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maszyna/application/editormodevehicle.cpp

321 lines
11 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/editormode.h"
#include "application/editoruilayer.h"
#include "application/editorprojection.h"
#include "application/application.h"
#include "editor/editorFormat.hpp"
#include "editor/editorGeometry.hpp"
#include "launcher/textures_scanner.h"
#include "simulation/simulation.h"
#include "utilities/Globals.h"
#include "utilities/Logs.h"
#include "vehicle/DynObj.h"
#include "world/Track.h"
#include "imgui/imgui.h"
#include "utilities/translation.h"
#include <algorithm>
#include <cctype>
#include <optional>
#include <limits>
namespace
{
using geometry::bezier;
std::size_t const kVehicleList{300};
double const kHalfVehicle{8.0}; // m, the vehicle is placed about centred on the point
std::string lower(std::string Text)
{
std::transform(Text.begin(), Text.end(), Text.begin(), [](unsigned char const Character) { return static_cast<char>(std::tolower(Character)); });
return Text;
}
std::string skin_label(ui::vehicle_desc const &Vehicle, ui::skin_set const &Skin)
{
auto label{Skin.meta != nullptr && false == Skin.meta->name.empty() ? Skin.meta->name : Skin.skin};
return label + " (" + Vehicle.path.generic_string() + ")";
}
int path_under(TTrack const &Track, glm::dvec3 const &Point)
{
int result{0};
auto best{std::numeric_limits<double>::max()};
for (int i = 0; i < static_cast<int>(Track.m_paths.size()); ++i)
{
bezier const curve{Track.m_paths[i]};
for (int k = 0; k <= 64; ++k)
{
auto const distance{geometry::plan_distance(curve.point(k / 64.0), Point)};
if (distance < best)
{
best = distance;
result = i;
}
}
}
return result;
}
double nearest_on(TTrack const &Track, int const Path, glm::dvec3 const &Point)
{
bezier const curve{Track.m_paths[Path]};
auto parameter{0.0};
auto best{std::numeric_limits<double>::max()};
for (int k = 0; k <= 256; ++k)
{
auto const distance{geometry::plan_distance(curve.point(k / 256.0), Point)};
if (distance < best)
{
best = distance;
parameter = k / 256.0;
}
}
return parameter;
}
glm::dvec2 heading_at(TTrack const &Track, int const Path, glm::dvec3 const &Point)
{
auto const tangent{bezier{Track.m_paths[Path]}.first(nearest_on(Track, Path, Point))};
glm::dvec2 const planar{tangent.x, tangent.z};
return glm::length(planar) > 1e-9 ? glm::normalize(planar) : glm::dvec2{0.0, 1.0};
}
// distance along the path of the track from its start to the point nearest to the one given
double distance_along(TTrack const &Track, int const Path, glm::dvec3 const &Point)
{
bezier const curve{Track.m_paths[Path]};
auto const parameter{nearest_on(Track, Path, Point)};
int const count{64};
double length{0.0}, total{0.0};
auto previous{curve.point(0.0)};
for (int k = 1; k <= count; ++k)
{
auto const t{static_cast<double>(k) / count};
auto const next{curve.point(t)};
auto const step{glm::distance(previous, next)};
total += step;
if (t <= parameter)
length += step;
else if (t - 1.0 / count < parameter)
length += step * (parameter - (t - 1.0 / count)) * count;
previous = next;
}
return std::clamp(length * Track.Length() / std::max(total, 1e-6), 0.0, Track.Length());
}
} // namespace
void editor_mode::vehicle_start(TTrack &Track, glm::dvec3 const &Point)
{
m_vehicle.track = &Track;
m_vehicle.point = Point;
m_vehicle.expand = true;
m_vehicle.status.clear();
auto const heading{heading_at(Track, Track.eType == tt_Switch ? path_under(Track, Point) : 0, Point)};
glm::dvec2 const away{Point.x - Global.pCamera.Pos.x, Point.z - Global.pCamera.Pos.z};
m_vehicle.facing = glm::dot(heading, away) >= 0.0 ? 1 : -1;
}
bool editor_mode::vehicle_place()
{
auto &tool{m_vehicle};
if (tool.track == nullptr || tool.track->m_editorremoved)
return false;
auto train{tool.consist};
if (train.empty())
{
if (tool.vehicle == nullptr || tool.skin == nullptr)
return false;
train.push_back({tool.vehicle, tool.skin, false});
}
auto const path{tool.track->eType == tt_Switch ? path_under(*tool.track, tool.point) : 0};
if (tool.track->eType == tt_Switch && tool.track->GetSwitchState() != path)
tool.track->Switch(path);
auto const along{distance_along(*tool.track, path, tool.point)};
auto const against{tool.facing < 0};
std::vector<std::string> names;
std::string nodes;
std::string head;
for (std::size_t i = 0; i < train.size(); ++i)
{
auto const &item{train[i]};
auto const stem{item.vehicle->path.stem().generic_string()};
std::string name;
for (int index = 1; index < 10000; ++index)
{
name = lower("editor_" + stem + "_" + std::to_string(index));
if (simulation::Vehicles.find(name) == nullptr && std::find(names.begin(), names.end(), name) == names.end())
break;
}
names.push_back(name);
auto const leads{i == 0};
if (leads)
head = name;
nodes += "node -1 0 " + name + " dynamic " + item.vehicle->path.parent_path().generic_string() + " " + item.skin->skin + " " + stem + " " + (item.turned ? "-1" : "0") + " " + (leads && tool.driver == 0 ? "headdriver" : "nobody") + " 3 0 enddynamic\n";
}
auto const offset{against ? along - kHalfVehicle : along + kHalfVehicle};
auto const vehicles{simulation::State.insert_trainset(head, tool.track, offset, nodes, against)};
if (vehicles.empty())
{
tool.status = STR_C("The vehicle couldn't be placed, the log says why");
return false;
}
tool.placed = head;
tool.status = format(STR_C("%s and %d vehicle(s) behind it stand on %s. It isn't saved with the scenery"), head.c_str(), static_cast<int>(vehicles.size()) - 1, tool.track->name().empty() ? "(noname)" : tool.track->name().c_str());
WriteLog("Editor: " + tool.status, logtype::generic);
return true;
}
void editor_mode::render_vehicle_ui()
{
auto &tool{m_vehicle};
auto *selected{selected_track()};
if (selected != nullptr && selected == tool.track && m_hover.track == selected && ImGui::IsMouseClicked(0) && false == ImGui::GetIO().WantCaptureMouse)
vehicle_start(*selected, m_hover.point);
else if (selected != nullptr && selected != tool.track)
vehicle_start(*selected, m_hover.track == selected ? m_hover.point : bezier{selected->m_paths.front()}.point(0.5));
if (tool.track == nullptr)
{
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.3f, 1.0f), "%s", STR_C("LMB on a track: where the vehicle stands"));
return;
}
if (tool.bank == nullptr)
{
tool.bank = std::make_shared<ui::vehicles_bank>();
tool.bank->scan_textures();
}
ImGui::TextDisabled("%s", STR_C("A vehicle to drive, placed where RMB on the track was clicked, or in the middle of the path.\nIt isn't written to the scenery files"));
ImGui::SetNextItemWidth(-1.0f);
ImGui::InputTextWithHint("##vehiclesearch", STR_C("search: name, series, skin"), tool.search, sizeof(tool.search));
ImGui::Checkbox(STR_C("Only the ones with a cab"), &tool.controllable_only);
std::string const text{lower(tool.search)};
std::vector<std::pair<std::shared_ptr<ui::vehicle_desc>, std::shared_ptr<ui::skin_set>>> listed;
std::size_t total{0};
for (auto const &[path, vehicle] : tool.bank->vehicles)
{
if (vehicle == nullptr || (tool.controllable_only && false == vehicle->controllable))
continue;
for (auto const &skin : vehicle->matching_skinsets)
{
if (skin == nullptr)
continue;
if (false == text.empty() && lower(skin_label(*vehicle, *skin)).find(text) == std::string::npos && (skin->meta == nullptr || skin->meta->search_lowered.find(text) == std::string::npos))
continue;
++total;
if (listed.size() < kVehicleList)
listed.emplace_back(vehicle, skin);
}
}
ImGui::BeginChild("##vehicles", ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 8.0f + 6.0f), true);
for (std::size_t i = 0; i < listed.size(); ++i)
{
auto const &[vehicle, skin] = listed[i];
if (ImGui::Selectable(format("%s##vehicle%zu", skin_label(*vehicle, *skin).c_str(), i).c_str(), tool.skin == skin))
{
tool.vehicle = vehicle;
tool.skin = skin;
}
}
ImGui::EndChild();
if (total > listed.size())
ImGui::TextDisabled(STR_C("%zu found, the first %zu listed"), total, listed.size());
if (tool.vehicle != nullptr && tool.skin != nullptr && ImGui::Button(STR_C("Add to the train")))
tool.consist.push_back({tool.vehicle, tool.skin, false});
if (false == tool.consist.empty())
{
ImGui::SameLine();
ImGui::TextDisabled(STR_C("Train: %d vehicle(s), the first one leads"), static_cast<int>(tool.consist.size()));
std::optional<std::size_t> remove;
std::optional<std::size_t> raise;
for (std::size_t i = 0; i < tool.consist.size(); ++i)
{
auto &item{tool.consist[i]};
auto const vehicle{item.skin->vehicle.lock()};
ImGui::PushID(static_cast<int>(i));
ImGui::Checkbox("##turned", &item.turned);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", STR_C("Turned around in the train"));
ImGui::SameLine();
ImGui::Text("%2d. %s", static_cast<int>(i + 1), vehicle != nullptr ? skin_label(*vehicle, *item.skin).c_str() : item.skin->skin.c_str());
ImGui::SameLine();
if (i > 0 && ImGui::SmallButton(STR_C("up")))
raise = i;
ImGui::SameLine();
if (ImGui::SmallButton("x"))
remove = i;
ImGui::PopID();
}
if (raise)
std::swap(tool.consist[*raise], tool.consist[*raise - 1]);
if (remove)
tool.consist.erase(tool.consist.begin() + static_cast<std::ptrdiff_t>(*remove));
if (ImGui::SmallButton(STR_C("Empty the train")))
tool.consist.clear();
}
if (ImGui::Button(STR_C("Turn the train around")))
tool.facing = -tool.facing;
ImGui::SameLine();
ImGui::TextDisabled("%s", STR_C("the head goes where the arrow at the marker points"));
ImGui::RadioButton(STR_C("With a driver, to drive"), &tool.driver, 0);
ImGui::SameLine();
ImGui::RadioButton(STR_C("Nobody, parked"), &tool.driver, 1);
if (tool.consist.empty() && (tool.vehicle == nullptr || tool.skin == nullptr))
ImGui::TextDisabled("%s", STR_C("Pick a vehicle from the list"));
else
{
if (ImGui::Button(STR_C("Place")))
vehicle_place();
ImGui::SameLine();
if (ImGui::Button(STR_C("Place and drive")) && vehicle_place())
{
Global.editor_enter_vehicle = tool.placed;
tool.leave = true;
}
}
if (false == tool.status.empty())
ImGui::TextWrapped("%s", tool.status.c_str());
}
void editor_mode::draw_vehicle_marker() const
{
auto const &tool{m_vehicle};
if (false == tool.open || tool.track == nullptr)
return;
screen_projection const projection;
ImVec2 screen;
if (false == projection.project(tool.point, screen))
return;
auto *drawlist{ImGui::GetBackgroundDrawList(ImGui::GetMainViewport())};
auto const colour{IM_COL32(255, 220, 60, 235)};
drawlist->AddCircle(screen, 9.0f, colour, 16, 2.5f);
if (tool.track->m_editorremoved || tool.track->m_paths.empty())
return;
auto const heading{heading_at(*tool.track, tool.track->eType == tt_Switch ? path_under(*tool.track, tool.point) : 0, tool.point) * static_cast<double>(tool.facing)};
glm::dvec3 const tip{tool.point.x + heading.x * 8.0, tool.point.y, tool.point.z + heading.y * 8.0};
ImVec2 end;
if (false == projection.project(tip, end))
return;
drawlist->AddLine(screen, end, colour, 3.0f);
auto const dx{end.x - screen.x};
auto const dy{end.y - screen.y};
auto const size{std::sqrt(dx * dx + dy * dy)};
if (size < 1.0f)
return;
ImVec2 const unit{dx / size, dy / size};
ImVec2 const side{-unit.y, unit.x};
drawlist->AddTriangleFilled(ImVec2(end.x + unit.x * 10.0f, end.y + unit.y * 10.0f), ImVec2(end.x + side.x * 7.0f, end.y + side.y * 7.0f), ImVec2(end.x - side.x * 7.0f, end.y - side.y * 7.0f), colour);
}