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15 lines
182 B
GLSL
15 lines
182 B
GLSL
#version 330
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in vec3 v_vert;
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in vec3 v_color;
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out vec3 f_color;
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#include <common>
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void main()
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{
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gl_Position = projection * modelview * vec4(v_vert, 1.0f);
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f_color = v_color;
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}
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