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Files
maszyna/simulation/simulationstateserializer.cpp

2811 lines
103 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation/simulationstateserializer.h"
#include <unordered_set>
#include "utilities/Globals.h"
#include "simulation/simulation.h"
#include "simulation/simulationtime.h"
#include "simulation/simulationsounds.h"
#include "simulation/simulationenvironment.h"
#include "scene/scenenodegroups.h"
#include "rendering/particles.h"
#include "world/Event.h"
#include "world/MemCell.h"
#include "vehicle/Driver.h"
#include "vehicle/DynObj.h"
#include "model/AnimModel.h"
#include "model/MdlMngr.h"
#include "rendering/lightarray.h"
#include "world/TractionPower.h"
#include "application/application.h"
#include "rendering/renderer.h"
#include "utilities/Logs.h"
#include "scene/eu7/eu7_bake.h"
#include "scene/eu7/eu7_loader.h"
#include "scene/eu7/eu7_load_stats.h"
#include "scene/eu7/eu7_pack_bench.h"
#include "scene/eu7/eu7_transform.h"
#include "world/Track.h"
#include "world/Traction.h"
#include "audio/sound.h"
#include <chrono>
#include <deque>
namespace simulation {
namespace {
constexpr double kDeferTrainsetHorizDistM { 4000.0 };
constexpr double kDeferTrainsetHorizDistSq {
kDeferTrainsetHorizDistM * kDeferTrainsetHorizDistM };
constexpr double kTrainsetDrainMaxDistM { 12000.0 };
constexpr double kTrainsetDrainMaxDistSq {
kTrainsetDrainMaxDistM * kTrainsetDrainMaxDistM };
struct DeferredEu7Trainset {
scene::eu7::Eu7Trainset trainset;
std::vector<scene::eu7::Eu7Dynamic> vehicles;
};
std::deque<DeferredEu7Trainset> g_deferred_eu7_trainsets;
struct Eu7TransformState {
std::size_t group_depth { 0 };
};
void
clear_deferred_eu7_trainsets() {
g_deferred_eu7_trainsets.clear();
}
[[nodiscard]] glm::dvec3
eu7_trainset_spawn_origin() {
auto const &saved_camera { Global.FreeCameraInit[ 0 ] };
if( saved_camera.x != 0.0 || saved_camera.y != 0.0 || saved_camera.z != 0.0 ) {
return saved_camera;
}
if(
false == Global.local_start_vehicle.empty() &&
Global.local_start_vehicle != "ghostview" ) {
if( auto *vehicle { simulation::Vehicles.find( Global.local_start_vehicle ) };
vehicle != nullptr ) {
return vehicle->GetPosition();
}
}
for( auto *vehicle : simulation::Vehicles.sequence() ) {
if( vehicle != nullptr ) {
return vehicle->GetPosition();
}
}
return {};
}
[[nodiscard]] bool
eu7_trainset_is_player(
scene::eu7::Eu7Trainset const &trainset,
scene::eu7::Eu7Scene const &scene ) {
if(
Global.local_start_vehicle.empty() ||
Global.local_start_vehicle == "ghostview" ) {
return false;
}
for( auto const index : trainset.vehicle_indices ) {
if(
index < scene.dynamics.size() &&
scene.dynamics[ index ].node.name == Global.local_start_vehicle ) {
return true;
}
}
return false;
}
[[nodiscard]] glm::dvec3
eu7_observer_position() {
if( FreeFlyModeFlag || Global.pCamera.m_owner == nullptr ) {
return Global.pCamera.Pos;
}
return eu7_trainset_spawn_origin();
}
[[nodiscard]] double
eu7_trainset_horiz_dist_sq_to(
scene::eu7::Eu7Trainset const &trainset,
glm::dvec3 const &observer ) {
auto *path { simulation::Paths.find( trainset.track ) };
if( path == nullptr ) {
return std::numeric_limits<double>::max();
}
if( observer.x == 0.0 && observer.y == 0.0 && observer.z == 0.0 ) {
return 0.0;
}
auto const track_pos { glm::dvec3 { path->location() } };
auto const dx { track_pos.x - observer.x };
auto const dz { track_pos.z - observer.z };
return dx * dx + dz * dz;
}
[[nodiscard]] double
eu7_trainset_horiz_dist_sq( scene::eu7::Eu7Trainset const &trainset ) {
return eu7_trainset_horiz_dist_sq_to( trainset, eu7_observer_position() );
}
[[nodiscard]] bool
eu7_should_load_trainset_now(
scene::eu7::Eu7Trainset const &trainset,
scene::eu7::Eu7Scene const &scene ) {
if( eu7_trainset_is_player( trainset, scene ) ) {
return true;
}
if( eu7_trainset_horiz_dist_sq_to( trainset, eu7_observer_position() ) <= kDeferTrainsetHorizDistSq ) {
return true;
}
return false;
}
void
eu7_queue_deferred_trainset(
scene::eu7::Eu7Trainset const &trainset,
scene::eu7::Eu7Scene const &scene ) {
DeferredEu7Trainset job;
job.trainset = trainset;
job.vehicles.reserve( trainset.vehicle_indices.size() );
for( auto const index : trainset.vehicle_indices ) {
if( index < scene.dynamics.size() ) {
job.vehicles.push_back( scene.dynamics[ index ] );
}
}
g_deferred_eu7_trainsets.push_back( std::move( job ) );
}
[[nodiscard]] glm::dvec3
origin_push_delta( std::vector<glm::dvec3> const &stack, std::size_t const index ) {
auto const &cumulative { stack[ index ] };
if( index == 0 ) {
return cumulative;
}
auto const &parent { stack[ index - 1 ] };
return { cumulative.x - parent.x, cumulative.y - parent.y, cumulative.z - parent.z };
}
[[nodiscard]] glm::vec3
scale_push_factor( std::vector<glm::dvec3> const &stack, std::size_t const index ) {
auto const &cumulative { stack[ index ] };
auto const parent { index == 0 ? glm::dvec3{ 1.0, 1.0, 1.0 } : stack[ index - 1 ] };
return {
parent.x != 0.0 ? static_cast<float>( cumulative.x / parent.x ) : static_cast<float>( cumulative.x ),
parent.y != 0.0 ? static_cast<float>( cumulative.y / parent.y ) : static_cast<float>( cumulative.y ),
parent.z != 0.0 ? static_cast<float>( cumulative.z / parent.z ) : static_cast<float>( cumulative.z ) };
}
void
sync_scratch_transform(
scene::scratch_data &scratchpad,
Eu7TransformState &state,
scene::eu7::Eu7TransformContext const &target ) {
while( state.group_depth > target.group_depth ) {
scene::Groups.close();
--state.group_depth;
}
while( scratchpad.location.scale.size() > target.scale_stack.size() ) {
scratchpad.location.scale.pop();
}
while( scratchpad.location.offset.size() > target.origin_stack.size() ) {
scratchpad.location.offset.pop();
}
while( scratchpad.location.offset.size() < target.origin_stack.size() ) {
auto const index { scratchpad.location.offset.size() };
auto const delta { origin_push_delta( target.origin_stack, index ) };
scratchpad.location.offset.push(
delta + (
scratchpad.location.offset.empty() ?
glm::dvec3{} :
scratchpad.location.offset.top() ) );
}
while( scratchpad.location.scale.size() < target.scale_stack.size() ) {
auto const index { scratchpad.location.scale.size() };
auto const &cumulative { target.scale_stack[ index ] };
scratchpad.location.scale.push( glm::vec3(
static_cast<float>( cumulative.x ),
static_cast<float>( cumulative.y ),
static_cast<float>( cumulative.z ) ) );
}
while( state.group_depth < target.group_depth ) {
scene::Groups.create();
++state.group_depth;
}
scratchpad.location.rotation = glm::vec3(
static_cast<float>( target.rotation.x ),
static_cast<float>( target.rotation.y ),
static_cast<float>( target.rotation.z ) );
}
[[nodiscard]] scene::node_data
node_data_from_eu7( scene::eu7::Eu7BasicNode const &node ) {
scene::node_data nodedata;
if( node.range_squared_max >= std::numeric_limits<double>::max() * 0.5 ) {
nodedata.range_max = -1.0;
}
else {
nodedata.range_max = std::sqrt( node.range_squared_max );
}
nodedata.range_min = std::sqrt( node.range_squared_min );
nodedata.name = node.name;
nodedata.type = node.node_type;
return nodedata;
}
void
preload_unique_pack_meshes(
std::vector<scene::eu7::Eu7Model> const &models,
std::size_t const offset,
std::size_t const end ) {
std::unordered_set<std::string> unique_files;
unique_files.reserve( end - offset );
for( std::size_t i { offset }; i < end; ++i ) {
auto model_file { models[ i ].model_file };
if( model_file.empty() || model_file == "notload" ) {
continue;
}
replace_slashes( model_file );
if( unique_files.insert( model_file ).second ) {
if( auto *const model { TModelsManager::GetModel( model_file, false, false ) } ) {
TAnimModel::warm_instanceable_cache( model );
}
}
}
}
[[nodiscard]] bool
pack_model_needs_full_load( scene::eu7::Eu7Model const &model ) {
return false == model.light_states.empty()
|| false == model.light_colors.empty()
|| false == model.transition;
}
[[nodiscard]] std::string
pack_nodedata_cache_key( scene::eu7::Eu7Model const &model ) {
return model.model_file + '\x1f' + model.texture_file + '\x1f'
+ std::to_string( model.node.range_squared_min ) + '\x1f'
+ std::to_string( model.node.range_squared_max ) + '\x1f'
+ ( model.is_terrain ? '1' : '0' );
}
[[nodiscard]] scene::node_data const &
pack_nodedata_cached(
scene::eu7::Eu7Model const &model,
std::unordered_map<std::string, scene::node_data> &cache ) {
auto const key { pack_nodedata_cache_key( model ) };
auto const found { cache.find( key ) };
if( found != cache.end() ) {
return found->second;
}
scene::node_data nodedata;
if( model.is_terrain ) {
nodedata.range_max = -1.0;
nodedata.range_min = 0.0;
nodedata.name = model.node.name;
nodedata.type = "model";
}
else {
nodedata = node_data_from_eu7( model.node );
}
auto const inserted { cache.emplace( key, std::move( nodedata ) ) };
return inserted.first->second;
}
[[nodiscard]] std::string
join_event_targets( std::vector<std::string> const &targets ) {
std::string joined;
for( std::size_t i { 0 }; i < targets.size(); ++i ) {
if( i > 0 ) {
joined += '|';
}
joined += targets[ i ];
}
return joined.empty() ? "none" : joined;
}
} // namespace
struct state_serializer::eu7_transform_state {
Eu7TransformState state;
};
void
state_serializer::insert_eu7_models(
std::vector<scene::eu7::Eu7Model> const &models,
scene::scratch_data &scratchpad,
eu7_transform_state &transform_state ) {
scene::eu7::ScopedTimer const model_timer { scene::eu7::load_stats().model_ms };
scene::eu7::load_stats().models += models.size();
auto const apply_node_transform { [&]( scene::eu7::Eu7BasicNode const &node ) {
sync_scratch_transform( scratchpad, transform_state.state, node.transform );
} };
for( auto const &model : models ) {
apply_node_transform( model.node );
scene::node_data nodedata;
if( model.is_terrain ) {
nodedata.range_max = -1.0;
nodedata.range_min = 0.0;
nodedata.name = model.node.name;
nodedata.type = "model";
}
else {
nodedata = node_data_from_eu7( model.node );
}
auto const local_location {
scene::eu7::inverse_transform_point( model.location, model.node.transform ) };
auto const local_rotation_y { model.angles.y - model.node.transform.rotation.y };
auto *instance { new TAnimModel( nodedata ) };
instance->Angles( scratchpad.location.rotation + glm::vec3( 0.f, static_cast<float>( local_rotation_y ), 0.f ) );
if( false == scratchpad.location.scale.empty() ) {
instance->Scale( scratchpad.location.scale.top() );
}
if( model.scale.x != 1.0 || model.scale.y != 1.0 || model.scale.z != 1.0 ) {
instance->Scale( instance->Scale() * glm::vec3(
static_cast<float>( model.scale.x ),
static_cast<float>( model.scale.y ),
static_cast<float>( model.scale.z ) ) );
}
auto model_file { model.model_file };
auto texture_file { model.texture_file };
replace_slashes( model_file );
replace_slashes( texture_file );
std::string load_tokens { model_file + " " + texture_file };
if( false == model.light_states.empty() ) {
load_tokens += " lights";
for( auto const state : model.light_states ) {
load_tokens += ' ' + std::to_string( state );
}
}
if( false == model.light_colors.empty() ) {
load_tokens += " lightcolors";
for( auto const color : model.light_colors ) {
load_tokens += ' ' + std::to_string( color );
}
}
if( false == model.transition ) {
load_tokens += " notransition";
}
load_tokens += " endmodel";
cParser model_parser( load_tokens, cParser::buffer_TEXT, "", false );
if( false == instance->Load( &model_parser, nodedata.range_min < 0.0 ) ) {
SafeDelete( instance );
continue;
}
instance->location( transform( local_location, scratchpad ) );
if( nodedata.range_min < 0.0 ) {
if( false == scratchpad.binary.terrain ) {
auto const cellcount { instance->TerrainCount() + 1 };
for( auto i = 1; i < cellcount; ++i ) {
auto *submodel { instance->TerrainSquare( i - 1 ) };
simulation::Region->insert(
scene::shape_node().convert( submodel ),
scratchpad,
false );
submodel = submodel->ChildGet();
while( submodel != nullptr ) {
simulation::Region->insert(
scene::shape_node().convert( submodel ),
scratchpad,
false );
submodel = submodel->NextGet();
}
}
}
delete instance;
continue;
}
if( instance->Model() != nullptr ) {
for( auto const &smokesource : instance->Model()->smoke_sources() ) {
Particles.insert( smokesource.first, instance, smokesource.second );
}
}
if( false == simulation::Instances.insert( instance ) ) {
ErrorLog( "Bad EU7: duplicate model name \"" + instance->name() + "\"" );
}
scene::Groups.insert( scene::Groups.handle(), instance );
simulation::Region->insert( instance );
if( auto *hierarchy_node = static_cast<scene::basic_node *>( instance ) ) {
scene::Hierarchy[ hierarchy_node->uuid.to_string() ] = hierarchy_node;
}
}
}
void
state_serializer::insert_eu7_pack_models(
scene::eu7::Eu7Model const *models,
std::size_t const count,
scene::scratch_data &scratchpad,
eu7_pack_apply_session const *const session ) {
if( models == nullptr || count == 0 ) {
return;
}
scene::eu7::ScopedTimer const model_timer { scene::eu7::load_stats().model_ms };
scene::eu7::load_stats().models += count;
std::unordered_map<std::string, scene::node_data> local_nodedata_cache;
local_nodedata_cache.reserve( std::min( count, std::size_t { 64 } ) );
std::unordered_map<std::string, TModel3d *> local_mesh_cache;
local_mesh_cache.reserve( std::min( count, std::size_t { 64 } ) );
auto &nodedata_cache {
session != nullptr && session->nodedata_cache != nullptr ?
*session->nodedata_cache :
local_nodedata_cache };
auto &mesh_cache {
session != nullptr && session->mesh_cache != nullptr ?
*session->mesh_cache :
local_mesh_cache };
for( std::size_t i { 0 }; i < count; ++i ) {
auto const &model { models[ i ] };
auto const &nodedata { pack_nodedata_cached( model, nodedata_cache ) };
auto *instance { TAnimModel::acquire_pack_instance( nodedata ) };
instance->Angles( glm::vec3(
static_cast<float>( model.angles.x ),
static_cast<float>( model.angles.y ),
static_cast<float>( model.angles.z ) ) );
if( model.scale.x != 1.0 || model.scale.y != 1.0 || model.scale.z != 1.0 ) {
instance->Scale( glm::vec3(
static_cast<float>( model.scale.x ),
static_cast<float>( model.scale.y ),
static_cast<float>( model.scale.z ) ) );
}
instance->location( glm::vec3(
static_cast<float>( model.location.x ),
static_cast<float>( model.location.y ),
static_cast<float>( model.location.z ) ) );
if( nodedata.range_min < 0.0 ) {
if( false == instance->LoadEu7(
model.model_file,
model.texture_file,
model.light_states,
model.light_colors,
model.transition,
true ) ) {
TAnimModel::release_pack_instance( instance );
continue;
}
if( false == scratchpad.binary.terrain ) {
auto const cellcount { instance->TerrainCount() + 1 };
for( auto i = 1; i < cellcount; ++i ) {
auto *submodel { instance->TerrainSquare( i - 1 ) };
simulation::Region->insert(
scene::shape_node().convert( submodel ),
scratchpad,
false );
submodel = submodel->ChildGet();
while( submodel != nullptr ) {
simulation::Region->insert(
scene::shape_node().convert( submodel ),
scratchpad,
false );
submodel = submodel->NextGet();
}
}
}
TAnimModel::release_pack_instance( instance );
continue;
}
bool const needs_full_load { pack_model_needs_full_load( model ) };
bool loaded { false };
if( needs_full_load ) {
scene::eu7::PackBenchTimer const load_timer {
&scene::eu7::Eu7PackBench::main_load_eu7_full_ms };
loaded = instance->LoadEu7(
model.model_file,
model.texture_file,
model.light_states,
model.light_colors,
model.transition,
false );
if( loaded ) {
scene::eu7::pack_bench_inc( &scene::eu7::Eu7PackBench::main_pack_full_loads );
}
}
else {
scene::eu7::PackBenchTimer const load_timer {
&scene::eu7::Eu7PackBench::main_load_eu7_pack_ms };
auto model_file { model.model_file };
auto texture_file { model.texture_file };
replace_slashes( model_file );
replace_slashes( texture_file );
TModel3d *mesh { nullptr };
if( false == model_file.empty() && model_file != "notload" ) {
auto const found { mesh_cache.find( model_file ) };
if( found != mesh_cache.end() ) {
mesh = found->second;
}
else {
mesh = TModelsManager::GetModel( model_file, false, false );
mesh_cache.emplace( model_file, mesh );
}
}
loaded = instance->LoadEu7PackWarm( mesh, texture_file );
if( loaded ) {
scene::eu7::pack_bench_inc( &scene::eu7::Eu7PackBench::main_pack_fast_loads );
}
}
if( false == loaded ) {
TAnimModel::release_pack_instance( instance );
continue;
}
if( auto *const mesh { instance->Model() } ) {
if( false == mesh->smoke_sources().empty() ) {
for( auto const &smokesource : mesh->smoke_sources() ) {
Particles.insert( smokesource.first, instance, smokesource.second );
}
}
}
{
scene::eu7::PackBenchTimer const region_timer {
&scene::eu7::Eu7PackBench::main_region_insert_ms };
simulation::Region->insert( instance );
scene::eu7::pack_bench_inc( &scene::eu7::Eu7PackBench::main_region_inserts );
scene::eu7::pack_bench_inc( &scene::eu7::Eu7PackBench::main_instances_applied );
}
}
}
void
state_serializer::insert_eu7_pack_models(
std::vector<scene::eu7::Eu7Model> const &models,
scene::scratch_data &scratchpad,
std::size_t const offset,
std::size_t const count,
eu7_pack_apply_session const *const session ) {
if( offset >= models.size() || count == 0 ) {
return;
}
auto const end { std::min( offset + count, models.size() ) };
insert_eu7_pack_models( models.data() + offset, end - offset, scratchpad, session );
}
void
state_serializer::insert_eu7_pack_models(
std::vector<scene::eu7::Eu7Model> const &models,
scene::scratch_data &scratchpad ) {
insert_eu7_pack_models( models, scratchpad, 0, models.size(), nullptr );
}
std::shared_ptr<deserializer_state>
state_serializer::deserialize_begin( std::string const &Scenariofile ) {
crashreport_add_info("scenario", Scenariofile);
// TODO: move initialization to separate routine so we can reuse it
SafeDelete( Region );
Region = new scene::basic_region();
simulation::State.init_scripting_interface();
scene::eu7::begin_load_session();
clear_deferred_eu7_trainsets();
auto const resolved_scenario { scene::eu7::resolve_scenery_path( Scenariofile ) };
bool is_pure_eu7_scenario { scene::eu7::probe_file( resolved_scenario ) };
if( false == is_pure_eu7_scenario ) {
auto const bake { scene::eu7::ensure_scenario_eu7( Scenariofile ) };
if( false == bake.ok ) {
ErrorLog( "EU7: nie udalo sie przygotowac modulu: " + bake.message );
throw invalid_scenery_exception();
}
if( bake.regenerated ) {
WriteLog( "EU7: wygenerowano modul scenariusza (" + bake.message + ")" );
}
is_pure_eu7_scenario = scene::eu7::probe_file( resolved_scenario );
}
bool const use_eu7_scenario {
is_pure_eu7_scenario || scene::eu7::probe_baked_scenario( Scenariofile ) };
auto const eu7_load_path {
is_pure_eu7_scenario ?
resolved_scenario :
scene::eu7::resolve_scenery_path( scene::eu7::binary_path( Scenariofile ) ) };
// Scenariusz EU7B: nie parsujemy binarki jako tekstu SCM.
std::shared_ptr<deserializer_state> state;
if( use_eu7_scenario ) {
state = std::make_shared<deserializer_state>(
std::string{}, cParser::buffer_TEXT, Global.asCurrentSceneryPath, Global.bLoadTraction );
state->scenariofile = Scenariofile;
}
else {
state = std::make_shared<deserializer_state>(
Scenariofile, cParser::buffer_FILE, Global.asCurrentSceneryPath, Global.bLoadTraction );
}
state->scratchpad.name = Scenariofile;
if( use_eu7_scenario ) {
Global.file_binary_terrain_state = true;
state->scratchpad.binary.terrain = true;
state->scratchpad.binary.terrain_included = true;
WriteLog( "EU7 scenario: " + eu7_load_path );
if( false == scene::eu7::load_module( eu7_load_path, *this ) ) {
throw invalid_scenery_exception();
}
}
else if( ( true == Global.file_binary_terrain )
&& ( Scenariofile != "$.scn" ) ) {
// EU7 ma pierwszenstwo przed SBT przy tym samym stemie.
if( scene::eu7::is_scenario_terrain( Scenariofile ) ) {
state->scratchpad.binary.terrain = true;
Global.file_binary_terrain_state = true;
WriteLog( "Default EU7 terrain present" );
}
else if( Region->is_scene( Scenariofile ) ) {
state->scratchpad.binary.terrain = true;
Global.file_binary_terrain_state = true;
WriteLog( "Default SBT present" );
}
else {
Global.file_binary_terrain_state = false;
WriteLog( "Default binary terrain absent" );
}
}
else {
Global.file_binary_terrain_state = false;
WriteLog( "Default binary terrain absent" );
}
scene::Groups.create();
if( false == state->input.ok() )
throw invalid_scenery_exception();
populate_deserialize_functionmap( state->functionmap, state->input, state->scratchpad );
if (!Global.prepend_scn.empty()) {
state->input.injectString(Global.prepend_scn);
}
return state;
}
// continues deserialization for given context, amount limited by time, returns true if needs to be called again
bool
state_serializer::deserialize_continue(std::shared_ptr<deserializer_state> state) {
cParser &Input = state->input;
scene::scratch_data &Scratchpad = state->scratchpad;
// deserialize content from the provided input
auto timelast { std::chrono::steady_clock::now() };
std::string token { Input.getToken<std::string>() };
while( false == token.empty() ) {
auto lookup = state->functionmap.find( token );
if( lookup != state->functionmap.end() ) {
lookup->second();
}
else {
ErrorLog( "Bad scenario: unexpected token \"" + token + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( Input.Line() - 1 ) + ")" );
}
auto timenow = std::chrono::steady_clock::now();
if( std::chrono::duration_cast<std::chrono::milliseconds>( timenow - timelast ).count() >= 200 ) {
Application.set_progress( Input.getProgress(), Input.getFullProgress() );
return true;
}
token = Input.getToken<std::string>();
}
if( false == Scratchpad.initialized ) {
// manually perform scenario initialization
deserialize_firstinit( Input, Scratchpad );
}
scene::Groups.close();
scene::Groups.update_map();
Region->create_map_geometry();
return false;
}
void
state_serializer::populate_deserialize_functionmap(
std::unordered_map<std::string, deserializer_state::deserializefunctionbind> &functionmap,
cParser &input,
scene::scratch_data &scratchpad ) {
using deserializefunction = void( state_serializer::*)( cParser &, scene::scratch_data & );
std::vector<std::pair<std::string, deserializefunction>> const functionlist {
{ "area", &state_serializer::deserialize_area },
{ "isolated", &state_serializer::deserialize_isolated },
{ "assignment", &state_serializer::deserialize_assignment },
{ "atmo", &state_serializer::deserialize_atmo },
{ "camera", &state_serializer::deserialize_camera },
{ "config", &state_serializer::deserialize_config },
{ "description", &state_serializer::deserialize_description },
{ "event", &state_serializer::deserialize_event },
{ "lua", &state_serializer::deserialize_lua },
{ "firstinit", &state_serializer::deserialize_firstinit },
{ "group", &state_serializer::deserialize_group },
{ "endgroup", &state_serializer::deserialize_endgroup },
{ "light", &state_serializer::deserialize_light },
{ "node", &state_serializer::deserialize_node },
{ "origin", &state_serializer::deserialize_origin },
{ "endorigin", &state_serializer::deserialize_endorigin },
{ "scale", &state_serializer::deserialize_scale },
{ "endscale", &state_serializer::deserialize_endscale },
{ "rotate", &state_serializer::deserialize_rotate },
{ "sky", &state_serializer::deserialize_sky },
{ "test", &state_serializer::deserialize_test },
{ "time", &state_serializer::deserialize_time },
{ "trainset", &state_serializer::deserialize_trainset },
{ "terrain", &state_serializer::deserialize_terrain },
{ "endtrainset", &state_serializer::deserialize_endtrainset } };
functionmap.clear();
for( auto const &function : functionlist ) {
functionmap.emplace(
function.first,
std::bind( function.second, this, std::ref( input ), std::ref( scratchpad ) ) );
}
}
void
state_serializer::deserialize_parser_tokens(
cParser &input,
scene::scratch_data &scratchpad,
std::string const &source_name ) {
std::unordered_map<std::string, deserializer_state::deserializefunctionbind> functionmap;
populate_deserialize_functionmap( functionmap, input, scratchpad );
std::string token { input.getToken<std::string>() };
while( false == token.empty() ) {
auto const lookup { functionmap.find( token ) };
if( lookup != functionmap.end() ) {
lookup->second();
}
else {
ErrorLog(
"Bad EU7 module: unexpected token \"" + token + "\" in \"" + source_name +
"\" (line " + std::to_string( input.Line() - 1 ) + ")" );
}
token = input.getToken<std::string>();
}
}
void
state_serializer::deserialize_module_text(
std::string const &text,
std::string const &source_name,
scene::scratch_data &scratchpad ) {
// mPath musi byc katalogiem scenerii (jak przy buffer_FILE), nie pelna sciezka .eu7 —
// inaczej include "td/foo.scm" skleja sie w "scenery/td.eu7td/foo.scm".
cParser input( text, cParser::buffer_TEXT, Global.asCurrentSceneryPath, Global.bLoadTraction );
// Dzieci INCL sa juz zaladowane w load_module_recursive — bez ponownego include→EU7.
input.expandIncludes = false;
deserialize_parser_tokens( input, scratchpad, source_name );
}
void
state_serializer::deserialize_include_file(
std::string const &include_reference,
std::string const &current_relative_file,
std::vector<std::string> const &parameters,
scene::scratch_data &scratchpad ) {
cParser input(
include_reference,
cParser::buffer_FILE,
Global.asCurrentSceneryPath,
Global.bLoadTraction,
parameters );
input.expandIncludes = true;
deserialize_parser_tokens( input, scratchpad, current_relative_file + " -> " + include_reference );
}
void
state_serializer::apply_eu7_models(
std::vector<scene::eu7::Eu7Model> const &models,
scene::scratch_data &scratchpad ) {
eu7_transform_state transform_state;
insert_eu7_models( models, scratchpad, transform_state );
}
void
state_serializer::apply_eu7_pack_models(
std::vector<scene::eu7::Eu7Model> const &models,
scene::scratch_data &scratchpad ) {
preload_unique_pack_meshes( models, 0, models.size() );
insert_eu7_pack_models( models, scratchpad );
}
void
state_serializer::apply_eu7_pack_models(
std::vector<scene::eu7::Eu7Model> const &models,
scene::scratch_data &scratchpad,
std::size_t const offset,
std::size_t const count,
eu7_pack_apply_session const *const session ) {
if( session == nullptr && offset < models.size() && count > 0 ) {
auto const end { std::min( offset + count, models.size() ) };
preload_unique_pack_meshes( models, offset, end );
}
if( offset >= models.size() || count == 0 ) {
return;
}
auto const end { std::min( offset + count, models.size() ) };
insert_eu7_pack_models( models.data() + offset, end - offset, scratchpad, session );
}
void
state_serializer::apply_eu7_pack_models(
scene::eu7::Eu7Model const *models,
std::size_t const count,
scene::scratch_data &scratchpad,
eu7_pack_apply_session const *const session ) {
insert_eu7_pack_models( models, count, scratchpad, session );
}
void
state_serializer::apply_eu7_pack_models(
scene::eu7::Eu7Model const *models,
std::size_t const offset,
std::size_t const count,
scene::scratch_data &scratchpad,
eu7_pack_apply_session const *const session ) {
if( models == nullptr || count == 0 ) {
return;
}
insert_eu7_pack_models( models + offset, count, scratchpad, session );
}
void
state_serializer::apply_eu7_scene(
scene::eu7::Eu7Scene const &scene,
scene::scratch_data &scratchpad ) {
eu7_transform_state transform_state;
auto const scratch_offset { [&]() -> glm::dvec3 {
return (
scratchpad.location.offset.empty() ?
glm::dvec3{} :
scratchpad.location.offset.top() );
} };
auto const apply_node_transform { [&]( scene::eu7::Eu7BasicNode const &node ) {
sync_scratch_transform( scratchpad, transform_state.state, node.transform );
} };
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().trak_ms };
scene::eu7::load_stats().tracks += scene.tracks.size();
for( auto const &track : scene.tracks ) {
apply_node_transform( track.node );
auto const nodedata { node_data_from_eu7( track.node ) };
auto *path { new TTrack( nodedata ) };
path->LoadFromEu7( track );
if( false == simulation::Paths.insert( path ) ) {
ErrorLog( "Bad EU7: duplicate track name \"" + path->name() + "\"" );
}
scene::Groups.insert( scene::Groups.handle(), path );
simulation::Region->insert_and_register( path );
}
}
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().trac_ms };
scene::eu7::load_stats().traction += scene.traction.size();
for( auto const &traction : scene.traction ) {
if( false == Global.bLoadTraction ) {
continue;
}
apply_node_transform( traction.node );
auto const nodedata { node_data_from_eu7( traction.node ) };
auto *piece { new TTraction( nodedata ) };
auto const origin { scratch_offset() };
auto const local_p1 { scene::eu7::subtract_origin_offset( traction.wire_p1, traction.node.transform ) + origin };
auto const local_p2 { scene::eu7::subtract_origin_offset( traction.wire_p2, traction.node.transform ) + origin };
auto const local_p3 { scene::eu7::subtract_origin_offset( traction.wire_p3, traction.node.transform ) + origin };
auto const local_p4 { scene::eu7::subtract_origin_offset( traction.wire_p4, traction.node.transform ) + origin };
piece->asPowerSupplyName = traction.power_supply_name;
piece->NominalVoltage = traction.nominal_voltage;
piece->MaxCurrent = traction.max_current;
piece->fResistivity = (
traction.resistivity_legacy != 0.0 ?
static_cast<float>( traction.resistivity_legacy ) :
traction.resistivity_ohm_per_m / 0.001f );
if( piece->fResistivity == 0.01f ) {
piece->fResistivity = 0.075f;
}
piece->fResistivity *= 0.001f;
auto const material { (
traction.material_raw.empty() ?
( traction.material == scene::eu7::Eu7TractionWireMaterial::Aluminium ? "al" :
traction.material == scene::eu7::Eu7TractionWireMaterial::None ? "none" : "cu" ) :
traction.material_raw ) };
if( material == "none" ) { piece->Material = 0; }
else if( material == "al" ) { piece->Material = 2; }
else { piece->Material = 1; }
piece->WireThickness = traction.wire_thickness;
piece->DamageFlag = traction.damage_flag;
piece->pPoint1 = local_p1;
piece->pPoint2 = local_p2;
piece->pPoint3 = local_p3;
piece->pPoint4 = local_p4;
piece->fHeightDifference = ( local_p3.y - local_p1.y + local_p4.y - local_p2.y ) * 0.5 - traction.min_height;
piece->iNumSections = (
traction.segment_length ?
static_cast<int>( glm::length( local_p1 - local_p2 ) / traction.segment_length ) :
0 );
piece->Wires = traction.wire_count;
piece->WireOffset = traction.wire_offset;
piece->m_visible = traction.node.visible;
if( traction.parallel_name ) {
piece->asParallel = *traction.parallel_name;
}
piece->Init();
piece->location( glm::mix( local_p2, local_p1, 0.5 ) );
if( false == simulation::Traction.insert( piece ) ) {
ErrorLog( "Bad EU7: duplicate traction name \"" + piece->name() + "\"" );
}
scene::Groups.insert( scene::Groups.handle(), piece );
simulation::Region->insert_and_register( piece );
}
}
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().power_ms };
scene::eu7::load_stats().power_sources += scene.power_sources.size();
for( auto const &source : scene.power_sources ) {
if( false == Global.bLoadTraction ) {
continue;
}
apply_node_transform( source.node );
auto const nodedata { node_data_from_eu7( source.node ) };
auto const local_position {
scene::eu7::inverse_transform_point( source.position, source.node.transform ) };
auto const internal_res { (
source.internal_resistance_legacy != 0.2 ?
source.internal_resistance_legacy :
static_cast<double>( source.internal_resistance ) ) };
std::ostringstream power_body;
power_body
<< local_position.x << ' ' << local_position.y << ' ' << local_position.z << ' '
<< source.nominal_voltage << ' ' << source.voltage_frequency << ' '
<< internal_res << ' ' << source.max_output_current << ' '
<< source.fast_fuse_timeout << ' ' << source.fast_fuse_repetition << ' '
<< source.slow_fuse_timeout << ' ';
if( source.modifier == scene::eu7::Eu7PowerSourceModifier::Recuperation ) {
power_body << "recuperation ";
}
else if( source.modifier == scene::eu7::Eu7PowerSourceModifier::Section ) {
power_body << "section ";
}
power_body << "end";
cParser power_parser( power_body.str(), cParser::buffer_TEXT, "", false );
auto *powersource { deserialize_tractionpowersource( power_parser, scratchpad, nodedata ) };
if( powersource == nullptr ) {
continue;
}
if( false == simulation::Powergrid.insert( powersource ) ) {
ErrorLog( "Bad EU7: duplicate power source name \"" + powersource->name() + "\"" );
}
}
}
if( false == scene.models.empty() ) {
if( scene::eu7::pack_scenery_active() ) {
scene::eu7::load_stats().pack_skipped_models += scene.models.size();
}
else {
insert_eu7_models( scene.models, scratchpad, transform_state );
}
}
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().memcell_ms };
scene::eu7::load_stats().memcells += scene.memcells.size();
for( auto const &cell : scene.memcells ) {
apply_node_transform( cell.node );
auto const nodedata { node_data_from_eu7( cell.node ) };
auto const local_position {
scene::eu7::inverse_transform_point( cell.node.area.center, cell.node.transform ) };
std::ostringstream memcell_body;
memcell_body
<< local_position.x << ' ' << local_position.y << ' ' << local_position.z << ' '
<< cell.text << ' ' << cell.value1 << ' ' << cell.value2 << ' '
<< ( cell.track_name ? *cell.track_name : "none" )
<< " endmemcell";
cParser memcell_parser( memcell_body.str(), cParser::buffer_TEXT, "", false );
auto *memorycell { deserialize_memorycell( memcell_parser, scratchpad, nodedata ) };
if( memorycell == nullptr ) {
continue;
}
if( false == simulation::Memory.insert( memorycell ) ) {
ErrorLog( "Bad EU7: duplicate memcell name \"" + memorycell->name() + "\"" );
}
scene::Groups.insert( scene::Groups.handle(), memorycell );
simulation::Region->insert( memorycell );
}
}
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().launcher_ms };
scene::eu7::load_stats().launchers += scene.event_launchers.size();
for( auto const &launcher : scene.event_launchers ) {
apply_node_transform( launcher.node );
auto const nodedata { node_data_from_eu7( launcher.node ) };
auto const local_location {
scene::eu7::inverse_transform_point( launcher.location, launcher.node.transform ) };
std::string const time_token { (
launcher.launch_hour != 0 || launcher.launch_minute != 0 ) ?
std::to_string( launcher.launch_hour * 100 + launcher.launch_minute ) :
( launcher.delta_time != 0.0 ) ?
std::to_string( -launcher.delta_time ) :
"0" };
std::ostringstream launcher_body;
launcher_body
<< std::sqrt( launcher.radius_squared ) << ' '
<< launcher.activation_key_raw << ' '
<< time_token << ' '
<< launcher.event1_name << ' ';
if( false == launcher.event2_name.empty() && launcher.event2_name != "none" &&
launcher.event2_name != "endeventlauncher" ) {
launcher_body << launcher.event2_name << ' ';
}
if( launcher.condition ) {
launcher_body
<< "condition "
<< launcher.condition->memcell_name << ' '
<< launcher.condition->compare_text << ' ';
if( launcher.condition->check_mask & 2 ) {
launcher_body << launcher.condition->compare_value1 << ' ';
}
else {
launcher_body << "* ";
}
if( launcher.condition->check_mask & 4 ) {
launcher_body << launcher.condition->compare_value2 << ' ';
}
else {
launcher_body << "* ";
}
}
if( launcher.train_triggered ) {
launcher_body << "traintriggered ";
}
launcher_body << "endeventlauncher";
cParser launcher_parser( launcher_body.str(), cParser::buffer_TEXT, "", false );
auto *eventlauncher { new TEventLauncher( nodedata ) };
eventlauncher->Load( &launcher_parser );
eventlauncher->location( transform( local_location, scratchpad ) );
if( false == simulation::Events.insert( eventlauncher ) ) {
ErrorLog( "Bad EU7: duplicate event launcher name \"" + eventlauncher->name() + "\"" );
continue;
}
if( true == eventlauncher->IsGlobal() ) {
simulation::Events.queue( eventlauncher );
}
else {
scene::Groups.insert( scene::Groups.handle(), eventlauncher );
if( false == eventlauncher->IsRadioActivated() ) {
simulation::Region->insert( eventlauncher );
}
}
}
}
std::vector<bool> used_in_trainset( scene.dynamics.size(), false );
for( auto const &trainset : scene.trainsets ) {
for( auto const index : trainset.vehicle_indices ) {
if( index < used_in_trainset.size() ) {
used_in_trainset[ index ] = true;
}
}
}
auto const apply_dynamic { [&]( scene::eu7::Eu7Dynamic const &vehicle, bool const in_trainset ) {
apply_node_transform( vehicle.node );
auto const nodedata { node_data_from_eu7( vehicle.node ) };
if( false == in_trainset ) {
scratchpad.trainset = scene::scratch_data::trainset_data();
}
auto datafolder { vehicle.data_folder };
auto skinfile { vehicle.skin_file };
auto mmdfile { vehicle.mmd_file };
replace_slashes( datafolder );
replace_slashes( skinfile );
replace_slashes( mmdfile );
auto const pathname { (
in_trainset ?
scratchpad.trainset.track :
vehicle.track_name ) };
auto const offset { vehicle.offset };
auto const drivertype { vehicle.driver_type };
auto const couplingdata { (
in_trainset ?
( vehicle.coupling_raw.empty() ? std::to_string( vehicle.coupling ) : vehicle.coupling_raw ) :
"3" ) };
auto const velocity { (
in_trainset ?
scratchpad.trainset.velocity :
vehicle.velocity ) };
auto const couplingdatawithparams { couplingdata.find( '.' ) };
auto coupling { (
couplingdatawithparams != std::string::npos ?
std::atoi( couplingdata.substr( 0, couplingdatawithparams ).c_str() ) :
std::atoi( couplingdata.c_str() ) ) };
if( coupling < 0 ) {
coupling = ( -coupling ) | coupling::permanent;
}
if( ( offset != -1.0 ) && ( std::abs( offset ) > 0.5 ) ) {
coupling = coupling::faux;
}
auto const params { (
couplingdatawithparams != std::string::npos ?
couplingdata.substr( couplingdatawithparams + 1 ) :
"" ) };
auto loadcount { vehicle.load_count };
auto loadtype { vehicle.load_type };
auto *path { simulation::Paths.find( pathname ) };
if( path == nullptr ) {
ErrorLog( "Bad EU7: vehicle \"" + nodedata.name + "\" on missing track \"" + pathname + "\"" );
return;
}
if( ( true == scratchpad.trainset.vehicles.empty() )
&& ( false == path->m_events0.empty() )
&& ( std::abs( velocity ) <= 1.f )
&& ( scratchpad.trainset.offset >= 0.0 )
&& ( scratchpad.trainset.offset < 8.0 ) ) {
scratchpad.trainset.offset = 8.0f;
}
auto *dyn { new TDynamicObject() };
auto const length { dyn->Init(
nodedata.name,
datafolder, skinfile, mmdfile,
path,
( offset == -1.0 ?
scratchpad.trainset.offset :
scratchpad.trainset.offset - static_cast<float>( offset ) ),
drivertype,
velocity,
scratchpad.trainset.name,
loadcount, loadtype,
( offset == -1.0 ),
params ) };
if( length != 0.0 ) {
scratchpad.trainset.offset -= static_cast<float>( length );
if( ( coupling != 0 )
&& ( dyn->MoverParameters->Couplers[ ( offset == -1.0 ? end::front : end::rear ) ].AllowedFlag & coupling::permanent ) ) {
coupling |= coupling::permanent;
}
if( in_trainset ) {
scratchpad.trainset.vehicles.emplace_back( dyn );
scratchpad.trainset.couplings.emplace_back( coupling );
}
}
else {
if( dyn->MyTrack != nullptr ) {
dyn->MyTrack->RemoveDynamicObject( dyn );
}
delete dyn;
return;
}
if( vehicle.destination ) {
dyn->asDestination = *vehicle.destination;
}
if( dyn->mdModel != nullptr ) {
for( auto const &smokesource : dyn->mdModel->smoke_sources() ) {
Particles.insert( smokesource.first, dyn, smokesource.second );
}
}
if( false == in_trainset ) {
if( false == simulation::Vehicles.insert( dyn ) ) {
ErrorLog( "Bad EU7: duplicate vehicle name \"" + dyn->name() + "\"" );
}
if( ( dyn->MoverParameters->CategoryFlag == 1 )
&& ( ( ( dyn->LightList( end::front ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 )
|| ( ( dyn->LightList( end::rear ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 ) ) ) {
simulation::Lights.insert( dyn );
}
}
} };
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().dynamic_ms };
scene::eu7::load_stats().dynamics += scene.dynamics.size();
for( std::size_t i { 0 }; i < scene.dynamics.size(); ++i ) {
if( false == used_in_trainset[ i ] ) {
apply_dynamic( scene.dynamics[ i ], false );
}
}
}
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().sound_ms };
scene::eu7::load_stats().sounds += scene.sounds.size();
for( auto const &sound : scene.sounds ) {
apply_node_transform( sound.node );
auto const nodedata { node_data_from_eu7( sound.node ) };
auto const location { transform(
scene::eu7::inverse_transform_point( sound.location, sound.node.transform ),
scratchpad ) };
auto *snd { new sound_source( sound_placement::external, static_cast<float>( nodedata.range_max ) ) };
snd->offset( location );
snd->name( nodedata.name );
snd->deserialize( sound.wav_file, sound_type::single );
if( false == simulation::Sounds.insert( snd ) ) {
ErrorLog( "Bad EU7: duplicate sound name \"" + snd->name() + "\"" );
}
simulation::Region->insert( snd );
}
}
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().event_ms };
scene::eu7::load_stats().events += scene.events.size();
for( auto const &event : scene.events ) {
auto *ev { make_event_from_eu7( event ) };
if( ev == nullptr ) {
continue;
}
std::ostringstream body;
body << event.delay << ' ' << join_event_targets( event.targets ) << ' ';
for( auto const &[key, value] : event.payload ) {
if( false == key.empty() ) {
body << key << ' ';
}
if( false == value.empty() ) {
body << value << ' ';
}
}
if( event.delay_random != 0.0 ) {
body << "randomdelay " << event.delay_random << ' ';
}
if( event.delay_departure != 0.0 ) {
body << "departuredelay " << event.delay_departure << ' ';
}
if( event.passive ) {
body << "passive ";
}
body << "endevent";
cParser parser( body.str(), cParser::buffer_TEXT, "", false );
ev->deserialize( parser, scratchpad );
if( true == simulation::Events.insert( ev ) ) {
scene::Groups.insert( scene::Groups.handle(), ev );
}
else {
delete ev;
}
}
}
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().first_init_ms };
for( std::uint32_t i { 0 }; i < scene.first_init_count; ++i ) {
if( true == scratchpad.initialized ) {
continue;
}
if( true == scratchpad.binary.terrain ) {
if( false == scratchpad.binary.terrain_included ) {
if( false == scene::eu7::try_load_scenario_terrain( *Region, scratchpad.name ) ) {
Region->deserialize( scratchpad.name );
}
}
}
simulation::Paths.InitTracks();
simulation::Traction.InitTraction();
simulation::Events.InitEvents();
simulation::Events.InitLaunchers();
simulation::Memory.InitCells();
if( false == scratchpad.time_initialized ) {
init_time();
}
scratchpad.initialized = true;
}
}
cParser dummy_parser( "", cParser::buffer_TEXT, "", false );
auto const load_eu7_trainset { [&](
scene::eu7::Eu7Trainset const &trainset,
std::vector<scene::eu7::Eu7Dynamic> const &vehicles ) {
if( true == scratchpad.trainset.is_open ) {
deserialize_endtrainset( dummy_parser, scratchpad );
ErrorLog( "Bad EU7: nested trainset definitions" );
}
scratchpad.trainset = scene::scratch_data::trainset_data();
scratchpad.trainset.is_open = true;
scratchpad.trainset.name = trainset.name;
scratchpad.trainset.track = trainset.track;
scratchpad.trainset.offset = trainset.offset;
scratchpad.trainset.velocity = trainset.velocity;
scratchpad.trainset.assignment = trainset.assignment;
std::size_t vehicle_slot { 0 };
for( auto const &vehicle_source : vehicles ) {
auto vehicle { vehicle_source };
if( vehicle_slot < trainset.couplings.size() ) {
vehicle.coupling_raw = std::to_string( trainset.couplings[ vehicle_slot ] );
}
apply_dynamic( vehicle, true );
++vehicle_slot;
}
deserialize_endtrainset( dummy_parser, scratchpad );
} };
{
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().trainset_ms };
std::size_t loaded_now { 0 };
for( auto const &trainset : scene.trainsets ) {
if( eu7_should_load_trainset_now( trainset, scene ) ) {
std::vector<scene::eu7::Eu7Dynamic> vehicles;
vehicles.reserve( trainset.vehicle_indices.size() );
for( auto const index : trainset.vehicle_indices ) {
if( index < scene.dynamics.size() ) {
vehicles.push_back( scene.dynamics[ index ] );
}
}
load_eu7_trainset( trainset, vehicles );
++loaded_now;
}
else {
eu7_queue_deferred_trainset( trainset, scene );
}
}
scene::eu7::load_stats().trainsets += loaded_now;
if( false == g_deferred_eu7_trainsets.empty() ) {
WriteLog(
"EU7: odlozono " + std::to_string( g_deferred_eu7_trainsets.size() ) +
" skladow poza " + std::to_string( static_cast<int>( kDeferTrainsetHorizDistM ) ) +
"m (ladowanie w tle)" );
}
}
}
void
state_serializer::drain_deferred_eu7_trainsets( double const max_ms ) {
if( g_deferred_eu7_trainsets.empty() || max_ms <= 0.0 ) {
return;
}
auto const observer { eu7_observer_position() };
auto best_it { g_deferred_eu7_trainsets.end() };
auto best_dist_sq { std::numeric_limits<double>::max() };
for( auto it { g_deferred_eu7_trainsets.begin() }; it != g_deferred_eu7_trainsets.end(); ++it ) {
auto const dist_sq { eu7_trainset_horiz_dist_sq_to( it->trainset, observer ) };
if( dist_sq < best_dist_sq ) {
best_dist_sq = dist_sq;
best_it = it;
}
}
if(
best_it == g_deferred_eu7_trainsets.end() ||
best_dist_sq > kTrainsetDrainMaxDistSq ) {
return;
}
auto job { std::move( *best_it ) };
g_deferred_eu7_trainsets.erase( best_it );
cParser dummy_parser( "", cParser::buffer_TEXT, "", false );
scene::scratch_data scratchpad;
scene::eu7::ScopedTimer const timer { scene::eu7::load_stats().trainset_ms };
++scene::eu7::load_stats().trainsets;
if( true == scratchpad.trainset.is_open ) {
deserialize_endtrainset( dummy_parser, scratchpad );
scratchpad.trainset.is_open = false;
}
scratchpad.trainset = scene::scratch_data::trainset_data();
scratchpad.trainset.is_open = true;
scratchpad.trainset.name = job.trainset.name;
scratchpad.trainset.track = job.trainset.track;
scratchpad.trainset.offset = job.trainset.offset;
scratchpad.trainset.velocity = job.trainset.velocity;
scratchpad.trainset.assignment = job.trainset.assignment;
std::size_t vehicle_slot { 0 };
for( auto const &vehicle_source : job.vehicles ) {
auto vehicle { vehicle_source };
if( vehicle_slot < job.trainset.couplings.size() ) {
vehicle.coupling_raw = std::to_string( job.trainset.couplings[ vehicle_slot ] );
}
auto datafolder { vehicle.data_folder };
auto skinfile { vehicle.skin_file };
auto mmdfile { vehicle.mmd_file };
replace_slashes( datafolder );
replace_slashes( skinfile );
replace_slashes( mmdfile );
auto const pathname { scratchpad.trainset.track };
auto const offset { vehicle.offset };
auto const drivertype { vehicle.driver_type };
auto const couplingdata { (
vehicle.coupling_raw.empty() ?
std::to_string( vehicle.coupling ) :
vehicle.coupling_raw ) };
auto const velocity { scratchpad.trainset.velocity };
auto const couplingdatawithparams { couplingdata.find( '.' ) };
auto coupling { (
couplingdatawithparams != std::string::npos ?
std::atoi( couplingdata.substr( 0, couplingdatawithparams ).c_str() ) :
std::atoi( couplingdata.c_str() ) ) };
if( coupling < 0 ) {
coupling = ( -coupling ) | coupling::permanent;
}
if( ( offset != -1.0 ) && ( std::abs( offset ) > 0.5 ) ) {
coupling = coupling::faux;
}
auto const params { (
couplingdatawithparams != std::string::npos ?
couplingdata.substr( couplingdatawithparams + 1 ) :
"" ) };
auto loadcount { vehicle.load_count };
auto loadtype { vehicle.load_type };
auto *path { simulation::Paths.find( pathname ) };
if( path == nullptr ) {
++vehicle_slot;
continue;
}
if(
scratchpad.trainset.vehicles.empty() &&
false == path->m_events0.empty() &&
std::abs( velocity ) <= 1.f &&
scratchpad.trainset.offset >= 0.0 &&
scratchpad.trainset.offset < 8.0 ) {
scratchpad.trainset.offset = 8.0f;
}
auto const nodedata { node_data_from_eu7( vehicle.node ) };
auto *dyn { new TDynamicObject() };
auto const length { dyn->Init(
nodedata.name,
datafolder, skinfile, mmdfile,
path,
( offset == -1.0 ?
scratchpad.trainset.offset :
scratchpad.trainset.offset - static_cast<float>( offset ) ),
drivertype,
velocity,
scratchpad.trainset.name,
loadcount, loadtype,
( offset == -1.0 ),
params ) };
if( length != 0.0 ) {
scratchpad.trainset.offset -= static_cast<float>( length );
if(
( coupling != 0 ) &&
( dyn->MoverParameters->Couplers[ ( offset == -1.0 ? end::front : end::rear ) ].AllowedFlag &
coupling::permanent ) ) {
coupling |= coupling::permanent;
}
scratchpad.trainset.vehicles.emplace_back( dyn );
scratchpad.trainset.couplings.emplace_back( coupling );
}
else {
if( dyn->MyTrack != nullptr ) {
dyn->MyTrack->RemoveDynamicObject( dyn );
}
delete dyn;
}
if( vehicle.destination ) {
if( false == scratchpad.trainset.vehicles.empty() ) {
scratchpad.trainset.vehicles.back()->asDestination = *vehicle.destination;
}
}
if(
false == scratchpad.trainset.vehicles.empty() &&
scratchpad.trainset.vehicles.back()->mdModel != nullptr ) {
for( auto const &smokesource : scratchpad.trainset.vehicles.back()->mdModel->smoke_sources() ) {
Particles.insert(
smokesource.first,
scratchpad.trainset.vehicles.back(),
smokesource.second );
}
}
++vehicle_slot;
}
deserialize_endtrainset( dummy_parser, scratchpad );
(void)max_ms;
}
void
state_serializer::deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad ) {
// first parameter specifies name of parent piece...
auto token { Input.getToken<std::string>() };
auto *groupowner { TIsolated::Find( token ) };
// ...followed by list of its tracks
while( ( false == ( token = Input.getToken<std::string>() ).empty() )
&& ( token != "endisolated" ) ) {
auto *track { simulation::Paths.find( token ) };
if( track != nullptr )
track->AddIsolated( groupowner );
else
ErrorLog( "Bad scenario: track \"" + token + "\" not found" );
}
}
void
state_serializer::deserialize_area( cParser &Input, scene::scratch_data &Scratchpad ) {
// first parameter specifies name of parent piece...
auto token { Input.getToken<std::string>() };
auto *groupowner { TIsolated::Find( token ) };
// ...followed by list of its children
while( ( false == ( token = Input.getToken<std::string>() ).empty() )
&& ( token != "endarea" ) ) {
// bind the children with their parent
auto *isolated { TIsolated::Find( token ) };
isolated->parent( groupowner );
}
}
void
state_serializer::deserialize_assignment( cParser &Input, scene::scratch_data &Scratchpad ) {
std::string token { Input.getToken<std::string>() };
while( ( false == token.empty() )
&& ( token != "endassignment" ) ) {
// assignment is expected to come as string pairs: language id and the actual assignment enclosed in quotes to form a single token
auto assignment{ Input.getToken<std::string>() };
win1250_to_ascii( assignment );
Scratchpad.trainset.assignment.emplace( token, assignment );
token = Input.getToken<std::string>();
}
}
void
state_serializer::deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad ) {
// NOTE: parameter system needs some decent replacement, but not worth the effort if we're moving to built-in editor
// atmosphere color; legacy parameter, no longer used
Input.getTokens( 3 );
// fog range
{
double fograngestart, fograngeend;
Input.getTokens( 2 );
Input
>> fograngestart
>> fograngeend;
if( Global.fFogEnd != 0.0 ) {
// fog colour; optional legacy parameter, no longer used
Input.getTokens( 3 );
}
Global.fFogEnd =
std::clamp(
Random( std::min( fograngestart, fograngeend ), std::max( fograngestart, fograngeend ) ),
10.0, 25000.0 );
}
std::string token { Input.getToken<std::string>() };
if( token != "endatmo" ) {
// optional overcast parameter
Global.Overcast = std::stof( token );
if( Global.Overcast < 0.f ) {
// negative overcast means random value in range 0-abs(specified range)
Global.Overcast =
Random(
std::clamp(
std::abs( Global.Overcast ),
0.f, 2.f ) );
}
// overcast drives weather so do a calculation here
// NOTE: ugly, clean it up when we're done with world refactoring
simulation::Environment.compute_weather();
}
while( ( false == token.empty() )
&& ( token != "endatmo" ) ) {
// anything else left in the section has no defined meaning
token = Input.getToken<std::string>();
}
}
void
state_serializer::deserialize_camera( cParser &Input, scene::scratch_data &Scratchpad ) {
glm::dvec3 xyz, abc;
int i = -1, into = -1; // do której definicji kamery wstawić
std::string token;
do { // opcjonalna siódma liczba określa numer kamery, a kiedyś były tylko 3
Input.getTokens();
Input >> token;
switch( ++i ) { // kiedyś camera miało tylko 3 współrzędne
case 0: { xyz.x = atof( token.c_str() ); break; }
case 1: { xyz.y = atof( token.c_str() ); break; }
case 2: { xyz.z = atof( token.c_str() ); break; }
case 3: { abc.x = atof( token.c_str() ); break; }
case 4: { abc.y = atof( token.c_str() ); break; }
case 5: { abc.z = atof( token.c_str() ); break; }
case 6: { into = atoi( token.c_str() ); break; } // takie sobie, bo można wpisać -1
default: { break; }
}
} while( token.compare( "endcamera" ) != 0 );
if( into < 0 )
into = ++Global.iCameraLast;
if( into < 10 ) { // przepisanie do odpowiedniego miejsca w tabelce
Global.FreeCameraInit[ into ] = xyz;
Global.FreeCameraInitAngle[ into ] =
glm::dvec3(
glm::radians( abc.x ),
glm::radians( abc.y ),
glm::radians( abc.z ) );
Global.iCameraLast = into; // numer ostatniej
}
/*
// cleaned up version of the above.
// NOTE: no longer supports legacy mode where some parameters were optional
Input.getTokens( 7 );
glm::vec3
position,
rotation;
int index;
Input
>> position.x
>> position.y
>> position.z
>> rotation.x
>> rotation.y
>> rotation.z
>> index;
skip_until( Input, "endcamera" );
// TODO: finish this
*/
}
void
state_serializer::deserialize_config( cParser &Input, scene::scratch_data &Scratchpad ) {
// config parameters (re)definition
Global.ConfigParse( Input );
}
void
state_serializer::deserialize_description( cParser &Input, scene::scratch_data &Scratchpad ) {
// legacy section, never really used;
skip_until( Input, "enddescription" );
}
void
state_serializer::deserialize_event( cParser &Input, scene::scratch_data &Scratchpad ) {
// TODO: refactor event class and its de/serialization. do offset and rotation after deserialization is done
auto *event = make_event( Input, Scratchpad );
if( event == nullptr ) {
// something went wrong at initial stage, move on
skip_until( Input, "endevent" );
return;
}
event->deserialize( Input, Scratchpad );
if( true == simulation::Events.insert( event ) ) {
scene::Groups.insert( scene::Groups.handle(), event );
}
else {
delete event;
}
}
void state_serializer::deserialize_lua( cParser &Input, scene::scratch_data &Scratchpad )
{
Input.getTokens(1, false);
std::string file;
Input >> file;
#ifdef WITH_LUA
simulation::Lua.interpret(Global.asCurrentSceneryPath + file);
#else
ErrorLog(file + ": lua scripts not supported in this build.");
#endif
}
void
state_serializer::deserialize_firstinit( cParser &Input, scene::scratch_data &Scratchpad ) {
if( true == Scratchpad.initialized ) { return; }
if( true == Scratchpad.binary.terrain ) {
// at this stage it should be safe to import terrain from the binary scene file
// TBD: postpone loading furter and only load required blocks during the simulation?
if (false == Scratchpad.binary.terrain_included)
{
if( false == scene::eu7::try_load_scenario_terrain( *Region, Scratchpad.name ) ) {
Region->deserialize( Scratchpad.name );
}
}
}
simulation::Paths.InitTracks();
simulation::Traction.InitTraction();
simulation::Events.InitEvents();
simulation::Events.InitLaunchers();
simulation::Memory.InitCells();
if (!Scratchpad.time_initialized)
init_time();
Scratchpad.initialized = true;
}
void state_serializer::init_time() {
auto &time = simulation::Time.data();
if( true == Global.ScenarioTimeCurrent ) {
// calculate time shift required to match scenario time with local clock
auto const *localtime = std::gmtime( &Global.starting_timestamp );
Global.ScenarioTimeOffset = ( ( localtime->tm_hour * 60 + localtime->tm_min ) - ( time.wHour * 60 + time.wMinute ) ) / 60.f;
}
else if( false == std::isnan( Global.ScenarioTimeOverride ) ) {
// scenario time override takes precedence over scenario time offset
Global.ScenarioTimeOffset = ( ( Global.ScenarioTimeOverride * 60 ) - ( time.wHour * 60 + time.wMinute ) ) / 60.f;
}
}
void
state_serializer::deserialize_group( cParser &Input, scene::scratch_data &Scratchpad ) {
scene::Groups.create();
}
void
state_serializer::deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad ) {
scene::Groups.close();
}
void
state_serializer::deserialize_light( cParser &Input, scene::scratch_data &Scratchpad ) {
// legacy section, no longer used nor supported;
skip_until( Input, "endlight" );
}
void
state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratchpad ) {
auto const inputline = Input.Line(); // cache in case we need to report error
scene::node_data nodedata;
// common data and node type indicator
Input.getTokens( 4 );
Input
>> nodedata.range_max
>> nodedata.range_min
>> nodedata.name
>> nodedata.type;
if( nodedata.name == "none" ) { nodedata.name.clear(); }
// type-based deserialization. not elegant but it'll do
if( nodedata.type == "dynamic" ) {
auto *vehicle { deserialize_dynamic( Input, Scratchpad, nodedata ) };
// vehicle import can potentially fail
if( vehicle == nullptr ) { return; }
//
if( vehicle->mdModel != nullptr ) {
for( auto const &smokesource : vehicle->mdModel->smoke_sources() ) {
Particles.insert(
smokesource.first,
vehicle,
smokesource.second );
}
}
if( false == simulation::Vehicles.insert( vehicle ) ) {
ErrorLog( "Bad scenario: duplicate vehicle name \"" + vehicle->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
}
if( ( vehicle->MoverParameters->CategoryFlag == 1 ) // trains only
&& ( ( ( vehicle->LightList( end::front ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 )
|| ( ( vehicle->LightList( end::rear ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 ) ) ) {
simulation::Lights.insert( vehicle );
}
}
else if( nodedata.type == "track" ) {
auto *path { deserialize_path( Input, Scratchpad, nodedata ) };
// duplicates of named tracks are currently experimentally allowed
if( false == simulation::Paths.insert( path ) ) {
ErrorLog( "Bad scenario: duplicate track name \"" + path->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
/*
delete path;
delete pathnode;
*/
}
scene::Groups.insert( scene::Groups.handle(), path );
simulation::Region->insert_and_register( path );
}
else if( nodedata.type == "traction" ) {
auto *traction { deserialize_traction( Input, Scratchpad, nodedata ) };
// traction loading is optional
if( traction == nullptr ) { return; }
if( false == simulation::Traction.insert( traction ) ) {
ErrorLog( "Bad scenario: duplicate traction piece name \"" + traction->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
}
scene::Groups.insert( scene::Groups.handle(), traction );
simulation::Region->insert_and_register( traction );
}
else if( nodedata.type == "tractionpowersource" ) {
auto *powersource { deserialize_tractionpowersource( Input, Scratchpad, nodedata ) };
// traction loading is optional
if( powersource == nullptr ) { return; }
if( false == simulation::Powergrid.insert( powersource ) ) {
ErrorLog( "Bad scenario: duplicate power grid source name \"" + powersource->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
}
/*
// TODO: implement this
simulation::Region.insert_powersource( powersource, Scratchpad );
*/
}
else if( nodedata.type == "model" ) {
if( nodedata.range_min < 0.0 ) {
// 3d terrain
if( false == Scratchpad.binary.terrain ) {
// if we're loading data from text .scn file convert and import
auto *instance = deserialize_model( Input, Scratchpad, nodedata );
// model import can potentially fail
if( instance == nullptr ) { return; }
// go through submodels, and import them as shapes
auto const cellcount = instance->TerrainCount() + 1; // zliczenie submodeli
for( auto i = 1; i < cellcount; ++i ) {
auto *submodel = instance->TerrainSquare( i - 1 );
simulation::Region->insert(
scene::shape_node().convert( submodel ),
Scratchpad,
false );
// if there's more than one group of triangles in the cell they're held as children of the primary submodel
submodel = submodel->ChildGet();
while( submodel != nullptr ) {
simulation::Region->insert(
scene::shape_node().convert( submodel ),
Scratchpad,
false );
submodel = submodel->NextGet();
}
}
// with the import done we can get rid of the source model
delete instance;
}
else {
// if binary terrain file was present, we already have this data
skip_until( Input, "endmodel" );
}
}
else {
// regular instance of 3d mesh
auto *instance { deserialize_model( Input, Scratchpad, nodedata ) };
// model import can potentially fail
if( instance == nullptr ) { return; }
if( instance->Model() != nullptr ) {
for( auto const &smokesource : instance->Model()->smoke_sources() ) {
Particles.insert(
smokesource.first,
instance,
smokesource.second );
}
}
if( false == simulation::Instances.insert( instance ) ) {
ErrorLog( "Bad scenario: duplicate 3d model instance name \"" + instance->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
}
scene::Groups.insert( scene::Groups.handle(), instance );
simulation::Region->insert( instance );
scene::basic_node *hierarchy_node = instance;
if (hierarchy_node)
{ scene::Hierarchy[hierarchy_node->uuid.to_string()] = hierarchy_node;
}
}
}
else if( ( nodedata.type == "triangles" )
|| ( nodedata.type == "triangle_strip" )
|| ( nodedata.type == "triangle_fan" ) ) {
auto const skip {
// all shapes will be loaded from the binary version of the file
( true == Scratchpad.binary.terrain )
// crude way to detect fixed switch trackbed geometry
|| ( ( true == Global.CreateSwitchTrackbeds )
&& ( Input.Name().size() >= 15 )
&& Input.Name().starts_with("scenery/zwr")
&& Input.Name().ends_with(".inc") ) };
if( false == skip ) {
simulation::Region->insert(
scene::shape_node().import(
Input, nodedata ),
Scratchpad,
true );
}
else {
skip_until( Input, "endtri" );
}
}
else if( ( nodedata.type == "lines" )
|| ( nodedata.type == "line_strip" )
|| ( nodedata.type == "line_loop" ) ) {
if( false == Scratchpad.binary.terrain ) {
simulation::Region->insert(
scene::lines_node().import(
Input, nodedata ),
Scratchpad );
}
else {
// all lines were already loaded from the binary version of the file
skip_until( Input, "endline" );
}
}
else if( nodedata.type == "memcell" ) {
auto *memorycell { deserialize_memorycell( Input, Scratchpad, nodedata ) };
if( false == simulation::Memory.insert( memorycell ) ) {
ErrorLog( "Bad scenario: duplicate memory cell name \"" + memorycell->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
}
scene::Groups.insert( scene::Groups.handle(), memorycell );
simulation::Region->insert( memorycell );
}
else if( nodedata.type == "eventlauncher" ) {
auto *eventlauncher { deserialize_eventlauncher( Input, Scratchpad, nodedata ) };
if( false == simulation::Events.insert( eventlauncher ) ) {
ErrorLog( "Bad scenario: duplicate event launcher name \"" + eventlauncher->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
}
// event launchers can be either global, or local with limited range of activation
// each gets assigned different caretaker
if( true == eventlauncher->IsGlobal() ) {
simulation::Events.queue( eventlauncher );
}
else {
scene::Groups.insert( scene::Groups.handle(), eventlauncher );
if( false == eventlauncher->IsRadioActivated() ) {
// NOTE: radio-activated launchers due to potentially large activation radius are resolved on global level rather than put in a region cell
simulation::Region->insert( eventlauncher );
}
}
}
else if( nodedata.type == "sound" ) {
auto *sound { deserialize_sound( Input, Scratchpad, nodedata ) };
if( false == simulation::Sounds.insert( sound ) ) {
ErrorLog( "Bad scenario: duplicate sound node name \"" + sound->name() + "\" defined in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
}
simulation::Region->insert( sound );
}
}
void
state_serializer::deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad ) {
glm::dvec3 offset;
Input.getTokens( 3 );
Input
>> offset.x
>> offset.y
>> offset.z;
// sumowanie całkowitego przesunięcia
Scratchpad.location.offset.emplace(
offset + (
Scratchpad.location.offset.empty() ?
glm::dvec3() :
Scratchpad.location.offset.top() ) );
}
void
state_serializer::deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad ) {
if( false == Scratchpad.location.offset.empty() ) {
Scratchpad.location.offset.pop();
}
else {
ErrorLog( "Bad origin: endorigin instruction with empty origin stack in file \"" + Input.Name() + "\" (line " + std::to_string( Input.Line() - 1 ) + ")" );
}
}
void
state_serializer::deserialize_scale( cParser &Input, scene::scratch_data &Scratchpad ) {
// Syntax: `scale <x> <y> <z>` (three tokens, mirroring `rotate`/`angles`).
// For uniform scaling write the same value three times (e.g. `scale 2 2 2`).
// Affects both:
// 1. positions of nodes inside the block (transform() multiplies offset by scale)
// 2. the per-instance m_scale stamped onto each TAnimModel created inside the block
// The two together let you scale a multi-node-model group built around a common
// origin: positions of the parts spread out by the factor AND each part is itself
// scaled by the same factor, preserving the visual shape of the assembly.
glm::vec3 factor;
Input.getTokens( 3 );
Input >> factor.x >> factor.y >> factor.z;
if( factor.x <= 0.0f || factor.y <= 0.0f || factor.z <= 0.0f ) {
ErrorLog( "Bad scale: non-positive scale factor in file \""
+ Input.Name() + "\" (line " + std::to_string( Input.Line() - 1 ) + "); scale (1,1,1) used" );
factor = glm::vec3( 1.0f );
}
// scales compose component-wise, mirroring how origin offsets compose additively.
glm::vec3 const parent = (
Scratchpad.location.scale.empty() ?
glm::vec3( 1.0f ) :
Scratchpad.location.scale.top() );
Scratchpad.location.scale.emplace( factor * parent );
}
void
state_serializer::deserialize_endscale( cParser &Input, scene::scratch_data &Scratchpad ) {
if( false == Scratchpad.location.scale.empty() ) {
Scratchpad.location.scale.pop();
}
else {
ErrorLog( "Bad scale: endscale instruction with empty scale stack in file \"" + Input.Name() + "\" (line " + std::to_string( Input.Line() - 1 ) + ")" );
}
}
void
state_serializer::deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad ) {
Input.getTokens( 3 );
Input
>> Scratchpad.location.rotation.x
>> Scratchpad.location.rotation.y
>> Scratchpad.location.rotation.z;
}
void
state_serializer::deserialize_sky( cParser &Input, scene::scratch_data &Scratchpad ) {
// sky model
Input.getTokens( 1 );
Input
>> Global.asSky;
// anything else left in the section has no defined meaning
skip_until( Input, "endsky" );
}
void
state_serializer::deserialize_test( cParser &Input, scene::scratch_data &Scratchpad ) {
// legacy section, no longer supported;
skip_until( Input, "endtest" );
}
void
state_serializer::deserialize_time( cParser &Input, scene::scratch_data &Scratchpad ) {
// current scenario time
cParser timeparser( Input.getToken<std::string>() );
timeparser.getTokens( 2, false, ":" );
auto &time = simulation::Time.data();
timeparser
>> time.wHour
>> time.wMinute;
// remaining sunrise and sunset parameters are no longer used, as they're now calculated dynamically
// anything else left in the section has no defined meaning
skip_until( Input, "endtime" );
if (!Scratchpad.time_initialized)
Scratchpad.time_initialized = true;
init_time();
}
void
state_serializer::deserialize_trainset( cParser &Input, scene::scratch_data &Scratchpad ) {
int line = Input.LineMain();
if (line != -1) {
auto it = Global.trainset_overrides.find(line);
if (it != Global.trainset_overrides.end()) {
skip_until(Input, "endtrainset");
Input.injectString(it->second);
return;
}
}
if( true == Scratchpad.trainset.is_open ) {
// shouldn't happen but if it does wrap up currently open trainset and report an error
deserialize_endtrainset( Input, Scratchpad );
ErrorLog( "Bad scenario: encountered nested trainset definitions in file \"" + Input.Name() + "\" (line " + std::to_string( Input.Line() ) + ")" );
}
Scratchpad.trainset = scene::scratch_data::trainset_data();
Scratchpad.trainset.is_open = true;
Input.getTokens( 4 );
Input
>> Scratchpad.trainset.name
>> Scratchpad.trainset.track
>> Scratchpad.trainset.offset
>> Scratchpad.trainset.velocity;
}
void
state_serializer::deserialize_terrain(cParser &Input, scene::scratch_data &Scratchpad)
{
std::string line;
Input.getTokens(1);
Input >> line;
if ( Global.file_binary_terrain
&& ( line.ends_with( ".sbt" ) || line.ends_with( ".eu7" ) ) )
{
auto const eu7path { scene::eu7::terrain_binary_path( line ) };
if( scene::eu7::probe_terrain_file( eu7path ) ) {
Scratchpad.binary.terrain = true;
Global.file_binary_terrain_state = true;
Scratchpad.binary.terrain_included = true;
Scratchpad.terrain_name = line;
WriteLog( "Included EU7 terrain: " + eu7path );
scene::eu7::load_terrain( *Region, eu7path );
}
else if( scene::eu7::probe_file( eu7path ) ) {
Scratchpad.binary.terrain = true;
Global.file_binary_terrain_state = true;
Scratchpad.binary.terrain_included = true;
Scratchpad.terrain_name = line;
WriteLog( "Included EU7 module (SBT skipped): " + eu7path );
scene::eu7::load_module( eu7path, *this );
}
else if( Region->is_scene( line ) ) {
Scratchpad.binary.terrain = true;
Global.file_binary_terrain_state = true;
Scratchpad.binary.terrain_included = true;
Scratchpad.terrain_name = line;
WriteLog( "Included SBT file: " + line );
Region->deserialize( Scratchpad.terrain_name );
}
}
skip_until(Input, "endterrain");
}
void
state_serializer::deserialize_endtrainset( cParser &Input, scene::scratch_data &Scratchpad ) {
if( ( false == Scratchpad.trainset.is_open )
|| ( true == Scratchpad.trainset.vehicles.empty() ) ) {
// not bloody likely but we better check for it just the same
ErrorLog( "Bad trainset: empty trainset defined in file \"" + Input.Name() + "\" (line " + std::to_string( Input.Line() - 1 ) + ")" );
Scratchpad.trainset.is_open = false;
return;
}
std::size_t vehicleindex { 0 };
for( auto *vehicle : Scratchpad.trainset.vehicles ) {
// go through list of vehicles in the trainset, coupling them together and checking for potential driver
if( ( vehicle->Mechanik != nullptr )
&& ( vehicle->Mechanik->primary() ) ) {
// primary driver will receive the timetable for this trainset
Scratchpad.trainset.driver = vehicle;
// they'll also receive assignment data if there's any
auto const lookup { Scratchpad.trainset.assignment.find( Global.asLang ) };
if( lookup != Scratchpad.trainset.assignment.end() ) {
vehicle->Mechanik->assignment() = lookup->second;
}
}
if( vehicleindex > 0 ) {
// from second vehicle on couple it with the previous one
Scratchpad.trainset.vehicles[ vehicleindex - 1 ]->AttachNext(
vehicle,
Scratchpad.trainset.couplings[ vehicleindex - 1 ] );
}
++vehicleindex;
}
if( Scratchpad.trainset.driver != nullptr ) {
// if present, send timetable to the driver
// wysłanie komendy "Timetable" ustawia odpowiedni tryb jazdy
auto *controller = Scratchpad.trainset.driver->Mechanik;
controller->DirectionInitial();
controller->PutCommand(
"Timetable:" + Scratchpad.trainset.name,
Scratchpad.trainset.velocity,
0,
nullptr );
}
if( Scratchpad.trainset.couplings.back() == coupling::faux ) {
// jeśli ostatni pojazd ma sprzęg 0 to założymy mu końcówki blaszane (jak AI się odpali, to sobie poprawi)
// place end signals only on trains without a driver, activate markers otherwise
Scratchpad.trainset.vehicles.back()->RaLightsSet(
-1,
( Scratchpad.trainset.driver != nullptr ?
light::redmarker_left | light::redmarker_right | light::rearendsignals :
light::rearendsignals ) );
}
for( auto *vehicle : Scratchpad.trainset.vehicles ) {
if( false == simulation::Vehicles.insert( vehicle ) ) {
ErrorLog( "Bad trainset: duplicate vehicle name \"" + vehicle->name() + "\"" );
}
if( ( vehicle->MoverParameters->CategoryFlag == 1 )
&& ( ( ( vehicle->LightList( end::front ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 )
|| ( ( vehicle->LightList( end::rear ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 ) ) ) {
simulation::Lights.insert( vehicle );
}
}
// all done
Scratchpad.trainset.is_open = false;
}
// creates path and its wrapper, restoring class data from provided stream
TTrack *
state_serializer::deserialize_path( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
// TODO: refactor track and wrapper classes and their de/serialization. do offset and rotation after deserialization is done
auto *track = new TTrack( Nodedata );
auto const offset { (
Scratchpad.location.offset.empty() ?
glm::dvec3 { 0.0 } :
glm::dvec3 {
Scratchpad.location.offset.top().x,
Scratchpad.location.offset.top().y,
Scratchpad.location.offset.top().z } ) };
track->Load( &Input, offset );
return track;
}
TTraction *
state_serializer::deserialize_traction( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
if( false == Global.bLoadTraction ) {
skip_until( Input, "endtraction" );
return nullptr;
}
// TODO: refactor track and wrapper classes and their de/serialization. do offset and rotation after deserialization is done
auto *traction = new TTraction( Nodedata );
auto offset = (
Scratchpad.location.offset.empty() ?
glm::dvec3() :
Scratchpad.location.offset.top() );
traction->Load( &Input, offset );
return traction;
}
TTractionPowerSource *
state_serializer::deserialize_tractionpowersource( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
if( false == Global.bLoadTraction ) {
skip_until( Input, "end" );
return nullptr;
}
auto *powersource = new TTractionPowerSource( Nodedata );
powersource->Load( &Input );
// adjust location
powersource->location( transform( powersource->location(), Scratchpad ) );
return powersource;
}
TMemCell *
state_serializer::deserialize_memorycell( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
auto *memorycell = new TMemCell( Nodedata );
memorycell->Load( &Input );
// adjust location
memorycell->location( transform( memorycell->location(), Scratchpad ) );
return memorycell;
}
TEventLauncher *
state_serializer::deserialize_eventlauncher( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
glm::dvec3 location;
Input.getTokens( 3 );
Input
>> location.x
>> location.y
>> location.z;
auto *eventlauncher = new TEventLauncher( Nodedata );
eventlauncher->Load( &Input );
eventlauncher->location( transform( location, Scratchpad ) );
return eventlauncher;
}
TAnimModel *
state_serializer::deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
glm::dvec3 location;
glm::vec3 rotation;
Input.getTokens( 4 );
Input
>> location.x
>> location.y
>> location.z
>> rotation.y;
auto *instance = new TAnimModel( Nodedata );
instance->Angles( Scratchpad.location.rotation + rotation ); // dostosowanie do pochylania linii
// pick up the scale active at this point in the scenario stream — outer
// `scale`/`endscale` blocks compose multiplicatively in the scratchpad.
// Load() may further multiply this by an inline `scale <factor>` token.
if( false == Scratchpad.location.scale.empty() ) {
instance->Scale( Scratchpad.location.scale.top() );
}
if( instance->Load( &Input, false ) ) {
instance->location( transform( location, Scratchpad ) );
}
else {
// model nie wczytał się - ignorowanie node
SafeDelete( instance );
}
return instance;
}
TDynamicObject *
state_serializer::deserialize_dynamic( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
if( false == Scratchpad.trainset.is_open ) {
// part of trainset data is used when loading standalone vehicles, so clear it just in case
Scratchpad.trainset = scene::scratch_data::trainset_data();
}
auto const inputline { Input.Line() }; // cache in case of errors
// basic attributes
auto datafolder { Input.getToken<std::string>() };
auto skinfile { Input.getToken<std::string>() };
auto mmdfile { Input.getToken<std::string>() };
replace_slashes(datafolder);
replace_slashes(skinfile);
replace_slashes(mmdfile);
auto const pathname = (
Scratchpad.trainset.is_open ?
Scratchpad.trainset.track :
Input.getToken<std::string>() );
auto const offset { Input.getToken<double>( false ) };
auto const drivertype { Input.getToken<std::string>() };
auto const couplingdata = (
Scratchpad.trainset.is_open ?
Input.getToken<std::string>() :
"3" );
auto const velocity = (
Scratchpad.trainset.is_open ?
Scratchpad.trainset.velocity :
Input.getToken<float>( false ) );
// extract coupling type and optional parameters
auto const couplingdatawithparams = couplingdata.find( '.' );
auto coupling = (
couplingdatawithparams != std::string::npos ?
std::atoi( couplingdata.substr( 0, couplingdatawithparams ).c_str() ) :
std::atoi( couplingdata.c_str() ) );
if( coupling < 0 ) {
// sprzęg zablokowany (pojazdy nierozłączalne przy manewrach)
coupling = ( -coupling ) | coupling::permanent;
}
if( ( offset != -1.0 )
&& ( std::abs( offset ) > 0.5 ) ) { // maksymalna odległość między sprzęgami - do przemyślenia
// likwidacja sprzęgu, jeśli odległość zbyt duża - to powinno być uwzględniane w fizyce sprzęgów...
coupling = coupling::faux;
}
auto const params = (
couplingdatawithparams != std::string::npos ?
couplingdata.substr( couplingdatawithparams + 1 ) :
"" );
// load amount and type
auto loadcount { Input.getToken<int>( false ) };
auto loadtype = (
loadcount ?
Input.getToken<std::string>() :
"" );
if( loadtype == "enddynamic" ) {
// idiotoodporność: ładunek bez podanego typu nie liczy się jako ładunek
loadcount = 0;
loadtype = "";
}
auto *path = simulation::Paths.find( pathname );
if( path == nullptr ) {
ErrorLog( "Bad scenario: vehicle \"" + Nodedata.name + "\" placed on nonexistent path \"" + pathname + "\" in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
skip_until( Input, "enddynamic" );
return nullptr;
}
if( ( true == Scratchpad.trainset.vehicles.empty() ) // jeśli pierwszy pojazd,
&& ( false == path->m_events0.empty() ) // tor ma Event0
&& ( std::abs( velocity ) <= 1.f ) // a skład stoi
&& ( Scratchpad.trainset.offset >= 0.0 ) // ale może nie sięgać na owy tor
&& ( Scratchpad.trainset.offset < 8.0 ) ) { // i raczej nie sięga
// przesuwamy około pół EU07 dla wstecznej zgodności
Scratchpad.trainset.offset = 8.0;
}
auto *vehicle = new TDynamicObject();
auto const length =
vehicle->Init(
Nodedata.name,
datafolder, skinfile, mmdfile,
path,
( offset == -1.0 ?
Scratchpad.trainset.offset :
Scratchpad.trainset.offset - offset ),
drivertype,
velocity,
Scratchpad.trainset.name,
loadcount, loadtype,
( offset == -1.0 ),
params );
if( length != 0.0 ) { // zero oznacza błąd
// przesunięcie dla kolejnego, minus bo idziemy w stronę punktu 1
Scratchpad.trainset.offset -= length;
// automatically establish permanent connections for couplers which specify them in their definitions
if( ( coupling != 0 )
&& ( vehicle->MoverParameters->Couplers[ ( offset == -1.0 ? end::front : end::rear ) ].AllowedFlag & coupling::permanent ) ) {
coupling |= coupling::permanent;
}
if( true == Scratchpad.trainset.is_open ) {
Scratchpad.trainset.vehicles.emplace_back( vehicle );
Scratchpad.trainset.couplings.emplace_back( coupling );
}
}
else {
if( vehicle->MyTrack != nullptr ) {
// rare failure case where vehicle with length of 0 is added to the track,
// treated as error code and consequently deleted, but still remains on the track
vehicle->MyTrack->RemoveDynamicObject( vehicle );
}
delete vehicle;
skip_until( Input, "enddynamic" );
return nullptr;
}
auto const destination { Input.getToken<std::string>() };
if( destination != "enddynamic" ) {
// optional vehicle destination parameter
vehicle->asDestination = Input.getToken<std::string>();
skip_until( Input, "enddynamic" );
}
return vehicle;
}
sound_source *
state_serializer::deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
glm::dvec3 location;
Input.getTokens( 3 );
Input
>> location.x
>> location.y
>> location.z;
// adjust location
location = transform( location, Scratchpad );
auto *sound = new sound_source( sound_placement::external, Nodedata.range_max );
sound->offset( location );
sound->name( Nodedata.name );
sound->deserialize( Input, sound_type::single );
skip_until( Input, "endsound" );
return sound;
}
// skips content of stream until specified token
void
state_serializer::skip_until( cParser &Input, std::string const &Token ) {
std::string token { Input.getToken<std::string>() };
while( ( false == token.empty() )
&& ( token != Token ) ) {
token = Input.getToken<std::string>();
}
}
// transforms provided location by specifed rotation, scale and offset
glm::dvec3
state_serializer::transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad ) {
if( Scratchpad.location.rotation != glm::vec3( 0, 0, 0 ) ) {
auto const rotation = glm::radians( Scratchpad.location.rotation );
Location = glm::rotateY<double>( Location, rotation.y ); // Ra 2014-11: uwzględnienie rotacji
}
// Scale applies in local origin space — positions inside a `scale 2 2 2` block
// are pushed twice as far from the local origin along each axis, so a
// multi-node-model group (e.g. a building made of separate node models built
// around a shared origin) ends up looking uniformly scaled rather than just
// having one piece grow. Per-axis values stretch the assembly anisotropically.
if( false == Scratchpad.location.scale.empty() ) {
auto const &s = Scratchpad.location.scale.top();
Location.x *= static_cast<double>( s.x );
Location.y *= static_cast<double>( s.y );
Location.z *= static_cast<double>( s.z );
}
if( false == Scratchpad.location.offset.empty() ) {
Location += Scratchpad.location.offset.top();
}
return Location;
}
/*
// stores class data in specified file, in legacy (text) format
void
state_serializer::export_as_text(std::string const &Scenariofile) const {
if( Scenariofile == "$.scn" ) {
ErrorLog( "Bad file: scenery export not supported for file \"$.scn\"" );
}
else {
WriteLog( "Scenery data export in progress..." );
}
auto filename { Scenariofile };
while( filename[ 0 ] == '$' ) {
// trim leading $ char rainsted utility may add to the base name for modified .scn files
filename.erase( 0, 1 );
}
erase_extension( filename );
auto absfilename = Global.asCurrentSceneryPath + filename + "_export";
std::ofstream scmdirtyfile { absfilename + "_dirty.scm" };
export_nodes_to_stream(scmdirtyfile, true);
std::ofstream scmfile { absfilename + ".scm" };
export_nodes_to_stream(scmfile, false);
// sounds
// NOTE: sounds currently aren't included in groups
scmfile << "// sounds\n";
Region->export_as_text( scmfile );
scmfile << "// modified objects\ninclude " << filename << "_export_dirty.scm\n";
std::ofstream ctrfile { absfilename + ".ctr" };
// mem cells
ctrfile << "// memory cells\n";
for( auto const *memorycell : Memory.sequence() ) {
if( ( true == memorycell->is_exportable )
&& ( memorycell->group() == null_handle ) ) {
memorycell->export_as_text( ctrfile );
}
}
// events
Events.export_as_text( ctrfile );
WriteLog( "Scenery data export done." );
}
*/
void
state_serializer::export_as_text(std::string const &Scenariofile) const {
if( Scenariofile == "$.scn" ) {
ErrorLog( "Bad file: scenery export not supported for file \"$.scn\"" );
}
else {
WriteLog( "Scenery data export in progress..." );
}
auto filename { Scenariofile };
while( filename[ 0 ] == '$' ) {
// trim leading $ char rainsted utility may add to the base name for modified .scn files
filename.erase( 0, 1 );
}
erase_extension( filename );
auto absfilename = Global.asCurrentSceneryPath + filename + "_export";
std::ofstream scmdirtyfile { absfilename + "_dirty.scm" };
export_nodes_to_stream(scmdirtyfile, true);
std::ofstream scmfile { absfilename + ".scm" };
export_nodes_to_stream(scmfile, false);
// sounds
// NOTE: sounds currently aren't included in groups
scmfile << "// sounds\n";
Region->export_as_text( scmfile );
scmfile << "// modified objects\ninclude " << filename << "_export_dirty.scm\n";
std::ofstream ctrfile { absfilename + ".ctr" };
// mem cells
ctrfile << "// memory cells\n";
for( auto const *memorycell : Memory.sequence() ) {
if( ( true == memorycell->is_exportable )
&& ( memorycell->group() == null_handle ) ) {
memorycell->export_as_text( ctrfile );
}
}
// events
Events.export_as_text( ctrfile );
WriteLog( "Scenery data export done." );
}
void
state_serializer::export_nodes_to_stream(std::ostream &scmfile, bool Dirty) const {
// groups
scmfile << "// groups\n";
scene::Groups.export_as_text( scmfile, Dirty );
// tracks
scmfile << "// paths\n";
for( auto const *path : Paths.sequence() ) {
if( path->dirty() == Dirty && path->group() == null_handle ) {
path->export_as_text( scmfile );
}
}
// traction
scmfile << "// traction\n";
for( auto const *traction : Traction.sequence() ) {
if( traction->dirty() == Dirty && traction->group() == null_handle ) {
traction->export_as_text( scmfile );
}
}
// power grid
scmfile << "// traction power sources\n";
for( auto const *powersource : Powergrid.sequence() ) {
if( powersource->dirty() == Dirty && powersource->group() == null_handle ) {
powersource->export_as_text( scmfile );
}
}
// models
scmfile << "// instanced models\n";
for( auto const *instance : Instances.sequence() ) {
if( instance && instance->dirty() == Dirty && instance->group() == null_handle ) {
instance->export_as_text( scmfile );
}
}
}
TAnimModel *state_serializer::create_model(const std::string &src, const std::string &name, const glm::dvec3 &position) {
cParser parser(src);
parser.getTokens(); // "node"
parser.getTokens(2); // ranges
scene::node_data nodedata;
parser >> nodedata.range_max >> nodedata.range_min;
parser.getTokens(2); // name, type
nodedata.name = name;
nodedata.type = "model";
scene::scratch_data scratch;
TAnimModel *cloned = deserialize_model(parser, scratch, nodedata);
if (!cloned)
return nullptr;
cloned->mark_dirty();
cloned->location(position);
simulation::Instances.insert(cloned);
simulation::Region->insert(cloned);
return cloned;
}
TEventLauncher *state_serializer::create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position) {
cParser parser(src);
parser.getTokens(); // "node"
parser.getTokens(2); // ranges
scene::node_data nodedata;
parser >> nodedata.range_max >> nodedata.range_min;
parser.getTokens(2); // name, type
nodedata.name = name;
nodedata.type = "eventlauncher";
scene::scratch_data scratch;
TEventLauncher *launcher = deserialize_eventlauncher(parser, scratch, nodedata);
if (!launcher)
return nullptr;
launcher->Event1 = simulation::Events.FindEvent( launcher->asEvent1Name );
launcher->location(position);
simulation::Events.insert(launcher);
simulation::Region->insert(launcher);
return launcher;
}
} // simulation
//---------------------------------------------------------------------------