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maszyna/editor/editorAlignment.hpp

188 lines
4.4 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http:
*/
#pragma once
#include <string>
#include <vector>
#include <glm/glm.hpp>
#include "world/Segment.h"
namespace alignment
{
enum class transition_shape
{
cubic_parabola,
clothoid
};
struct limits
{
double gauge{1500.0};
double unbalanced{0.6};
double cant_max{150.0};
double cant_rate{35.0};
double ramp_factor{10.0};
double jerk{0.3};
double vertical_factor{0.4};
double vertical_min{2000.0};
double tangent_min_time{0.0};
};
struct compound_arc
{
double radius{600.0};
double transition{0.0};
double share{1.0};
};
struct vertex
{
glm::dvec2 position{0.0};
double offset{100.0};
double radius{1000.0};
double transition_in{0.0};
double transition_out{0.0};
double cant{0.0};
bool reverse_turn{false};
bool compound{false};
double share{1.0};
std::vector<compound_arc> arcs;
};
struct design
{
glm::dvec3 start{0.0};
glm::dvec3 end{0.0};
glm::dvec2 start_direction{0.0, 1.0};
glm::dvec2 end_direction{0.0, 1.0};
double start_grade{0.0};
double end_grade{0.0};
double start_radius{0.0};
double end_radius{0.0};
// length of the straight beyond the start and the end, which the curves can take over
double start_reserve{0.0};
double end_reserve{0.0};
std::vector<vertex> vertices;
transition_shape shape{transition_shape::cubic_parabola};
double speed{100.0};
int transition_pieces{1};
double arc_piece_angle{10.0};
limits norms;
};
struct recommendation
{
double cant_equilibrium{0.0};
double cant_min{0.0};
double cant{0.0};
double radius_min{0.0};
double transition{0.0};
};
recommendation recommend(double const Speed, double const Radius, limits const &Limits);
double transition_length(double const Speed, double const Radius, double const Cant, limits const &Limits);
double unbalanced_acceleration(double const Speed, double const Radius, double const Cant, limits const &Limits);
enum class element_kind
{
straight,
transition_in,
arc,
transition_out,
spiral
};
struct element
{
element_kind kind{element_kind::straight};
int vertex{-1};
double chainage{0.0};
double length{0.0};
double radius{0.0};
double transition{0.0};
int turn{0};
double cant{0.0};
double curvature_start{0.0};
double curvature_end{0.0};
double curvature_peak{0.0};
glm::dvec2 origin{0.0};
glm::dvec2 direction{0.0, 1.0};
glm::dvec2 normal{0.0};
};
struct curve_report
{
int vertex{-1};
double radius{0.0};
std::vector<double> radii;
double transition_in{0.0};
double transition_out{0.0};
double deflection{0.0};
double arc_length{0.0};
double tangent_in{0.0};
double tangent_out{0.0};
double unbalanced{0.0};
double cant_rate_in{0.0}, cant_rate_out{0.0};
double jerk_in{0.0}, jerk_out{0.0};
recommendation recommended;
};
struct profile_point
{
double chainage{0.0};
double elevation{0.0};
double radius{0.0};
double tangent{0.0};
};
struct result
{
bool valid{false};
transition_shape shape{transition_shape::cubic_parabola};
double gauge{1500.0};
std::vector<std::string> errors;
std::vector<std::string> warnings;
std::vector<glm::dvec2> vertices;
std::vector<double> vertex_chainages;
std::vector<double> vertex_elevations;
std::vector<element> elements;
std::vector<curve_report> curves;
std::vector<profile_point> profile;
double length{0.0};
glm::dvec3 start{0.0};
glm::dvec3 end{0.0};
double start_extension{0.0};
double end_extension{0.0};
};
result compute(design const &Design);
bool tangent_intersection(design const &Design, glm::dvec2 &Point);
bool collinear(design const &Design);
struct station
{
glm::dvec3 position{0.0};
glm::dvec3 direction{0.0};
double cant{0.0};
int turn{0};
};
station evaluate(result const &Result, double const Chainage);
double elevation(result const &Result, double const Chainage);
double grade(result const &Result, double const Chainage);
std::size_t minimum_pieces(result const &Result, design const &Design);
// Breaks: ascending chainages at which pieces have to end. Counts: least number of the pieces between the consecutive breaks,
// one more than the breaks; Intervals receives the number of the interval of each piece
std::vector<segment_data> pieces(result const &Result, design const &Design, std::size_t const Count, std::vector<double> const &Breaks = {}, std::vector<std::size_t> const &Counts = {},
std::vector<std::size_t> *Intervals = nullptr);
}