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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 00:49:19 +02:00
Files
maszyna/EU07.cpp
maj00r eec5986056 Improve binary scenery format (v5): streaming reader, smaller files, headless parallel bake
- Reader is buffer-based and streaming: the twin is read once and parsed by
  pointer, entries decoded on demand (no per-byte stream, no vector-of-entry
  materialisation), string tokens served as views into the buffer.
- Format v5 is markedly smaller without compression: string interning with
  varint indices, entry type packed into the head varint, integers as zig-zag
  varint and fractional numbers as f32 (f64 only when needed). Tokens are stored
  in original case with a quoted flag and lower-cased per consumer at replay, so
  capture is grammar-independent.
- Writer encodes entries incrementally into a compact buffer instead of holding
  a struct per token, keeping memory bounded when baking huge files in parallel.
- New headless bake mode (-bake) precompiles a scenario and all its includes into
  twins on a thread pool, with no window/renderer/scene; each file is tokenised in
  isolation and baked exactly once.
- Fix stack overflow on files with long runs of consecutive includes by handling
  include directives iteratively instead of recursively (also hardens the normal
  text load).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 18:49:09 +02:00

138 lines
4.0 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
/*
MaSzyna EU07 locomotive simulator
Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others
*/
/*
Authors:
MarcinW, McZapkie, Shaxbee, ABu, nbmx, youBy, Ra, winger, mamut, Q424,
Stele, firleju, szociu, hunter, ZiomalCl, OLI_EU and others
*/
#include "stdafx.h"
#include "application/application.h"
#include "utilities/Logs.h"
#include "scene/scenerybinary.h"
#include <cstdlib>
#ifdef WITHDUMPGEN
#ifdef _WIN32
#include <Windows.h>
#include <DbgHelp.h>
#endif
#endif
#ifdef _MSC_VER
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
void export_e3d_standalone(std::string in, std::string out, int flags, bool dynamic);
#include <ctime>
#include <string>
#include <sstream>
#include <iomanip>
#include <utilities/Globals.h>
#ifdef _WIN32
#pragma comment(lib, "Dbghelp.lib")
LONG WINAPI CrashHandler(EXCEPTION_POINTERS *ExceptionInfo)
{
// Get current local time
SYSTEMTIME st;
GetLocalTime(&st);
// Format: crash_YYYY-MM-DD_HH-MM-SS.dmp
std::ostringstream oss;
oss << "crash_" << std::setw(4) << std::setfill('0') << st.wYear << "-" << std::setw(2) << std::setfill('0') << st.wMonth << "-" << std::setw(2) << std::setfill('0') << st.wDay << "_"
<< std::setw(2) << std::setfill('0') << st.wHour << "-" << std::setw(2) << std::setfill('0') << st.wMinute << "-" << std::setw(2) << std::setfill('0') << st.wSecond << ".dmp";
std::string filename = oss.str();
HANDLE hFile = CreateFileA(filename.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
if (hFile != INVALID_HANDLE_VALUE)
{
MINIDUMP_EXCEPTION_INFORMATION dumpInfo;
dumpInfo.ThreadId = GetCurrentThreadId();
dumpInfo.ExceptionPointers = ExceptionInfo;
dumpInfo.ClientPointers = FALSE;
// Wybrana kombinacja flag
MINIDUMP_TYPE dumpType = MINIDUMP_TYPE(MiniDumpWithFullMemory | MiniDumpWithHandleData | MiniDumpWithThreadInfo | MiniDumpWithUnloadedModules | MiniDumpWithIndirectlyReferencedMemory |
MiniDumpWithFullMemoryInfo | MiniDumpWithTokenInformation);
MessageBoxA(nullptr, "Simulator crash occured :(\n", "Simulator crashed :(", MB_ICONERROR);
MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), hFile, dumpType, &dumpInfo, nullptr, nullptr);
CloseHandle(hFile);
}
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
int main(int argc, char *argv[])
{
#ifdef WITHDUMPGEN
#ifdef _WIN32
SetUnhandledExceptionFilter(CrashHandler);
#endif
#endif
// init start timestamp
Global.startTimestamp = std::chrono::steady_clock::now();
// quick short-circuit for standalone e3d export
if (argc == 6 && std::string(argv[1]) == "-e3d")
{
std::string in(argv[2]);
std::string out(argv[3]);
int flags = std::stoi(std::string(argv[4]));
int dynamic = std::stoi(std::string(argv[5]));
export_e3d_standalone(in, out, flags, dynamic);
}
// headless bake: precompile a scenery (and all its includes) into binary twins with
// no window, renderer or simulation. usage: eu07 -bake <sceneryfile relative to scenery/>
else if (argc >= 3 && std::string(argv[1]) == "-bake")
{
scene::scenerybinary_bake_headless(argv[2], Global.asCurrentSceneryPath, Global.bLoadTraction);
}
else
{
try
{
auto result{Application.init(argc, argv)};
if (result == 0)
{
result = Application.run();
Application.exit();
}
}
catch (std::bad_alloc const &Error)
{
ErrorLog("Critical error, memory allocation failure: " + std::string(Error.what()));
}
#ifdef _WIN32
catch (std::runtime_error const &Error)
{
std::string msg = "Simulator crash occured :(\n";
msg += Error.what();
MessageBoxA(nullptr, msg.c_str(), "Simulator crashed :(", MB_ICONERROR);
}
#endif
}
#ifndef _WIN32
fflush(stdout);
fflush(stderr);
#endif
std::_Exit(0); // skip destructors, there are ordering errors which causes segfaults
}