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16 lines
262 B
GLSL
16 lines
262 B
GLSL
#include <common>
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layout(location = 0) out vec4 out_color;
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#if MOTIONBLUR_ENABLED
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layout(location = 1) out vec4 out_motion;
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#endif
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void main()
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{
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out_color = vec4(vec3(0.0f), 1.0f);
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#if MOTIONBLUR_ENABLED
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out_motion = vec4(0.0f);
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#endif
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gl_FragDepth = 1.0f;
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}
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