side + ( side - 1 ) ] != neighbourheights[ row * side ] ) { ++seams; break; }
|
|
}
|
|
}
|
|
// re-reading this tile, since the reader keeps one decoded payload
|
|
reader.read_level( tile.x, tile.z, level, heights, materials );
|
|
}
|
|
// and the tile to the south shares the last row
|
|
if( true == reader.contains( tile.x, tile.z + 1 ) ) {
|
|
if( true == reader.read_level( tile.x, tile.z + 1, level, neighbourheights, neighbourmaterials ) ) {
|
|
++checkededges;
|
|
for( std::uint32_t column = 0; column < side; ++column ) {
|
|
if( heights[ ( side - 1 ) * side + column ] != neighbourheights[ column ] ) { ++seams; break; }
|
|
}
|
|
}
|
|
reader.read_level( tile.x, tile.z, level, heights, materials );
|
|
}
|
|
}
|
|
}
|
|
|
|
std::printf( " unreadable tile levels %zu\n", unreadable );
|
|
std::printf( " shared edges checked %zu\n", checkededges );
|
|
std::printf( " mismatched edges %zu\n", seams );
|
|
std::printf( " holes at finest level %zu of %zu samples (%.2f %%)\n",
|
|
holes, samples, samples == 0 ? 0.0 : 100.0 * static_cast<double>( holes ) / static_cast<double>( samples ) );
|
|
|
|
auto const failed { ( unreadable > 0 ) || ( seams > 0 ) };
|
|
std::printf( " %s\n", failed ? "FAILED" : "ok" );
|
|
return failed ? 1 : 0;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
int
|
|
main( int argc, char *argv[] ) {
|
|
|
|
if( argc < 2 ) {
|
|
std::cout
|
|
<< "usage: terraincook <terrain .scm files or directory>\n"
|
|
<< " [-step <metres>] [-tracks <dir>] [-out <directory>]\n"
|
|
<< " [-cook] [-tilesize <metres>] [-lodlevels <n>]\n"
|
|
<< " analyses the terrain: grid detection, heightfield/overlay split, sampling\n"
|
|
<< " density against distance from the nearest track, coverage by cell size\n"
|
|
<< " -cook generates TIN tiles (terrain_*.qm) with adaptive triangulation\n"
|
|
<< " -raw leaves the cooked tiles uncompressed\n"
|
|
<< "usage: terraincook -verify <terrain_dir>\n"
|
|
<< " verifies TIN tiles in directory\n"
|
|
<< "usage: terraincook -probe <terrain_dir> <x,z,lod>\n"
|
|
<< " dumps tile data for inspection\n";
|
|
return 1;
|
|
}
|
|
|
|
for( auto index { 1 }; index < argc; ++index ) {
|
|
if( std::string { argv[ index ] } != "-probe" ) { continue; }
|
|
if( index + 2 >= argc ) {
|
|
std::cerr << "-probe needs <terrain.ehf> <x,z,dirx,dirz,count>\n";
|
|
return 1;
|
|
}
|
|
std::vector<double> fields;
|
|
std::istringstream stream { std::string { argv[ index + 2 ] } };
|
|
std::string field;
|
|
while( std::getline( stream, field, ',' ) ) { fields.push_back( std::strtod( field.c_str(), nullptr ) ); }
|
|
if( fields.size() < 5 ) {
|
|
std::cerr << "-probe wants x,z,dirx,dirz,count\n";
|
|
return 1;
|
|
}
|
|
return probe(
|
|
argv[ index + 1 ], fields[ 0 ], fields[ 1 ], fields[ 2 ], fields[ 3 ],
|
|
static_cast<std::size_t>( fields[ 4 ] ) );
|
|
}
|
|
|
|
// verification stands on its own: it reads a cooked file and needs no source data
|
|
for( auto index { 1 }; index < argc; ++index ) {
|
|
if( std::string { argv[ index ] } != "-verify" ) { continue; }
|
|
if( index + 1 >= argc ) {
|
|
std::cerr << "-verify needs a path to a cooked heightfield\n";
|
|
return 1;
|
|
}
|
|
return verify( argv[ index + 1 ] );
|
|
}
|
|
|
|
std::vector<std::filesystem::path> inputs;
|
|
std::vector<std::filesystem::path> trackinputs;
|
|
std::filesystem::path outputdirectory { "." };
|
|
double step { 0.0 };
|
|
bool cooking { false };
|
|
std::filesystem::path archive { "terrain.pak" };
|
|
|
|
for( auto index { 1 }; index < argc; ++index ) {
|
|
std::string const argument { argv[ index ] };
|
|
if( argument == "-step" && index + 1 < argc ) { step = std::strtod( argv[ ++index ], nullptr ); continue; }
|
|
if( argument == "-out" && index + 1 < argc ) { outputdirectory = argv[ ++index ]; continue; }
|
|
if( argument == "-cook" ) { cooking = true; continue; }
|
|
if( argument == "-archive" && index + 1 < argc ) { archive = argv[ ++index ]; continue; }
|
|
if( argument == "-tracks" && index + 1 < argc ) {
|
|
std::filesystem::path const trackpath { argv[ ++index ] };
|
|
if( std::filesystem::is_directory( trackpath ) ) {
|
|
for( auto const &entry : std::filesystem::directory_iterator( trackpath ) ) {
|
|
if( entry.path().extension() == ".scm" ) { trackinputs.push_back( entry.path() ); }
|
|
}
|
|
}
|
|
else { trackinputs.push_back( trackpath ); }
|
|
continue; }
|
|
std::filesystem::path const path { argument };
|
|
if( std::filesystem::is_directory( path ) ) {
|
|
for( auto const &entry : std::filesystem::directory_iterator( path ) ) {
|
|
if( entry.path().extension() == ".scm" ) { inputs.push_back( entry.path() ); }
|
|
}
|
|
}
|
|
else {
|
|
inputs.push_back( path );
|
|
}
|
|
}
|
|
std::sort( inputs.begin(), inputs.end() );
|
|
|
|
if( true == inputs.empty() ) {
|
|
std::cerr << "no input files\n";
|
|
return 1;
|
|
}
|
|
|
|
// first pass: sample vertices to pick the grid step, unless one was given
|
|
if( step <= 0.0 ) {
|
|
std::vector<vertex> sample;
|
|
auto const content { readfile( inputs.front() ) };
|
|
parse( content, [ & ]( vertex const &A, vertex const &B, vertex const &C, std::string_view ) {
|
|
if( sample.size() >= 300000 ) { return; }
|
|
sample.push_back( A ); sample.push_back( B ); sample.push_back( C ); } );
|
|
|
|
std::cout << "grid step detection, on " << sample.size() << " sampled vertices:\n";
|
|
step = terrain::detect_step(
|
|
sample,
|
|
[]( double const Candidate, double const Share ) {
|
|
std::printf( " %6.2f m %6.2f %%\n", Candidate, Share ); } );
|
|
std::cout << " chosen: " << step << " m\n\n";
|
|
}
|
|
|
|
// distance-to-track field, when track files were given
|
|
distance_field trackdistance;
|
|
if( false == trackinputs.empty() ) {
|
|
std::sort( trackinputs.begin(), trackinputs.end() );
|
|
auto const samples { sampletracks( trackinputs, 8.0 ) };
|
|
std::cout << "track centreline samples: " << samples.size() << "\n";
|
|
trackdistance.build( samples, 16.0 );
|
|
}
|
|
// triangles bucketed by distance from the nearest track, with their sampling scale
|
|
constexpr double distancebands[] { 25.0, 50.0, 100.0, 200.0, 400.0, 800.0, 1600.0 };
|
|
constexpr std::size_t bandcount { sizeof( distancebands ) / sizeof( distancebands[ 0 ] ) + 2 };
|
|
std::array<std::size_t, bandcount> bandtriangles {};
|
|
std::array<double, bandcount> bandedgesum {};
|
|
std::array<std::size_t, bandcount> bandfine {};
|
|
|
|
// the same cooker the engine's first-run cook uses, so the two cannot drift apart
|
|
quantizedmesh::cooker cooker;
|
|
if( cooking ) {
|
|
auto const scratch { ( outputdirectory / "terrain.cook" ).string() };
|
|
std::filesystem::create_directories( outputdirectory );
|
|
if( false == cooker.begin( scratch ) ) {
|
|
std::cerr << "cannot write " << scratch << "\n";
|
|
return 1;
|
|
}
|
|
std::printf( "cooking terrain mesh tiles into %s\n", ( outputdirectory / archive ).string().c_str() );
|
|
}
|
|
|
|
statistics stats;
|
|
std::vector<std::unordered_map<std::int64_t, char>> coverage( coveragescalecount );
|
|
std::unordered_map<std::int64_t, float> heights;
|
|
heights.reserve( 8u << 20 );
|
|
std::vector<triangle> overlay;
|
|
|
|
for( auto const &path : inputs ) {
|
|
|
|
auto const content { readfile( path ) };
|
|
if( true == content.empty() ) {
|
|
std::cerr << "cannot read " << path << "\n";
|
|
continue;
|
|
}
|
|
auto const before { stats.triangles };
|
|
|
|
parse( content, [ & ]( vertex const &A, vertex const &B, vertex const &C, std::string_view Material ) {
|
|
|
|
if( cooking ) {
|
|
auto const corner = []( vertex const &Vertex ) {
|
|
return quantizedmesh::cooker::corner {
|
|
Vertex.x, Vertex.y, Vertex.z,
|
|
static_cast<float>( Vertex.u ), static_cast<float>( Vertex.v ) }; };
|
|
cooker.add( corner( A ), corner( B ), corner( C ), Material );
|
|
}
|
|
++stats.triangles;
|
|
stats.vertices += 3;
|
|
vertex const points[ 3 ] { A, B, C };
|
|
|
|
auto gridpoints { 0 };
|
|
for( auto const &point : points ) {
|
|
stats.extent.add( point.x, point.z );
|
|
if( on_grid( point.x, step ) && on_grid( point.z, step ) ) { ++gridpoints; }
|
|
for( auto scaleindex { 0u }; scaleindex < coveragescalecount; ++scaleindex ) {
|
|
auto const cell { coveragescales[ scaleindex ] };
|
|
coverage[ scaleindex ].emplace(
|
|
tile_key(
|
|
static_cast<std::int32_t>( std::floor( point.x / cell ) ),
|
|
static_cast<std::int32_t>( std::floor( point.z / cell ) ) ),
|
|
char { 0 } );
|
|
}
|
|
}
|
|
// horizontal edge lengths and footprint area, to see the real sampling density
|
|
for( auto index { 0u }; index < 3u; ++index ) {
|
|
auto const length { planar_length( points[ index ], points[ ( index + 1 ) % 3 ] ) };
|
|
auto bucket { 0u };
|
|
while( ( bucket < 7u ) && ( length >= ( 1.0 * ( 1u << bucket ) ) ) ) { ++bucket; }
|
|
++stats.edgebuckets[ bucket ];
|
|
}
|
|
if( true == trackdistance.ready() ) {
|
|
auto const centroidx { ( points[ 0 ].x + points[ 1 ].x + points[ 2 ].x ) / 3.0 };
|
|
auto const centroidz { ( points[ 0 ].z + points[ 1 ].z + points[ 2 ].z ) / 3.0 };
|
|
auto edgesum { 0.0 };
|
|
for( auto index { 0u }; index < 3u; ++index ) {
|
|
edgesum += planar_length( points[ index ], points[ ( index + 1 ) % 3 ] );
|
|
}
|
|
auto const scale { edgesum / 3.0 };
|
|
auto const distance { trackdistance.at( centroidx, centroidz ) };
|
|
std::size_t band { bandcount - 1 }; // outside the field
|
|
if( distance >= 0.0 ) {
|
|
band = bandcount - 2; // beyond the last threshold
|
|
for( auto index { 0u }; index < bandcount - 2; ++index ) {
|
|
if( distance < distancebands[ index ] ) { band = index; break; }
|
|
}
|
|
}
|
|
++bandtriangles[ band ];
|
|
bandedgesum[ band ] += scale;
|
|
if( scale < 4.0 ) { ++bandfine[ band ]; }
|
|
}
|
|
stats.areasum += 0.5 * std::abs(
|
|
( points[ 1 ].x - points[ 0 ].x ) * ( points[ 2 ].z - points[ 0 ].z )
|
|
- ( points[ 2 ].x - points[ 0 ].x ) * ( points[ 1 ].z - points[ 0 ].z ) );
|
|
stats.gridvertices += static_cast<std::size_t>( gridpoints );
|
|
|
|
if( gridpoints == 3 ) {
|
|
++stats.gridtriangles;
|
|
for( auto const &point : points ) {
|
|
auto const key {
|
|
tile_key(
|
|
static_cast<std::int32_t>( std::llround( point.x / step ) ),
|
|
static_cast<std::int32_t>( std::llround( point.z / step ) ) ) };
|
|
auto const existing { heights.find( key ) };
|
|
if( existing == heights.end() ) {
|
|
heights.emplace( key, static_cast<float>( point.y ) );
|
|
}
|
|
else {
|
|
auto const difference { std::abs( static_cast<double>( existing->second ) - point.y ) };
|
|
if( difference > conflictepsilon ) {
|
|
++stats.conflicts;
|
|
stats.maxconflict = std::max( stats.maxconflict, difference );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
overlay.push_back( { { A, B, C } } );
|
|
for( auto const &point : points ) { stats.overlayextent.add( point.x, point.z ); }
|
|
}
|
|
} );
|
|
|
|
std::printf( "%-28s %10zu triangles\n",
|
|
path.filename().string().c_str(), stats.triangles - before );
|
|
}
|
|
|
|
auto const share = []( std::size_t const Part, std::size_t const Whole ) {
|
|
return Whole == 0 ? 0.0 : 100.0 * static_cast<double>( Part ) / static_cast<double>( Whole ); };
|
|
|
|
// the full bounding box is set by outliers, so derive the working extent from the
|
|
// occupied grid samples themselves, trimming the sparsest 0.1% at each end
|
|
std::vector<std::int32_t> columns, rows;
|
|
columns.reserve( heights.size() );
|
|
rows.reserve( heights.size() );
|
|
for( auto const & [ key, height ] : heights ) {
|
|
columns.push_back( static_cast<std::int32_t>( key >> 32 ) );
|
|
rows.push_back( static_cast<std::int32_t>( static_cast<std::uint32_t>( key & 0xffffffff ) ) );
|
|
}
|
|
auto trimmed = []( std::vector<std::int32_t> &Values ) -> std::pair<double, double> {
|
|
if( true == Values.empty() ) { return { 0.0, 0.0 }; }
|
|
auto const low { Values.size() / 1000 };
|
|
auto const high { Values.size() - 1 - low };
|
|
std::nth_element( Values.begin(), Values.begin() + static_cast<std::ptrdiff_t>( low ), Values.end() );
|
|
auto const minimum { Values[ low ] };
|
|
std::nth_element( Values.begin(), Values.begin() + static_cast<std::ptrdiff_t>( high ), Values.end() );
|
|
auto const maximum { Values[ high ] };
|
|
return { static_cast<double>( minimum ), static_cast<double>( maximum ) }; };
|
|
auto const [ columnmin, columnmax ] { trimmed( columns ) };
|
|
auto const [ rowmin, rowmax ] { trimmed( rows ) };
|
|
|
|
auto const gridwidth { static_cast<std::size_t>( columnmax - columnmin ) + 1 };
|
|
auto const gridheight { static_cast<std::size_t>( rowmax - rowmin ) + 1 };
|
|
auto const overlaytriangles { stats.triangles - stats.gridtriangles };
|
|
|
|
std::printf( "\n-- terrain decomposition, grid step %.2f m\n", step );
|
|
std::printf( " triangles total %12zu\n", stats.triangles );
|
|
std::printf( " on grid (heightfield)%12zu %6.2f %%\n", stats.gridtriangles, share( stats.gridtriangles, stats.triangles ) );
|
|
std::printf( " off grid (overlay) %12zu %6.2f %%\n", overlaytriangles, share( overlaytriangles, stats.triangles ) );
|
|
std::printf( " vertices on grid %12zu %6.2f %%\n", stats.gridvertices, share( stats.gridvertices, stats.vertices ) );
|
|
std::printf( " distinct grid samples%12zu\n", heights.size() );
|
|
std::printf( " stacked samples %12zu (max height difference %.2f m)\n", stats.conflicts, stats.maxconflict );
|
|
std::printf( " full bounding box %.0f .. %.0f x %.0f .. %.0f z\n",
|
|
stats.extent.minx, stats.extent.maxx, stats.extent.minz, stats.extent.maxz );
|
|
std::printf( " working extent %.0f .. %.0f x %.0f .. %.0f z (%zu x %zu grid)\n",
|
|
columnmin * step, columnmax * step, rowmin * step, rowmax * step, gridwidth, gridheight );
|
|
std::printf( " covered area %12.2f km2 (%.1f %% of the working extent)\n",
|
|
heights.size() * step * step / 1.0e6,
|
|
share( heights.size(), gridwidth * gridheight ) );
|
|
if( overlaytriangles > 0 ) {
|
|
std::printf( " overlay extent %.0f .. %.0f x %.0f .. %.0f z\n",
|
|
stats.overlayextent.minx, stats.overlayextent.maxx,
|
|
stats.overlayextent.minz, stats.overlayextent.maxz );
|
|
}
|
|
|
|
std::printf( "\n-- real sampling density\n" );
|
|
std::printf( " summed triangle footprint %8.2f km2\n", stats.areasum / 1.0e6 );
|
|
std::printf( " mean triangle footprint %8.2f m2\n",
|
|
stats.triangles == 0 ? 0.0 : stats.areasum / static_cast<double>( stats.triangles ) );
|
|
char const *edgelabels[ 8 ] { "<1 m", "<2 m", "<4 m", "<8 m", "<16 m", "<32 m", "<64 m", ">=64 m" };
|
|
std::size_t edgetotal { 0 };
|
|
for( auto const bucket : stats.edgebuckets ) { edgetotal += bucket; }
|
|
for( auto index { 0u }; index < 8u; ++index ) {
|
|
if( stats.edgebuckets[ index ] == 0 ) { continue; }
|
|
std::printf( " edges %-7s %12zu %6.2f %%\n",
|
|
edgelabels[ index ], stats.edgebuckets[ index ], share( stats.edgebuckets[ index ], edgetotal ) );
|
|
}
|
|
|
|
if( true == trackdistance.ready() ) {
|
|
std::printf( "\n-- sampling density against distance from the nearest track\n" );
|
|
std::printf( " %-14s %12s %12s %10s\n", "band", "triangles", "mean edge", "fine <4 m" );
|
|
for( auto index { 0u }; index < bandcount; ++index ) {
|
|
if( bandtriangles[ index ] == 0 ) { continue; }
|
|
char label[ 32 ];
|
|
if( index < bandcount - 2 ) {
|
|
std::snprintf( label, sizeof( label ), "< %.0f m", distancebands[ index ] );
|
|
}
|
|
else if( index == bandcount - 2 ) {
|
|
std::snprintf( label, sizeof( label ), ">= %.0f m", distancebands[ bandcount - 3 ] );
|
|
}
|
|
else {
|
|
std::snprintf( label, sizeof( label ), "off the field" );
|
|
}
|
|
std::printf( " %-14s %12zu %10.2f m %9.2f %%\n",
|
|
label, bandtriangles[ index ],
|
|
bandedgesum[ index ] / static_cast<double>( bandtriangles[ index ] ),
|
|
share( bandfine[ index ], bandtriangles[ index ] ) );
|
|
}
|
|
}
|
|
|
|
std::printf( "\n-- covered area by cell size, and what a heightfield at that resolution costs\n" );
|
|
for( auto scaleindex { 0u }; scaleindex < coveragescalecount; ++scaleindex ) {
|
|
auto const cell { coveragescales[ scaleindex ] };
|
|
auto const cells { coverage[ scaleindex ].size() };
|
|
std::printf( " %5.0f m %12zu cells %9.2f km2 %9.1f MB R16\n",
|
|
cell, cells, cells * cell * cell / 1.0e6, cells * 2u / 1048576.0 );
|
|
}
|
|
|
|
auto const heightfieldbytes { gridwidth * gridheight * 2u };
|
|
auto const overlaybytes { overlaytriangles * 3u * 20u };
|
|
std::printf( "\n-- storage estimate\n" );
|
|
std::printf( " dense heightfield R16%12.1f MB (whole bounding box)\n", heightfieldbytes / 1048576.0 );
|
|
std::printf( " occupied samples R16 %12.1f MB (sparse, what is actually covered)\n", heights.size() * 2u / 1048576.0 );
|
|
std::printf( " overlay at 20 B/vertex%11.1f MB\n", overlaybytes / 1048576.0 );
|
|
|
|
// previews, downsampled so that the wider side is at most 2048 pixels
|
|
std::filesystem::create_directories( outputdirectory );
|
|
auto const preview { std::max<std::size_t>( 1u, ( std::max( gridwidth, gridheight ) + 2047u ) / 2048u ) };
|
|
auto const previewwidth { gridwidth / preview + 1 };
|
|
auto const previewheight { gridheight / preview + 1 };
|
|
constexpr float sentinel { -1e30f };
|
|
|
|
std::vector<float> heightpreview( previewwidth * previewheight, sentinel );
|
|
for( auto const & [ key, height ] : heights ) {
|
|
auto const x { static_cast<std::int32_t>( key >> 32 ) };
|
|
auto const z { static_cast<std::int32_t>( static_cast<std::uint32_t>( key & 0xffffffff ) ) };
|
|
if( ( x < columnmin ) || ( x > columnmax ) || ( z < rowmin ) || ( z > rowmax ) ) { continue; }
|
|
auto const column { static_cast<std::size_t>( x - columnmin ) / preview };
|
|
auto const row { static_cast<std::size_t>( z - rowmin ) / preview };
|
|
if( column >= previewwidth || row >= previewheight ) { continue; }
|
|
auto &target { heightpreview[ row * previewwidth + column ] };
|
|
target = ( target == sentinel ? height : std::max( target, height ) );
|
|
}
|
|
writepreview( outputdirectory / "height.pgm", heightpreview, previewwidth, previewheight, sentinel );
|
|
|
|
std::vector<float> overlaypreview( previewwidth * previewheight, 0.0f );
|
|
for( auto const &piece : overlay ) {
|
|
for( auto const &point : piece.v ) {
|
|
auto const gridx { std::llround( point.x / step ) };
|
|
auto const gridz { std::llround( point.z / step ) };
|
|
if( ( gridx < columnmin ) || ( gridx > columnmax ) || ( gridz < rowmin ) || ( gridz > rowmax ) ) { continue; }
|
|
auto const column { static_cast<std::size_t>( gridx - columnmin ) / preview };
|
|
auto const row { static_cast<std::size_t>( gridz - rowmin ) / preview };
|
|
if( column >= previewwidth || row >= previewheight ) { continue; }
|
|
overlaypreview[ row * previewwidth + column ] += 1.0f;
|
|
}
|
|
}
|
|
writepreview( outputdirectory / "overlay.pgm", overlaypreview, previewwidth, previewheight, -1.0f );
|
|
|
|
if( cooking ) {
|
|
std::printf( "\n-- cooking terrain mesh tiles\n" );
|
|
|
|
quantizedmesh::archive_writer writer;
|
|
auto const archivepath { ( outputdirectory / archive ).string() };
|
|
if( false == writer.open( archivepath, quantizedmesh::cook_rules ) ) {
|
|
std::cerr << "cannot write " << archivepath << "\n";
|
|
return 1;
|
|
}
|
|
auto written { true };
|
|
quantizedmesh::terrain_table table;
|
|
auto const sink {
|
|
[ &writer, &written ](
|
|
quantizedmesh::tile_address const &Tile, std::vector<std::uint8_t> const &Bytes,
|
|
quantizedmesh::tile_measure const &Measure ) {
|
|
written = writer.add( Tile, Bytes, Measure ) && written; } };
|
|
if( ( false == cooker.finish( sink, table ) ) || ( false == written ) ) {
|
|
std::cerr << "cooking failed\n";
|
|
return 1;
|
|
}
|
|
written = writer.table( quantizedmesh::write_table( table ) ) && written;
|
|
if( ( false == writer.close() ) || ( false == written ) ) {
|
|
std::cerr << "cannot finish " << archivepath << "\n";
|
|
return 1;
|
|
}
|
|
|
|
auto const &report { cooker.result() };
|
|
std::printf( " %zu triangles laid in %zu tiles of %.0f m over %u levels\n",
|
|
report.triangles, report.tiles, cooker.finesttile(), report.levels );
|
|
std::printf( " %zu vertices, %llu kB, %zu triangles refused\n",
|
|
report.vertices, static_cast<unsigned long long>( writer.bytes() / 1024 ), report.refused );
|
|
for( std::uint32_t level = 0; level < table.levels; ++level ) {
|
|
std::printf( " level %u: tile %.0f m, off by %.3f m\n",
|
|
level, table.tilesize( level ), table.error( level ) );
|
|
}
|
|
for( auto const &material : table.materials ) {
|
|
std::printf( " material %-40s one repeat every %6.2f m\n", material.name.c_str(), material.repeat );
|
|
}
|
|
}
|
|
|
|
std::printf( "\n previews written to %s (%zux%zu, 1 px = %.0f m)\n",
|
|
outputdirectory.string().c_str(), previewwidth, previewheight, step * preview );
|
|
|
|
return 0;
|
|
}
|