mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 00:29:19 +02:00
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
// user-defined sets of node templates (e.g. "deciduous trees", "bushes"), used by the editor brush,
|
|
// random insert and area fill. stored next to the user's ini files
|
|
struct editor_model_set
|
|
{
|
|
int id{0}; // runtime identifier, stable while the editor runs (renames don't break references)
|
|
std::string name;
|
|
std::vector<std::string> templates; // node definitions, one per entry, same format as nodebank entries
|
|
std::vector<std::string> labels; // short readable names of the templates, cached for the UI
|
|
};
|
|
|
|
class editorModelSets
|
|
{
|
|
public:
|
|
bool load();
|
|
bool save() const;
|
|
|
|
std::vector<editor_model_set> const &sets() const
|
|
{
|
|
return m_sets;
|
|
}
|
|
editor_model_set const *find(int Id) const;
|
|
// all modifying methods save the sets right away
|
|
// returns: id of the new set
|
|
int create(std::string const &Name, std::vector<std::string> const &Templates = {});
|
|
void remove(int Id);
|
|
void rename(int Id, std::string const &Name);
|
|
void add(int Id, std::vector<std::string> const &Templates);
|
|
void erase(int Id, std::size_t Index);
|
|
void clear(int Id);
|
|
// name not used by any other set, built from specified base
|
|
std::string unique_name(std::string const &Base, int IgnoreId = 0) const;
|
|
// short readable name of a node template (model file and texture)
|
|
static std::string label(std::string const &Template);
|
|
|
|
private:
|
|
editor_model_set *find_(int Id);
|
|
|
|
std::vector<editor_model_set> m_sets;
|
|
int m_nextid{1};
|
|
};
|
|
|
|
extern editorModelSets EditorModelSets;
|