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32 lines
1.4 KiB
CMake
32 lines
1.4 KiB
CMake
# Unit tests of the simulation, built and run without the game data: the test vehicles are JSON
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# definitions in data/ (see vehicle.h), loaded from memory by the game's own vehicle loader. The code
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# under test is the game's core library (eu07_core), the very objects the game links; the rest of the
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# engine it reaches for is replaced with stubs (engine_stubs.cpp). They run as part of the build,
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# from the IDE, or with ctest.
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set(UNIT_TESTS_NAME eu07_unit_tests)
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# a new test_*.cpp file or data/*.json definition is picked up on its own
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file(GLOB UNIT_TEST_CASES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/test_*.cpp")
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file(GLOB UNIT_TEST_DATA CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/data/*.json")
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add_executable(${UNIT_TESTS_NAME}
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main.cpp
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vehicle.cpp
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engine_stubs.cpp
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${UNIT_TEST_CASES})
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# the core library brings the game's build settings along
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target_link_libraries(${UNIT_TESTS_NAME} PRIVATE eu07_core)
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target_include_directories(${UNIT_TESTS_NAME} PRIVATE "${DEPS_DIR}/doctest")
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target_compile_definitions(${UNIT_TESTS_NAME} PRIVATE EU07_UNIT_TESTS_DATA="${CMAKE_CURRENT_SOURCE_DIR}/data")
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if (MSVC)
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target_compile_options(${UNIT_TESTS_NAME} PRIVATE /bigobj)
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endif()
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set_target_properties(${UNIT_TESTS_NAME} PROPERTIES FOLDER "tests")
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add_test(NAME ${UNIT_TESTS_NAME} COMMAND ${UNIT_TESTS_NAME})
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# for running the tests at the end of building the game, see the main CMakeLists.txt
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set(UNIT_TEST_DATA ${UNIT_TEST_DATA} PARENT_SCOPE)
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