Files
maszyna/betterRenderer/shaders/copy.hlsl
2025-04-15 01:32:56 +02:00

19 lines
375 B
HLSL

struct VertexOutput {
float2 m_Position : Position;
float4 m_PositionSV : SV_Position;
};
struct PixelOutput {
float4 m_Output : SV_Target0;
};
sampler source_sampler : register(s0);
Texture2D source : register(t0);
PixelOutput main(VertexOutput ps_in) {
PixelOutput result;
result.m_Output = source.Sample(source_sampler, ps_in.m_Position);
return result;
}