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maszyna/shaders/ogl46/simpleuv.vert

18 lines
350 B
GLSL

#version 460 core
#define STAGE_VERTEX 1
layout(location = 0) in vec3 v_vert;
layout(location = 2) in vec2 v_coord;
layout(location = 2) out vec2 f_coord;
#include "common.glsl"
void main()
{
gl_Position = (projection * effective_modelview()) * vec4(v_vert, 1.0f);
f_coord = v_coord;
#ifdef MODEL_DRAWS
f_model_draw = uint(gl_DrawID);
#endif
}