Files
maszyna/gl/renderbuffer.h
2018-07-13 00:32:25 +02:00

20 lines
362 B
C++

#pragma once
#include "object.h"
#include "bindable.h"
namespace gl
{
class renderbuffer : public object, public bindable<renderbuffer>
{
public:
renderbuffer();
~renderbuffer();
void alloc(GLuint format, int width, int height, int samples = 1);
static void bind(GLuint id);
using bindable::bind;
};
}