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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-29 10:27:32 +01:00
Files
maszyna/betterRenderer/renderer/source/contactshadows.h
maj00r 1455583ab6 put every include before every import
A header first pulled in through an imported module's global module
fragment leaves no include guard in the importing unit - macros do not
cross a module boundary - so a later textual include parses it again and
MSVC rejects the redefinition. Redoes the betterRenderer sweep with
placement that stays out of #if blocks, which is where the previous one
dropped <fstream> and broke nvrenderer_d3d12.cpp.
2026-09-10 00:40:32 +02:00

37 lines
1.0 KiB
C++

#pragma once
#include <nvrhi/nvrhi.h>
#include <cstdint>
import eu07.glm;
struct MaContactShadows {
MaContactShadows(class NvRenderer* renderer, class NvGbuffer* gbuffer);
void Init();
void Render(nvrhi::ICommandList* command_list);
void UpdateConstants(nvrhi::ICommandList* command_list,
const glm::dmat4& projection, const glm::dmat4& view,
const glm::dvec3& light, uint64_t frame_index);
struct ComputeConstants {
glm::mat4 g_Projection;
glm::mat4 g_InverseProjection;
glm::vec3 g_LightDirView;
float g_NumSamples;
float g_SampleRange;
float g_Thickness;
uint32_t g_FrameIndex;
};
nvrhi::BindingLayoutHandle m_binding_layout;
nvrhi::BindingSetHandle m_binding_set;
nvrhi::ComputePipelineHandle m_pipeline;
nvrhi::ShaderHandle m_compute_shader;
nvrhi::BufferHandle m_constant_buffer;
nvrhi::TextureHandle m_output_texture;
class NvRendererBackend* m_backend;
class NvGbuffer* m_gbuffer;
int m_width;
int m_height;
};