Files
maszyna/shaders/postfx_tonemapping.frag
2018-10-17 19:16:32 +02:00

17 lines
276 B
GLSL

in vec2 f_coords;
layout(location = 0) out vec4 out_color;
#texture (tex1, 0, RGB)
uniform sampler2D tex1;
#include <tonemapping.glsl>
void main()
{
vec2 texcoord = f_coords;
vec3 hdr_color = texture(tex1, texcoord).xyz;
out_color = tonemap(vec4(hdr_color, 1.0));
}