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maszyna/shaders/color.frag
2018-07-23 01:22:36 +02:00

12 lines
136 B
GLSL

#version 330
in vec3 f_color;
#include <common>
void main()
{
gl_FragData[0] = vec4(f_color, 1.0f);
gl_FragData[1] = vec4(0.0f);
}