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maszyna/scene/scenelayerssave.cpp
2026-10-09 18:40:31 +02:00

1908 lines
59 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "scene/scenelayers.h"
#include "world/Track.h"
#include "world/Road.h"
#include "world/Sweep.h"
#include "world/RoadPoint.h"
#include "simulation/simulation.h"
#include "model/AnimModel.h"
#include "scene/scenenodegroups.h"
#include "world/MemCell.h"
#include "world/Traction.h"
#include "world/EvLaunch.h"
#include "world/Event.h"
#include "utilities/Globals.h"
#include "utilities/Logs.h"
#include "utilities/utilities.h"
#include <map>
#include <optional>
#include <set>
// scenery save for sceneries opened for editing.
// the scenery files are patched rather than generated: text of a file is carried over as it is, except for the
// definitions of nodes changed in the editor and the include directives affected by layer changes. this keeps
// everything the editor doesn't understand or didn't touch, comments and formatting included.
namespace scene
{
namespace
{
struct text_token
{
std::size_t begin;
std::size_t end;
std::string text; // lower case
};
struct text_change
{
std::size_t begin;
std::size_t end;
std::string text;
};
bool is_separator(char const Char)
{
return Char == ' ' || Char == '\t' || Char == '\n' || Char == '\r' || Char == ';';
}
// splits scenery text into tokens the same way the scenery parser does: comments are skipped, quoted text is kept together
std::vector<text_token> tokenize(std::string const &Text)
{
std::vector<text_token> tokens;
auto const size{Text.size()};
std::size_t idx{0};
auto const starts = [&](char const *Mark) { return Text.compare(idx, 2, Mark) == 0; };
while (idx < size)
{
if (is_separator(Text[idx]))
{
++idx;
continue;
}
if (starts("//"))
{
idx = Text.find('\n', idx);
idx = (idx == std::string::npos ? size : idx + 1);
continue;
}
if (starts("/*"))
{
idx = Text.find("*/", idx + 2);
idx = (idx == std::string::npos ? size : idx + 2);
continue;
}
auto const begin{idx};
while (idx < size && false == is_separator(Text[idx]) && false == starts("//") && false == starts("/*"))
{
if (Text[idx] == '\"')
{
// quoted part runs up to the closing quote, whatever is inside
++idx;
while (idx < size && Text[idx] != '\"')
{
idx += (Text[idx] == '\\' ? 2 : 1);
}
}
++idx;
}
idx = std::min(idx, size);
tokens.push_back({begin, idx, ToLower(Text.substr(begin, idx - begin))});
}
return tokens;
}
std::string number(double const Value)
{
std::ostringstream converter;
converter.imbue(std::locale::classic());
converter << std::fixed << std::setprecision(3) << Value;
auto text{converter.str()};
return text == "-0.000" ? "0.000" : text;
}
std::string numbers(glm::dvec3 const &Values)
{
return number(Values.x) + ' ' + number(Values.y) + ' ' + number(Values.z);
}
void apply(std::string &Text, std::vector<text_change> Changes)
{
// from the end, so the locations of pending changes stay valid
std::sort(std::begin(Changes), std::end(Changes), [](text_change const &Left, text_change const &Right) { return Left.begin > Right.begin; });
for (auto const &change : Changes)
{
Text.replace(change.begin, change.end - change.begin, change.text);
}
}
// placement to write into definition of a model instance. empty parts are left as they are
struct model_placement
{
std::optional<glm::dvec3> location; // in the coordinates used by the definition
std::optional<glm::vec3> angles; // complete rotation of the instance
glm::vec3 rotation{0.f}; // rotation the loader adds to the angle specified in the definition
std::optional<glm::vec3> scale; // scale factor to put in the definition
std::optional<std::string> name; // name of the node
};
bool about_equal(float const Left, float const Right)
{
return std::abs(Left - Right) < 1e-3f;
}
// definition layout: node <max> <min> <name> model <x> <y> <z> <angle> <model file> <texture> [options] endmodel
bool patch_model(std::string &Text, model_placement const &Placement, std::string &Error)
{
auto const tokens{tokenize(Text)};
if (tokens.size() < 12 || tokens[0].text != "node" || tokens[4].text != "model" || tokens.back().text != "endmodel")
{
Error = "unexpected layout of model definition";
return false;
}
std::vector<text_change> changes;
auto const replace = [&](std::size_t const Index, std::string const &Value) { changes.push_back({tokens[Index].begin, tokens[Index].end, Value}); };
// optional blocks of three values, located past the texture
auto const last{tokens.size() - 1};
auto const find_block = [&](char const *Keyword) {
for (std::size_t idx = 11; idx + 3 < last; ++idx)
{
if (tokens[idx].text == Keyword)
{
return idx;
}
}
return std::size_t{0};
};
std::string additions; // blocks to insert ahead of the closing keyword
if (Placement.name)
{
replace(3, *Placement.name);
}
if (Placement.location)
{
replace(5, number(Placement.location->x));
replace(6, number(Placement.location->y));
replace(7, number(Placement.location->z));
}
if (Placement.angles)
{
auto const &angles{*Placement.angles};
auto const block{find_block("angles")};
if (block != 0)
{
// the block specifies complete rotation of the instance, regardless of anything else
replace(block + 1, number(angles.x));
replace(block + 2, number(angles.y));
replace(block + 3, number(angles.z));
}
else if (about_equal(angles.x, Placement.rotation.x) && about_equal(angles.z, Placement.rotation.z))
{
// rotation around the vertical axis alone fits in the basic angle parameter
replace(8, number(angles.y - Placement.rotation.y));
}
else
{
additions += "angles " + numbers(angles) + ' ';
}
}
if (Placement.scale)
{
auto const &scale{*Placement.scale};
auto const unit{about_equal(scale.x, 1.f) && about_equal(scale.y, 1.f) && about_equal(scale.z, 1.f)};
auto const block{find_block("scale")};
if (block != 0)
{
if (unit)
{
// drop the block along with the whitespace separating it from the next token
changes.push_back({tokens[block].begin, tokens[block + 4].begin, ""});
}
else
{
replace(block + 1, number(scale.x));
replace(block + 2, number(scale.y));
replace(block + 3, number(scale.z));
}
}
else if (false == unit)
{
additions += "scale " + numbers(scale) + ' ';
}
}
if (false == additions.empty())
{
changes.push_back({tokens[last].begin, tokens[last].begin, additions});
}
apply(Text, changes);
return true;
}
// definition layout: node <max> <min> <name> memcell <x> <y> <z> <text> <value 1> <value 2> <track> endmemcell
bool patch_memcell(std::string &Text, std::optional<glm::dvec3> const &Location, std::string const &Track, std::string &Error)
{
auto const tokens{tokenize(Text)};
if (tokens.size() < 13 || tokens[0].text != "node" || tokens[4].text != "memcell" || tokens.back().text != "endmemcell")
{
Error = "unexpected layout of memory cell definition";
return false;
}
std::vector<text_change> changes;
if (Location)
changes.insert(changes.end(), {{tokens[5].begin, tokens[5].end, number(Location->x)}, {tokens[6].begin, tokens[6].end, number(Location->y)}, {tokens[7].begin, tokens[7].end, number(Location->z)}});
auto const &track{tokens[tokens.size() - 2]};
if (false == Track.empty() && track.text != Track)
changes.push_back({track.begin, track.end, Track});
apply(Text, changes);
return true;
}
// definition layout: node <max> <min> <name> traction <supply> <voltage> <current> <resistivity> <material> <thickness> <damage>
// <point 1> <point 2> <point 3> <point 4> <minimal height> <segment length> <wires> <offset> <vis> [parallel <name>] endtraction
bool patch_traction(std::string &Text, TTraction const &Traction, glm::dvec3 const &Offset, std::string &Error)
{
auto const tokens{tokenize(Text)};
if (tokens.size() < 30 || tokens[0].text != "node" || tokens[4].text != "traction" || tokens.back().text != "endtraction")
{
Error = "unexpected layout of traction definition";
return false;
}
std::vector<text_change> changes;
std::size_t index{12};
for (auto const &point : {Traction.pPoint1, Traction.pPoint2, Traction.pPoint3, Traction.pPoint4})
{
auto const local{point - Offset};
for (auto const value : {local.x, local.y, local.z})
{
changes.push_back({tokens[index].begin, tokens[index].end, number(value)});
++index;
}
}
auto const &p1{Traction.pPoint1};
auto const &p2{Traction.pPoint2};
auto const &p3{Traction.pPoint3};
auto const &p4{Traction.pPoint4};
changes.push_back({tokens[24].begin, tokens[24].end, number((p3.y - p1.y + p4.y - p2.y) * 0.5 - Traction.fHeightDifference)});
if (Traction.iNumSections > 0)
{
// the load truncates length / segment length, the margin keeps the rounding of the number from losing a section
changes.push_back({tokens[25].begin, tokens[25].end, number(glm::length(p1 - p2) / (Traction.iNumSections + 0.001))});
}
apply(Text, changes);
return true;
}
// definition layout: node <max> <min> <name> eventlauncher <x> <y> <z> <radius> ... end
bool patch_launcher(std::string &Text, glm::dvec3 const &Location, std::string &Error)
{
auto const tokens{tokenize(Text)};
if (tokens.size() < 9 || tokens[0].text != "node" || tokens[4].text != "eventlauncher")
{
Error = "unexpected layout of event launcher definition";
return false;
}
apply(Text, {{tokens[5].begin, tokens[5].end, number(Location.x)}, {tokens[6].begin, tokens[6].end, number(Location.y)}, {tokens[7].begin, tokens[7].end, number(Location.z)}});
return true;
}
std::string detect_eol(std::string const &Text, std::string const &Fallback)
{
auto const linebreak{Text.find('\n')};
if (linebreak == std::string::npos)
{
return Fallback;
}
return (linebreak > 0 && Text[linebreak - 1] == '\r') ? "\r\n" : "\n";
}
void ensure_newline(std::string &Text, std::string const &Eol)
{
if (false == Text.empty() && Text.back() != '\n')
{
Text += Eol;
}
}
bool read_file(std::string const &Path, std::string &Content)
{
std::ifstream input{Path, std::ios_base::binary};
if (false == input.is_open())
{
return false;
}
Content.assign(std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>());
return true;
}
} // namespace
// changes to make in the text of a single scenery file
struct node_layers::file_patch
{
struct edit
{
std::streamoff begin{0}; // replaced range of the original text. empty range inserts, negative location stands for the end of the text
std::streamoff end{0};
std::string text; // replacement
std::size_t lead{0}; // size of the part of replacement preceding the definition it carries
std::size_t length{0}; // size of that definition
basic_node const *node{nullptr}; // node defined by the replacement
layer_handle site{null_handle}; // layer included by the directive in the replacement
instance_handle instance{0}; // include of a template made by the directive in the replacement
layer_handle inlined{null_handle}; // layer whose content replaces the range
};
std::vector<edit> edits;
};
// text of a scenery file after the changes, with the new locations of what it defines
struct node_layers::composition
{
struct node_place
{
basic_node const *node;
source_span span;
bool rewritten;
};
struct site_place
{
layer_handle layer;
source_span span;
};
struct instance_place
{
instance_handle instance;
source_span span;
};
std::string text;
std::vector<node_place> nodes;
std::vector<site_place> sites;
std::vector<instance_place> instances;
source_span init; // location of what performs the scenario initialization, see basic_layer::init
// adds another piece of text at the end
void append(composition const &Other)
{
insert(static_cast<std::streamoff>(text.size()), Other);
}
// adds another piece of text at specified location
void insert(std::streamoff const Location, composition const &Other)
{
auto const size{static_cast<std::streamoff>(Other.text.size())};
auto const move = [=](source_span &Span) {
if (Span.begin >= Location)
{
Span.begin += size;
Span.end += size;
}
};
for (auto &place : nodes)
{
move(place.span);
}
for (auto &place : sites)
{
move(place.span);
}
for (auto &place : instances)
{
move(place.span);
}
if (init.valid())
{
move(init);
}
else if (Other.init.valid())
{
init = {Other.init.begin + Location, Other.init.end + Location};
}
text.insert(static_cast<std::size_t>(Location), Other.text);
for (auto place : Other.nodes)
{
place.span.begin += Location;
place.span.end += Location;
nodes.emplace_back(place);
}
for (auto place : Other.sites)
{
place.span.begin += Location;
place.span.end += Location;
sites.emplace_back(place);
}
for (auto place : Other.instances)
{
place.span.begin += Location;
place.span.end += Location;
instances.emplace_back(place);
}
}
};
struct node_layers::save_state
{
std::map<layer_handle, std::string> content; // original text of the files
std::map<layer_handle, file_patch> patches;
std::map<layer_handle, std::vector<basic_node const *>> nodes; // unchanged nodes defined in each file
std::map<layer_handle, std::vector<layer_handle>> includes; // unchanged include directives in each file, by included layer
std::map<layer_handle, std::vector<instance_handle>> instances; // unchanged includes of templates in each file
std::string eol{"\r\n"};
std::string error;
};
// produces text of specified file with the changes applied
bool node_layers::compose(save_state &State, layer_handle const Layer, composition &Output, int const Depth) const
{
if (Depth > 32)
{
State.error = "layers include each other in a loop";
return false;
}
static std::string const empty;
auto const contentlookup{State.content.find(Layer)};
auto const &base{contentlookup != State.content.end() ? contentlookup->second : empty};
auto const basesize{static_cast<std::streamoff>(base.size())};
auto const eol{detect_eol(base, State.eol)};
std::vector<file_patch::edit> edits;
if (auto const lookup{State.patches.find(Layer)}; lookup != State.patches.end())
{
edits = lookup->second.edits;
}
// what's added to the file goes ahead of the scenario initialization, if the file takes a part in it
auto const &init{layer(Layer).init};
auto const hasinit{init.valid() && init.end <= basesize};
auto addition{basesize};
if (hasinit)
{
addition = init.begin;
// on a line of its own, where the initialization has one
auto linebegin{addition};
while (linebegin > 0 && (base[linebegin - 1] == ' ' || base[linebegin - 1] == '\t'))
{
--linebegin;
}
if (linebegin == 0 || base[linebegin - 1] == '\n')
{
addition = linebegin;
}
}
auto initedited{false}; // the directive standing for the initialization is replaced or removed
for (auto &edit : edits)
{
if (edit.begin < 0)
{
edit.begin = edit.end = addition;
}
initedited |= hasinit && edit.begin == init.begin && edit.end == init.end;
}
std::stable_sort(std::begin(edits), std::end(edits), [](file_patch::edit const &Left, file_patch::edit const &Right) { return Left.begin < Right.begin; });
std::streamoff cursor{0};
for (auto const &edit : edits)
{
if (edit.begin < cursor || edit.end < edit.begin || edit.end > basesize)
{
State.error = "conflicting changes in file \"" + layer(Layer).name + "\"";
return false;
}
cursor = edit.end;
}
// locations in the original text past which everything is shifted by given amount
std::vector<std::pair<std::streamoff, std::streamoff>> shifts;
cursor = 0;
for (std::size_t idx = 0; idx < edits.size(); ++idx)
{
auto const &edit{edits[idx]};
auto begin{edit.begin};
auto end{edit.end};
if (edit.text.empty() && edit.inlined == null_handle && end > begin)
{
// a definition is removed. if it had a line for itself take the whole line out, instead of leaving it blank
auto const limit{idx + 1 < edits.size() ? edits[idx + 1].begin : basesize};
auto linebegin{begin};
while (linebegin > cursor && (base[linebegin - 1] == ' ' || base[linebegin - 1] == '\t'))
{
--linebegin;
}
auto lineend{end};
while (lineend < limit && (base[lineend] == ' ' || base[lineend] == '\t'))
{
++lineend;
}
auto const startsline{linebegin == 0 || base[linebegin - 1] == '\n'};
auto endsline{lineend == basesize};
if (lineend + 1 < limit && base[lineend] == '\r' && base[lineend + 1] == '\n')
{
lineend += 2;
endsline = true;
}
else if (lineend < limit && base[lineend] == '\n')
{
lineend += 1;
endsline = true;
}
if (startsline && endsline)
{
begin = linebegin;
end = lineend;
}
}
Output.text.append(base, static_cast<std::size_t>(cursor), static_cast<std::size_t>(begin - cursor));
if (edit.inlined != null_handle)
{
// content of the included file takes place of the include directive
composition included;
if (false == compose(State, edit.inlined, included, Depth + 1))
{
return false;
}
if (end < basesize && (base[end] == '\r' || base[end] == '\n'))
{
// the line break which followed the directive ends the included text now, a second one would leave a blank line
if (false == included.text.empty() && included.text.back() == '\n')
{
included.text.pop_back();
if (false == included.text.empty() && included.text.back() == '\r')
{
included.text.pop_back();
}
}
}
else
{
ensure_newline(included.text, eol);
}
Output.append(included);
}
else
{
// the line break leading the replacement isn't needed if the text ahead happens to end with one
auto const lead{(Output.text.empty() || Output.text.back() == '\n') ? std::size_t{0} : edit.lead};
auto const offset{static_cast<std::streamoff>(Output.text.size() + lead)};
auto const span{source_span{offset, offset + static_cast<std::streamoff>(edit.length)}};
if (edit.node != nullptr)
{
Output.nodes.push_back({edit.node, span, true});
}
if (edit.site != null_handle)
{
Output.sites.push_back({edit.site, span});
}
if (edit.instance != 0)
{
Output.instances.push_back({edit.instance, span});
}
Output.text.append(edit.text, edit.lead - lead, std::string::npos);
}
cursor = end;
shifts.emplace_back(end, static_cast<std::streamoff>(Output.text.size()) - end);
}
Output.text.append(base, static_cast<std::size_t>(cursor), std::string::npos);
// what the changes didn't touch only moves along with the text around it
auto const shift = [&](source_span Span) {
auto const lookup{std::upper_bound(std::begin(shifts), std::end(shifts), Span.begin,
[](std::streamoff const Location, std::pair<std::streamoff, std::streamoff> const &Shift) { return Location < Shift.first; })};
auto const offset{lookup == std::begin(shifts) ? 0 : std::prev(lookup)->second};
Span.begin += offset;
Span.end += offset;
return Span;
};
if (auto const lookup{State.nodes.find(Layer)}; lookup != State.nodes.end())
{
for (auto const *node : lookup->second)
{
Output.nodes.push_back({node, shift(m_sources.at(node).span), false});
}
}
if (auto const lookup{State.includes.find(Layer)}; lookup != State.includes.end())
{
for (auto const included : lookup->second)
{
Output.sites.push_back({included, shift(layer(included).sites.front().span)});
}
}
if (auto const lookup{State.instances.find(Layer)}; lookup != State.instances.end())
{
for (auto const included : lookup->second)
{
Output.instances.push_back({included, shift(instance(included).span)});
}
}
// NOTE: with the file holding the initialization inlined, its own mark was carried over along with its text
if (hasinit && false == initedited && false == Output.init.valid())
{
Output.init = shift(init);
}
return true;
}
// writes changes made in the editor to the scenery files
save_result node_layers::save(std::vector<std::string> const &Rootstatements, std::vector<std::string> const &Trailingstatements)
{
save_result result;
if (m_layers.empty())
{
result.message = "The scenery wasn't opened for editing, there are no layers to save.";
return result;
}
auto const root{layer_handle{1}};
save_state state;
auto const fail = [&](std::string const &Message) {
result.message = "Scenery not saved: " + Message;
ErrorLog(result.message);
return result;
};
// loads text of specified layer file, if it wasn't loaded yet
auto const load = [&](layer_handle const Layer) {
if (layer(Layer).created || state.content.count(Layer) != 0)
{
return true;
}
std::error_code error;
auto const filepath{std::filesystem::path(path(Layer))};
auto const filesize{std::filesystem::file_size(filepath, error)};
auto const filetime{error ? std::filesystem::file_time_type{} : std::filesystem::last_write_time(filepath, error)};
std::string content;
if (error || false == read_file(path(Layer), content))
{
state.error = "can't read file \"" + layer(Layer).name + "\"";
return false;
}
if (filesize != layer(Layer).filesize || filetime != layer(Layer).filetime || content.size() != filesize)
{
// locations of the definitions are no longer valid
state.error = "file \"" + layer(Layer).name + "\" was changed outside of the editor since the scenery was loaded";
return false;
}
state.content.emplace(Layer, std::move(content));
return true;
};
// a layer is saved if it's still a part of the scenery, as a file of its own
auto const is_output = [&](layer_handle const Layer) { return listed(Layer) && false == layer(Layer).removed && false == layer(Layer).binary; };
if (false == load(root))
{
return fail(state.error);
}
state.eol = detect_eol(state.content[root], "\r\n");
// changed and deleted nodes
std::set<basic_node const *> rewritten;
std::map<layer_handle, std::vector<std::pair<basic_node const *, std::string>>> created; // new definitions, by target layer
auto const process = [&](basic_node const *Node, TAnimModel const *Model) {
auto const nodelayer{resolve(Node->layer())};
if (false == is_output(nodelayer))
{
return true;
}
if (Model != nullptr && Groups.relocating(Node))
{
// written anew along with its group, below
return true;
}
auto const location{Node->location()};
auto const angles{Model != nullptr ? Model->Angles() : glm::vec3{0.f}};
auto const scale{Model != nullptr ? Model->Scale() : glm::vec3{1.f}};
auto const lookup{m_sources.find(Node)};
std::string error;
if (lookup != m_sources.end())
{
// defined in a scenery file. rewrite the placement in its definition if it's no longer the one it was loaded with
auto const &source{lookup->second};
if (false == writable(source.layer))
{
// the editor doesn't let these be changed, as one definition stands for more than one node
return true;
}
auto const moved{glm::distance(location, source.location) > 1e-4};
auto const rotated{false == glm::all(glm::epsilonEqual(angles, source.angles, 1e-3f))};
auto const scaled{false == glm::all(glm::epsilonEqual(scale, source.scale, 1e-4f))};
auto const renamed{Model != nullptr && m_renamed.find(Node) != m_renamed.end()};
auto const *cell{Model == nullptr ? static_cast<TMemCell const *>(Node) : nullptr};
auto const track{cell != nullptr && cell->Track != nullptr ? cell->Track->name() : std::string{}};
if (false == (moved || rotated || scaled || renamed || (false == track.empty() && Node->dirty()))) // NOSONAR
{
return true;
}
if (false == load(source.layer))
{
return false;
}
auto const &content{state.content[source.layer]};
if (source.span.end > static_cast<std::streamoff>(content.size()))
{
state.error = "definition of \"" + Node->name() + "\" is out of bounds of file \"" + layer(source.layer).name + "\""; // NOSONAR
return false;
}
auto text{content.substr(static_cast<std::size_t>(source.span.begin), static_cast<std::size_t>(source.span.end - source.span.begin))};
auto patched{false};
if (Model != nullptr)
{
model_placement placement;
placement.rotation = source.context.rotation;
if (moved)
{
placement.location = source.context.to_local(location);
}
if (rotated)
{
placement.angles = angles;
}
if (scaled)
{
placement.scale = scale / source.context.scale;
}
if (renamed)
{
placement.name = (Node->name().empty() ? "none" : Node->name());
}
patched = patch_model(text, placement, error);
}
else
{
patched = patch_memcell(text, moved ? std::optional<glm::dvec3>{source.context.to_local(location)} : std::nullopt, track, error);
}
if (false == patched)
{
state.error = error + " of \"" + Node->name() + "\" in file \"" + layer(source.layer).name + "\""; // NOSONAR
return false;
}
if (text.size() == static_cast<std::size_t>(source.span.end - source.span.begin) && content.compare(static_cast<std::size_t>(source.span.begin), text.size(), text) == 0)
{
return true;
}
file_patch::edit edit;
edit.begin = source.span.begin;
edit.end = source.span.end;
edit.length = text.size();
edit.text = std::move(text);
edit.node = Node;
state.patches[source.layer].edits.emplace_back(std::move(edit));
rewritten.emplace(Node);
}
else if (Model != nullptr && false == Node->from_template())
{
// created in the editor. the definition is added to the layer file, with the placement in effect at the place it goes to
std::string text;
Node->export_as_text(text);
text.erase(text.find_last_not_of(" \t\r\n") + 1);
auto const &context{layer(nodelayer).context_insert()};
if (false == context.matches(layer_context()))
{
model_placement placement;
placement.rotation = context.rotation;
placement.location = context.to_local(location);
placement.angles = angles;
placement.scale = scale / context.scale;
if (false == patch_model(text, placement, error))
{
state.error = error + " of \"" + Node->name() + "\"";
return false;
}
}
created[nodelayer].emplace_back(Node, std::move(text));
}
return true;
};
for (auto const *instance : simulation::Instances.sequence())
{
if (instance != nullptr && false == process(instance, instance))
{
return fail(state.error);
}
}
for (auto const *memorycell : simulation::Memory.sequence())
{
if (memorycell != nullptr && false == process(memorycell, nullptr))
{
return fail(state.error);
}
}
// models grouped or ungrouped in the editor: their definitions are taken out of where they are and written anew, a group
// as one block between group and endgroup in the layer of its first model, a model of a dissolved group on its own
std::set<basic_node const *> relocated;
auto const relocate = [&](TAnimModel const *Model, layer_handle const Target, std::vector<std::pair<basic_node const *, std::string>> &Output) {
if (auto const lookup{m_sources.find(Model)}; lookup != m_sources.end())
{
auto const &source{lookup->second};
if (false == writable(source.layer))
{
// one definition stands for more than one node, it stays where it is
return true;
}
if (false == load(source.layer))
{
return false;
}
file_patch::edit edit;
edit.begin = source.span.begin;
edit.end = source.span.end;
state.patches[source.layer].edits.emplace_back(std::move(edit));
rewritten.emplace(Model);
}
std::string text;
Model->export_as_text(text);
text.erase(text.find_last_not_of(" \t\r\n") + 1);
auto const &context{layer(Target).context_insert()};
if (false == context.matches(layer_context()))
{
model_placement placement;
placement.rotation = context.rotation;
placement.location = context.to_local(Model->location());
placement.angles = Model->Angles();
placement.scale = Model->Scale() / context.scale;
std::string error;
if (false == patch_model(text, placement, error))
{
state.error = error + " of \"" + Model->name() + "\"";
return false;
}
}
Output.emplace_back(Model, std::move(text));
relocated.emplace(Model);
return true;
};
for (auto *node : Groups.loose())
{
auto const *model{dynamic_cast<TAnimModel const *>(node)};
if (model == nullptr || model->from_template() || false == is_output(resolve(node->layer())))
{
continue;
}
if (false == relocate(model, resolve(node->layer()), created[resolve(node->layer())]))
{
return fail(state.error);
}
}
for (auto const group : Groups.rewritten())
{
auto const &nodes{Groups.group(group).nodes};
if (nodes.empty() || false == is_output(resolve(nodes.front()->layer())))
{
continue;
}
auto const target{resolve(nodes.front()->layer())};
auto &output{created[target]};
// NOTE: lines with no node are written as they are, without a place in the bookkeeping
output.emplace_back(nullptr, "group");
for (auto const *node : nodes)
{
auto const *model{dynamic_cast<TAnimModel const *>(node)};
if (model == nullptr || model->from_template())
{
continue;
}
if (false == relocate(model, target, output))
{
return fail(state.error);
}
}
output.emplace_back(nullptr, "endgroup");
}
auto const push_edit = [&](layer_handle const Layer, source_span const &Span, std::string Text, basic_node const *Node) {
file_patch::edit edit;
edit.begin = Span.begin;
edit.end = Span.end;
edit.length = Text.size();
edit.text = std::move(Text);
edit.node = Node;
state.patches[Layer].edits.emplace_back(std::move(edit));
};
// changes which can't be written, as their definition stands for more than one node
std::vector<std::string> unwritten;
// traction and event launchers are rewritten when the editor moved them along with the track they belong to
std::vector<basic_node *> patchednodes;
auto const patch_node = [&](basic_node *Node, auto const &Patch) {
auto const lookup{m_sources.find(Node)};
if (lookup == m_sources.end() || false == Node->dirty())
{
return true;
}
auto const &source{lookup->second};
if (false == is_output(resolve(source.layer)))
{
return true;
}
if (false == writable(source.layer))
{
unwritten.push_back(Node->name());
return true;
}
if (false == load(source.layer))
{
return false;
}
auto const &content{state.content[source.layer]};
if (source.span.end > static_cast<std::streamoff>(content.size()))
{
state.error = "definition of \"" + Node->name() + "\" is out of bounds of file \"" + layer(source.layer).name + "\"";
return false;
}
auto text{content.substr(static_cast<std::size_t>(source.span.begin), static_cast<std::size_t>(source.span.end - source.span.begin))};
std::string error;
if (false == Patch(text, source, error))
{
state.error = error + " of \"" + Node->name() + "\" in file \"" + layer(source.layer).name + "\"";
return false;
}
push_edit(source.layer, source.span, std::move(text), Node);
rewritten.emplace(Node);
patchednodes.push_back(Node);
return true;
};
for (auto *traction : simulation::Traction.sequence())
{
if (traction != nullptr &&
false == patch_node(traction, [&](std::string &Text, node_source const &Source, std::string &Error) { return patch_traction(Text, *traction, Source.context.offset, Error); }))
{
return fail(state.error);
}
}
for (auto *launcher : simulation::Events.launchers())
{
if (launcher != nullptr &&
false == patch_node(launcher, [&](std::string &Text, node_source const &Source, std::string &Error) { return patch_launcher(Text, Source.context.to_local(launcher->location()), Error); }))
{
return fail(state.error);
}
}
std::vector<TTrack *> savedpaths;
std::vector<TTrack const *> droppedpaths;
auto const path_text = [](TTrack &Path, glm::dvec3 const &Offset) {
auto const paths{Path.m_paths};
for (auto &path : Path.m_paths)
{
path.points[segment_data::point::start] -= Offset;
path.points[segment_data::point::end] -= Offset;
}
std::string text;
Path.export_as_text(text);
Path.m_paths = paths;
text.erase(text.find_last_not_of(" \t\r\n") + 1);
return text;
};
for (auto *path : simulation::Paths.sequence())
{
if (path == nullptr || (path->iCategoryFlag & 0x80) != 0 || path->m_road != nullptr || path->from_template())
{
continue;
}
auto const nodelayer{resolve(path->layer())};
if (false == is_output(nodelayer))
{
continue;
}
auto const lookup{m_sources.find(path)};
if (lookup == m_sources.end())
{
if (path->m_editorremoved || false == path->dirty())
{
continue;
}
// a file included more than once would get a copy of the new path at every inclusion
auto const target{writable(nodelayer) ? nodelayer : root};
created[target].emplace_back(path, path_text(*path, layer(target).context_insert().offset));
savedpaths.push_back(path);
continue;
}
auto const &source{lookup->second};
if (false == path->m_editorremoved && false == path->dirty())
{
continue;
}
if (false == writable(source.layer))
{
unwritten.push_back(path->name().empty() ? std::string{"(noname)"} : path->name());
continue;
}
if (false == load(source.layer))
{
return fail(state.error);
}
if (path->m_editorremoved)
{
push_edit(source.layer, source.span, {}, nullptr);
droppedpaths.push_back(path);
}
else
{
push_edit(source.layer, source.span, path_text(*path, source.context.offset), path);
savedpaths.push_back(path);
}
rewritten.emplace(path);
}
// roads. the lanes aren't saved, they're generated from the definition of the road
std::vector<road_node *> savedroads;
std::vector<road_node const *> droppedroads;
auto const road_text = [](road_node &Road, glm::dvec3 const &Offset) {
auto const definition{Road.definition()};
auto local{definition};
local.axis.points[segment_data::point::start] -= Offset;
local.axis.points[segment_data::point::end] -= Offset;
Road.define(local);
std::string text;
Road.export_as_text(text);
Road.define(definition);
text.erase(text.find_last_not_of(" \t\r\n") + 1);
return text;
};
for (auto *road : simulation::Roads.sequence())
{
if (road == nullptr || road->from_template())
{
continue;
}
auto const nodelayer{resolve(road->layer())};
if (false == is_output(nodelayer))
{
continue;
}
auto const lookup{m_sources.find(road)};
if (lookup == m_sources.end())
{
if (road->m_editorremoved || false == road->dirty())
{
continue;
}
created[nodelayer].emplace_back(road, road_text(*road, layer(nodelayer).context_insert().offset));
savedroads.push_back(road);
continue;
}
auto const &source{lookup->second};
if ((false == road->m_editorremoved && false == road->dirty()) || false == writable(source.layer))
{
continue;
}
if (false == load(source.layer))
{
return fail(state.error);
}
file_patch::edit edit;
edit.begin = source.span.begin;
edit.end = source.span.end;
if (road->m_editorremoved)
{
droppedroads.push_back(road);
}
else
{
edit.text = road_text(*road, source.context.offset);
edit.length = edit.text.size();
edit.node = road;
savedroads.push_back(road);
}
state.patches[source.layer].edits.emplace_back(std::move(edit));
rewritten.emplace(road);
}
// models laid along curves, likewise
std::vector<sweep_node *> savedsweeps;
std::vector<sweep_node const *> droppedsweeps;
auto const sweep_text = [](sweep_node &Sweep, glm::dvec3 const &Offset) {
auto const definition{Sweep.definition()};
auto local{definition};
for (auto &piece : local.pieces)
{
piece.points[segment_data::point::start] -= Offset;
piece.points[segment_data::point::end] -= Offset;
}
Sweep.define(local);
std::string text;
Sweep.export_as_text(text);
Sweep.define(definition);
text.erase(text.find_last_not_of(" \t\r\n") + 1);
return text;
};
for (auto *sweep : simulation::Sweeps.sequence())
{
if (sweep == nullptr || sweep->from_template())
{
continue;
}
auto const nodelayer{resolve(sweep->layer())};
if (false == is_output(nodelayer))
{
continue;
}
auto const lookup{m_sources.find(sweep)};
if (lookup == m_sources.end())
{
if (sweep->m_editorremoved || false == sweep->dirty())
{
continue;
}
created[nodelayer].emplace_back(sweep, sweep_text(*sweep, layer(nodelayer).context_insert().offset));
savedsweeps.push_back(sweep);
continue;
}
auto const &source{lookup->second};
if ((false == sweep->m_editorremoved && false == sweep->dirty()) || false == writable(source.layer))
{
continue;
}
if (false == load(source.layer))
{
return fail(state.error);
}
file_patch::edit edit;
edit.begin = source.span.begin;
edit.end = source.span.end;
if (sweep->m_editorremoved)
{
droppedsweeps.push_back(sweep);
}
else
{
edit.text = sweep_text(*sweep, source.context.offset);
edit.length = edit.text.size();
edit.node = sweep;
savedsweeps.push_back(sweep);
}
state.patches[source.layer].edits.emplace_back(std::move(edit));
rewritten.emplace(sweep);
}
// road junctions, likewise
std::vector<junction_node *> savedjunctions;
std::vector<junction_node const *> droppedjunctions;
auto const junction_text = [](junction_node &Junction, glm::dvec3 const &Offset) {
auto const definition{Junction.definition()};
auto local{definition};
local.centre -= Offset;
for (auto &arm : local.arms)
{
arm.position -= Offset;
}
Junction.define(local);
std::string text;
Junction.export_as_text(text);
Junction.define(definition);
text.erase(text.find_last_not_of(" \t\r\n") + 1);
return text;
};
for (auto *junction : simulation::Junctions.sequence())
{
if (junction == nullptr || junction->from_template())
{
continue;
}
auto const nodelayer{resolve(junction->layer())};
if (false == is_output(nodelayer))
{
continue;
}
auto const lookup{m_sources.find(junction)};
if (lookup == m_sources.end())
{
if (junction->m_editorremoved || false == junction->dirty())
{
continue;
}
created[nodelayer].emplace_back(junction, junction_text(*junction, layer(nodelayer).context_insert().offset));
savedjunctions.push_back(junction);
continue;
}
auto const &source{lookup->second};
if ((false == junction->m_editorremoved && false == junction->dirty()) || false == writable(source.layer))
{
continue;
}
if (false == load(source.layer))
{
return fail(state.error);
}
file_patch::edit edit;
edit.begin = source.span.begin;
edit.end = source.span.end;
if (junction->m_editorremoved)
{
droppedjunctions.push_back(junction);
}
else
{
edit.text = junction_text(*junction, source.context.offset);
edit.length = edit.text.size();
edit.node = junction;
savedjunctions.push_back(junction);
}
state.patches[source.layer].edits.emplace_back(std::move(edit));
rewritten.emplace(junction);
}
// level crossings and traffic points of the roads
std::vector<roadpoint_node *> savedroadpoints;
std::vector<roadpoint_node const *> droppedroadpoints;
auto const roadpoint_text = [](roadpoint_node &Point, glm::dvec3 const &Offset) {
auto const definition{Point.definition()};
auto local{definition};
local.position -= Offset;
Point.define(local);
std::string text;
Point.export_as_text(text);
Point.define(definition);
text.erase(text.find_last_not_of(" \t\r\n") + 1);
return text;
};
for (auto *point : simulation::Roadpoints.sequence())
{
if (point == nullptr || point->from_template())
{
continue;
}
auto const nodelayer{resolve(point->layer())};
if (false == is_output(nodelayer))
{
continue;
}
auto const lookup{m_sources.find(point)};
if (lookup == m_sources.end())
{
if (point->m_editorremoved || false == point->dirty())
{
continue;
}
created[nodelayer].emplace_back(point, roadpoint_text(*point, layer(nodelayer).context_insert().offset));
savedroadpoints.push_back(point);
continue;
}
auto const &source{lookup->second};
if ((false == point->m_editorremoved && false == point->dirty()) || false == writable(source.layer))
{
continue;
}
if (false == load(source.layer))
{
return fail(state.error);
}
file_patch::edit edit;
edit.begin = source.span.begin;
edit.end = source.span.end;
if (point->m_editorremoved)
{
droppedroadpoints.push_back(point);
}
else
{
edit.text = roadpoint_text(*point, source.context.offset);
edit.length = edit.text.size();
edit.node = point;
savedroadpoints.push_back(point);
}
state.patches[source.layer].edits.emplace_back(std::move(edit));
rewritten.emplace(point);
}
for (auto const &erased : m_erased)
{
file_patch::edit edit;
edit.begin = erased.second.begin;
edit.end = erased.second.end;
state.patches[erased.first].edits.emplace_back(std::move(edit));
}
// editor data in the comment lines: the old lines go, the new ones are added to the file like new definitions
std::map<layer_handle, std::vector<std::string>> markedtext;
for (auto const &marking : m_marking)
{
auto const markedlayer{marking.first.first};
auto const &mark{marking.first.second};
if (auto const lookup{m_marked.find(markedlayer)}; lookup != m_marked.end())
{
for (auto const &line : lookup->second)
{
if (line.mark == mark)
{
push_edit(markedlayer, line.span, {}, nullptr);
}
}
}
auto const target{resolve(markedlayer)};
if (marking.second.empty() || false == is_output(target))
{
continue;
}
for (auto const &text : marking.second)
{
markedtext[target].push_back(mark + ' ' + text);
}
}
// includes of templates
std::map<layer_handle, std::vector<instance_handle>> placed; // directives made in the editor, by target layer
for (std::size_t idx = 0; idx < m_instances.size(); ++idx)
{
auto const &included{m_instances[idx]};
if (included.dead)
{
continue;
}
if (included.span.valid())
{
if (included.removed)
{
file_patch::edit edit;
edit.begin = included.span.begin;
edit.end = included.span.end;
state.patches[included.layer].edits.emplace_back(std::move(edit));
}
else if (false == included.directive.empty())
{
// changed in the editor, the new directive takes the place of the one in the file
file_patch::edit edit;
edit.begin = included.span.begin;
edit.end = included.span.end;
edit.length = included.directive.size();
edit.text = included.directive;
edit.instance = static_cast<instance_handle>(idx + 1);
state.patches[included.layer].edits.emplace_back(std::move(edit));
}
}
else if (false == included.removed && false == included.directive.empty())
{
auto const target{resolve(included.layer)};
if (false == is_output(target))
{
continue;
}
if (false == included.context.matches(layer(target).context_insert()))
{
// shouldn't happen, merge of layers is refused when it'd lead to this
return fail("include \"" + *included.file + "\" was placed for different origin, rotation or scale than its layer file receives it with");
}
placed[target].emplace_back(static_cast<instance_handle>(idx + 1));
}
}
// layer changes
std::map<layer_handle, std::vector<layer_handle>> appended; // merged layers placed at the end of their target
std::set<layer_handle> absorbed; // merged layers which cease to exist as files
std::set<layer_handle> detached; // layers whose include directives are replaced
for (std::size_t idx = 0; idx < m_layers.size(); ++idx)
{
auto const candidate{static_cast<layer_handle>(idx + 1)};
auto const &source{layer(candidate)};
if (source.dead)
{
continue;
}
auto const hassite{false == source.created && source.sites.size() == 1 && false == source.sites.front().fixed && source.sites.front().span.valid()};
if (source.merged != null_handle)
{
auto const target{resolve(candidate)};
absorbed.emplace(candidate);
if (hassite)
{
file_patch::edit edit;
edit.begin = source.sites.front().span.begin;
edit.end = source.sites.front().span.end;
if (resolve(source.sites.front().parent) == target)
{
edit.inlined = candidate;
}
else
{
appended[target].emplace_back(candidate);
}
state.patches[source.sites.front().parent].edits.emplace_back(std::move(edit));
detached.emplace(candidate);
}
else
{
appended[target].emplace_back(candidate);
}
}
else if (source.removed)
{
if (hassite)
{
file_patch::edit edit;
edit.begin = source.sites.front().span.begin;
edit.end = source.sites.front().span.end;
state.patches[source.sites.front().parent].edits.emplace_back(std::move(edit));
detached.emplace(candidate);
}
}
else if (source.created)
{
// include directive for the new file, on a line of its own
auto const parent{source.parent};
auto const directive{"include " + source.name + " end"};
file_patch::edit edit;
edit.site = candidate;
edit.length = directive.size();
if (valid(source.anchor) && layer(source.anchor).sites.size() == 1 && layer(source.anchor).sites.front().parent == parent && layer(source.anchor).sites.front().span.valid())
{
edit.begin = edit.end = layer(source.anchor).sites.front().span.end;
edit.text = state.eol + directive;
edit.lead = state.eol.size();
}
else
{
// NOTE: negative location stands for the place the file receives additions at
edit.begin = edit.end = -1;
if (false == layer(parent).created)
{
if (false == load(parent))
{
return fail(state.error);
}
// dropped by compose() if the text ahead ends with a line break already
edit.text = state.eol;
edit.lead = state.eol.size();
}
edit.text += directive + state.eol;
}
state.patches[parent].edits.emplace_back(std::move(edit));
}
}
// files to write
std::vector<layer_handle> outputs;
for (std::size_t idx = 0; idx < m_layers.size(); ++idx)
{
auto const candidate{static_cast<layer_handle>(idx + 1)};
if (false == is_output(candidate))
{
continue;
}
if (layer(candidate).created || state.patches.count(candidate) != 0 || appended.count(candidate) != 0 || created.count(candidate) != 0 || placed.count(candidate) != 0 ||
markedtext.count(candidate) != 0 || (candidate == root && (false == Rootstatements.empty() || false == Trailingstatements.empty())))
{
outputs.emplace_back(candidate);
}
}
// text of the merged layers travels with the file they end up in, but changes made to it are still theirs
std::vector<layer_handle> composed{outputs};
composed.insert(std::end(composed), std::begin(absorbed), std::end(absorbed));
for (auto const candidate : composed)
{
if (false == load(candidate))
{
return fail(state.error);
}
}
// what is defined in these files and isn't rewritten moves along with the text
for (auto const &source : m_sources)
{
if (state.content.count(source.second.layer) != 0 && rewritten.count(source.first) == 0)
{
state.nodes[source.second.layer].emplace_back(source.first);
}
}
for (std::size_t idx = 0; idx < m_layers.size(); ++idx)
{
auto const candidate{static_cast<layer_handle>(idx + 1)};
auto const &included{layer(candidate)};
if (included.dead || included.created || detached.count(candidate) != 0 || included.sites.size() != 1 || included.sites.front().fixed || false == included.sites.front().span.valid())
{
continue;
}
state.includes[included.sites.front().parent].emplace_back(candidate);
}
for (std::size_t idx = 0; idx < m_instances.size(); ++idx)
{
auto const &included{m_instances[idx]};
if (false == included.dead && false == included.removed && included.directive.empty() && included.span.valid() && state.content.count(included.layer) != 0)
{
state.instances[included.layer].emplace_back(static_cast<instance_handle>(idx + 1));
}
}
std::map<layer_handle, composition> texts;
for (auto const output : outputs)
{
auto &text{texts[output]};
auto const eol{detect_eol(state.content.count(output) != 0 ? state.content[output] : std::string{}, state.eol)};
if (layer(output).created)
{
// NOTE: the parser treats an empty file as a missing one
text.text = "// scenery layer created in the editor" + eol;
}
composition body;
if (false == compose(state, output, body, 0))
{
return fail(state.error);
}
text.append(body);
// what the editor adds to the file
composition added;
if (auto const lookup{appended.find(output)}; lookup != appended.end())
{
for (auto const merged : lookup->second)
{
composition mergedtext;
if (false == compose(state, merged, mergedtext, 0))
{
return fail(state.error);
}
ensure_newline(added.text, eol);
added.append(mergedtext);
}
}
if (auto const lookup{created.find(output)}; lookup != created.end())
{
for (auto const &definition : lookup->second)
{
ensure_newline(added.text, eol);
auto const offset{static_cast<std::streamoff>(added.text.size())};
if (definition.first != nullptr)
{
added.nodes.push_back({definition.first, {offset, offset + static_cast<std::streamoff>(definition.second.size())}, true});
}
added.text += definition.second + eol;
}
}
if (auto const lookup{placed.find(output)}; lookup != placed.end())
{
for (auto const included : lookup->second)
{
auto const &directive{instance(included).directive};
ensure_newline(added.text, eol);
auto const offset{static_cast<std::streamoff>(added.text.size())};
added.instances.push_back({included, {offset, offset + static_cast<std::streamoff>(directive.size())}});
added.text += directive + eol;
}
}
if (auto const lookup{markedtext.find(output)}; lookup != markedtext.end())
{
for (auto const &line : lookup->second)
{
ensure_newline(added.text, eol);
added.text += line + eol;
}
}
if (output == root)
{
for (auto const &statement : Rootstatements)
{
ensure_newline(added.text, eol);
added.text += statement + eol;
}
}
if (output == root && false == Trailingstatements.empty())
{
composition trailing;
for (auto const &statement : Trailingstatements)
trailing.text += statement + eol;
ensure_newline(text.text, eol);
text.append(trailing);
}
if (added.text.empty())
{
continue;
}
if (false == text.init.valid())
{
ensure_newline(text.text, eol);
text.append(added);
continue;
}
// the scenario initialization is meant to be followed by nothing but the vehicles, so the additions go ahead
// of it. they take whole lines, with the initialization left at the start of a line the way it was
ensure_newline(added.text, eol);
auto location{text.init.begin};
while (location > 0 && (text.text[location - 1] == ' ' || text.text[location - 1] == '\t'))
{
--location;
}
if (location == 0 || text.text[location - 1] == '\n')
{
text.insert(location, added);
}
else
{
composition separated;
separated.text = eol;
separated.append(added);
text.insert(text.init.begin, separated);
}
}
// with everything worked out it's safe to touch the files. new content goes to temporary files first,
// so a failure half way through doesn't leave the scenery with only a part of the changes
std::error_code error;
std::vector<layer_handle> written;
for (auto const output : outputs)
{
auto const lookup{state.content.find(output)};
if (lookup != state.content.end() && lookup->second == texts[output].text)
{
continue;
}
auto const filepath{std::filesystem::path(path(output))};
if (filepath.has_parent_path())
{
std::filesystem::create_directories(filepath.parent_path(), error);
}
std::ofstream file{path(output) + ".tmp", std::ios_base::binary | std::ios_base::trunc};
file << texts[output].text;
file.close();
if (file.fail())
{
for (auto const leftover : written)
{
std::filesystem::remove(path(leftover) + ".tmp", error);
}
std::filesystem::remove(path(output) + ".tmp", error);
return fail("can't write file \"" + layer(output).name + "\"");
}
written.emplace_back(output);
}
// a file which loses its ground to the terrain of the editor keeps a copy of itself each time, whatever was saved before.
// without the copy nothing is replaced
{
auto const now{std::time(nullptr)};
char stamp[32];
std::strftime(stamp, sizeof(stamp), "%Y%m%d-%H%M%S", std::localtime(&now));
for (auto const output : written)
{
auto const filepath{path(output)};
bool const losesground{std::any_of(std::begin(m_shapes), std::end(m_shapes), [&](shape_source const &Shape) { return Shape.erased && Shape.layer == output; })};
if (false == losesground || false == std::filesystem::exists(filepath, error))
{
continue;
}
auto const backup{filepath + ".bak-" + stamp + "-przed-terenem-edytora"};
std::error_code copyerror;
if (false == std::filesystem::copy_file(filepath, backup, std::filesystem::copy_options::overwrite_existing, copyerror))
{
for (auto const leftover : written)
{
std::filesystem::remove(path(leftover) + ".tmp", error);
}
return fail("can't make a backup of file \"" + layer(output).name + "\": " + copyerror.message());
}
WriteLog("Scenery save: the triangles of the ground go from \"" + layer(output).name + "\", its previous content is kept in \"" + backup + "\"");
result.backups.emplace_back(backup);
}
}
std::vector<layer_handle> replaced;
for (auto const output : written)
{
auto const filepath{path(output)};
// the first save of a file leaves its original content next to it
if (false == layer(output).editormade && std::filesystem::exists(filepath, error) && false == std::filesystem::exists(filepath + ".bak", error))
{
std::filesystem::copy_file(filepath, filepath + ".bak", error);
}
std::filesystem::rename(filepath + ".tmp", filepath, error);
if (error)
{
// e.g. the file is held open by another program. take back what was done so far: the scenery files
// have to stay in step with each other, and with what we know about them
auto const cause{error.message()};
for (auto const restored : replaced)
{
auto const lookup{state.content.find(restored)};
if (lookup != state.content.end())
{
std::ofstream{path(restored), std::ios_base::binary | std::ios_base::trunc} << lookup->second;
stat(restored);
}
else
{
std::filesystem::remove(path(restored), error);
}
}
for (auto const leftover : written)
{
std::filesystem::remove(path(leftover) + ".tmp", error);
}
result.files.clear();
return fail("can't replace file \"" + layer(output).name + "\": " + cause);
}
replaced.emplace_back(output);
result.files.emplace_back(layer(output).name);
}
for (auto const &file : result.files)
{
WriteLog("Scenery save: file \"" + file + "\" updated");
}
// the scenery files now match the scene, update the bookkeeping to reflect it
Groups.saved();
auto removedterrain{false};
for (auto const output : outputs)
{
for (auto const &place : texts[output].nodes)
{
auto &source{m_sources[place.node]};
auto const isnew{source.layer == null_handle};
source.layer = output;
source.span = place.span;
// a definition written anew elsewhere is in the placement of the place it went to, as a new one is
if (isnew || relocated.count(place.node) != 0)
{
source.context = layer(output).context_insert();
}
if (isnew || place.rewritten)
{
auto const *model{dynamic_cast<TAnimModel const *>(place.node)};
source.location = place.node->location();
source.angles = (model != nullptr ? model->Angles() : glm::vec3{0.f});
source.scale = (model != nullptr ? model->Scale() : glm::vec3{1.f});
}
}
for (auto const &place : texts[output].instances)
{
auto &included{m_instances[place.instance - 1]};
included.layer = output;
included.span = place.span;
included.directive.clear();
}
for (auto const &place : texts[output].sites)
{
auto &included{layer(place.layer)};
if (included.sites.empty())
{
// directive of a layer created in the editor
included.sites.emplace_back();
}
included.sites.front().parent = output;
included.sites.front().span = place.span;
included.parent = output;
}
// the mark of the scenario initialization moved along with the text around it, or came with the text of a merged layer
auto &saved{layer(output)};
if (false == saved.init.valid() && texts[output].init.valid())
{
for (std::size_t idx = 0; idx < m_layers.size(); ++idx)
{
if (m_layers[idx].init.valid() && m_layers[idx].merged != null_handle && resolve(static_cast<layer_handle>(idx + 1)) == output)
{
saved.context_init = m_layers[idx].context_init;
}
}
}
saved.init = texts[output].init;
}
for (std::size_t idx = 0; idx < m_layers.size(); ++idx)
{
auto const candidate{static_cast<layer_handle>(idx + 1)};
auto &saved{layer(candidate)};
if (saved.dead)
{
continue;
}
if (saved.merged != null_handle || saved.removed)
{
removedterrain |= saved.removed && (saved.items[static_cast<std::size_t>(layer_item::shape)] + saved.items[static_cast<std::size_t>(layer_item::lines)] > 0);
saved.dead = true;
saved.sites.clear();
}
saved.created = false;
saved.anchor = null_handle;
}
for (auto const output : written)
{
stat(output);
scan(output);
}
for (auto const &marking : m_marking)
{
if (resolve(marking.first.first) != marking.first.first)
{
// the lines of the merged layer are now in the file of its target
m_marked.erase(marking.first.first);
}
}
m_marking.clear();
for (auto &included : m_instances)
{
// removed includes are gone from the files now
included.dead = included.dead || included.removed;
}
m_erased.clear();
m_renamed.clear();
// the shapes of the rewritten files are somewhere else in them now
m_shapes.erase(std::remove_if(std::begin(m_shapes), std::end(m_shapes), [&](shape_source const &Shape) { return std::find(std::begin(composed), std::end(composed), Shape.layer) != std::end(composed); }), std::end(m_shapes));
for (auto *path : savedpaths)
{
path->m_dirty = false;
}
for (auto *node : patchednodes)
{
node->m_dirty = false;
}
for (auto const *path : droppedpaths)
{
m_sources.erase(path);
}
for (auto *road : savedroads)
{
road->m_dirty = false;
}
for (auto const *road : droppedroads)
{
m_sources.erase(road);
}
for (auto *sweep : savedsweeps)
{
sweep->m_dirty = false;
}
for (auto const *sweep : droppedsweeps)
{
m_sources.erase(sweep);
}
for (auto *junction : savedjunctions)
{
junction->m_dirty = false;
}
for (auto const *junction : droppedjunctions)
{
m_sources.erase(junction);
}
for (auto *point : savedroadpoints)
{
point->m_dirty = false;
}
for (auto const *point : droppedroadpoints)
{
m_sources.erase(point);
}
removedterrain |= m_shapeserased;
m_shapeserased = false;
if (removedterrain)
{
// binary terrain file still holds geometry of the dropped layer, have it rebuilt on the next load
auto terrainfile{layer(root).name};
while (false == terrainfile.empty() && terrainfile.front() == '$')
{
terrainfile.erase(0, 1);
}
erase_extension(terrainfile);
if (std::filesystem::remove(Global.asCurrentSceneryPath + terrainfile + ".sbt", error))
{
WriteLog("Scenery save: binary terrain file removed, it'll be generated again on the next load");
}
}
result.success = true;
if (result.files.empty())
{
result.message = "No changes to save.";
}
else
{
result.message = "Saved: ";
for (auto const &file : result.files)
{
result.message += file + (&file != &result.files.back() ? ", " : "");
}
for (auto const &backup : result.backups)
{
result.message += ". Backup before the ground was taken out: " + std::filesystem::path(backup).filename().string();
}
}
if (false == unwritten.empty())
{
std::string names;
for (std::size_t i = 0; i < std::min<std::size_t>(unwritten.size(), 5); ++i)
{
names += (i > 0 ? ", " : "") + unwritten[i];
}
if (unwritten.size() > 5)
{
names += ", ...";
}
auto const warning{std::to_string(unwritten.size()) + " changed nodes not saved, their files are included with parameters or more than once: " + names};
WriteLog("Scenery save: " + warning, logtype::generic);
result.message = result.files.empty() ? warning : result.message + ". " + warning;
}
return result;
}
} // namespace scene
//---------------------------------------------------------------------------