Files
maszyna/PyInt.h

108 lines
2.8 KiB
C++

#ifndef PyIntH
#define PyIntH
#include <vector>
#include <set>
#include <string>
#ifdef _DEBUG
#undef _DEBUG // bez tego macra Py_DECREF powoduja problemy przy linkowaniu
#include "Python.h"
#define _DEBUG
#else
#include "Python.h"
#endif
#include "classes.h"
#define PyGetFloat(param) PyFloat_FromDouble(param >= 0 ? param : -param)
#define PyGetFloatS(param) PyFloat_FromDouble(param)
#define PyGetInt(param) PyInt_FromLong(param)
#define PyGetFloatS(param) PyFloat_FromDouble(param)
#define PyGetBool(param) param ? Py_True : Py_False
#define PyGetString(param) PyString_FromString(param)
struct ltstr
{
bool operator()(const char *s1, const char *s2) const
{
return strcmp(s1, s2) < 0;
}
};
class TPythonInterpreter
{
protected:
TPythonInterpreter();
~TPythonInterpreter() {}
static TPythonInterpreter *_instance;
int _screenRendererPriority = 0;
// std::set<const char *, ltstr> _classes;
std::set<std::string> _classes;
PyObject *_main;
PyObject *_stdErr;
// FILE *_getFile(const char *lookupPath, const char *className);
FILE *_getFile( std::string const &lookupPath, std::string const &className );
public:
static TPythonInterpreter *getInstance();
static void killInstance();
/* bool loadClassFile(const char *lookupPath, const char *className);
PyObject *newClass(const char *className);
PyObject *newClass(const char *className, PyObject *argsTuple);
*/ bool loadClassFile( std::string const &lookupPath, std::string const &className );
PyObject *newClass( std::string const &className );
PyObject *newClass( std::string const &className, PyObject *argsTuple );
int getScreenRendererPriotity()
{
return _screenRendererPriority;
};
void setScreenRendererPriority(const char *priority);
void handleError();
};
class TPythonScreenRenderer
{
protected:
PyObject *_pyRenderer;
PyObject *_pyTexture;
int _textureId;
PyObject *_pyWidth;
PyObject *_pyHeight;
public:
TPythonScreenRenderer(int textureId, PyObject *renderer);
~TPythonScreenRenderer();
void render(PyObject *trainState);
void cleanup();
void updateTexture();
};
class TPythonScreens
{
protected:
bool _cleanupReadyFlag;
bool _renderReadyFlag;
bool _terminationFlag;
void *_thread;
unsigned int _threadId;
std::vector<TPythonScreenRenderer *> _screens;
std::string _lookupPath;
void *_train;
void _cleanup();
void _freeTrainState();
PyObject *_trainState;
public:
void reset(void *train);
void setLookupPath(std::string const &path);
void init(cParser &parser, TModel3d *model, std::string const &name, int const cab);
void update();
TPythonScreens();
~TPythonScreens();
void run();
void start();
void finish();
};
#endif // PyIntH