Files
maszyna/application/editoruilayer.cpp
2026-03-14 19:16:48 +00:00

96 lines
2.0 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/editoruilayer.h"
#include "utilities/Globals.h"
#include "scene/scenenode.h"
#include "rendering/renderer.h"
editor_ui::editor_ui()
{
clear_panels();
// bind the panels with ui object. maybe not the best place for this but, eh
add_external_panel(&m_itempropertiespanel);
add_external_panel(&m_nodebankpanel);
add_external_panel(&m_functionspanel);
add_external_panel(&m_brushobjects);
}
// updates state of UI elements
void editor_ui::update()
{
set_tooltip("");
if (Global.ControlPicking && DebugModeFlag)
{
const auto sceneryNode = GfxRenderer->Pick_Node();
const std::string content = sceneryNode ? sceneryNode->tooltip() : "";
set_tooltip(content);
}
ui_layer::update();
m_itempropertiespanel.update(m_node);
m_functionspanel.update(m_node);
auto ptr = get_active_node_template(true);
if (ptr)
m_brushobjects.update(*ptr);
}
void editor_ui::toggleBrushSettings(bool isVisible)
{
if (m_brushobjects.is_open != isVisible)
m_brushobjects.is_open = isVisible;
}
void editor_ui::set_node(scene::basic_node *Node)
{
m_node = Node;
}
void editor_ui::add_node_template(const std::string &desc)
{
m_nodebankpanel.add_template(desc);
}
std::string const *editor_ui::get_active_node_template(bool bypassRandom)
{
if (!bypassRandom && m_brushobjects.is_open && m_brushobjects.useRandom && m_brushobjects.Objects.size() > 0)
{
return m_brushobjects.GetRandomObject();
}
return m_nodebankpanel.get_active_template();
}
nodebank_panel::edit_mode editor_ui::mode()
{
return m_nodebankpanel.mode;
}
float editor_ui::getSpacing()
{
return m_brushobjects.spacing;
}
functions_panel::rotation_mode editor_ui::rot_mode()
{
return m_functionspanel.rot_mode;
}
float editor_ui::rot_val()
{
return m_functionspanel.rot_value;
}
bool editor_ui::rot_from_last()
{
return m_functionspanel.rot_from_last;
}