mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 16:49:21 +02:00
105 lines
2.4 KiB
C++
105 lines
2.4 KiB
C++
module;
|
|
#include <memory>
|
|
#include <array>
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
export module eu07.widgets.map_objects;
|
|
import eu07.glm;
|
|
import eu07.rendering.geometrybank;
|
|
import eu07.simcore;
|
|
|
|
export {
|
|
|
|
|
|
namespace map
|
|
{
|
|
|
|
struct map_object
|
|
{
|
|
std::string name;
|
|
glm::vec3 location;
|
|
|
|
virtual ~map_object() = default;
|
|
virtual gfx::basic_vertex vertex() {
|
|
return gfx::basic_vertex(location, glm::vec3(), glm::vec2(0.0f, 0.20f));
|
|
}
|
|
};
|
|
|
|
using object_list = std::vector<std::shared_ptr<map::map_object>>;
|
|
using sorted_object_list = std::map<float, std::shared_ptr<map::map_object>>;
|
|
|
|
// semaphore description (only for minimap purposes)
|
|
struct semaphore : public map_object
|
|
{
|
|
std::vector<TAnimModel *> models;
|
|
std::vector<basic_event *> events;
|
|
TMemCell *memcell = nullptr;
|
|
|
|
virtual gfx::basic_vertex vertex() override {
|
|
bool stop_signal = memcell->IsVelocity() && (memcell->Value1() == 0.0);
|
|
return gfx::basic_vertex(location, glm::vec3(),
|
|
(!stop_signal) ? glm::vec2(0.0f, 0.2f) : glm::vec2(0.2f, 0.4f));
|
|
}
|
|
};
|
|
|
|
// event launcher description (only for minimap purposes)
|
|
struct launcher : public map_object
|
|
{
|
|
basic_event *first_event = nullptr;
|
|
basic_event *second_event = nullptr;
|
|
|
|
enum type_e {
|
|
track_switch,
|
|
level_crossing
|
|
} type;
|
|
|
|
virtual gfx::basic_vertex vertex() {
|
|
return gfx::basic_vertex(location, glm::vec3(),
|
|
type == track_switch ? glm::vec2(0.4f, 0.6f) : glm::vec2(0.6f, 0.8f));
|
|
}
|
|
};
|
|
|
|
// switch description (only for minimap purposes)
|
|
struct track_switch : public map_object
|
|
{
|
|
std::array<basic_event*, 4> action = { nullptr };
|
|
std::array<char[4], 4> preview;
|
|
std::array<TTrack*, 4> track = { nullptr };
|
|
|
|
virtual gfx::basic_vertex vertex() {
|
|
return gfx::basic_vertex(location, glm::vec3(), glm::vec2(0.4f, 0.6f));
|
|
}
|
|
};
|
|
|
|
// training obstacle description
|
|
struct obstacle : public map_object
|
|
{
|
|
std::string model_name;
|
|
|
|
virtual gfx::basic_vertex vertex() {
|
|
return gfx::basic_vertex(location, glm::vec3(), glm::vec2(0.8f, 1.0f));
|
|
}
|
|
};
|
|
|
|
// vehicle wrapper for map display
|
|
struct vehicle : public map_object
|
|
{
|
|
TDynamicObject *dynobj = nullptr;
|
|
};
|
|
|
|
struct objects
|
|
{
|
|
std::vector<std::shared_ptr<map_object>> entries;
|
|
bool poi_dirty = true;
|
|
|
|
// returns objects in range from vec3, NaN in Y ignores it
|
|
sorted_object_list find_in_range(glm::vec3 from, float distance);
|
|
};
|
|
|
|
extern objects Objects;
|
|
} // namespace map
|
|
|
|
} // export
|