Files
maszyna/rendering/renderer.h
2026-03-14 19:01:57 +00:00

117 lines
5.3 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "geometrybank.h"
#include "interfaces/IMaterial.h"
#include "interfaces/ITexture.h"
#include "Globals.h"
struct lighting_data;
namespace gl
{
class program;
}
class gfx_renderer {
public:
// types
// constructors
// destructor
virtual ~gfx_renderer() {}
// methods
virtual auto Init( GLFWwindow *Window ) -> bool = 0;
virtual bool AddViewport(const global_settings::extraviewport_config &conf) = 0;
virtual void Shutdown() = 0;
// main draw call. returns false on error
virtual auto Render() -> bool = 0;
virtual void SwapBuffers() = 0;
virtual auto Framerate() -> float = 0;
// geometry methods
// NOTE: hands-on geometry management is exposed as a temporary measure; ultimately all visualization data should be generated/handled automatically by the renderer itself
// creates a new geometry bank. returns: handle to the bank or NULL
virtual auto Create_Bank() -> gfx::geometrybank_handle = 0;
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
virtual auto Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) -> gfx::geometry_handle = 0;
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
virtual auto Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) -> gfx::geometry_handle = 0;
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
virtual auto Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) -> bool = 0;
// adds supplied vertex data at the end of specified chunk
virtual auto Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) -> bool = 0;
// provides direct access to index data of specfied chunk
virtual auto Indices( gfx::geometry_handle const &Geometry ) const->gfx::index_array const & = 0;
// provides direct access to vertex data of specfied chunk
virtual auto Vertices( gfx::geometry_handle const &Geometry ) const ->gfx::vertex_array const & = 0;
// provides direct access to vertex user data of specfied chunk
virtual auto UserData( gfx::geometry_handle const &Geometry ) const ->gfx::userdata_array const & = 0;
// material methods
virtual auto Fetch_Material( std::string const &Filename, bool const Loadnow = true ) -> material_handle = 0;
virtual void Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) = 0;
virtual auto Material( material_handle const Material ) const -> IMaterial const * = 0;
// shader methods
virtual auto Fetch_Shader( std::string const &name ) -> std::shared_ptr<gl::program> = 0;
// texture methods
virtual auto Fetch_Texture( std::string const &Filename, bool const Loadnow = true, GLint format_hint = GL_SRGB_ALPHA ) -> texture_handle = 0;
virtual void Bind_Texture( texture_handle const Texture ) = 0;
virtual void Bind_Texture( std::size_t const Unit, texture_handle const Texture ) = 0;
virtual auto Texture( texture_handle const Texture ) -> ITexture & = 0;
virtual auto Texture( texture_handle const Texture ) const -> ITexture const & = 0;
// utility methods
virtual void Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) = 0;
virtual void Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) = 0;
virtual auto Pick_Control() const -> TSubModel const * = 0;
virtual auto Pick_Node() const -> scene::basic_node const * = 0;
virtual auto Mouse_Position() const -> glm::dvec3 = 0;
// maintenance methods
virtual void Update( double const Deltatime ) = 0;
virtual void Update_Pick_Control() = 0;
virtual void Update_Pick_Node() = 0;
virtual auto Update_Mouse_Position() -> glm::dvec3 = 0;
virtual bool Debug_Ui_State(std::optional<bool>) = 0;
// debug methods
virtual auto info_times() const -> std::string const & = 0;
virtual auto info_stats() const -> std::string const & = 0;
// imgui renderer
virtual class imgui_renderer *GetImguiRenderer() = 0;
virtual void MakeScreenshot() = 0;
};
class gfx_renderer_factory
{
public:
using create_method = std::unique_ptr<gfx_renderer>(*)();
bool register_backend(const std::string &backend, create_method func);
std::unique_ptr<gfx_renderer> create(const std::string &name);
static gfx_renderer_factory* get_instance();
private:
std::unordered_map<std::string, create_method> backends;
static gfx_renderer_factory *instance;
};
class imgui_renderer
{
public:
virtual bool Init() = 0;
virtual void Shutdown() = 0;
virtual void BeginFrame() = 0;
virtual void Render() = 0;
};
extern std::unique_ptr<gfx_renderer> GfxRenderer;
//---------------------------------------------------------------------------