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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 19:09:25 +02:00
Files
maszyna/rendering/particles.cpp
jerrrrycho 6263fe539b Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471)

* refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659)

* refactor(sonar): drop redundant lambda return types (cpp:S3574)

* refactor(sonar): prefer using over typedef (cpp:S5416)

* refactor(sonar): use =default for trivial special members (cpp:S3490)

* refactor(sonar): use nullptr literal (cpp:S4962)

* refactor(sonar): remove redundant access specifiers (cpp:S3539)

* refactor(sonar): remove redundant casts (cpp:S1905)

* refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997)

* refactor(sonar): construct elements in place with emplace_back (cpp:S6003)

* refactor(sonar): make narrowing conversions explicit (cpp:S5276)

* refactor(sonar): mark unused parameters (cpp:S1172)

Unused names are commented out; parameters used only on some platforms
are marked [[maybe_unused]].

* refactor(sonar): declare non-mutating member functions const (cpp:S5817)

Virtual functions are left untouched so overrides keep matching.

* refactor(sonar): merge collapsible nested if statements (cpp:S1066)

Comments that preceded the inner if are kept above the merged statement.

* refactor(sonar): scope single-use variables in if init-statements (cpp:S6004)

* fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235)

* refactor(sonar): use try_emplace for map insertion (cpp:S6030)

* refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)

* refactor(sonar): remove redundant parentheses (cpp:S1110)

* refactor(sonar): document intentionally empty functions (cpp:S1186)

* refactor(sonar): remove dead stores (cpp:S1854)

Side effects (e.g. LISTLINE++) are kept.

* refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068)

* refactor(sonar): use structured bindings for pair access (cpp:S6005)

* refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566)

* refactor(sonar): split chained assignments (cpp:S1121)

* refactor(sonar): add default cases to switch statements (cpp:S3562)

* refactor(sonar): use std::size for array lengths (cpp:S7127)

* refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197)

* refactor(sonar): access static members through the class (cpp:S2209)

* refactor(sonar): add braces around nested if-else (cpp:S5261)

* refactor(sonar): avoid side effects inside typeid operands (cpp:S5279)

* refactor(sonar): drop top-level const from by-value return types (cpp:S5951)

* refactor(sonar): declare variables separately from their type definitions (cpp:S3646)

* refactor(sonar): declare loop counters in the for statement (cpp:S5955)

* refactor(sonar): rely on class template argument deduction (cpp:S6012)

* refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952)

* refactor(sonar): rename locals that shadow outer declarations (cpp:S1117)

Only local variables and definition parameters are renamed; shadowing
struct fields and enumerators in headers are left for a separate change.

* refactor(sonar): reduce enum qualification with using enum (cpp:S6177)

Applied only where no unqualified name in the block could be captured by
the introduced enumerators.

* refactor(sonar): mark converting constructors explicit (cpp:S1709)

sound_source and the gl::object conversion operators stay implicit; they
are relied upon by copy-list-initialisation and GL calls.

* refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230)

* refactor(sonar): make read-only local references and pointers const (cpp:S5350)

* refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995)

TTrain command handlers keep their signature, it is fixed by the handler table.

* refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238)

Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and
virtual overrides are left unchanged.

* refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045)

std::unordered_map instances and map types exposed in headers used by
other modules are left as they are.

* fix(sonar): do not use UI text as a printf format string (cpp:S5281)

Text lines containing '%' would otherwise be interpreted as format
specifiers by ImGui::TextColored.

* refactor(sonar): use std::bind_front for callbacks (cpp:S5995)

* refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859)

* refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009)

The Windows messaging helpers keep std::string, they need c_str().

* refactor(sonar): make read-only global tables const (cpp:S5421)

Mutable global state (flags, timers, singletons) is left as is.

* refactor(sonar): replace single-case switch statements with if (cpp:S1301)

* refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945)

* refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945)

Arrays that are class members or part of headers are left unchanged.

* fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872)

'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)',
i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag.

* refactor(sonar): assorted small fixes

- empty() instead of size() comparisons (cpp:S1155)
- member initialisers in declaration order (cpp:S3229)
- no redundant c_str() when a std::string is accepted (cpp:S7121)
- contains() on associative containers (cpp:S6171)
- const reference instead of a copying range-for (cpp:S6032)
- starts_with() for prefix checks (cpp:S6178)
- no std::move on temporaries (cpp:S5274)
- has_value() on std::optional (cpp:S7172)
- bool literals for bool members (cpp:S5820)
- inline only on the definition (cpp:S3548)
- explicit base access specifier (cpp:S5965)
- explicit element access instead of dereferencing an array (cpp:S7116)
- rely on the C++20 rewritten operator!= (cpp:S6186)

* refactor(sonar): more small fixes

- std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495);
  output verified identical, negative hex values keep the unsigned form
- remove an empty compound statement (cpp:S108)
- drop an always-false unsigned < 0 branch (cpp:S1768)
- explicit lambda capture (cpp:S3608)
- std::make_unique (cpp:S5950)

* chore: strip stray carriage returns left in TTrain constructor comments

* fix: keep quantize() in its own value type

The S5276 change cast the result of the generic quantize<Type_>() to
unsigned int, which truncated float/double callers (shadow angle slider,
editor rotation snapping, AI speed control steps) and broke negative values.

* fix(sonar): use integer loop counters in segment sampling (cpp:S2193)

* refactor(sonar): clean up issues reported on PR 209

- remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854)
- unnamed unused parameter (cpp:S1172)
- single-use declarations moved into if init-statements (cpp:S6004)
- auto for casted initialisers (cpp:S5827)
- const references and pointers where nothing is modified (cpp:S5350)
- rename structured bindings shadowed by inner declarations (cpp:S1117)
2026-10-11 13:22:33 +02:00

479 lines
19 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "rendering/particles.h"
#include "utilities/Timer.h"
#include "utilities/Globals.h"
#include "model/AnimModel.h"
#include "simulation/simulationenvironment.h"
#include "utilities/Logs.h"
void
smoke_source::particle_emitter::deserialize( cParser &Input ) {
if( Input.getToken<std::string>() != "{" ) { return; }
std::unordered_map<std::string, float &> const variablemap {
{ "min_inclination:", inclination[ value_limit::min ] },
{ "max_inclination:", inclination[ value_limit::max ] },
{ "min_velocity:", velocity[ value_limit::min ] },
{ "max_velocity:", velocity[ value_limit::max ] },
{ "min_size:", size[ value_limit::min ] },
{ "max_size:", size[ value_limit::max ] },
{ "min_opacity:", opacity[ value_limit::min ] },
{ "max_opacity:", opacity[ value_limit::max ] } };
std::string key;
while( ( false == ( ( key = Input.getToken<std::string>( true, "\n\r\t ,;[]" ) ).empty() ) )
&& ( key != "}" ) ) {
if( key == "color:" ) {
// special case, vec3 attribute type
// TODO: variable table, if amount of vector attributes increases
color = Input.getToken<glm::vec3>( true, "\n\r\t ,;[]" );
color =
glm::clamp(
color / 255.f,
glm::vec3{ 0.f }, glm::vec3{ 1.f } );
}
else {
// float type attributes
auto const lookup { variablemap.find( key ) };
if( lookup != variablemap.end() ) {
lookup->second = Input.getToken<float>( true, "\n\r\t ,;[]" );
}
}
}
}
void
smoke_source::particle_emitter::initialize( smoke_particle &Particle ) const {
auto const polarangle { glm::radians( LocalRandom( inclination[ value_limit::min ], inclination[ value_limit::max ] ) ) }; // theta
auto const azimuthalangle { glm::radians( LocalRandom( -180, 180 ) ) }; // phi
// convert spherical coordinates to opengl coordinates
auto const launchvector { glm::vec3(
std::sin( polarangle ) * std::sin( azimuthalangle ) * -1,
std::cos( polarangle ),
std::sin( polarangle ) * std::cos( azimuthalangle ) ) };
auto const launchvelocity { static_cast<float>( LocalRandom( velocity[ value_limit::min ], velocity[ value_limit::max ] ) ) };
Particle.velocity = launchvector * launchvelocity;
Particle.rotation = static_cast<float>(glm::radians( LocalRandom( 0, 360 ) ));
Particle.size = static_cast<float>(LocalRandom( size[ value_limit::min ], size[ value_limit::max ] ));
Particle.opacity = static_cast<float>(LocalRandom( opacity[ value_limit::min ], opacity[ value_limit::max ] ) / Global.SmokeFidelity);
Particle.age = 0;
}
bool
smoke_source::deserialize( cParser &Input ) {
if( false == Input.ok() ) { return false; }
while( true == deserialize_mapping( Input ) ) {
// all work done by while()
}
return true;
}
// imports member data pair from the config file
bool
smoke_source::deserialize_mapping( cParser &Input ) {
// token can be a key or block end
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;[]" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
// if not block end then the key is followed by assigned value or sub-block
if( key == "spawn_rate:" ) {
Input.getTokens();
Input >> m_spawnrate;
}
else if( key == "initializer:" ) {
m_emitter.deserialize( Input );
}
/*
else if( key == "velocity_change:" ) {
m_velocitymodifier.deserialize( Input );
}
*/
else if( key == "size_change:" ) {
m_sizemodifier.deserialize( Input );
}
else if( key == "opacity_change:" ) {
m_opacitymodifier.deserialize( Input );
}
return true; // return value marks a [ key: value ] pair was extracted, nothing about whether it's recognized
}
void
smoke_source::initialize() {
m_max_particles =
// put a cap on number of particles in a single source. TBD, TODO: make it part of he source configuration?
std::min(
static_cast<int>( 500 * Global.SmokeFidelity ),
// NOTE: given nature of the smoke we're presuming opacity decreases over time and the particle is killed when it reaches 0
// this gives us estimate of longest potential lifespan of single particle, and how many particles total can there be at any given time
// TBD, TODO: explicit lifespan variable as part of the source configuration?
static_cast<int>( m_spawnrate / std::abs( m_opacitymodifier.value_change() ) ) );
}
void
smoke_source::bind( TDynamicObject const *Vehicle ) {
m_owner.vehicle = Vehicle;
m_ownertype = (
m_owner.vehicle != nullptr ?
owner_type::vehicle :
owner_type::none );
}
void
smoke_source::bind( TAnimModel const *Node ) {
m_owner.node = Node;
m_ownertype = (
m_owner.node != nullptr ?
owner_type::node :
owner_type::none );
}
// updates state of owned particles
void
smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
// prepare bounding box for new pass
// TODO: include bounding box in the bounding_area class
bounding_box boundingbox {
glm::dvec3{ std::numeric_limits<double>::max() },
glm::dvec3{ std::numeric_limits<double>::lowest() } };
m_spawncount = (
( ( false == Global.Smoke ) || ( true == Onlydespawn ) ) ?
0.f :
std::min<float>(
static_cast<float>(m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity )),
static_cast<float>(m_max_particles) ) );
// consider special spawn rate cases
if( m_ownertype == owner_type::vehicle ) {
if (Global.AirTemperature <= 5.f || m_owner.vehicle->MoverParameters->dizel_heat.Ts < 45.f)
{
m_emitter.color = glm::vec3{128, 128, 128};
}
if (m_owner.vehicle->MoverParameters->dizel_spinup == true)
{
m_spawncount =
((false == Global.Smoke) || (true == Onlydespawn)) ?
0.f :
std::min<float>(
// m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
static_cast<float>(m_spawncount +(m_spawnrate * Timedelta * Global.SmokeFidelity * (((m_owner.vehicle->MoverParameters->enrot) / 4 ) * 0.01))), static_cast<float>(m_max_particles));
}
else
{
if (m_owner.vehicle->MoverParameters->DirAbsolute == 0 ||
m_owner.vehicle->MoverParameters->Im == 0)
{
m_spawncount =
((false == Global.Smoke) || (true == Onlydespawn)) ?
0.f :
std::min<float>(
// m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
static_cast<float>(m_spawncount + (m_spawnrate * Timedelta * Global.SmokeFidelity * ((((m_owner.vehicle->MoverParameters->DElist[m_owner.vehicle->MoverParameters->MainCtrlPosNo].RPM -m_owner.vehicle->MoverParameters->enrot) /60) *0.02) *(m_owner.vehicle->MoverParameters->EnginePower * 0.005)))), static_cast<float>(m_max_particles));
}
else
{
m_spawncount =
((false == Global.Smoke) || (true == Onlydespawn)) ?
0.f :
std::min<float>(
// m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
static_cast<float>(m_spawncount + (m_spawnrate * Timedelta * Global.SmokeFidelity * ((((m_owner.vehicle->MoverParameters->DElist[m_owner.vehicle->MoverParameters->MainCtrlPosNo].RPM -m_owner.vehicle->MoverParameters->enrot) /60) * (sqrt(m_owner.vehicle->MoverParameters->Im) * 0.01) * 0.02) *(m_owner.vehicle->MoverParameters->EnginePower * 0.005)))), static_cast<float>(m_max_particles));
}
}
}
// update spawned particles
for( auto particleiterator { std::begin( m_particles ) }; particleiterator != std::end( m_particles ); ++particleiterator ) {
auto &particle { *particleiterator };
bool particleisalive;
while( ( false == ( particleisalive = update( particle, boundingbox, Timedelta ) ) )
&& ( m_spawncount >= 1.f ) ) {
// replace dead particle with a new one
m_spawncount -= 1.f;
initialize( particle );
}
if( false == particleisalive ) {
// we have a dead particle and no pending spawn requests, (try to) move the last particle here
do {
if( std::next( particleiterator ) == std::end( m_particles ) ) { break; } // already at last particle
particle = m_particles.back();
m_particles.pop_back();
} while( false == ( particleisalive = update( particle, boundingbox, Timedelta ) ) );
}
if( false == particleisalive ) {
// NOTE: if we're here it means the iterator is at last container slot which holds a dead particle about to be eliminated...
m_particles.pop_back();
// ...since this effectively makes the iterator now point at end() and the advancement at the end of the loop will move it past end()
// we have to break the loop manually (could use < comparison but with both ways being ugly, this is
break;
}
}
// spawn pending particles in remaining container slots
while( ( m_spawncount >= 1.f )
&& ( m_particles.size() < m_max_particles ) ) {
m_spawncount -= 1.f;
// work with a temporary copy in case initial update renders the particle dead
smoke_particle newparticle;
initialize( newparticle );
if( true == update( newparticle, boundingbox, Timedelta ) ) {
// if the new particle didn't die immediately place it in the container...
m_particles.emplace_back( newparticle );
}
}
// if we still have pending requests after filling entire container replace older particles
if( m_spawncount >= 1.f ) {
// sort all particles from most to least transparent, oldest to youngest if it's a tie
std::ranges::sort(
m_particles, []( smoke_particle const &Left, smoke_particle const &Right ) {
return ( Left.opacity != Right.opacity ?
Left.opacity < Right.opacity :
Left.age > Right.age ); } );
// replace old particles with new ones until we run out of either requests or room
for( auto &particle : m_particles ) {
while( m_spawncount >= 1.f ) {
m_spawncount -= 1.f;
// work with a temporary copy so we don't wind up with replacing a good particle with a dead on arrival one
smoke_particle newparticle;
initialize( newparticle );
if( true == update( newparticle, boundingbox, Timedelta ) ) {
// if the new particle didn't die immediately place it in the container...
particle = newparticle;
// ...and move on to the next slot
break;
}
}
}
// discard pending spawn requests our container couldn't fit
m_spawncount -= std::floor( m_spawncount );
}
// determine bounding area from calculated bounding box
if( false == m_particles.empty() ) {
m_area.center = glm::mix(boundingbox[value_limit::min], boundingbox[value_limit::max], 0.5);
m_area.radius = static_cast<float>(0.5 * ( glm::length( boundingbox[ value_limit::max ] - boundingbox[ value_limit::min ] ) ));
}
else {
m_area.center = location();
m_area.radius = 0;
}
}
glm::dvec3
smoke_source::location() const {
glm::dvec3 location;
switch( m_ownertype ) {
case owner_type::vehicle: {
location = glm::dvec3 {
m_offset.x * m_owner.vehicle->VectorLeft()
+ m_offset.y * m_owner.vehicle->VectorUp()
+ m_offset.z * m_owner.vehicle->VectorFront() };
location += m_owner.vehicle->GetPosition();
break;
}
case owner_type::node: {
auto const rotationx { glm::angleAxis( glm::radians( m_owner.node->Angles().x ), glm::vec3{ 1.f, 0.f, 0.f } ) };
auto const rotationy { glm::angleAxis( glm::radians( m_owner.node->Angles().y ), glm::vec3{ 0.f, 1.f, 0.f } ) };
auto const rotationz { glm::angleAxis( glm::radians( m_owner.node->Angles().z ), glm::vec3{ 0.f, 0.f, 1.f } ) };
location = rotationy * rotationx * rotationz * glm::vec3{ m_offset };
location += m_owner.node->location();
break;
}
default: {
location = m_offset;
break;
}
}
return location;
}
// sets particle state to fresh values
void
smoke_source::initialize( smoke_particle &Particle ) {
m_emitter.initialize( Particle );
Particle.position = location();
if( m_ownertype == owner_type::vehicle ) {
Particle.opacity *= static_cast<float>(m_owner.vehicle->MoverParameters->dizel_fill);
if (m_owner.vehicle->MoverParameters->EngineType == TEngineType::DieselElectric)
{
if (m_owner.vehicle->MoverParameters->dizel_spinup == true)
{
Particle.velocity *= 0.38*(((m_owner.vehicle->MoverParameters->enrot)/2)*0.5); // / m_owner.vehicle->MoverParameters->dizel_fill *0.01)) ;
}
else
{
Particle.velocity *= ((((m_owner.vehicle->MoverParameters->enrot)/60)*0.6) * (m_owner.vehicle->MoverParameters->EnginePower *0.03)); // / m_owner.vehicle->MoverParameters->dizel_fill *0.01)) ;
//Particle.velocity *= m_owner.vehicle->GetVelocity(); // / m_owner.vehicle->MoverParameters->dizel_fill *0.01)) ;
}
}
}
}
// updates state of provided particle and bounding box. returns: true if particle is still alive afterwards, false otherwise
bool
smoke_source::update( smoke_particle &Particle, bounding_box &Boundingbox, double const Timedelta ) {
m_opacitymodifier.update( Particle.opacity, Timedelta );
// if the particle is dead we can bail out early...
if( Particle.opacity <= 0.f ) { return false; }
// ... otherwise proceed with full update
m_sizemodifier.update( Particle.size, Timedelta );
// crude smoke dispersion simulation
// http://www.auburn.edu/academic/forestry_wildlife/fire/smoke_guide/smoke_dispersion.htm
if (m_ownertype == owner_type::vehicle)
{
Particle.velocity.y += static_cast<float>(( 0.025 * Particle.velocity.y ) * std::min( 0.f, Global.AirTemperature - 90 ) * Timedelta); // decelerate faster in cold weather
Particle.velocity.y -= static_cast<float>(( (0.05 * (pow(m_owner.vehicle->GetVelocity()*1,0.4))) * Particle.velocity.y ) * Global.Overcast * Timedelta); // decelerate faster with high air humidity and/or precipitation
}
else
{
Particle.velocity.y += static_cast<float>(( 0.005 * Particle.velocity.y ) * std::min( 0.f, Global.AirTemperature - 10 ) * Timedelta); // decelerate faster in cold weather
Particle.velocity.y -= static_cast<float>(( 0.050 * Particle.velocity.y ) * Global.Overcast * Timedelta); // decelerate faster with high air humidity and/or precipitation
Particle.velocity.y = std::max<float>( static_cast<float>(0.25 * ( 2.f - Global.Overcast )), Particle.velocity.y ); // put a cap on deceleration
}
Particle.position += Particle.velocity * static_cast<float>( Timedelta );
Particle.position += 0.1f * Particle.age * simulation::Environment.wind() * static_cast<float>( Timedelta );
// m_velocitymodifier.update( Particle.velocity, Timedelta );
Particle.age += static_cast<float>(Timedelta);
// update bounding box
Boundingbox[ value_limit::min ] = glm::min( Boundingbox[ value_limit::min ], Particle.position - glm::dvec3{ Particle.size } );
Boundingbox[ value_limit::max ] = glm::max( Boundingbox[ value_limit::max ], Particle.position + glm::dvec3{ Particle.size } );
return true;
}
// adds a new particle source of specified type, placing it in specified world location
// returns: true on success, false if the specified type definition couldn't be located
bool
particle_manager::insert( std::string const &Sourcetemplate, glm::dvec3 const Location ) {
auto const *sourcetemplate { find( Sourcetemplate ) };
if( sourcetemplate == nullptr ) { return false; }
// ...if template lookup didn't fail put template clone on the source list and initialize it
m_sources.emplace_back( *sourcetemplate );
auto &source { m_sources.back() };
source.initialize();
source.m_offset = Location;
return true;
}
bool
particle_manager::insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 const Location ) {
if( false == insert( Sourcetemplate, Location ) ) { return false; }
// attach the source to specified vehicle
auto &source { m_sources.back() };
source.bind( Vehicle );
return true;
}
bool
particle_manager::insert( std::string const &Sourcetemplate, TAnimModel const *Node, glm::dvec3 const Location ) {
if( false == insert( Sourcetemplate, Location ) ) { return false; }
// attach the source to specified node
auto &source { m_sources.back() };
source.bind( Node );
return true;
}
// updates state of all owned emitters
void
particle_manager::update() {
auto const timedelta { Timer::GetDeltaTime() };
if( timedelta == 0.0 ) { return; }
auto const distancethreshold { 2 * Global.BaseDrawRange * Global.fDistanceFactor }; // to reduce workload distant enough sources won't spawn new particles
for( auto &source : m_sources ) {
auto const viewerdistance { glm::length( source.area().center - glm::dvec3{ Global.pCamera.Pos } ) - source.area().radius };
source.update( timedelta, viewerdistance > distancethreshold );
}
}
smoke_source *
particle_manager::find( std::string const &Template ) {
auto const templatepath { "data/" };
auto const templatename { ToLower( Template ) };
// try to locate specified rail profile...
if( auto const lookup { m_sourcetemplates.find( templatename ) }; lookup != m_sourcetemplates.end() ) {
// ...if it works, we're done...
return &(lookup->second);
}
// ... and if it fails try to add the template to the database from a data file
smoke_source source;
if (cParser parser(templatepath + templatename + ".txt", cParser::buffer_FILE); source.deserialize(parser))
{
// if deserialization didn't fail finish source setup...
source.m_opacitymodifier.bind( &Global.SmokeFidelity );
// ...then cache the source as template for future instances
m_sourcetemplates.try_emplace( templatename, source );
// should be 'safe enough' to return lookup result directly afterwards
return &( m_sourcetemplates.find( templatename )->second );
}
else {
ErrorLog( "Bad file: failed to locate particle source configuration file \"" + std::string( templatepath + templatename + ".txt" ) + "\"", logtype::file );
}
// if fetching data from the file fails too, give up
return nullptr;
}