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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "model/vertex.h"
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#include "scene/sn_utils.h"
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void
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world_vertex::serialize( std::ostream &s ) const {
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sn_utils::ls_float64( s, position.x );
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sn_utils::ls_float64( s, position.y );
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sn_utils::ls_float64( s, position.z );
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sn_utils::ls_float32( s, normal.x );
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sn_utils::ls_float32( s, normal.y );
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sn_utils::ls_float32( s, normal.z );
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sn_utils::ls_float32( s, texture.x );
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sn_utils::ls_float32( s, texture.y );
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}
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void
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world_vertex::deserialize( std::istream &s ) {
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position.x = sn_utils::ld_float64( s );
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position.y = sn_utils::ld_float64( s );
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position.z = sn_utils::ld_float64( s );
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normal.x = sn_utils::ld_float32( s );
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normal.y = sn_utils::ld_float32( s );
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normal.z = sn_utils::ld_float32( s );
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texture.x = sn_utils::ld_float32( s );
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texture.y = sn_utils::ld_float32( s );
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}
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template <>
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world_vertex &
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world_vertex::operator+=( world_vertex const &Right ) {
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position += Right.position;
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normal += Right.normal;
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texture += Right.texture;
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return *this;
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}
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template <>
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world_vertex &
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world_vertex::operator*=( world_vertex const &Right ) {
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position *= Right.position;
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normal *= Right.normal;
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texture *= Right.texture;
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return *this;
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}
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//---------------------------------------------------------------------------
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