Files
maszyna/shaders/precipitation.frag
2018-10-10 19:33:08 +02:00

18 lines
293 B
GLSL

#version 330
in vec2 f_coord;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
#include <common>
void main()
{
vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
gl_FragData[0] = tex_color * param[0];
#if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f);
#endif
}