mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 13:19:20 +02:00
Three things that turn out to be one thing: a session with people in it needs
to be able to say who they are, and a machine that only referees one should not
have to open a window to do it.
Names. A peer id is what the protocol addresses; "player 4" is no use to anybody
reading a lobby. CLIENT_HELLO carries a requested nickname now, and the server
decides what it actually is: trimmed of control characters and runs of spaces,
capped at 24, and made unique - two people called Marcin are two people and the
lobby has to say which is which. The result goes out as PEER_ROSTER whenever
somebody joins or leaves, and to a joining peer just before its snapshot, so the
crew section resolves to names rather than numbers. The name comes from
multiplayer.nickname in the ini or --nick on the command line, falling back to
the account name and, failing that, to the old numbering. The host is a peer
like any other here too, and registers its own name at startup.
Chat, on the key left of 1. Going up a line carries only its text: who said it
is decided by the connection it arrived on, never by the field in the packet,
which is what stops anybody putting words in anybody's mouth. The server tidies
and caps it, says it, and passes it on - a client waits to hear itself back, so
that everybody sees the conversation in the same order. While the box has the
keyboard imgui swallows the input before the driver mode sees it, so typing "d"
types "d" instead of opening the doors of whatever you are driving; that also
means the key that opened the panel cannot close it, hence escape.
And --nogui. No glfw, no window, no imgui, the null renderer, sound off, log to
the console it was started from, and nobody in a cab - the scenario is left to
its own drivers and this process is a referee rather than a participant. Every
window-dependent path is guarded on an empty window list rather than on a flag
scattered through the code, and the loop is paced at fifty steps a second
because nothing is waiting on a swapchain to slow it down. Chat lines go to the
log, which is what a machine with no window has instead of a chat panel.
eu07.exe -s scenario.scn --host 0.0.0.0:7420 --nogui --nick Dispatcher
630 lines
18 KiB
C++
630 lines
18 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "application/uilayer.h"
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#include <utility>
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#include "utilities/Globals.h"
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#include "rendering/renderer.h"
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#include "utilities/Logs.h"
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#include "simulation/simulation.h"
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#include "utilities/translation.h"
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#include "application/application.h"
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#include "application/editormode.h"
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#include "imgui/imgui_impl_glfw.h"
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GLFWwindow *ui_layer::m_window{nullptr};
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ImGuiIO *ui_layer::m_imguiio{nullptr};
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GLint ui_layer::m_textureunit{GL_TEXTURE0};
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bool ui_layer::m_cursorvisible;
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ImFont *ui_layer::font_default{nullptr};
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ImFont *ui_layer::font_mono{nullptr};
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ImFont *ui_layer::font_loading{nullptr};
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ui_panel::ui_panel(std::string Identifier, bool const Isopen) : is_open(Isopen), m_name(std::move(Identifier)) {}
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void ui_panel::render()
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{
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if (false == is_open)
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return;
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int flags = window_flags;
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if (flags == -1)
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flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse;
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if (size.x > 0)
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flags |= ImGuiWindowFlags_NoResize;
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if (no_title_bar)
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flags |= ImGuiWindowFlags_NoTitleBar;
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if (pos.x != -1 && pos.y != -1)
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ImGui::SetNextWindowPos(ImVec2(pos.x, pos.y), ImGuiCond_Always);
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if (size.x > 0)
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ImGui::SetNextWindowSize(ImVec2S(size.x, size.y), ImGuiCond_Always);
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else if (size_min.x == -1)
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ImGui::SetNextWindowSize(ImVec2(0, 0), ImGuiCond_FirstUseEver);
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if (size_min.x > 0)
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ImGui::SetNextWindowSizeConstraints(ImVec2S(size_min.x, size_min.y), ImVec2S(size_max.x, size_max.y));
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auto const panelname{(title.empty() ? m_name : title) + "###" + m_name};
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if (ImGui::Begin(panelname.c_str(), &is_open, flags))
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{
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render_contents();
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popups.remove_if([](const std::unique_ptr<ui::popup> &popup) { return popup->render(); });
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}
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ImGui::End();
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}
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void ui_panel::render_contents()
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{
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for (auto const &line : text_lines)
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{
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ImGui::TextColored(ImVec4(line.color.r, line.color.g, line.color.b, line.color.a), line.data.c_str());
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}
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}
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void ui_panel::register_popup(std::unique_ptr<ui::popup> &&popup)
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{
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popups.push_back(std::move(popup));
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}
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void ui_expandable_panel::render_contents()
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{
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ImGui::Checkbox(STR_C("expand"), &is_expanded);
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ui_panel::render_contents();
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}
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void ui_log_panel::render_contents()
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{
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ImGui::PushFont(ui_layer::font_mono);
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for (const std::string &s : log_scrollback)
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ImGui::TextUnformatted(s.c_str());
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if (ImGui::GetScrollY() == ImGui::GetScrollMaxY())
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ImGui::SetScrollHereY(1.0f);
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ImGui::PopFont();
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}
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ui_layer::ui_layer()
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{
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if (Global.loading_log)
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add_external_panel(&m_logpanel);
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m_logpanel.size = {700, 400};
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}
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ui_layer::~ui_layer() {}
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bool ui_layer::key_callback(int key, int scancode, int action, int mods)
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{
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ImGui_ImplGlfw_KeyCallback(m_window, key, scancode, action, mods);
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return m_imguiio->WantCaptureKeyboard;
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}
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bool ui_layer::char_callback(unsigned int c)
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{
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ImGui_ImplGlfw_CharCallback(m_window, c);
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return m_imguiio->WantCaptureKeyboard;
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}
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bool ui_layer::scroll_callback(double xoffset, double yoffset)
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{
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ImGui_ImplGlfw_ScrollCallback(m_window, xoffset, yoffset);
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return m_imguiio->WantCaptureMouse;
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}
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bool ui_layer::mouse_button_callback(int button, int action, int mods)
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{
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ImGui_ImplGlfw_MouseButtonCallback(m_window, button, action, mods);
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return m_imguiio->WantCaptureMouse;
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}
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static ImVec4 imvec_lerp(const ImVec4 &a, const ImVec4 &b, float t)
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{
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return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t);
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}
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void ui_layer::imgui_style()
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{
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ImVec4 *colors = ImGui::GetStyle().Colors;
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.04f, 0.04f, 0.04f, Global.UIBgOpacity); // ui.bg.opacity from config file
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.31f, 0.34f, 0.31f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.21f, 0.28f, 0.17f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.64f, 0.23f, 0.67f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.03f, 0.03f, 0.03f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.21f, 0.28f, 0.17f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.01f, 0.01f, 0.01f, 0.53f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.36f, 0.36f, 0.36f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.37f, 0.53f, 0.25f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.42f, 0.64f, 0.23f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.37f, 0.54f, 0.19f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.42f, 0.64f, 0.23f, 0.31f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.29f, 0.41f, 0.18f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.29f, 0.41f, 0.18f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.42f, 0.64f, 0.23f, 0.25f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.42f, 0.64f, 0.23f, 0.95f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.42f, 0.64f, 0.23f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
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colors[ImGuiCol_Tab] = imvec_lerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = imvec_lerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabUnfocused] = imvec_lerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabUnfocusedActive] = imvec_lerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
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ImGui::GetStyle().ScaleAllSizes(Global.ui_scale);
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}
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bool ui_layer::init(GLFWwindow *Window)
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{
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m_window = Window;
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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m_imguiio = &ImGui::GetIO();
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m_imguiio->ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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static const ImWchar ranges[] =
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{
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0100, 0x017F, // Latin Extended-A
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0x2070, 0x2079, // superscript
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0x2500, 0x256C, // box drawings
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0,
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};
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ImFontConfig config;
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// config.FontDataOwnedByAtlas = false; // Avoid duplicate release of font data
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if (FileExists("fonts/dejavusans.ttf")) {
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// Load basic font first
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font_default = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusans.ttf", Global.ui_fontsize, &config, &ranges[0]);
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// Add support for Chinese character ranges
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if (font_default) {
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ImFontConfig chinese_config;
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chinese_config.MergeMode = true;
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chinese_config.PixelSnapH = true;
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chinese_config.OversampleH = 1;
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chinese_config.OversampleV = 1;
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// Use NotoSansSC-Regular.ttf font file
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if (FileExists("fonts/NotoSansSC-Regular.ttf")) {
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const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
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m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansSC-Regular.ttf", Global.ui_fontsize, &chinese_config, chinese_ranges);
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}
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}
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}
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if (FileExists("fonts/dejavusansmono.ttf")) {
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ImFontConfig mono_config;
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mono_config.GlyphRanges = &ranges[0]; // Basic Latin characters
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font_mono = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusansmono.ttf", Global.ui_fontsize, &mono_config, &ranges[0]);
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// Add Chinese character support for monospace font as well
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if (font_mono) {
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ImFontConfig chinese_mono_config;
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chinese_mono_config.OversampleH = 1;
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chinese_mono_config.OversampleV = 1;
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chinese_mono_config.MergeMode = true;
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chinese_mono_config.PixelSnapH = true;
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// Use NotoSansSC-Regular.ttf for monospace font as well
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if (FileExists("fonts/NotoSansSC-Regular.ttf")) {
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const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
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m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansSC-Regular.ttf", Global.ui_fontsize, &chinese_mono_config, chinese_ranges);
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}
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}
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}
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if (FileExists("fonts/bahnschrift.ttf")) {
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ImFontConfig loading_config;
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font_loading = m_imguiio->Fonts->AddFontFromFileTTF("fonts/bahnschrift.ttf", 48, &loading_config, &ranges[0]);
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// Add Chinese character support for loading font as well
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if (font_loading) {
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ImFontConfig chinese_loading_config;
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chinese_loading_config.OversampleH = 1;
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chinese_loading_config.OversampleV = 1;
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chinese_loading_config.MergeMode = true;
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chinese_loading_config.PixelSnapH = true;
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// Use NotoSansMonoCJKsc-Regular.ttf for loading font
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if (FileExists("fonts/NotoSansMonoCJKsc-Regular.ttf")) {
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const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
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m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansMonoCJKsc-Regular.ttf", 48, &chinese_loading_config, chinese_ranges);
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}
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}
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}
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if (!font_default && !font_mono)
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font_default = font_mono = m_imguiio->Fonts->AddFontDefault();
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else if (!font_default)
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font_default = font_mono;
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else if (!font_mono)
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font_mono = font_default;
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if (!font_loading)
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font_loading = font_default;
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imgui_style();
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ImGui_ImplGlfw_InitForOpenGL(m_window, false);
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if (!GfxRenderer->GetImguiRenderer() || !GfxRenderer->GetImguiRenderer()->Init())
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{
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return false;
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}
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return true;
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}
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void ui_layer::shutdown()
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{
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ImGui::EndFrame();
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GfxRenderer->GetImguiRenderer()->Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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bool ui_layer::on_key(int const Key, int const Action)
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{
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if (Action == GLFW_PRESS)
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{
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if (Key == GLFW_KEY_PRINT_SCREEN)
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{
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Application.queue_screenshot();
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return true;
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}
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if (Key == GLFW_KEY_F9)
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{
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m_logpanel.is_open = !m_logpanel.is_open;
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return true;
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}
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if (Key == GLFW_KEY_F10)
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{
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m_quit_active = !m_quit_active;
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return true;
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}
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if (m_quit_active)
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{
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if (Key == GLFW_KEY_Y)
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{
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Application.queue_quit(false);
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return true;
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}
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else if (Key == GLFW_KEY_N)
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{
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m_quit_active = false;
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return true;
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}
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}
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}
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return false;
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}
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bool ui_layer::on_cursor_pos(double const Horizontal, double const Vertical)
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{
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return false;
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}
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bool ui_layer::on_mouse_button(int const Button, int const Action)
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{
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return false;
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}
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void ui_layer::on_window_resize(int w, int h)
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{
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for (auto *panel : m_panels)
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panel->on_window_resize(w, h);
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}
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void ui_layer::update()
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{
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for (auto *panel : m_panels)
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panel->update();
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for (auto it = m_ownedpanels.rbegin(); it != m_ownedpanels.rend(); it++)
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{
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(*it)->update();
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if (!(*it)->is_open)
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m_ownedpanels.erase(std::next(it).base());
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}
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}
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void ui_layer::render()
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{
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render_background();
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render_panels();
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render_tooltip();
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render_menu();
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render_quit_widget();
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render_hierarchy();
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// template method implementation
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||
render_();
|
||
|
||
render_internal();
|
||
}
|
||
|
||
void ui_layer::render_internal()
|
||
{
|
||
ImGui::Render();
|
||
GfxRenderer->GetImguiRenderer()->Render();
|
||
}
|
||
|
||
void ui_layer::begin_ui_frame()
|
||
{
|
||
begin_ui_frame_internal();
|
||
}
|
||
|
||
void ui_layer::begin_ui_frame_internal()
|
||
{
|
||
GfxRenderer->GetImguiRenderer()->BeginFrame();
|
||
ImGui_ImplGlfw_NewFrame();
|
||
ImGui::NewFrame();
|
||
}
|
||
|
||
void ui_layer::render_quit_widget()
|
||
{
|
||
if (!m_quit_active)
|
||
return;
|
||
|
||
ImGui::SetNextWindowSize(ImVec2(0, 0));
|
||
ImGui::Begin(STR_C("Quit"), &m_quit_active, ImGuiWindowFlags_NoResize);
|
||
ImGui::TextUnformatted(STR_C("Quit simulation?"));
|
||
if (ImGui::Button(STR_C("Yes")))
|
||
Application.queue_quit(false);
|
||
|
||
ImGui::SameLine();
|
||
if (ImGui::Button(STR_C("No")))
|
||
m_quit_active = false;
|
||
ImGui::End();
|
||
}
|
||
|
||
void ui_layer::render_hierarchy(){
|
||
if(!m_editor_hierarchy)
|
||
return;
|
||
|
||
ImGui::SetNextWindowSize(ImVec2(0, 0));
|
||
ImGui::Begin(STR_C("Scene Hierarchy"), &m_editor_hierarchy, ImGuiWindowFlags_AlwaysAutoResize);
|
||
ImGui::Text("Registered nodes: %zu", scene::Hierarchy.size());
|
||
ImGui::BeginChild("hierarchy_list", ImVec2(500, 300), true);
|
||
|
||
for (auto &entry : scene::Hierarchy)
|
||
{
|
||
const std::string &uuid = entry.first;
|
||
scene::basic_node *node = entry.second;
|
||
|
||
if (node)
|
||
{
|
||
char buf[512];
|
||
std::snprintf(buf, sizeof(buf), "%s | %s (%.1f, %.1f, %.1f)",
|
||
node->name().c_str(),
|
||
uuid.c_str(),
|
||
node->location().x,
|
||
node->location().y,
|
||
node->location().z);
|
||
|
||
if (ImGui::Selectable(buf, false))
|
||
{
|
||
// Focus camera on selected node
|
||
auto const node_pos = node->location();
|
||
auto const camera_offset = glm::dvec3(0.0, 10.0, -20.0);
|
||
editor_mode::set_focus_active(false);
|
||
TCamera &camera = editor_mode::get_camera();
|
||
camera.Pos = node_pos + camera_offset;
|
||
|
||
}
|
||
|
||
if (ImGui::IsItemHovered())
|
||
{
|
||
ImGui::SetTooltip("UUID: %s\nNode type: %s", uuid.c_str(), typeid(*node).name());
|
||
}
|
||
}
|
||
}
|
||
|
||
ImGui::EndChild();
|
||
ImGui::End();
|
||
|
||
}
|
||
|
||
void ui_layer::set_cursor(int const Mode)
|
||
{
|
||
// no window, no cursor to hide
|
||
if (m_window != nullptr)
|
||
glfwSetInputMode(m_window, GLFW_CURSOR, Mode);
|
||
m_cursorvisible = Mode != GLFW_CURSOR_DISABLED;
|
||
}
|
||
|
||
void ui_layer::set_progress(std::string const &Text)
|
||
{
|
||
m_progresstext = Text;
|
||
}
|
||
|
||
void ui_layer::set_progress(float const progress, float const subtaskprogress)
|
||
{
|
||
m_progress = progress * 0.01f;
|
||
m_subtaskprogress = subtaskprogress * 0.01f;
|
||
}
|
||
|
||
void ui_layer::set_background(std::string const &Filename)
|
||
{
|
||
m_background = Filename.empty() ? null_handle : GfxRenderer->Fetch_Texture(Filename);
|
||
}
|
||
|
||
void ui_layer::clear_panels()
|
||
{
|
||
m_panels.clear();
|
||
m_ownedpanels.clear();
|
||
}
|
||
|
||
void ui_layer::add_owned_panel(ui_panel *Panel)
|
||
{
|
||
for (auto &panel : m_ownedpanels)
|
||
if (panel->name() == Panel->name())
|
||
{
|
||
delete Panel;
|
||
return;
|
||
}
|
||
|
||
Panel->is_open = true;
|
||
m_ownedpanels.emplace_back(Panel);
|
||
}
|
||
|
||
void ui_layer::render_panels()
|
||
{
|
||
for (auto *panel : m_panels)
|
||
panel->render();
|
||
for (auto &panel : m_ownedpanels)
|
||
panel->render();
|
||
|
||
if (m_imgui_demo)
|
||
ImGui::ShowDemoWindow(&m_imgui_demo);
|
||
}
|
||
|
||
void ui_layer::render_tooltip()
|
||
{
|
||
if (!m_cursorvisible || m_imguiio->WantCaptureMouse || m_tooltip.empty())
|
||
return;
|
||
|
||
ImGui::BeginTooltip();
|
||
ImGui::TextUnformatted(m_tooltip.c_str());
|
||
ImGui::EndTooltip();
|
||
}
|
||
|
||
void ui_layer::render_menu_contents()
|
||
{
|
||
if (ImGui::BeginMenu(STR_C("General")))
|
||
{
|
||
bool flag = DebugModeFlag;
|
||
if (ImGui::MenuItem(STR_C("Debug mode"), nullptr, &flag))
|
||
{
|
||
command_relay relay;
|
||
relay.post(user_command::debugtoggle, 0.0, 0.0, GLFW_RELEASE, 0);
|
||
}
|
||
ImGui::MenuItem(STR_C("Quit"), "F10", &m_quit_active);
|
||
ImGui::EndMenu();
|
||
}
|
||
if (ImGui::BeginMenu(STR_C("Tools")))
|
||
{
|
||
static bool log = Global.iWriteLogEnabled & 1;
|
||
|
||
ImGui::MenuItem(STR_C("Logging to log.txt"), nullptr, &log);
|
||
if (log)
|
||
Global.iWriteLogEnabled |= 1;
|
||
else
|
||
Global.iWriteLogEnabled &= ~1;
|
||
|
||
if (ImGui::MenuItem(STR_C("Screenshot"), "PrtScr"))
|
||
Application.queue_screenshot();
|
||
ImGui::EndMenu();
|
||
}
|
||
if (ImGui::BeginMenu(STR_C("Windows")))
|
||
{
|
||
ImGui::MenuItem(STR_C("Log"), "F9", &m_logpanel.is_open);
|
||
if (DebugModeFlag)
|
||
{
|
||
ImGui::MenuItem(STR_C("ImGui Demo"), nullptr, &m_imgui_demo);
|
||
bool ret = ImGui::MenuItem(STR_C("Headlight config"), nullptr, GfxRenderer->Debug_Ui_State(std::nullopt));
|
||
|
||
GfxRenderer->Debug_Ui_State(ret);
|
||
}
|
||
if(EditorModeFlag){
|
||
ImGui::MenuItem("Hierarchy", nullptr, &m_editor_hierarchy);
|
||
bool change_history_enabled = editor_mode::change_history();
|
||
if (ImGui::MenuItem("Change History", nullptr, &change_history_enabled))
|
||
{
|
||
editor_mode::set_change_history(change_history_enabled);
|
||
}
|
||
bool settings_open = editor_mode::settings_open();
|
||
if (ImGui::MenuItem("Editor Settings", nullptr, &settings_open))
|
||
{
|
||
editor_mode::set_settings_open(settings_open);
|
||
}
|
||
}
|
||
ImGui::EndMenu();
|
||
}
|
||
}
|
||
|
||
void ui_layer::render_menu()
|
||
{
|
||
glm::dvec2 mousepos = Global.cursor_pos;
|
||
|
||
if (!((Global.ControlPicking && mousepos.y < 50.0f) || m_imguiio->WantCaptureMouse) || m_suppress_menu)
|
||
return;
|
||
|
||
if (ImGui::BeginMainMenuBar())
|
||
{
|
||
render_menu_contents();
|
||
ImGui::EndMainMenuBar();
|
||
}
|
||
}
|
||
|
||
void ui_layer::render_background()
|
||
{
|
||
if (m_background == 0)
|
||
return;
|
||
|
||
ImVec2 display_size = ImGui::GetIO().DisplaySize;
|
||
ITexture &tex = GfxRenderer->Texture(m_background);
|
||
tex.create();
|
||
|
||
float tex_w = (float)tex.get_width();
|
||
float tex_h = (float)tex.get_height();
|
||
|
||
// skalowanie "cover" – wypełnia cały ekran, zachowując proporcje
|
||
float scale_factor = display_size.x / display_size.y > tex_w / tex_h ? display_size.x / tex_w : display_size.y / tex_h;
|
||
|
||
ImVec2 image_size(tex_w * scale_factor, tex_h * scale_factor);
|
||
|
||
// wyśrodkowanie obrazka
|
||
ImVec2 start_position((display_size.x - image_size.x) * 0.5f, (display_size.y - image_size.y) * 0.5f);
|
||
ImVec2 end_position(start_position.x + image_size.x, start_position.y + image_size.y);
|
||
|
||
// obrazek jest odwrócony w pionie – odwracamy UV
|
||
ImGui::GetBackgroundDrawList()->AddImage(reinterpret_cast<ImTextureID>(tex.get_id()), start_position, end_position, ImVec2(0, 1), ImVec2(1, 0));
|
||
}
|