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A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
10 lines
189 B
C
10 lines
189 B
C
#pragma once
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import eu07.simcore;
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struct MaTopologyUtils {
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void ConvertTopology(gfx::index_array &Indices, gfx::vertex_array &Vertices,
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int const Typ) const;
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}; |