Files
maszyna/launcher/scenery_list.h
jakubg1 c217081823 Launcher improvements
Launcher windows are more Starter-like now:
- The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen.
- The current window is spanning the entire rest of the screen.
- Scenarios are now grouped into categories in the exact same way as Starter does.
- Some drawbacks include:
  - Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window.
  - The GUI doesn't update when the screen resolution is changed.
2025-09-09 16:40:04 +02:00

73 lines
1.7 KiB
C++

#pragma once
#include "driverkeyboardinput.h"
#include "uilayer.h"
#include "scenery_scanner.h"
#include "widgets/popup.h"
namespace ui
{
class dynamic_edit_popup : public popup
{
dynamic_desc &dynamic;
std::array<char, 128> name_buf;
std::array<char, 128> load_buf;
std::array<char, 128> param_buf;
template <size_t n>
void prepare_str(std::string &str, std::array<char, n> &array) {
if (str.size() > array.size() - 1)
str.resize(array.size() - 1);
std::copy(str.begin(), str.end(), array.data());
array[str.size()] = 0;
}
public:
dynamic_edit_popup(ui_panel &panel, dynamic_desc &dynamic);
virtual void render_content() override;
};
class scenerylist_panel : public ui_panel
{
public:
scenerylist_panel(scenery_scanner &scanner);
void render_contents() override;
bool on_key(int key, int action);
private:
driverkeyboard_input keyboard;
struct vehicle_moved {
trainset_desc &source;
dynamic_desc &dynamic;
int position;
vehicle_moved(trainset_desc &source, dynamic_desc &dynamic, int position)
: source(source), dynamic(dynamic), position(position) {}
};
scenery_scanner &scanner;
scenery_desc *selected_scenery = nullptr;
trainset_desc *selected_trainset = nullptr;
deferred_image placeholder_mini;
void draw_scenery_list();
void draw_scenery_info();
void draw_scenery_image();
void draw_launch_box();
void draw_trainset_box();
bool launch_simulation();
void add_replace_entry(const trainset_desc &trainset);
void draw_summary_tooltip(const dynamic_desc &dyn_desc);
void open_link(const std::string &link);
void draw_trainset(trainset_desc &trainset);
void draw_droptarget(trainset_desc &trainset, int position);
void purge_selected_trainset();
};
} // namespace ui