Files
maszyna/shaders/copy.frag
2020-11-18 23:46:24 +01:00

12 lines
165 B
GLSL

in vec2 f_coords;
#texture (tex1, 0, sRGB)
uniform sampler2D tex1;
layout(location = 0) out vec4 out_color;
void main()
{
out_color = texture(tex1, f_coords);
}