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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "object.h"
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#include "bindable.h"
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#include "renderbuffer.h"
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#include "model/Texture.h"
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#include "cubemap.h"
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namespace gl
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{
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class framebuffer : public object, public bindable<framebuffer>
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{
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public:
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framebuffer();
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~framebuffer();
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void attach(const opengl_texture &tex, GLenum location);
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void attach( const opengl_texture &tex, GLenum location, GLint layer );
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void attach(const cubemap &tex, int face, GLenum location);
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void attach(const renderbuffer &rb, GLenum location);
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void setup_drawing(int attachments);
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void detach(GLenum location);
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void clear(GLbitfield mask);
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bool is_complete();
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void blit_to(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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void blit_from(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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static void blit(framebuffer *src, framebuffer *dst, int sx, int sy, int w, int h, GLbitfield mask, GLenum attachment);
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using bindable::bind;
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static void bind(GLuint id);
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};
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}
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