mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-21 00:32:39 +02:00
- editormoderoute.cpp: the route design, its kept records and digitizing - editormodestraights.cpp: the plan tool: straights, the detour, the curve fit - editormodelay.cpp: laying track, free ends and extending, the build tools - editormodeswitchplace.cpp: placing switches, crossovers and links, double slips, curved switches - editormodetrack.cpp keeps the selection, the snapshots, the tabs, the inspector and the path panel, the hints - the sizes of the handles and reaches and the small helpers they all use in editormodetrackshared.h The code is moved as it was.
1271 lines
45 KiB
C++
1271 lines
45 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http:
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*/
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#include "stdafx.h"
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#include "application/editormode.h"
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#include "application/editoruilayer.h"
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#include "application/editorprojection.h"
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#include "application/editormodeshared.h"
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#include "editor/editorFormat.hpp"
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#include "editor/editorAlignmentStore.hpp"
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#include "editor/editorSwitchStore.hpp"
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#include "editor/editorGeometry.hpp"
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#include "editor/editorIncludeInfo.hpp"
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#include "utilities/Globals.h"
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#include "rendering/renderer.h"
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#include "world/Track.h"
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#include "world/TrackFeatures.h"
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#include "scene/scene.h"
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#include "scene/scenelayers.h"
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#include "simulation/simulation.h"
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#include "utilities/Logs.h"
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#include "utilities/translation.h"
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#include "imgui/imgui.h"
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#include "imgui/ImGuizmo.h"
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <algorithm>
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#include <cctype>
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#include <cmath>
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#include <cstring>
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#include <functional>
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#include <iterator>
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#include <set>
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#include "application/editormodetrackshared.h"
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using namespace track_mode;
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void editor_mode::draw_straights_overlay() const
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{
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screen_projection const projection;
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ImDrawList *drawlist = ImGui::GetBackgroundDrawList(ImGui::GetMainViewport());
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glm::dvec3 const camera{Global.pCamera.Pos};
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auto const nearby = [&](editor_track::straight const &Line) {
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auto const offset{camera - Line.start};
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auto const along{std::clamp(glm::dot(plan_of(offset), Line.direction), 0.0, Line.length)};
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auto const closest{Line.start + glm::dvec3{Line.direction.x, 0.0, Line.direction.y} * along};
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return plan_distance(closest, camera) < 3000.0;
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};
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auto const draw = [&](editor_track::straight const &Line, ImU32 const Color, float const Thickness) {
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if (Line.tracks.empty())
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return;
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projection.line(drawlist, Line.start, Line.end, Color, Thickness);
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for (auto const &point : {Line.start, Line.end})
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{
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ImVec2 screen;
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if (projection.project(point, screen))
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drawlist->AddCircleFilled(screen, Thickness + 2.0f, Color);
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}
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};
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for (int i = 0; i < static_cast<int>(m_straights.found.size()); ++i)
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{
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auto const &line{m_straights.found[i]};
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if (nearby(line))
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draw(line, i == m_straights.listed ? overlay_color::selected : IM_COL32(255, 255, 255, 110), i == m_straights.listed ? 4.0f : 2.0f);
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}
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for (auto const &member : m_straights.set)
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draw(member, IM_COL32(255, 150, 30, 255), 4.0f);
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draw(m_straights.current, overlay_color::selected, 4.0f);
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if (m_straights.tool_placed)
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{
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auto const &state{m_straights};
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auto const &line{state.tool_line};
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ImVec2 screen;
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if (projection.project(state.tool_point, screen))
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drawlist->AddCircleFilled(screen, 7.0f, overlay_color::invalid);
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if (projection.project(state.tool_handle, screen))
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drawlist->AddCircleFilled(screen, 7.0f, overlay_color::marked);
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if (state.tool == 1)
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{
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auto const direction{plan_of(state.tool_handle - state.tool_point)};
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if (glm::length(direction) > 1e-3)
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{
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auto const unit{glm::normalize(direction)};
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auto const rest{std::max(0.0, line.length - state.tool_at)};
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projection.line(drawlist, state.tool_point, state.tool_point + glm::dvec3{unit.x, line.grade, unit.y} * rest, overlay_color::marked, 3.0f);
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}
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}
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else
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{
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glm::dvec2 const normal{-line.direction.y, line.direction.x};
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auto const offset{plan_of(state.tool_handle - state.tool_point)};
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auto const shift{glm::dot(offset, normal)};
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auto const length{glm::dot(offset, line.direction)};
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auto const shifted{glm::dvec3{normal.x, 0.0, normal.y} * shift};
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auto const along{glm::dvec3{line.direction.x, 0.0, line.direction.y}};
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projection.line(drawlist, state.tool_point, state.tool_point + along * length + shifted, IM_COL32(255, 210, 60, 160), 2.0f);
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projection.line(drawlist, state.tool_point + along * length + shifted, line.end + shifted, overlay_color::marked, 3.0f);
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}
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}
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if (m_straights.dragging && m_straights.fitting)
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{
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auto const &result{m_route.result};
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if (result.length > 0.0 && result.profile.size() >= 2)
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{
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int const steps{std::clamp(static_cast<int>(result.length / 2.0), 2, 2000)};
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auto previous{alignment::evaluate(result, 0.0).position};
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for (int i = 1; i <= steps; ++i)
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{
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auto const next{alignment::evaluate(result, result.length * i / steps).position};
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projection.line(drawlist, previous, next, result.valid ? overlay_color::marked : overlay_color::invalid, 3.0f);
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previous = next;
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}
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}
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}
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else if (m_straights.dragging)
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{
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for (auto const &member : m_straights.drag_lines)
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{
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for (auto const *track : member.tracks)
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{
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auto const &path{track->m_paths.front()};
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projection.line(drawlist, path.points[segment_data::point::start], path.points[segment_data::point::end], overlay_color::marked, 3.0f);
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}
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}
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}
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else if (false == m_straights.current.tracks.empty())
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{
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auto const &line{m_straights.current};
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glm::dvec3 const handles[] = {line.start, line.end, (line.start + line.end) * 0.5};
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for (int i = 0; i < 3; ++i)
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{
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ImVec2 screen;
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if (false == projection.project(handles[i], screen))
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continue;
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if (i < 2)
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drawlist->AddRectFilled(ImVec2(screen.x - 6.0f, screen.y - 6.0f), ImVec2(screen.x + 6.0f, screen.y + 6.0f), overlay_color::selected);
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else
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drawlist->AddCircleFilled(screen, 6.0f, overlay_color::selected, 4);
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if (i == m_straights.handle)
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drawlist->AddCircle(screen, 12.0f, overlay_color::highlight, 16, 2.5f);
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}
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}
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auto line{m_straights.dragging ? m_straights.drag_line : m_straights.current};
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if (line.tracks.empty())
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return;
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glm::dvec3 const offset{m_straights.dragging ? m_straights.preview_start - m_straights.drag_line.start : glm::dvec3{}};
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if (m_straights.dragging)
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{
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line.start = m_straights.preview_start;
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line.end = m_straights.preview_end;
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auto const planar{plan_of(line.end - line.start)};
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auto const length{glm::length(planar)};
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if (length > 1e-6)
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{
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line.direction = planar / length;
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line.length = length;
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}
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}
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auto const offer{straight_parallel_offer(m_straights.dragging ? m_straights.drag_line : m_straights.current, offset)};
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glm::dvec2 const normal{-line.direction.y, line.direction.x};
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for (auto const &other : m_straights.neighbours)
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{
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auto const across = [&](glm::dvec3 const &Point) { return glm::dot(plan_of(Point - line.start), normal); };
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auto const a0{line.along(other.start)}, a1{line.along(other.end)};
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auto const from{std::max(0.0, std::min(a0, a1))};
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auto const to{std::min(line.length, std::max(a0, a1))};
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if (to <= from)
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continue;
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auto const middle{(from + to) * 0.5};
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auto const fraction{std::abs(a1 - a0) > 1e-6 ? (middle - a0) / (a1 - a0) : 0.0};
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auto const lateral{across(other.start) + (across(other.end) - across(other.start)) * fraction};
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glm::dvec3 const foot{line.start.x + line.direction.x * middle, line.start.y + line.grade * middle, line.start.z + line.direction.y * middle};
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glm::dvec3 const target{foot.x + normal.x * lateral, foot.y, foot.z + normal.y * lateral};
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bool const highlighted{offer.nearby && offer.neighbour == &other};
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auto const tick{highlighted ? (offer.snaps ? IM_COL32(80, 230, 255, 255) : IM_COL32(255, 210, 60, 255)) : IM_COL32(255, 230, 120, 230)};
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if (highlighted)
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projection.line(drawlist, other.start, other.end, tick, 3.0f);
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projection.line(drawlist, foot, target, tick, highlighted ? 3.0f : 1.5f);
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ImVec2 screen;
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if (projection.project((foot + target) * 0.5, screen))
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{
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auto const angle{glm::degrees(std::abs(std::asin(std::clamp(line.direction.x * other.direction.y - line.direction.y * other.direction.x, -1.0, 1.0))))};
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auto const text{highlighted ? (offer.snaps ? format(STR_C("parallel %.2f m"), offer.spacing) : format("%.2f → %.2f m %.1f°", std::abs(lateral), offer.spacing, offer.angle)) :
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(angle > 0.05 ? format("%.2f m %.1f°", std::abs(lateral), angle) : format("%.2f m", std::abs(lateral)))};
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auto const *label{text.c_str()};
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auto const size{ImGui::CalcTextSize(label)};
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drawlist->AddRectFilled(ImVec2(screen.x - 4.0f, screen.y - 2.0f), ImVec2(screen.x + size.x + 4.0f, screen.y + size.y + 2.0f), IM_COL32(0, 0, 0, 190), 3.0f);
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drawlist->AddText(screen, highlighted ? tick : IM_COL32(255, 230, 120, 255), label);
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}
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}
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if (offer.nearby && false == offer.snaps && std::abs(offer.correction) > 0.02)
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{
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auto const shift{glm::dvec3{normal.x, 0.0, normal.y} * offer.correction};
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projection.line(drawlist, line.start + shift, line.end + shift, IM_COL32(80, 230, 255, 210), 3.5f);
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}
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}
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void editor_mode::find_neighbour_straights()
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{
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auto &state{m_straights};
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state.neighbours.clear();
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auto const &line{state.current};
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if (line.tracks.empty())
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return;
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glm::dvec2 const normal{-line.direction.y, line.direction.x};
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auto const middle{(line.start + line.end) * 0.5};
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std::vector<TTrack const *> visited(line.tracks.begin(), line.tracks.end());
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auto const sections{simulation::Region->sections(middle, static_cast<float>(line.length * 0.5 + 60.0))};
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for (auto *section : sections)
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{
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for (auto const &cell : section->m_cells)
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{
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for (auto *track : cell.m_paths)
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{
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if (std::find(visited.begin(), visited.end(), track) != visited.end() || false == editor_track::is_straight(*track, state.tolerance))
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continue;
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auto other{editor_track::find_straight(*track, state.tolerance)};
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visited.insert(visited.end(), other.tracks.begin(), other.tracks.end());
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if (other.tracks.empty() || std::abs(line.direction.x * other.direction.y - line.direction.y * other.direction.x) > std::sin(glm::radians(kParallelFindAngle)))
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continue;
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auto const offset{glm::dvec2{(other.start + other.end).x * 0.5 - line.start.x, (other.start + other.end).z * 0.5 - line.start.z}};
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if (std::abs(glm::dot(offset, normal)) > 60.0)
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continue;
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auto const a0{line.along(other.start)};
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auto const a1{line.along(other.end)};
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if (std::max(a0, a1) <= 0.0 || std::min(a0, a1) >= line.length)
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continue;
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state.neighbours.push_back(std::move(other));
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}
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}
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}
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}
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editor_mode::parallel_offer editor_mode::straight_parallel_offer(editor_track::straight const &Line, glm::dvec3 const &Offset) const
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{
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parallel_offer offer;
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glm::dvec2 const normal{-Line.direction.y, Line.direction.x};
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auto const middle{(Line.start + Line.end) * 0.5 + Offset};
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double best{kParallelHintWindow};
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for (auto const &other : m_straights.neighbours)
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{
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auto const sine{std::abs(Line.direction.x * other.direction.y - Line.direction.y * other.direction.x)};
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if (sine > std::sin(glm::radians(kParallelFindAngle)))
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continue;
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auto const distance{glm::dot(plan_of(other.start - middle), normal)};
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auto const angle{glm::degrees(std::abs(std::asin(std::clamp(sine, 0.0, 1.0))))};
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for (auto const spacing : m_straights.spacings)
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{
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auto const error{std::abs(std::abs(distance) - spacing)};
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if (error < best)
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{
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best = error;
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offer.nearby = true;
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offer.snaps = error < kParallelSnapWindow && angle <= kParallelSnapAngle;
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offer.spacing = spacing;
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offer.distance = std::abs(distance);
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offer.angle = angle;
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offer.correction = distance > 0.0 ? std::abs(distance) - spacing : spacing - std::abs(distance);
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offer.neighbour = &other;
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}
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}
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}
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return offer;
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}
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glm::dvec3 editor_mode::snap_straight_offset(editor_track::straight const &Line, glm::dvec3 const &Offset) const
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{
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auto const offer{straight_parallel_offer(Line, Offset)};
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if (false == offer.snaps)
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return Offset;
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glm::dvec2 const normal{-Line.direction.y, Line.direction.x};
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return Offset + glm::dvec3{normal.x, 0.0, normal.y} * offer.correction;
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}
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glm::dvec3 editor_mode::snap_straight_direction(glm::dvec3 const &Pivot, glm::dvec3 const &Moved) const
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{
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glm::dvec2 const offset{Moved.x - Pivot.x, Moved.z - Pivot.z};
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auto const length{glm::length(offset)};
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if (length < 1e-3)
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return Moved;
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auto const direction{offset / length};
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for (auto const &other : m_straights.neighbours)
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{
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auto const sine{direction.x * other.direction.y - direction.y * other.direction.x};
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if (std::abs(sine) > std::sin(glm::radians(kParallelSnapAngle)))
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continue;
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auto const aligned{other.direction * (glm::dot(direction, other.direction) < 0.0 ? -1.0 : 1.0)};
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return {Pivot.x + aligned.x * length, Moved.y, Pivot.z + aligned.y * length};
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}
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return Moved;
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}
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void editor_mode::render_straights_ui()
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{
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auto &state{m_straights};
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ImGui::TextDisabled(STR_C("Straights recognized from chains of collinear straight paths.\nLMB: select a path to see the straight it belongs to"));
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ImGui::PushItemWidth(100.0f);
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double angle{glm::degrees(state.tolerance.angle)};
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if (ImGui::InputDouble(STR_C("Angle tolerance (deg)"), &angle, 0.0, 0.0, "%.4f"))
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state.tolerance.angle = glm::radians(std::max(0.0, angle));
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item_tooltip("Largest change of the direction between the paths of one straight");
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ImGui::InputDouble(STR_C("Offset tolerance (m)"), &state.tolerance.offset, 0.0, 0.0, "%.3f");
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item_tooltip("Largest distance of the paths from the common axis of the straight");
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ImGui::InputDouble(STR_C("Treat as straight above R (m)"), &state.tolerance.radius, 0.0, 0.0, "%.0f");
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item_tooltip("Curves of a larger radius count as straight");
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ImGui::InputDouble(STR_C("Minimum length (m)"), &state.minimum_length, 0.0, 0.0, "%.0f");
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item_tooltip("Shorter straights aren't listed");
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ImGui::PopItemWidth();
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if (ImGui::Button(STR_C("Recognize straights in the scenery")))
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{
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state.found = editor_track::find_straights(state.minimum_length, state.tolerance);
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state.listed = -1;
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state.current_for = nullptr;
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}
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if (false == state.found.empty())
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{
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ImGui::Text(STR_C("%zu straights"), state.found.size());
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ImGui::SameLine();
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ImGui::PushItemWidth(150.0f);
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ImGui::InputTextWithHint("##straightfilter", STR_C("path name"), state.filter, sizeof(state.filter));
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ImGui::PopItemWidth();
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ImGui::BeginChild("##straights", ImVec2(0.0f, 160.0f), true);
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for (int i = 0; i < static_cast<int>(state.found.size()); ++i)
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{
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auto const &line{state.found[i]};
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if (state.filter[0] != '\0' && std::none_of(line.tracks.begin(), line.tracks.end(), [&](TTrack const *Track) { return Track->name().find(state.filter) != std::string::npos; }))
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continue;
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auto const label{std::to_string(i + 1) + ". " + describe(line) + "##straight" + std::to_string(i)};
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if (ImGui::Selectable(label.c_str(), state.listed == i))
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{
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state.listed = i;
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m_node = line.tracks[line.tracks.size() / 2];
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ui()->set_node(m_node);
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start_focus(m_node);
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}
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}
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ImGui::EndChild();
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}
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}
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void editor_mode::render_straight_ui()
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{
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auto &state{m_straights};
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auto const &line{current_straight()};
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if (line.tracks.empty())
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{
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if (false == state.status.empty())
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ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.2f, 1.0f), "%s", state.status.c_str());
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return;
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}
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ImGui::TextUnformatted(describe(line).c_str());
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if (false == m_straights.neighbours.empty())
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ImGui::TextDisabled("%s", STR_C("Nearby straight: the diamond snaps parallel at 4.00 / 4.50 / 4.75 m"));
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auto const toolbutton = [&](char const *Label, int const Tool, char const *Tooltip) {
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bool const active{state.tool == Tool};
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if (active)
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ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive));
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if (ImGui::Button(Label))
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{
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state.tool = active ? 0 : Tool;
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state.tool_placed = false;
|
|
state.handle = -1;
|
|
}
|
|
if (active)
|
|
ImGui::PopStyleColor();
|
|
item_tooltip(Tooltip);
|
|
};
|
|
toolbutton(STR_C("Break"), 1, STR_C("Turns the rest of the straight from a point, a curve goes at the break (Ctrl+drag in the view does the same)"));
|
|
ImGui::SameLine();
|
|
toolbutton(STR_C("S-curve"), 2, STR_C("Shifts a piece of the straight sideways around an obstacle and back: four clicks on the straight (Shift+click in the view does the same)"));
|
|
ImGui::SameLine();
|
|
bool const member{in_straight_set(line)};
|
|
if (ImGui::Button(member ? STR_C("Leave the group") : STR_C("Move with others")))
|
|
{
|
|
if (member)
|
|
state.set.erase(std::remove_if(state.set.begin(), state.set.end(), [&](editor_track::straight const &Member) { return std::any_of(line.tracks.begin(), line.tracks.end(), [&](TTrack const *Track) { return std::find(Member.tracks.begin(), Member.tracks.end(), Track) != Member.tracks.end(); }); }), state.set.end());
|
|
else
|
|
state.set.push_back(line);
|
|
}
|
|
item_tooltip("Straights of a group move together and stay parallel; Alt+click in the view adds another one");
|
|
if (state.tool != 0)
|
|
{
|
|
ImGui::PushItemWidth(100.0f);
|
|
ImGui::InputDouble(STR_C("Curve R (m, 0: automatic)"), &state.curve_radius, 0.0, 0.0, "%.0f");
|
|
item_tooltip("Radius of the curves made by the break and the S-curve; automatic: 1.5 times the minimum radius for the speed of the line");
|
|
ImGui::Checkbox(STR_C("Transitions from the line speed"), &state.auto_transitions);
|
|
item_tooltip("Lengths of the transition curves from the speed of the paths and the limits of the curve design");
|
|
if (false == state.auto_transitions)
|
|
{
|
|
ImGui::SameLine();
|
|
ImGui::InputDouble(STR_C("Transition (m)"), &state.transition, 0.0, 0.0, "%.1f");
|
|
}
|
|
ImGui::PopItemWidth();
|
|
}
|
|
if (false == state.status.empty())
|
|
ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.2f, 1.0f), "%s", state.status.c_str());
|
|
if (false == state.set.empty())
|
|
{
|
|
ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.15f, 1.0f), STR_C("Group: %zu straights move together"), state.set.size());
|
|
ImGui::SameLine();
|
|
if (ImGui::SmallButton(STR_C("Clear")))
|
|
state.set.clear();
|
|
}
|
|
|
|
if (false == ImGui::IsAnyItemActive())
|
|
{
|
|
state.edit_start = line.start;
|
|
state.edit_end = line.end;
|
|
state.edit_length = line.length;
|
|
state.edit_azimuth = line.azimuth;
|
|
}
|
|
if (ImGui::CollapsingHeader(STR_C("Exact values")))
|
|
{
|
|
ImGui::PushItemWidth(-110.0f);
|
|
ImGui::InputScalarN(STR_C("Start (x, y, z)"), ImGuiDataType_Double, glm::value_ptr(state.edit_start), 3, nullptr, nullptr, "%.3f");
|
|
ImGui::InputScalarN(STR_C("End (x, y, z)"), ImGuiDataType_Double, glm::value_ptr(state.edit_end), 3, nullptr, nullptr, "%.3f");
|
|
ImGui::PopItemWidth();
|
|
if (ImGui::Button(STR_C("Apply ends")))
|
|
straight_apply(line, state.edit_start, state.edit_end);
|
|
ImGui::PushItemWidth(120.0f);
|
|
ImGui::InputDouble(STR_C("Length (m)"), &state.edit_length, 0.0, 0.0, "%.3f");
|
|
ImGui::SameLine();
|
|
if (ImGui::Button(STR_C("Set from the start##length")))
|
|
{
|
|
glm::dvec3 const direction{line.direction.x, line.grade, line.direction.y};
|
|
straight_apply(line, line.start, line.start + direction * std::max(0.1, state.edit_length));
|
|
}
|
|
ImGui::InputDouble(STR_C("Azimuth (deg)"), &state.edit_azimuth, 0.0, 0.0, "%.5f");
|
|
ImGui::SameLine();
|
|
if (ImGui::Button(STR_C("Turn around the start")))
|
|
{
|
|
auto const azimuth{glm::radians(state.edit_azimuth)};
|
|
glm::dvec3 const direction{std::sin(azimuth), line.grade, std::cos(azimuth)};
|
|
straight_apply(line, line.start, line.start + direction * line.length);
|
|
}
|
|
ImGui::PopItemWidth();
|
|
}
|
|
}
|
|
|
|
bool editor_mode::straights_active()
|
|
{
|
|
return ui()->mode() == nodebank_panel::TRACK && m_track_tab == track_tab::straights && false == current_straight().tracks.empty();
|
|
}
|
|
|
|
int editor_mode::straight_handle_hit()
|
|
{
|
|
if (false == straights_active())
|
|
return -1;
|
|
auto const &line{current_straight()};
|
|
glm::dvec3 const handles[] = {line.start, line.end, (line.start + line.end) * 0.5};
|
|
screen_projection const projection;
|
|
float best = kHandleRadius * kHandleRadius;
|
|
int hit{-1};
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (auto const distance{projection.mouse_distance2(handles[i])}; distance < best)
|
|
{
|
|
best = distance;
|
|
hit = i;
|
|
}
|
|
}
|
|
return hit;
|
|
}
|
|
|
|
void editor_mode::straight_refresh()
|
|
{
|
|
auto &state{m_straights};
|
|
state.current_for = selected_track();
|
|
state.current = state.current_for != nullptr ? editor_track::find_straight(*state.current_for, state.tolerance) : editor_track::straight{};
|
|
find_neighbour_straights();
|
|
for (auto &line : state.found)
|
|
if (false == line.tracks.empty())
|
|
line = editor_track::find_straight(*line.tracks.front(), state.tolerance);
|
|
for (auto &line : state.set)
|
|
if (false == line.tracks.empty())
|
|
line = editor_track::find_straight(*line.tracks.front(), state.tolerance);
|
|
}
|
|
|
|
bool editor_mode::in_straight_set(editor_track::straight const &Line) const
|
|
{
|
|
for (auto const &member : m_straights.set)
|
|
for (auto const *track : Line.tracks)
|
|
if (std::find(member.tracks.begin(), member.tracks.end(), track) != member.tracks.end())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void editor_mode::straight_apply(editor_track::straight const &Line, glm::dvec3 const &Start, glm::dvec3 const &End)
|
|
{
|
|
straights_apply({Line}, {{Start, End}});
|
|
}
|
|
|
|
void editor_mode::straights_apply(std::vector<editor_track::straight> const &Lines, std::vector<std::pair<glm::dvec3, glm::dvec3>> const &Ends)
|
|
{
|
|
auto &state{m_straights};
|
|
state.status.clear();
|
|
auto const tracks{editor_track::straight_affected(Lines)};
|
|
if (false == tracks_editable(tracks, state.status))
|
|
return;
|
|
std::vector<std::pair<TTrack *, editor_track::state>> states;
|
|
for (auto *track : tracks)
|
|
states.emplace_back(track, editor_track::capture(*track));
|
|
push_track_snapshot(std::move(states));
|
|
editor_track::move_straights(Lines, Ends);
|
|
editor_track::commit(tracks);
|
|
straight_refresh();
|
|
}
|
|
|
|
void editor_mode::render_straight_gizmo()
|
|
{
|
|
auto &state{m_straights};
|
|
if (state.tool_mouse)
|
|
{
|
|
glm::dvec3 const ground{cursor_ground()};
|
|
state.tool_handle = {ground.x, state.tool_handle.y, ground.z};
|
|
typed_turn();
|
|
return;
|
|
}
|
|
auto const &line{state.dragging ? state.drag_line : current_straight()};
|
|
if (state.handle < 0 || line.tracks.empty())
|
|
{
|
|
state.dragging = false;
|
|
return;
|
|
}
|
|
|
|
glm::dvec3 const anchors[] = {line.start, line.end, (line.start + line.end) * 0.5};
|
|
glm::dvec3 handled{anchors[state.handle]};
|
|
bool const held{handle_drag_step(handled)};
|
|
if (false == held && false == state.dragging)
|
|
return;
|
|
|
|
if (held)
|
|
{
|
|
if (false == state.dragging)
|
|
{
|
|
std::vector<editor_track::straight> lines;
|
|
if (in_straight_set(line))
|
|
{
|
|
for (auto const &member : state.set)
|
|
if (false == member.tracks.empty())
|
|
lines.push_back(editor_track::find_straight(*member.tracks.front(), state.tolerance));
|
|
}
|
|
else
|
|
{
|
|
lines.push_back(line);
|
|
}
|
|
state.fitting = lines.size() == 1 && start_curve_fit(line, state.handle);
|
|
auto const tracks{state.fitting ? std::vector<TTrack *>{} : editor_track::straight_affected(lines)};
|
|
if (false == tracks_editable(tracks, state.status))
|
|
{
|
|
state.fitting = false;
|
|
return;
|
|
}
|
|
state.dragging = true;
|
|
state.drag_line = line;
|
|
state.drag_lines = lines;
|
|
state.drag_states.clear();
|
|
for (auto *track : tracks)
|
|
state.drag_states.emplace_back(track, editor_track::capture(*track));
|
|
if (false == state.fitting)
|
|
{
|
|
push_track_snapshot(state.drag_states);
|
|
m_track_drag = tracks;
|
|
}
|
|
}
|
|
auto const &grabbed{state.drag_line};
|
|
glm::dvec3 moved{handled};
|
|
std::function<glm::dvec3(glm::dvec3 const &)> transform;
|
|
if (state.handle == 2)
|
|
{
|
|
auto offset{snap_straight_offset(grabbed, moved - (grabbed.start + grabbed.end) * 0.5)};
|
|
if (auto const values{typed_values()}; false == values.empty())
|
|
offset = glm::dvec3{-grabbed.direction.y, 0.0, grabbed.direction.x} * values[0];
|
|
transform = [offset](glm::dvec3 const &Point) { return Point + offset; };
|
|
}
|
|
else
|
|
{
|
|
auto const pivot{state.handle == 0 ? grabbed.end : grabbed.start};
|
|
auto const original{state.handle == 0 ? grabbed.start : grabbed.end};
|
|
moved = snap_straight_direction(pivot, moved);
|
|
if (auto const values{typed_values()}; false == values.empty() && values[0] > 0.1)
|
|
{
|
|
glm::dvec2 heading{moved.x - pivot.x, moved.z - pivot.z};
|
|
if (glm::length(heading) < 1e-6)
|
|
heading = {original.x - pivot.x, original.z - pivot.z};
|
|
heading = glm::normalize(heading) * values[0];
|
|
moved.x = pivot.x + heading.x;
|
|
moved.z = pivot.z + heading.y;
|
|
}
|
|
glm::dvec2 const before{original.x - pivot.x, original.z - pivot.z};
|
|
glm::dvec2 const after{moved.x - pivot.x, moved.z - pivot.z};
|
|
auto const lengthbefore{glm::length(before)};
|
|
auto const lengthafter{std::max(0.1, glm::length(after))};
|
|
auto const axis{before / std::max(1e-9, lengthbefore)};
|
|
auto const newaxis{after / lengthafter};
|
|
auto const scale{lengthafter / std::max(1e-9, lengthbefore)};
|
|
auto const rise{moved.y - original.y};
|
|
transform = [=](glm::dvec3 const &Point) {
|
|
glm::dvec2 const offset{Point.x - pivot.x, Point.z - pivot.z};
|
|
auto const along{glm::dot(offset, axis)};
|
|
auto const across{axis.x * offset.y - axis.y * offset.x};
|
|
auto const planar{plan_of(pivot) + newaxis * (along * scale) + glm::dvec2{-newaxis.y, newaxis.x} * across};
|
|
return glm::dvec3{planar.x, Point.y + rise * along / std::max(1e-9, lengthbefore), planar.y};
|
|
};
|
|
}
|
|
std::vector<std::pair<glm::dvec3, glm::dvec3>> ends;
|
|
for (auto const &member : state.drag_lines)
|
|
ends.emplace_back(transform(member.start), transform(member.end));
|
|
state.preview_start = transform(grabbed.start);
|
|
state.preview_end = transform(grabbed.end);
|
|
if (state.fitting)
|
|
{
|
|
update_curve_fit(state.preview_start, state.preview_end);
|
|
return;
|
|
}
|
|
for (auto const &entry : state.drag_states)
|
|
editor_track::apply(*entry.first, entry.second);
|
|
editor_track::move_straights(state.drag_lines, ends);
|
|
m_track_dirty = true;
|
|
commit_track_drag(false);
|
|
}
|
|
else if (state.dragging)
|
|
{
|
|
if (state.fitting)
|
|
{
|
|
state.fitting = false;
|
|
state.dragging = false;
|
|
state.drag_lines.clear();
|
|
if (m_route.result.valid)
|
|
route_apply();
|
|
straight_refresh();
|
|
return;
|
|
}
|
|
commit_track_drag(true);
|
|
state.dragging = false;
|
|
m_track_drag.clear();
|
|
state.drag_states.clear();
|
|
state.drag_lines.clear();
|
|
straight_refresh();
|
|
}
|
|
}
|
|
|
|
void editor_mode::cancel_track_tools()
|
|
{
|
|
auto &state{m_straights};
|
|
if (state.dragging)
|
|
{
|
|
// the geometry goes back to what it was before the drag
|
|
if (false == state.fitting)
|
|
{
|
|
for (auto const &entry : state.drag_states)
|
|
editor_track::apply(*entry.first, entry.second);
|
|
m_track_dirty = true;
|
|
commit_track_drag(true);
|
|
m_track_drag.clear();
|
|
}
|
|
state.dragging = false;
|
|
state.fitting = false;
|
|
state.drag_states.clear();
|
|
state.drag_lines.clear();
|
|
straight_refresh();
|
|
}
|
|
m_extend.active = false;
|
|
m_turntable.placing = false;
|
|
m_signal.placing = false;
|
|
m_signal.moving = false;
|
|
m_handle_drag = {};
|
|
if (m_point_drag.active)
|
|
{
|
|
m_track_snap = {};
|
|
point_drag_finish();
|
|
}
|
|
if (m_switch.placing)
|
|
{
|
|
m_switch.placing = false;
|
|
m_switch.status = STR_C("Placing of the switch cancelled");
|
|
}
|
|
else if (m_switch.armed >= 0)
|
|
{
|
|
m_switch.armed = -1;
|
|
m_switch.status.clear();
|
|
}
|
|
m_track_point = {};
|
|
m_route.vertex = -1;
|
|
m_route.grip = -1;
|
|
state.handle = -1;
|
|
state.tool_placed = false;
|
|
state.detour.clear();
|
|
}
|
|
|
|
void editor_mode::straight_reshape(editor_track::straight const &Line, double const From, double const To, std::function<glm::dvec3(glm::dvec3 const &)> const &Tail, double const Radius)
|
|
{
|
|
auto &state{m_straights};
|
|
state.status.clear();
|
|
struct span
|
|
{
|
|
TTrack *track;
|
|
int path;
|
|
double from;
|
|
double to;
|
|
bool forward;
|
|
};
|
|
auto line{Line};
|
|
auto const point = [&](double const Along) {
|
|
auto const planar{plan_of(line.start) + line.direction * Along};
|
|
return glm::dvec3{planar.x, line.start.y + line.grade * Along, planar.y};
|
|
};
|
|
std::vector<span> spans;
|
|
auto const collect = [&]() {
|
|
spans.clear();
|
|
for (std::size_t i = 0; i < line.tracks.size(); ++i)
|
|
{
|
|
auto const &path{line.tracks[i]->m_paths[line.paths[i]]};
|
|
auto const a{line.along(path.points[segment_data::point::start])};
|
|
auto const b{line.along(path.points[segment_data::point::end])};
|
|
spans.push_back({line.tracks[i], line.paths[i], std::min(a, b), std::max(a, b), a < b});
|
|
}
|
|
std::sort(spans.begin(), spans.end(), [](span const &A, span const &B) { return A.from < B.from; });
|
|
};
|
|
int first{-1};
|
|
int last{-1};
|
|
auto const select = [&](double const End) {
|
|
first = -1;
|
|
last = -1;
|
|
for (int i = 0; i < static_cast<int>(spans.size()); ++i)
|
|
{
|
|
if (spans[i].to > From && spans[i].from < End)
|
|
{
|
|
if (first < 0)
|
|
first = i;
|
|
last = i;
|
|
}
|
|
}
|
|
};
|
|
auto const keep_regular = [&]() {
|
|
if (first < 0)
|
|
return;
|
|
auto const centre{(std::max(From, 0.0) + std::min(To, line.length)) * 0.5};
|
|
int middle{first};
|
|
for (int i = first; i <= last; ++i)
|
|
if (spans[i].from <= centre && spans[i].to >= centre)
|
|
middle = i;
|
|
if (spans[middle].track->eType != tt_Normal)
|
|
{
|
|
int best{-1};
|
|
for (int i = first; i <= last; ++i)
|
|
if (spans[i].track->eType == tt_Normal && (best < 0 || std::abs(i - middle) < std::abs(best - middle)))
|
|
best = i;
|
|
if (best < 0)
|
|
{
|
|
first = -1;
|
|
last = -1;
|
|
return;
|
|
}
|
|
middle = best;
|
|
}
|
|
int low{middle};
|
|
int high{middle};
|
|
while (low > first && spans[low - 1].track->eType == tt_Normal)
|
|
--low;
|
|
while (high < last && spans[high + 1].track->eType == tt_Normal)
|
|
++high;
|
|
first = low;
|
|
last = high;
|
|
};
|
|
collect();
|
|
select(To);
|
|
keep_regular();
|
|
if (first < 0)
|
|
return;
|
|
|
|
std::vector<std::pair<TTrack *, editor_track::state>> splitstates;
|
|
std::vector<TTrack *> splitcreated;
|
|
auto end{To};
|
|
if (last + 1 >= static_cast<int>(spans.size()))
|
|
{
|
|
auto const final{spans.back()};
|
|
if (final.track->eType != tt_Normal)
|
|
return;
|
|
auto const length{final.to - final.from};
|
|
auto const cut{To < final.to - 1.0 ? std::max(To, final.from + std::min(1.0, length * 0.5)) : final.from + length * 0.7};
|
|
splitstates.emplace_back(final.track, editor_track::capture(*final.track));
|
|
editor_track::chain split;
|
|
split.tracks = {final.track};
|
|
split.forward = {final.forward};
|
|
std::vector<segment_data> pieces(2);
|
|
pieces[0].points[segment_data::point::start] = point(final.from);
|
|
pieces[0].points[segment_data::point::end] = point(cut);
|
|
pieces[1].points[segment_data::point::start] = point(cut);
|
|
pieces[1].points[segment_data::point::end] = point(final.to);
|
|
splitcreated = editor_track::relay(split, pieces);
|
|
line = editor_track::find_straight(*line.tracks.front(), state.tolerance);
|
|
collect();
|
|
end = std::min(To, cut);
|
|
select(end);
|
|
keep_regular();
|
|
if (first < 0 || last + 1 >= static_cast<int>(spans.size()))
|
|
{
|
|
for (auto *track : splitcreated)
|
|
editor_track::retire(*track);
|
|
editor_track::apply(*splitstates.front().first, splitstates.front().second);
|
|
editor_track::commit({splitstates.front().first});
|
|
return;
|
|
}
|
|
}
|
|
auto const undo_split = [&]() {
|
|
for (auto *track : splitcreated)
|
|
editor_track::retire(*track);
|
|
for (auto const &entry : splitstates)
|
|
{
|
|
editor_track::apply(*entry.first, entry.second);
|
|
editor_track::commit({entry.first});
|
|
}
|
|
};
|
|
|
|
editor_track::straight tail;
|
|
tail.direction = line.direction;
|
|
for (int i = last + 1; i < static_cast<int>(spans.size()); ++i)
|
|
{
|
|
tail.tracks.push_back(spans[i].track);
|
|
tail.paths.push_back(spans[i].path);
|
|
}
|
|
tail.start = point(spans[last + 1].from);
|
|
tail.end = line.end;
|
|
tail.length = line.length - spans[last + 1].from;
|
|
tail.grade = line.grade;
|
|
|
|
std::vector<TTrack *> chainpaths;
|
|
for (int i = first; i <= last; ++i)
|
|
chainpaths.push_back(spans[i].track);
|
|
auto tracks{editor_track::straight_affected({tail})};
|
|
for (auto *track : chainpaths)
|
|
if (std::find(tracks.begin(), tracks.end(), track) == tracks.end())
|
|
tracks.push_back(track);
|
|
if (false == tracks_editable(tracks, m_straights.status))
|
|
{
|
|
undo_split();
|
|
return;
|
|
}
|
|
std::vector<std::pair<TTrack *, editor_track::state>> states;
|
|
for (auto *track : tracks)
|
|
states.emplace_back(track, editor_track::capture(*track));
|
|
|
|
editor_track::move_straights({tail}, {{Tail(tail.start), Tail(tail.end)}});
|
|
|
|
m_route.from = spans[first].track;
|
|
m_route.to = spans[last].track;
|
|
route_reset();
|
|
if (m_route.chain.tracks.empty() || false == m_route.chain.switches.empty())
|
|
{
|
|
if (false == m_route.chain.switches.empty())
|
|
m_route.error = STR_C("The curve would run through a switch");
|
|
for (auto const &entry : states)
|
|
editor_track::apply(*entry.first, entry.second);
|
|
editor_track::commit(tracks);
|
|
undo_split();
|
|
state.status = m_route.error;
|
|
return;
|
|
}
|
|
m_route.design.start_reserve = 0.0;
|
|
m_route.design.end_reserve = 0.0;
|
|
for (auto &vertex : m_route.design.vertices)
|
|
{
|
|
vertex.radius = Radius;
|
|
route_recommend(vertex);
|
|
if (false == state.auto_transitions)
|
|
{
|
|
vertex.transition_in = state.transition;
|
|
vertex.transition_out = state.transition;
|
|
}
|
|
}
|
|
route_update();
|
|
if (false == m_route.result.valid)
|
|
{
|
|
for (auto const &entry : states)
|
|
editor_track::apply(*entry.first, entry.second);
|
|
editor_track::commit(tracks);
|
|
undo_split();
|
|
state.status = m_route.result.errors.empty() ? STR_C("The curve can't be fitted") : m_route.result.errors.front();
|
|
return;
|
|
}
|
|
auto pieces{alignment::pieces(m_route.result, m_route.design, m_route.chain.tracks.size())};
|
|
editor_track::keep_heights(m_route.chain, pieces);
|
|
auto created{editor_track::relay(m_route.chain, pieces, &m_route.to)};
|
|
editor_track::commit(tracks);
|
|
for (auto const &entry : splitstates)
|
|
{
|
|
auto const found{std::find_if(states.begin(), states.end(), [&](auto const &State) { return State.first == entry.first; })};
|
|
if (found != states.end())
|
|
found->second = entry.second;
|
|
else
|
|
states.push_back(entry);
|
|
}
|
|
created.insert(created.begin(), splitcreated.begin(), splitcreated.end());
|
|
{
|
|
auto changed{created};
|
|
for (auto const &entry : states)
|
|
changed.push_back(entry.first);
|
|
digitize_drawn(changed);
|
|
}
|
|
push_track_snapshot(std::move(states), std::move(created));
|
|
std::string error;
|
|
editor_track::find_chain(m_route.from, m_route.to, m_route.chain, error, true);
|
|
straight_refresh();
|
|
state.status = STR_C("Done, select a curve to adjust it in the Curve mode");
|
|
}
|
|
|
|
double editor_mode::straight_tool_radius(editor_track::straight const &Line) const
|
|
{
|
|
if (m_straights.curve_radius > 0.0)
|
|
return m_straights.curve_radius;
|
|
double speed{-1.0};
|
|
for (auto const *track : Line.tracks)
|
|
speed = std::max(speed, editor_track::velocity(*track));
|
|
if (speed <= 0.0)
|
|
speed = 100.0;
|
|
auto const recommended{alignment::recommend(speed, 1000.0, m_route.design.norms)};
|
|
return std::max(150.0, std::ceil(recommended.radius_min * 1.5 / 50.0) * 50.0);
|
|
}
|
|
|
|
bool editor_mode::place_straight_tool()
|
|
{
|
|
auto &state{m_straights};
|
|
if (ui()->mode() != nodebank_panel::TRACK || m_track_tab != track_tab::straights || state.tool == 0)
|
|
return false;
|
|
if (state.tool == 2)
|
|
{
|
|
add_detour_point();
|
|
return true;
|
|
}
|
|
auto const &line{current_straight()};
|
|
if (line.tracks.empty())
|
|
return false;
|
|
glm::dvec3 const ground{cursor_ground()};
|
|
auto const along{std::clamp(line.along(ground), 0.0, line.length)};
|
|
glm::dvec3 const axis{line.direction.x, line.grade, line.direction.y};
|
|
state.tool_line = line;
|
|
state.tool_at = along;
|
|
state.tool_point = line.start + axis * along;
|
|
auto const reach{std::min(50.0, std::max(1.0, line.length - along))};
|
|
state.tool_handle = state.tool_point + axis * reach;
|
|
state.tool_placed = true;
|
|
state.handle = -1;
|
|
return true;
|
|
}
|
|
|
|
void editor_mode::apply_straight_tool()
|
|
{
|
|
auto &state{m_straights};
|
|
auto const line{state.tool_line};
|
|
auto const offset{plan_of(state.tool_handle - state.tool_point)};
|
|
auto const radius{straight_tool_radius(line)};
|
|
if (state.tool == 1)
|
|
{
|
|
if (glm::length(offset) < 1e-3)
|
|
return;
|
|
auto const unit{glm::normalize(offset)};
|
|
auto const angle{std::atan2(line.direction.x * unit.y - line.direction.y * unit.x, glm::dot(line.direction, unit))};
|
|
if (std::abs(angle) < 1e-5)
|
|
return;
|
|
glm::dvec2 const pivot{state.tool_point.x, state.tool_point.z};
|
|
double speed{-1.0};
|
|
for (auto const *track : line.tracks)
|
|
speed = std::max(speed, editor_track::velocity(*track));
|
|
auto const transition{state.auto_transitions ? alignment::recommend(speed > 0.0 ? speed : 100.0, radius, m_route.design.norms).transition : state.transition};
|
|
auto const reach{radius * std::tan(std::min(std::abs(angle), 3.0) * 0.5) + transition * 0.5 + 10.0};
|
|
straight_reshape(line, state.tool_at - reach, state.tool_at + reach,
|
|
[pivot, angle](glm::dvec3 const &Point) {
|
|
glm::dvec2 const relative{Point.x - pivot.x, Point.z - pivot.y};
|
|
auto const c{std::cos(angle)};
|
|
auto const s{std::sin(angle)};
|
|
return glm::dvec3{pivot.x + relative.x * c - relative.y * s, Point.y, pivot.y + relative.x * s + relative.y * c};
|
|
},
|
|
radius);
|
|
}
|
|
else
|
|
{
|
|
glm::dvec2 const normal{-line.direction.y, line.direction.x};
|
|
auto const shift{glm::dot(offset, normal)};
|
|
auto const length{glm::dot(offset, line.direction)};
|
|
if (std::abs(shift) < 1e-3 || length < 1.0)
|
|
return;
|
|
auto const translation{normal * shift};
|
|
straight_reshape(line, state.tool_at, state.tool_at + length,
|
|
[translation](glm::dvec3 const &Point) { return glm::dvec3{Point.x + translation.x, Point.y, Point.z + translation.y}; },
|
|
radius);
|
|
}
|
|
state.tool_placed = false;
|
|
}
|
|
|
|
void editor_mode::start_straight_gesture(int const Tool)
|
|
{
|
|
auto &state{m_straights};
|
|
state.tool_before = state.tool;
|
|
state.tool = Tool;
|
|
if (false == place_straight_tool())
|
|
{
|
|
state.tool = state.tool_before;
|
|
return;
|
|
}
|
|
state.tool_mouse = true;
|
|
}
|
|
|
|
void editor_mode::finish_straight_gesture()
|
|
{
|
|
auto &state{m_straights};
|
|
state.tool_mouse = false;
|
|
apply_straight_tool();
|
|
state.tool = state.tool_before;
|
|
state.tool_placed = false;
|
|
}
|
|
|
|
void editor_mode::toggle_straight_set(TTrack &Track)
|
|
{
|
|
auto &state{m_straights};
|
|
auto const line{editor_track::find_straight(Track, state.tolerance)};
|
|
if (line.tracks.empty())
|
|
return;
|
|
if (in_straight_set(line))
|
|
state.set.erase(std::remove_if(state.set.begin(), state.set.end(), [&](editor_track::straight const &Member) { return std::any_of(line.tracks.begin(), line.tracks.end(), [&](TTrack const *Other) { return std::find(Member.tracks.begin(), Member.tracks.end(), Other) != Member.tracks.end(); }); }), state.set.end());
|
|
else
|
|
state.set.push_back(line);
|
|
m_node = &Track;
|
|
ui()->set_node(m_node);
|
|
m_track_tab = track_tab::straights;
|
|
}
|
|
|
|
std::vector<glm::dvec3> editor_mode::detour_outline() const
|
|
{
|
|
auto const &state{m_straights};
|
|
std::vector<glm::dvec3> result;
|
|
if (state.detour.empty())
|
|
return result;
|
|
auto const &line{state.detour_line};
|
|
glm::dvec2 const normal{-line.direction.y, line.direction.x};
|
|
auto points{state.detour};
|
|
if (points.size() < 4)
|
|
points.push_back(state.detour_mouse);
|
|
auto const offset{points.size() >= 2 ? glm::dot(plan_of(points[1] - line.start), normal) : 0.0};
|
|
auto const place = [&](double const Along, double const Lateral) {
|
|
auto const planar{plan_of(line.start) + line.direction * Along + normal * Lateral};
|
|
return glm::dvec3{planar.x, line.start.y + line.grade * Along, planar.y};
|
|
};
|
|
for (std::size_t i = 0; i < points.size(); ++i)
|
|
result.push_back(place(line.along(points[i]), (i == 1 || i == 2) ? offset : 0.0));
|
|
return result;
|
|
}
|
|
|
|
void editor_mode::add_detour_point()
|
|
{
|
|
auto &state{m_straights};
|
|
if (state.detour.empty())
|
|
{
|
|
auto const &line{current_straight()};
|
|
if (line.tracks.empty())
|
|
return;
|
|
state.detour_line = line;
|
|
}
|
|
state.detour.push_back(cursor_ground());
|
|
if (state.detour.size() >= 4)
|
|
{
|
|
apply_detour();
|
|
state.detour.clear();
|
|
}
|
|
}
|
|
|
|
void editor_mode::apply_detour()
|
|
{
|
|
auto &state{m_straights};
|
|
auto line{editor_track::find_straight(*state.detour_line.tracks.front(), state.tolerance)};
|
|
if (line.tracks.empty())
|
|
return;
|
|
glm::dvec2 const normal{-line.direction.y, line.direction.x};
|
|
auto const offset{glm::dot(plan_of(state.detour[1] - line.start), normal)};
|
|
std::array<double, 4> stations{line.along(state.detour[0]), line.along(state.detour[1]), line.along(state.detour[2]), line.along(state.detour[3])};
|
|
if (stations[0] > stations[3])
|
|
{
|
|
std::swap(stations[0], stations[3]);
|
|
std::swap(stations[1], stations[2]);
|
|
}
|
|
for (auto &station : stations)
|
|
station = std::clamp(station, 0.0, line.length);
|
|
stations[1] = std::clamp(stations[1], stations[0] + 1.0, stations[3] - 1.0);
|
|
stations[2] = std::clamp(stations[2], stations[1], stations[3] - 1.0);
|
|
if (std::abs(offset) < 0.01 || stations[3] - stations[0] < 3.0)
|
|
return;
|
|
|
|
auto const radius{straight_tool_radius(line)};
|
|
auto const slope{std::atan(std::abs(offset) / std::max(1.0, std::min(stations[1] - stations[0], stations[3] - stations[2])))};
|
|
double speed{-1.0};
|
|
for (auto const *track : line.tracks)
|
|
speed = std::max(speed, editor_track::velocity(*track));
|
|
auto const transition{state.auto_transitions ? alignment::recommend(speed > 0.0 ? speed : 100.0, radius, m_route.design.norms).transition : state.transition};
|
|
auto const reach{radius * std::tan(slope * 0.5) + transition * 0.5 + 5.0};
|
|
auto const from{std::max(0.0, stations[0] - reach)};
|
|
auto const to{std::min(line.length, stations[3] + reach)};
|
|
|
|
struct span
|
|
{
|
|
TTrack *track;
|
|
double from;
|
|
double to;
|
|
};
|
|
std::vector<span> spans;
|
|
for (std::size_t i = 0; i < line.tracks.size(); ++i)
|
|
{
|
|
auto const &path{line.tracks[i]->m_paths[line.paths[i]]};
|
|
auto const a{line.along(path.points[segment_data::point::start])};
|
|
auto const b{line.along(path.points[segment_data::point::end])};
|
|
spans.push_back({line.tracks[i], std::min(a, b), std::max(a, b)});
|
|
}
|
|
std::sort(spans.begin(), spans.end(), [](span const &A, span const &B) { return A.from < B.from; });
|
|
int first{-1};
|
|
int last{-1};
|
|
for (int i = 0; i < static_cast<int>(spans.size()); ++i)
|
|
{
|
|
if (spans[i].to > from && spans[i].from < to && spans[i].track->eType == tt_Normal)
|
|
{
|
|
if (first < 0)
|
|
first = i;
|
|
last = i;
|
|
}
|
|
else if (first >= 0 && spans[i].from < to)
|
|
{
|
|
if (spans[i].from > stations[3])
|
|
break;
|
|
first = -1;
|
|
last = -1;
|
|
}
|
|
}
|
|
if (first < 0)
|
|
return;
|
|
|
|
m_route.from = spans[first].track;
|
|
m_route.to = spans[last].track;
|
|
route_reset();
|
|
if (m_route.chain.tracks.empty())
|
|
return;
|
|
auto &design{m_route.design};
|
|
auto const startalong{line.along(design.start)};
|
|
auto const endalong{line.along(design.end)};
|
|
auto const place = [&](double const Along, double const Lateral) {
|
|
auto const planar{plan_of(line.start) + line.direction * Along + normal * Lateral};
|
|
return planar;
|
|
};
|
|
alignment::vertex vertex;
|
|
vertex.radius = radius;
|
|
route_recommend(vertex);
|
|
if (false == state.auto_transitions)
|
|
{
|
|
vertex.transition_out = state.transition;
|
|
vertex.transition_in = vertex.transition_out;
|
|
}
|
|
design.vertices.clear();
|
|
auto first_vertex{vertex};
|
|
first_vertex.offset = std::max(0.1, stations[0] - startalong);
|
|
design.vertices.push_back(first_vertex);
|
|
if (stations[2] - stations[1] < 1.0)
|
|
{
|
|
auto middle{vertex};
|
|
middle.position = place((stations[1] + stations[2]) * 0.5, offset);
|
|
design.vertices.push_back(middle);
|
|
}
|
|
else
|
|
{
|
|
auto second{vertex};
|
|
second.position = place(stations[1], offset);
|
|
auto third{vertex};
|
|
third.position = place(stations[2], offset);
|
|
design.vertices.push_back(second);
|
|
design.vertices.push_back(third);
|
|
}
|
|
auto last_vertex{vertex};
|
|
last_vertex.offset = std::max(0.1, endalong - stations[3]);
|
|
design.vertices.push_back(last_vertex);
|
|
route_update();
|
|
if (false == m_route.result.valid)
|
|
return;
|
|
route_apply();
|
|
straight_refresh();
|
|
}
|
|
|
|
bool editor_mode::start_curve_fit(editor_track::straight const &Line, int const Handle)
|
|
{
|
|
auto &state{m_straights};
|
|
auto *before{editor_track::outside_neighbour(Line, false)};
|
|
auto *after{editor_track::outside_neighbour(Line, true)};
|
|
auto const curve_at = [&](TTrack *Neighbour, editor_track::curve &Curve) {
|
|
Curve = {};
|
|
return Neighbour != nullptr && Neighbour->eType == tt_Normal && editor_track::find_curve(*Neighbour, state.tolerance, m_route.design.norms.gauge, Curve) && Curve.reversals == 0 && std::abs(Curve.turn) > 1e-4;
|
|
};
|
|
state.fit_has_before = curve_at(before, state.fit_before);
|
|
state.fit_has_after = curve_at(after, state.fit_after);
|
|
if (false == state.fit_has_before && false == state.fit_has_after)
|
|
return false;
|
|
auto const side_follows = [&](bool const Curve, TTrack const *Neighbour, bool const Pivot) { return Curve || Neighbour == nullptr || Pivot; };
|
|
if (false == side_follows(state.fit_has_before, before, Handle == 1) || false == side_follows(state.fit_has_after, after, Handle == 0))
|
|
return false;
|
|
auto const own_end = [&](glm::dvec3 const &Point) -> TTrack * {
|
|
for (auto *track : Line.tracks)
|
|
if (editor_track::touches(*track, Point))
|
|
return track;
|
|
return Line.tracks.empty() ? nullptr : Line.tracks.front();
|
|
};
|
|
auto const other_end = [](editor_track::curve const &Curve, glm::dvec3 const &Joint) { return editor_track::touches(*Curve.from, Joint) ? Curve.to : Curve.from; };
|
|
m_route.from = state.fit_has_before ? other_end(state.fit_before, Line.start) : own_end(Line.start);
|
|
m_route.to = state.fit_has_after ? other_end(state.fit_after, Line.end) : own_end(Line.end);
|
|
route_reset();
|
|
if (m_route.chain.tracks.empty())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void editor_mode::update_curve_fit(glm::dvec3 const &Start, glm::dvec3 const &End)
|
|
{
|
|
auto &state{m_straights};
|
|
auto &design{m_route.design};
|
|
glm::dvec2 const point{Start.x, Start.z};
|
|
glm::dvec2 const direction{glm::normalize(plan_of(End - Start))};
|
|
glm::dvec2 const start{design.start.x, design.start.z};
|
|
glm::dvec2 const end{design.end.x, design.end.z};
|
|
auto const startdirection{glm::normalize(design.start_direction)};
|
|
auto const enddirection{glm::normalize(design.end_direction)};
|
|
auto const first{cross(point - start, direction) / cross(startdirection, direction)};
|
|
auto const last{cross(end - point, direction) / cross(enddirection, direction)};
|
|
auto const make = [&](editor_track::curve const &Curve, double const Offset) {
|
|
alignment::vertex vertex;
|
|
vertex.radius = Curve.radius > 0.0 ? std::round(Curve.radius) : 1000.0;
|
|
route_recommend(vertex);
|
|
if (Curve.transition_in > 0.0)
|
|
vertex.transition_in = std::round(Curve.transition_in);
|
|
if (Curve.transition_out > 0.0)
|
|
vertex.transition_out = std::round(Curve.transition_out);
|
|
if (Curve.cant > 0.0)
|
|
vertex.cant = std::round(Curve.cant);
|
|
compound_from(Curve, vertex);
|
|
vertex.offset = std::max(0.1, Offset);
|
|
return vertex;
|
|
};
|
|
design.vertices.clear();
|
|
if (state.fit_has_before)
|
|
design.vertices.push_back(make(state.fit_before, first));
|
|
else
|
|
{
|
|
design.start = Start;
|
|
design.start_direction = direction;
|
|
design.start_reserve = 0.0;
|
|
}
|
|
if (state.fit_has_after)
|
|
design.vertices.push_back(make(state.fit_after, last));
|
|
else
|
|
{
|
|
design.end = End;
|
|
design.end_direction = direction;
|
|
design.end_reserve = 0.0;
|
|
}
|
|
route_update();
|
|
}
|