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maszyna/scene/eu7/eu7_model_prefetch.h
maj00r ada6553917 fix
2026-06-14 04:18:23 +02:00

34 lines
799 B
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "scene/eu7/eu7_types.h"
#include <cstddef>
#include <string>
#include <unordered_set>
#include <vector>
namespace scene::eu7 {
// Tylko warm_instanceable_cache dla juz zcache'owanych meshy (bez cold GetModel na workerze).
void
preload_pack_models( std::vector<Eu7Model> const &Models );
// Main thread: Fetch_Material dla unikalnych texture_file z chunka przed apply.
// Zwraca liczbe unikalnych Fetch_Material w tym slice.
std::size_t
warm_pack_textures_main( Eu7Model const *models, std::size_t count );
void
reset_pack_texture_warm_cache();
} // namespace scene::eu7