mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "dumb3d.h"
|
|
#include "DynObj.h"
|
|
#include "command.h"
|
|
|
|
using namespace Math3D;
|
|
|
|
//---------------------------------------------------------------------------
|
|
enum TCameraType
|
|
{ // tryby pracy kamery
|
|
tp_Follow, // jazda z pojazdem
|
|
tp_Free, // stoi na scenerii
|
|
tp_Satelite // widok z góry (nie używany)
|
|
};
|
|
|
|
class TCamera
|
|
{
|
|
private:
|
|
struct keys {
|
|
bool forward{ false };
|
|
bool back{ false };
|
|
bool left{ false };
|
|
bool right{ false };
|
|
bool up{ false };
|
|
bool down{ false };
|
|
bool run{ false };
|
|
} m_keys;
|
|
glm::dvec3 m_moverate;
|
|
|
|
public: // McZapkie: potrzebuje do kiwania na boki
|
|
double Pitch;
|
|
double Yaw; // w środku: 0=do przodu; na zewnątrz: 0=na południe
|
|
double Roll;
|
|
TCameraType Type;
|
|
vector3 Pos; // współrzędne obserwatora
|
|
vector3 LookAt; // współrzędne punktu, na który ma patrzeć
|
|
vector3 vUp;
|
|
vector3 Velocity;
|
|
void Init(vector3 NPos, vector3 NAngle);
|
|
inline
|
|
void Reset() {
|
|
Pitch = Yaw = Roll = 0; };
|
|
void OnCursorMove(double const x, double const y);
|
|
void OnCommand( command_data const &Command );
|
|
void Update();
|
|
vector3 GetDirection();
|
|
bool SetMatrix(glm::dmat4 &Matrix);
|
|
void RaLook();
|
|
void Stop();
|
|
// bool GetMatrix(matrix4x4 &Matrix);
|
|
vector3 PtNext, PtPrev;
|
|
};
|