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12 lines
136 B
GLSL
12 lines
136 B
GLSL
#version 330
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in vec3 f_color;
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#include <common>
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void main()
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{
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gl_FragData[0] = vec4(f_color, 1.0f);
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gl_FragData[1] = vec4(0.0f);
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}
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