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maszyna/rendering/opengl33precipitation.h
2026-03-14 19:01:57 +00:00

44 lines
1.0 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Texture.h"
#include "gl/vao.h"
#include "gl/shader.h"
class opengl33_precipitation {
public:
// constructors
opengl33_precipitation() = default;
// destructor
~opengl33_precipitation();
// methods
void
update();
void
render();
private:
// methods
void create( int const Tesselation );
// members
std::vector<glm::vec3> m_vertices;
std::vector<glm::vec2> m_uvs;
std::vector<std::uint16_t> m_indices;
texture_handle m_texture { -1 };
float m_overcast { -1.f }; // cached overcast level, difference from current state triggers texture update
std::optional<gl::buffer> m_vertexbuffer;
std::optional<gl::buffer> m_uvbuffer;
std::optional<gl::buffer> m_indexbuffer;
std::optional<gl::program> m_shader;
std::optional<gl::vao> m_vao;
};