Files
maszyna/gl/vao.cpp

78 lines
1.4 KiB
C++

#include "stdafx.h"
#include "vao.h"
bool gl::vao::use_vao = true;
gl::vao::vao()
{
if (!use_vao)
return;
glGenVertexArrays(1, *this);
}
gl::vao::~vao()
{
if (!use_vao)
return;
glDeleteVertexArrays(1, *this);
}
void gl::vao::setup_attrib(gl::buffer &buffer, int attrib, int size, int type, int stride, int offset)
{
if (use_vao) {
bind();
buffer.bind(buffer::ARRAY_BUFFER);
glVertexAttribPointer(attrib, size, type, GL_FALSE, stride, reinterpret_cast<void*>(offset));
glEnableVertexAttribArray(attrib);
}
else {
params.push_back({buffer, attrib, size, type, stride, offset});
active = nullptr;
}
}
void gl::vao::setup_ebo(buffer &e)
{
if (use_vao) {
bind();
e.bind(buffer::ELEMENT_ARRAY_BUFFER);
}
else {
ebo = &e;
active = nullptr;
}
}
void gl::vao::bind()
{
if (active == this)
return;
active = this;
if (use_vao) {
glBindVertexArray(*this);
}
else {
for (attrib_params &param : params) {
param.buffer.bind(gl::buffer::ARRAY_BUFFER);
glVertexAttribPointer(param.attrib, param.size, param.type, GL_FALSE, param.stride, reinterpret_cast<void*>(param.offset));
glEnableVertexAttribArray(param.attrib);
}
for (size_t i = params.size(); i < 4; i++)
glDisableVertexAttribArray(i);
if (ebo)
ebo->bind(gl::buffer::ELEMENT_ARRAY_BUFFER);
else
gl::buffer::unbind(gl::buffer::ELEMENT_ARRAY_BUFFER);
}
}
void gl::vao::unbind()
{
active = nullptr;
}