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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 10:59:20 +02:00
Files
maszyna/application/uilayer.cpp
Hirek193 1bfa1644c9 multiplayer: a cab belongs to the peer it is on, and the first one aboard drives
Joining a crew did nothing. The cab was being built by a replicated entervehicle
that the authority posted only when it had no cab of its own - which is exactly
the case that never happens for the second person to board. The host claims a
vehicle, the server builds a cab, and from then on every further claim finds one
already standing over there, posts nothing, and the joining peer waits forever
for a command that is not coming.

A cab is not a shared object. Each participant has their own, with their own
camera and their own view of it, and nothing about it needs to travel. So it is
built locally by whoever needs one: the driver mode does it for the player when
their claim is granted, and the authority does it for itself, because it needs a
cab to address the AI handover commands to. That also stops a cab being created
on every peer for every claimed vehicle, which is what the entervehicle
broadcast was doing.

Who runs a shared train is no longer decided by car numbering. It is whoever
boarded first, and it stays with them: every crew member is stamped with a
session-wide counter when they sit down, and the smallest stamp on the whole
consist owns the physics. Coupling, uncoupling and renumbering do not move it,
and neither does somebody else joining - each handover is a stutter in the ride
of the person who has been driving, and they are the one who would notice it.
The stamps travel with CREW_UPDATE and in the snapshot, because a client works
out ownership for itself and has to arrive at the same answer.

Chat: the key that opens it is now read before imgui gets a look at the input.
Any window holding the keyboard - the lobby, most likely, which is precisely
where a client sits - would swallow it, so on that side the panel could not be
opened at all. The exception is text actually being typed, which is the chat box
itself; escape closes that. A client also logs what it says, so if a line goes
missing it is clear which half of the trip lost it.

Protocol version 6, snapshot version 7.
2026-09-07 16:00:41 +00:00

635 lines
18 KiB
C++
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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/uilayer.h"
#include <utility>
#include "utilities/Globals.h"
#include "rendering/renderer.h"
#include "utilities/Logs.h"
#include "simulation/simulation.h"
#include "utilities/translation.h"
#include "application/application.h"
#include "application/editormode.h"
#include "imgui/imgui_impl_glfw.h"
GLFWwindow *ui_layer::m_window{nullptr};
ImGuiIO *ui_layer::m_imguiio{nullptr};
GLint ui_layer::m_textureunit{GL_TEXTURE0};
bool ui_layer::m_cursorvisible;
ImFont *ui_layer::font_default{nullptr};
ImFont *ui_layer::font_mono{nullptr};
ImFont *ui_layer::font_loading{nullptr};
ui_panel::ui_panel(std::string Identifier, bool const Isopen) : is_open(Isopen), m_name(std::move(Identifier)) {}
void ui_panel::render()
{
if (false == is_open)
return;
int flags = window_flags;
if (flags == -1)
flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse;
if (size.x > 0)
flags |= ImGuiWindowFlags_NoResize;
if (no_title_bar)
flags |= ImGuiWindowFlags_NoTitleBar;
if (pos.x != -1 && pos.y != -1)
ImGui::SetNextWindowPos(ImVec2(pos.x, pos.y), ImGuiCond_Always);
if (size.x > 0)
ImGui::SetNextWindowSize(ImVec2S(size.x, size.y), ImGuiCond_Always);
else if (size_min.x == -1)
ImGui::SetNextWindowSize(ImVec2(0, 0), ImGuiCond_FirstUseEver);
if (size_min.x > 0)
ImGui::SetNextWindowSizeConstraints(ImVec2S(size_min.x, size_min.y), ImVec2S(size_max.x, size_max.y));
auto const panelname{(title.empty() ? m_name : title) + "###" + m_name};
if (ImGui::Begin(panelname.c_str(), &is_open, flags))
{
render_contents();
popups.remove_if([](const std::unique_ptr<ui::popup> &popup) { return popup->render(); });
}
ImGui::End();
}
void ui_panel::render_contents()
{
for (auto const &line : text_lines)
{
ImGui::TextColored(ImVec4(line.color.r, line.color.g, line.color.b, line.color.a), line.data.c_str());
}
}
void ui_panel::register_popup(std::unique_ptr<ui::popup> &&popup)
{
popups.push_back(std::move(popup));
}
void ui_expandable_panel::render_contents()
{
ImGui::Checkbox(STR_C("expand"), &is_expanded);
ui_panel::render_contents();
}
void ui_log_panel::render_contents()
{
ImGui::PushFont(ui_layer::font_mono);
for (const std::string &s : log_scrollback)
ImGui::TextUnformatted(s.c_str());
if (ImGui::GetScrollY() == ImGui::GetScrollMaxY())
ImGui::SetScrollHereY(1.0f);
ImGui::PopFont();
}
ui_layer::ui_layer()
{
if (Global.loading_log)
add_external_panel(&m_logpanel);
m_logpanel.size = {700, 400};
}
ui_layer::~ui_layer() {}
bool ui_layer::key_callback(int key, int scancode, int action, int mods)
{
ImGui_ImplGlfw_KeyCallback(m_window, key, scancode, action, mods);
return m_imguiio->WantCaptureKeyboard;
}
bool ui_layer::wants_keyboard()
{
return (m_imguiio != nullptr) && m_imguiio->WantCaptureKeyboard;
}
bool ui_layer::char_callback(unsigned int c)
{
ImGui_ImplGlfw_CharCallback(m_window, c);
return m_imguiio->WantCaptureKeyboard;
}
bool ui_layer::scroll_callback(double xoffset, double yoffset)
{
ImGui_ImplGlfw_ScrollCallback(m_window, xoffset, yoffset);
return m_imguiio->WantCaptureMouse;
}
bool ui_layer::mouse_button_callback(int button, int action, int mods)
{
ImGui_ImplGlfw_MouseButtonCallback(m_window, button, action, mods);
return m_imguiio->WantCaptureMouse;
}
static ImVec4 imvec_lerp(const ImVec4 &a, const ImVec4 &b, float t)
{
return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t);
}
void ui_layer::imgui_style()
{
ImVec4 *colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.04f, 0.04f, 0.04f, Global.UIBgOpacity); // ui.bg.opacity from config file
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.31f, 0.34f, 0.31f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.21f, 0.28f, 0.17f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.64f, 0.23f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.03f, 0.03f, 0.03f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.21f, 0.28f, 0.17f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.01f, 0.01f, 0.01f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.36f, 0.36f, 0.36f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.37f, 0.53f, 0.25f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.42f, 0.64f, 0.23f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.37f, 0.54f, 0.19f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.42f, 0.64f, 0.23f, 0.31f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.29f, 0.41f, 0.18f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.29f, 0.41f, 0.18f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.42f, 0.64f, 0.23f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.42f, 0.64f, 0.23f, 0.95f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.42f, 0.64f, 0.23f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
colors[ImGuiCol_Tab] = imvec_lerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_TabActive] = imvec_lerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
colors[ImGuiCol_TabUnfocused] = imvec_lerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabUnfocusedActive] = imvec_lerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
ImGui::GetStyle().ScaleAllSizes(Global.ui_scale);
}
bool ui_layer::init(GLFWwindow *Window)
{
m_window = Window;
IMGUI_CHECKVERSION();
ImGui::CreateContext();
m_imguiio = &ImGui::GetIO();
m_imguiio->ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0100, 0x017F, // Latin Extended-A
0x2070, 0x2079, // superscript
0x2500, 0x256C, // box drawings
0,
};
ImFontConfig config;
// config.FontDataOwnedByAtlas = false; // Avoid duplicate release of font data
if (FileExists("fonts/dejavusans.ttf")) {
// Load basic font first
font_default = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusans.ttf", Global.ui_fontsize, &config, &ranges[0]);
// Add support for Chinese character ranges
if (font_default) {
ImFontConfig chinese_config;
chinese_config.MergeMode = true;
chinese_config.PixelSnapH = true;
chinese_config.OversampleH = 1;
chinese_config.OversampleV = 1;
// Use NotoSansSC-Regular.ttf font file
if (FileExists("fonts/NotoSansSC-Regular.ttf")) {
const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansSC-Regular.ttf", Global.ui_fontsize, &chinese_config, chinese_ranges);
}
}
}
if (FileExists("fonts/dejavusansmono.ttf")) {
ImFontConfig mono_config;
mono_config.GlyphRanges = &ranges[0]; // Basic Latin characters
font_mono = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusansmono.ttf", Global.ui_fontsize, &mono_config, &ranges[0]);
// Add Chinese character support for monospace font as well
if (font_mono) {
ImFontConfig chinese_mono_config;
chinese_mono_config.OversampleH = 1;
chinese_mono_config.OversampleV = 1;
chinese_mono_config.MergeMode = true;
chinese_mono_config.PixelSnapH = true;
// Use NotoSansSC-Regular.ttf for monospace font as well
if (FileExists("fonts/NotoSansSC-Regular.ttf")) {
const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansSC-Regular.ttf", Global.ui_fontsize, &chinese_mono_config, chinese_ranges);
}
}
}
if (FileExists("fonts/bahnschrift.ttf")) {
ImFontConfig loading_config;
font_loading = m_imguiio->Fonts->AddFontFromFileTTF("fonts/bahnschrift.ttf", 48, &loading_config, &ranges[0]);
// Add Chinese character support for loading font as well
if (font_loading) {
ImFontConfig chinese_loading_config;
chinese_loading_config.OversampleH = 1;
chinese_loading_config.OversampleV = 1;
chinese_loading_config.MergeMode = true;
chinese_loading_config.PixelSnapH = true;
// Use NotoSansMonoCJKsc-Regular.ttf for loading font
if (FileExists("fonts/NotoSansMonoCJKsc-Regular.ttf")) {
const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansMonoCJKsc-Regular.ttf", 48, &chinese_loading_config, chinese_ranges);
}
}
}
if (!font_default && !font_mono)
font_default = font_mono = m_imguiio->Fonts->AddFontDefault();
else if (!font_default)
font_default = font_mono;
else if (!font_mono)
font_mono = font_default;
if (!font_loading)
font_loading = font_default;
imgui_style();
ImGui_ImplGlfw_InitForOpenGL(m_window, false);
if (!GfxRenderer->GetImguiRenderer() || !GfxRenderer->GetImguiRenderer()->Init())
{
return false;
}
return true;
}
void ui_layer::shutdown()
{
ImGui::EndFrame();
GfxRenderer->GetImguiRenderer()->Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
bool ui_layer::on_key(int const Key, int const Action)
{
if (Action == GLFW_PRESS)
{
if (Key == GLFW_KEY_PRINT_SCREEN)
{
Application.queue_screenshot();
return true;
}
if (Key == GLFW_KEY_F9)
{
m_logpanel.is_open = !m_logpanel.is_open;
return true;
}
if (Key == GLFW_KEY_F10)
{
m_quit_active = !m_quit_active;
return true;
}
if (m_quit_active)
{
if (Key == GLFW_KEY_Y)
{
Application.queue_quit(false);
return true;
}
else if (Key == GLFW_KEY_N)
{
m_quit_active = false;
return true;
}
}
}
return false;
}
bool ui_layer::on_cursor_pos(double const Horizontal, double const Vertical)
{
return false;
}
bool ui_layer::on_mouse_button(int const Button, int const Action)
{
return false;
}
void ui_layer::on_window_resize(int w, int h)
{
for (auto *panel : m_panels)
panel->on_window_resize(w, h);
}
void ui_layer::update()
{
for (auto *panel : m_panels)
panel->update();
for (auto it = m_ownedpanels.rbegin(); it != m_ownedpanels.rend(); it++)
{
(*it)->update();
if (!(*it)->is_open)
m_ownedpanels.erase(std::next(it).base());
}
}
void ui_layer::render()
{
render_background();
render_panels();
render_tooltip();
render_menu();
render_quit_widget();
render_hierarchy();
// template method implementation
render_();
render_internal();
}
void ui_layer::render_internal()
{
ImGui::Render();
GfxRenderer->GetImguiRenderer()->Render();
}
void ui_layer::begin_ui_frame()
{
begin_ui_frame_internal();
}
void ui_layer::begin_ui_frame_internal()
{
GfxRenderer->GetImguiRenderer()->BeginFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
}
void ui_layer::render_quit_widget()
{
if (!m_quit_active)
return;
ImGui::SetNextWindowSize(ImVec2(0, 0));
ImGui::Begin(STR_C("Quit"), &m_quit_active, ImGuiWindowFlags_NoResize);
ImGui::TextUnformatted(STR_C("Quit simulation?"));
if (ImGui::Button(STR_C("Yes")))
Application.queue_quit(false);
ImGui::SameLine();
if (ImGui::Button(STR_C("No")))
m_quit_active = false;
ImGui::End();
}
void ui_layer::render_hierarchy(){
if(!m_editor_hierarchy)
return;
ImGui::SetNextWindowSize(ImVec2(0, 0));
ImGui::Begin(STR_C("Scene Hierarchy"), &m_editor_hierarchy, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Registered nodes: %zu", scene::Hierarchy.size());
ImGui::BeginChild("hierarchy_list", ImVec2(500, 300), true);
for (auto &entry : scene::Hierarchy)
{
const std::string &uuid = entry.first;
scene::basic_node *node = entry.second;
if (node)
{
char buf[512];
std::snprintf(buf, sizeof(buf), "%s | %s (%.1f, %.1f, %.1f)",
node->name().c_str(),
uuid.c_str(),
node->location().x,
node->location().y,
node->location().z);
if (ImGui::Selectable(buf, false))
{
// Focus camera on selected node
auto const node_pos = node->location();
auto const camera_offset = glm::dvec3(0.0, 10.0, -20.0);
editor_mode::set_focus_active(false);
TCamera &camera = editor_mode::get_camera();
camera.Pos = node_pos + camera_offset;
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("UUID: %s\nNode type: %s", uuid.c_str(), typeid(*node).name());
}
}
}
ImGui::EndChild();
ImGui::End();
}
void ui_layer::set_cursor(int const Mode)
{
// no window, no cursor to hide
if (m_window != nullptr)
glfwSetInputMode(m_window, GLFW_CURSOR, Mode);
m_cursorvisible = Mode != GLFW_CURSOR_DISABLED;
}
void ui_layer::set_progress(std::string const &Text)
{
m_progresstext = Text;
}
void ui_layer::set_progress(float const progress, float const subtaskprogress)
{
m_progress = progress * 0.01f;
m_subtaskprogress = subtaskprogress * 0.01f;
}
void ui_layer::set_background(std::string const &Filename)
{
m_background = Filename.empty() ? null_handle : GfxRenderer->Fetch_Texture(Filename);
}
void ui_layer::clear_panels()
{
m_panels.clear();
m_ownedpanels.clear();
}
void ui_layer::add_owned_panel(ui_panel *Panel)
{
for (auto &panel : m_ownedpanels)
if (panel->name() == Panel->name())
{
delete Panel;
return;
}
Panel->is_open = true;
m_ownedpanels.emplace_back(Panel);
}
void ui_layer::render_panels()
{
for (auto *panel : m_panels)
panel->render();
for (auto &panel : m_ownedpanels)
panel->render();
if (m_imgui_demo)
ImGui::ShowDemoWindow(&m_imgui_demo);
}
void ui_layer::render_tooltip()
{
if (!m_cursorvisible || m_imguiio->WantCaptureMouse || m_tooltip.empty())
return;
ImGui::BeginTooltip();
ImGui::TextUnformatted(m_tooltip.c_str());
ImGui::EndTooltip();
}
void ui_layer::render_menu_contents()
{
if (ImGui::BeginMenu(STR_C("General")))
{
bool flag = DebugModeFlag;
if (ImGui::MenuItem(STR_C("Debug mode"), nullptr, &flag))
{
command_relay relay;
relay.post(user_command::debugtoggle, 0.0, 0.0, GLFW_RELEASE, 0);
}
ImGui::MenuItem(STR_C("Quit"), "F10", &m_quit_active);
ImGui::EndMenu();
}
if (ImGui::BeginMenu(STR_C("Tools")))
{
static bool log = Global.iWriteLogEnabled & 1;
ImGui::MenuItem(STR_C("Logging to log.txt"), nullptr, &log);
if (log)
Global.iWriteLogEnabled |= 1;
else
Global.iWriteLogEnabled &= ~1;
if (ImGui::MenuItem(STR_C("Screenshot"), "PrtScr"))
Application.queue_screenshot();
ImGui::EndMenu();
}
if (ImGui::BeginMenu(STR_C("Windows")))
{
ImGui::MenuItem(STR_C("Log"), "F9", &m_logpanel.is_open);
if (DebugModeFlag)
{
ImGui::MenuItem(STR_C("ImGui Demo"), nullptr, &m_imgui_demo);
bool ret = ImGui::MenuItem(STR_C("Headlight config"), nullptr, GfxRenderer->Debug_Ui_State(std::nullopt));
GfxRenderer->Debug_Ui_State(ret);
}
if(EditorModeFlag){
ImGui::MenuItem("Hierarchy", nullptr, &m_editor_hierarchy);
bool change_history_enabled = editor_mode::change_history();
if (ImGui::MenuItem("Change History", nullptr, &change_history_enabled))
{
editor_mode::set_change_history(change_history_enabled);
}
bool settings_open = editor_mode::settings_open();
if (ImGui::MenuItem("Editor Settings", nullptr, &settings_open))
{
editor_mode::set_settings_open(settings_open);
}
}
ImGui::EndMenu();
}
}
void ui_layer::render_menu()
{
glm::dvec2 mousepos = Global.cursor_pos;
if (!((Global.ControlPicking && mousepos.y < 50.0f) || m_imguiio->WantCaptureMouse) || m_suppress_menu)
return;
if (ImGui::BeginMainMenuBar())
{
render_menu_contents();
ImGui::EndMainMenuBar();
}
}
void ui_layer::render_background()
{
if (m_background == 0)
return;
ImVec2 display_size = ImGui::GetIO().DisplaySize;
ITexture &tex = GfxRenderer->Texture(m_background);
tex.create();
float tex_w = (float)tex.get_width();
float tex_h = (float)tex.get_height();
// skalowanie "cover" – wypełnia cały ekran, zachowując proporcje
float scale_factor = display_size.x / display_size.y > tex_w / tex_h ? display_size.x / tex_w : display_size.y / tex_h;
ImVec2 image_size(tex_w * scale_factor, tex_h * scale_factor);
// wyśrodkowanie obrazka
ImVec2 start_position((display_size.x - image_size.x) * 0.5f, (display_size.y - image_size.y) * 0.5f);
ImVec2 end_position(start_position.x + image_size.x, start_position.y + image_size.y);
// obrazek jest odwrócony w pionie – odwracamy UV
ImGui::GetBackgroundDrawList()->AddImage(reinterpret_cast<ImTextureID>(tex.get_id()), start_position, end_position, ImVec2(0, 1), ImVec2(1, 0));
}