Files
maszyna/betterRenderer/renderer/source/contactshadows.h
2025-04-15 01:32:56 +02:00

36 lines
1017 B
C++

#pragma once
#include <nvrhi/nvrhi.h>
#include <glm/glm.hpp>
struct MaContactShadows {
MaContactShadows(class NvRenderer* renderer, class NvGbuffer* gbuffer);
void Init();
void Render(nvrhi::ICommandList* command_list);
void UpdateConstants(nvrhi::ICommandList* command_list,
const glm::dmat4& projection, const glm::dmat4& view,
const glm::dvec3& light, uint64_t frame_index);
struct ComputeConstants {
glm::mat4 g_Projection;
glm::mat4 g_InverseProjection;
glm::vec3 g_LightDirView;
float g_NumSamples;
float g_SampleRange;
float g_Thickness;
uint32_t g_FrameIndex;
};
nvrhi::BindingLayoutHandle m_binding_layout;
nvrhi::BindingSetHandle m_binding_set;
nvrhi::ComputePipelineHandle m_pipeline;
nvrhi::ShaderHandle m_compute_shader;
nvrhi::BufferHandle m_constant_buffer;
nvrhi::TextureHandle m_output_texture;
class NvRendererBackend* m_backend;
class NvGbuffer* m_gbuffer;
int m_width;
int m_height;
};