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maszyna/simulationenvironment.h

79 lines
1.8 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "sky.h"
#include "sun.h"
#include "moon.h"
#include "stars.h"
#include "skydome.h"
#include "precipitation.h"
#include "sound.h"
class opengl_renderer;
// wrapper for environment elements -- sky, sun, stars, clouds etc
class world_environment {
friend opengl_renderer;
public:
// methods
void init();
void update();
void update_precipitation();
void time( int const Hour = -1, int const Minute = -1, int const Second = -1 );
// switches between static and dynamic daylight calculation
void toggle_daylight();
// calculates current season of the year based on set simulation date
void compute_season( int const Yearday ) const;
// calculates current weather
void compute_weather() const;
// data access
glm::vec3 const &
wind() const {
return m_wind.vector; }
float const &
wind_azimuth() const {
return m_wind.azimuth; }
private:
// types
struct basic_wind {
// internal state data
float azimuth;
float azimuth_change;
float velocity;
float velocity_change;
float change_time;
// output
glm::vec3 vector;
};
// methods
void update_wind();
// members
CSkyDome m_skydome;
cStars m_stars;
cSun m_sun;
cMoon m_moon;
TSky m_clouds;
basic_precipitation m_precipitation;
sound_source m_precipitationsound { sound_placement::external, -1 };
basic_wind m_wind;
};
namespace simulation {
extern world_environment Environment;
} // simulation
//---------------------------------------------------------------------------