Files
maszyna/shaders/traction.vert
milek7 13ba3fcd13 work
2018-07-08 21:33:26 +02:00

13 lines
163 B
GLSL

#version 330
in vec3 v_vert;
in vec3 v_normal;
in vec2 v_coord;
#include <common>
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
}