Files
maszyna/shaders/simpleuv.vert
2020-02-21 22:50:52 +01:00

13 lines
212 B
GLSL

layout(location = 0) in vec3 v_vert;
layout(location = 2) in vec2 v_coord;
out vec2 f_coord;
#include <common>
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
f_coord = v_coord;
}