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maszyna/particles.h
2020-09-30 18:27:43 +02:00

244 lines
8.5 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Classes.h"
#include "scene.h"
// particle specialized for drawing smoke
// given smoke features we can take certain shortcuts
// -- there's no need to sort the particles, can be drawn in any order with depth write turned off
// -- the colour remains consistent throughout, only opacity changes
// -- randomized particle rotation
// -- initial velocity reduced over time to slow drift upwards (drift speed depends on particle and air temperature difference)
// -- size increased over time
struct smoke_particle {
glm::dvec3 position; // meters, 3d space;
float rotation; // radians; local z axis angle
glm::vec3 velocity; // meters per second, 3d space; current velocity
float size; // multiplier, billboard size
// glm::vec4 color; // 0-1 range, rgba; geometry color and opacity
float opacity; // 0-1 range
// glm::vec2 uv_offset; // 0-1 range, uv space; for texture animation
float age; // seconds; time elapsed since creation
// double distance; // meters; distance between particle and camera
};
enum value_limit {
min = 0,
max = 1
};
// helper, adjusts provided variable by fixed amount, keeping resulting value between limits
template <typename Type_>
class fixedstep_modifier {
public:
// methods
void
deserialize( cParser &Input );
// updates state of provided variable
void
update( Type_ &Variable, double const Timedelta ) const;
void
bind( Type_ const *Modifier ) {
m_valuechangemodifier = Modifier; }
Type_
value_change() const {
return (
m_valuechangemodifier == nullptr ?
m_valuechange :
m_valuechange / *( m_valuechangemodifier ) ); }
private:
//types
// methods
// members
// Type_ m_intialvalue { Type_( 0 ) }; // meters per second; velocity applied to freshly spawned particles
Type_ m_valuechange { Type_( 0 ) }; // meters per second; change applied to initial velocity
Type_ m_valuelimits[ 2 ] { Type_( std::numeric_limits<Type_>::lowest() ), Type_( std::numeric_limits<Type_>::max() ) };
Type_ const *m_valuechangemodifier{ nullptr }; // optional modifier applied to value change
};
// particle emitter
class smoke_source {
// located in scenery
// new particles emitted if distance of source < double view range
// existing particles are updated until dead no matter the range (presumed to have certain lifespan)
// during update pass dead particle slots are filled with new instances, if there's no particles queued the slot is swapped with the last particle in the list
// bounding box/sphere calculated based on position of all owned particles, used by the renderer to include/discard data in a draw pass
friend class particle_manager;
public:
// types
using particle_sequence = std::vector<smoke_particle>;
// methods
bool
deserialize( cParser &Input );
void
initialize();
void
bind( TDynamicObject const *Vehicle );
void
bind( TAnimModel const *Node );
// updates state of owned particles
void
update( double const Timedelta, bool const Onlydespawn );
glm::vec3 const &
color() const {
return m_emitter.color; }
glm::dvec3
location() const;
// provides access to bounding area data
scene::bounding_area const &
area() const {
return m_area; }
particle_sequence const &
sequence() const {
return m_particles; }
private:
// types
enum class owner_type {
none = 0,
vehicle,
node
};
struct particle_emitter {
float inclination[ 2 ] { 0.f, 0.f };
float velocity[ 2 ] { 1.f, 1.f };
float size[ 2 ] { 1.f, 1.f };
float opacity[ 2 ] { 1.f, 1.f };
glm::vec3 color { 16.f / 255.f };
void deserialize( cParser &Input );
void initialize( smoke_particle &Particle );
};
using bounding_box = glm::dvec3[ 2 ]; // bounding box of owned particles
// methods
// imports member data pair from the config file
bool
deserialize_mapping( cParser &Input );
void
initialize( smoke_particle &Particle );
// updates state of provided particle and bounding box. returns: true if particle is still alive afterwards, false otherwise
bool
update( smoke_particle &Particle, bounding_box &Boundingbox, double const Timedelta );
// members
// config/inputs
// TBD: union and indicator, or just plain owner variables?
owner_type m_ownertype { owner_type::none };
union {
TDynamicObject const * vehicle;
TAnimModel const * node;
} m_owner { nullptr }; // optional, scene item carrying this source
glm::dvec3 m_offset; // meters, 3d space; relative position of the source, either from the owner or the region centre
float m_spawnrate { 0.f }; // number of particles to spawn per second
particle_emitter m_emitter;
// bool m_inheritvelocity { false }; // whether spawned particle should receive velocity of its owner
// TODO: replace modifiers with configurable interpolator item allowing keyframe-based changes over time
fixedstep_modifier<float> m_sizemodifier; // particle billboard size
// fixedstep_modifier<glm::vec3> m_colormodifier; // particle billboard color and opacity
fixedstep_modifier<float> m_opacitymodifier;
// texture_handle m_texture { -1 }; // texture assigned to particle billboards
// current state
float m_spawncount { 0.f }; // number of particles to spawn during next update
particle_sequence m_particles; // collection of spawned particles
std::size_t m_max_particles; // maximum number of particles existing
scene::bounding_area m_area; // bounding sphere of owned particles
};
// holds all particle emitters defined in the scene and updates their state
class particle_manager {
friend opengl_renderer;
public:
// types
using source_sequence = std::vector<smoke_source>;
// constructors
particle_manager() = default;
// destructor
// ~particle_manager();
// methods
// adds a new particle source of specified type, placing it in specified world location. returns: true on success, false if the specified type definition couldn't be located
bool
insert( std::string const &Sourcetemplate, glm::dvec3 const Location );
bool
insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 const Location );
bool
insert( std::string const &Sourcetemplate, TAnimModel const *Node, glm::dvec3 const Location );
// updates state of all owned emitters
void
update();
// data access
source_sequence &
sequence() {
return m_sources; }
// members
private:
// types
using source_map = std::unordered_map<std::string, smoke_source>;
// methods
smoke_source *
find( std::string const &Template );
// members
source_map m_sourcetemplates; // cached particle emitter configurations
source_sequence m_sources; // all owned particle emitters
};
template <typename Type_>
void
fixedstep_modifier<Type_>::update( Type_ &Variable, double const Timedelta ) const {
// HACK: float cast to avoid vec3 and double mismatch
// TBD, TODO: replace with vector types specialization
auto const valuechange { (
m_valuechangemodifier == nullptr ?
m_valuechange :
m_valuechange / *( m_valuechangemodifier ) ) };
Variable += ( valuechange * static_cast<float>( Timedelta ) );
// clamp down to allowed value range
Variable = glm::max( Variable, m_valuelimits[ value_limit::min ] );
Variable = glm::min( Variable, m_valuelimits[ value_limit::max ] );
}
template <typename Type_>
void
fixedstep_modifier<Type_>::deserialize( cParser &Input ) {
if( Input.getToken<std::string>() != "{" ) { return; }
std::unordered_map<std::string, Type_ &> const variablemap {
{ "step:", m_valuechange },
{ "min:", m_valuelimits[ value_limit::min ] },
{ "max:", m_valuelimits[ value_limit::max ] } };
std::string key;
while( ( false == ( ( key = Input.getToken<std::string>( true, "\n\r\t ,;[]" ) ).empty() ) )
&& ( key != "}" ) ) {
auto const lookup { variablemap.find( key ) };
if( lookup == variablemap.end() ) { continue; }
lookup->second = Input.getToken<Type_>( true, "\n\r\t ,;[]" );
}
}