Files
maszyna/application/editoruilayer.h
2026-03-14 19:01:57 +00:00

49 lines
1.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "uilayer.h"
#include "editoruipanels.h"
namespace scene
{
class basic_node;
}
class editor_ui : public ui_layer
{
public:
// constructors
editor_ui();
// methods
// updates state of UI elements
void update() override;
void set_node(scene::basic_node *Node);
void add_node_template(const std::string &desc);
float rot_val();
bool rot_from_last();
functions_panel::rotation_mode rot_mode();
const std::string *get_active_node_template(bool bypassRandom = false);
nodebank_panel::edit_mode mode();
float getSpacing();
void toggleBrushSettings(bool isVisible);
private:
// members
itemproperties_panel m_itempropertiespanel{"Node Properties", true};
functions_panel m_functionspanel{"Functions", true};
nodebank_panel m_nodebankpanel{"Node Bank", true};
brush_object_list m_brushobjects{"Brush properties", false};
scene::basic_node *m_node{nullptr}; // currently bound scene node, if any
};