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Joining a crew did nothing. The cab was being built by a replicated entervehicle that the authority posted only when it had no cab of its own - which is exactly the case that never happens for the second person to board. The host claims a vehicle, the server builds a cab, and from then on every further claim finds one already standing over there, posts nothing, and the joining peer waits forever for a command that is not coming. A cab is not a shared object. Each participant has their own, with their own camera and their own view of it, and nothing about it needs to travel. So it is built locally by whoever needs one: the driver mode does it for the player when their claim is granted, and the authority does it for itself, because it needs a cab to address the AI handover commands to. That also stops a cab being created on every peer for every claimed vehicle, which is what the entervehicle broadcast was doing. Who runs a shared train is no longer decided by car numbering. It is whoever boarded first, and it stays with them: every crew member is stamped with a session-wide counter when they sit down, and the smallest stamp on the whole consist owns the physics. Coupling, uncoupling and renumbering do not move it, and neither does somebody else joining - each handover is a stutter in the ride of the person who has been driving, and they are the one who would notice it. The stamps travel with CREW_UPDATE and in the snapshot, because a client works out ownership for itself and has to arrive at the same answer. Chat: the key that opens it is now read before imgui gets a look at the input. Any window holding the keyboard - the lobby, most likely, which is precisely where a client sits - would swallow it, so on that side the panel could not be opened at all. The exception is text actually being typed, which is the chat box itself; escape closes that. A client also logs what it says, so if a line goes missing it is clear which half of the trip lost it. Protocol version 6, snapshot version 7.
660 lines
18 KiB
C++
660 lines
18 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "network/session.h"
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#include "input/command.h"
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#include "simulation/simulation.h"
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#include "utilities/Globals.h"
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#include "utilities/Logs.h"
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#include "utilities/Timer.h"
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#include "vehicle/Driver.h"
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#include "vehicle/DynObj.h"
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#include "vehicle/Train.h"
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namespace network
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{
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crew_registry Crews;
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namespace
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{
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// counts up for as long as the session lasts; the number a crew member is stamped with is
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// the whole of their claim to running the train
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uint64_t next_join_stamp()
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{
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static uint64_t stamp{0};
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return ++stamp;
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}
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} // namespace
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std::string describe(claim_result Result)
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{
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switch (Result)
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{
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case claim_result::granted:
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return "granted";
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case claim_result::already_member:
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return "already a crew member";
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case claim_result::unknown_vehicle:
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return "no such vehicle in this session";
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case claim_result::vehicle_missing:
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return "the vehicle is not present in the scenario";
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case claim_result::crew_full:
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return "the crew of this vehicle is full";
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}
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return "unknown";
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}
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std::string describe(command_verdict Verdict)
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{
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switch (Verdict)
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{
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case command_verdict::accepted:
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return "accepted";
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case command_verdict::not_in_crew:
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return "not a member of the crew of that vehicle";
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case command_verdict::privileged:
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return "reserved for the session host";
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case command_verdict::unsupported_target:
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return "command target not allowed over the network";
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}
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return "unknown";
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}
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command_verdict validate_command(PeerId Peer, user_command Command, uint32_t Recipient)
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{
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if (Peer == PEER_HOST)
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{
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// the host runs the session and holds every right in it
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return command_verdict::accepted;
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}
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auto const target = (command_target)(Recipient & ~0xffff);
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if (target == command_target::vehicle)
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{
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return may_control(Peer, (NetworkEntityId)(Recipient & 0xffff)) ? command_verdict::accepted : command_verdict::not_in_crew;
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}
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if (target == command_target::simulation)
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{
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// setweather, setdatetime, spawntrainset, destroytrainset, queueevent, the pause
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// and the debug commands all reach the whole world, so they stay with the authority.
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// TODO: open a subset of them once dispatcher and admin roles exist
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(void)Command;
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return command_verdict::privileged;
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}
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return command_verdict::unsupported_target;
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}
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claim_result claim_by_name(PeerId Peer, std::string const &Vehicle, NetworkEntityId &Entity)
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{
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Entity = Entities.id_of(Vehicle);
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if (Entity == ENTITY_NONE)
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return claim_result::unknown_vehicle;
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auto const previous = Crews.vehicle_of(Peer);
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if (previous == Entity)
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return claim_result::already_member;
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if ((previous != ENTITY_NONE) && (Entities.consist_of(previous) == Entities.consist_of(Entity)))
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{
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// walking to another car of the train you are already working is not a new claim,
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// so it asks nothing of the capacity. the seat still moves, because which car a
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// player sits in decides which half they keep when the train comes apart
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Crews.leave(Peer, previous);
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Crews.take_seat(Peer, Entity);
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return claim_result::granted;
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}
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auto const result = Crews.claim(Peer, Entity);
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if ((result == claim_result::granted) && (previous != ENTITY_NONE))
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{
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// nobody works two trains at once
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Crews.leave(Peer, previous);
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}
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return result;
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}
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void filter_commands(PeerId Peer, command_queue::commands_map &Commands)
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{
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for (auto it = Commands.begin(); it != Commands.end();)
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{
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auto &sequence = it->second;
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for (auto command = sequence.begin(); command != sequence.end();)
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{
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if (command->source == PEER_NONE)
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{
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// posted by the authority itself rather than by a person; it is already
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// the decision, not a request for one
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++command;
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continue;
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}
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if ((command->command == user_command::entervehicle) && (Entities.id_of(command->payload) != ENTITY_NONE))
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{
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// the local player walked into a cab. that is a crew request; the cab
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// itself is built by the authority once the seat is granted.
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// a vehicle the session does not list falls through to the ordinary path,
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// so a scenario that starts its host in something unusual still works
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NetworkEntityId entity{ENTITY_NONE};
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auto const result = claim_by_name(Peer, command->payload, entity);
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if (result != claim_result::granted && result != claim_result::already_member)
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WriteLog("net: cannot take " + command->payload + ": " + describe(result), logtype::net);
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command = sequence.erase(command);
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continue;
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}
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if (validate_command(Peer, command->command, it->first) != command_verdict::accepted)
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{
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command = sequence.erase(command);
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continue;
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}
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command->source = Peer;
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++command;
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}
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if (sequence.empty())
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it = Commands.erase(it);
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else
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++it;
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}
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}
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bool may_control(PeerId Peer, NetworkEntityId Entity)
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{
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auto const seat = Crews.vehicle_of(Peer);
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if (seat == ENTITY_NONE)
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return false;
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auto const train = Entities.consist_of(Entity);
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if (train == ENTITY_NONE)
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return false;
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// the whole set the player is sitting in, so that the desk of a driving trailer works
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// on the motor cars behind it and the cab switches of a multiple unit go through
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return Entities.consist_of(seat) == train;
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}
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PeerId simulation_owner(NetworkEntityId Entity)
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{
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auto const train = Entities.consist_of(Entity);
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if (train == ENTITY_NONE)
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return PEER_HOST;
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// whoever boarded this train first runs it. not the lowest numbered car, not the
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// newest arrival: the physics has to stay with one person for as long as they are
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// aboard, because every handover is a stutter in somebody's ride - and the person
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// who has been driving is the one who would notice it
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PeerId owner{PEER_NONE};
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uint64_t earliest{0};
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for (auto const id : Entities.consist_members(train))
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{
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auto const crew = Crews.crew_of(id);
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auto const since = Crews.crew_since_of(id);
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for (size_t i = 0; i < crew.size(); ++i)
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{
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// a stamp of zero is a crew we were told about by an older peer, or one that
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// somehow lost its order; it sorts behind anything stamped properly
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uint64_t const stamp = (i < since.size() && since[i] != 0 ? since[i] : ~0ull - crew[i]);
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if (owner == PEER_NONE || stamp < earliest)
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{
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earliest = stamp;
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owner = crew[i];
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}
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}
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}
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return owner != PEER_NONE ? owner : PEER_HOST;
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}
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bool is_locally_simulated(NetworkEntityId Entity)
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{
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auto const self = (Global.network_peer_id != PEER_NONE ? Global.network_peer_id : PEER_HOST);
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return simulation_owner(Entity) == self;
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}
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bool is_predictable(uint32_t Recipient)
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{
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if ((command_target)(Recipient & ~0xffff) != command_target::vehicle)
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return false;
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auto const entity = (NetworkEntityId)(Recipient & 0xffff);
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return is_locally_simulated(entity) && may_control(Global.network_peer_id, entity);
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}
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void collect_predictable(command_queue::commands_map const &Commands, command_queue::commands_map &Predicted)
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{
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for (auto const &kv : Commands)
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{
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if (!is_predictable(kv.first))
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continue;
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auto lookup = Predicted.emplace(kv.first, command_queue::commanddata_sequence());
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for (auto const &data : kv.second)
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lookup.first->second.emplace_back(data);
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}
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}
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vehicle_crew &crew_registry::entry(NetworkEntityId Id)
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{
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auto lookup = m_vehicles.find(Id);
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if (lookup == m_vehicles.end())
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{
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vehicle_crew fresh;
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fresh.entity_id = Id;
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lookup = m_vehicles.emplace(Id, fresh).first;
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}
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return lookup->second;
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}
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claim_result crew_registry::claim(PeerId Peer, NetworkEntityId Id)
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{
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vehicle_entry const *published = Entities.find(Id);
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if (published == nullptr)
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return claim_result::unknown_vehicle;
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if (Entities.resolve(Id) == nullptr)
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return claim_result::vehicle_missing;
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vehicle_crew &vehicle = entry(Id);
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if (std::find(vehicle.crew.begin(), vehicle.crew.end(), Peer) != vehicle.crew.end())
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return claim_result::already_member;
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// capacity counts the people on the whole train, not on this one car
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if (published->crew_count >= published->crew_capacity)
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return claim_result::crew_full;
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if (vehicle.crew.empty())
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{
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// remember whether this vehicle was actually being driven by the AI, so that it is
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// handed back only to a driver that was really there before
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TDynamicObject const *dynamic = Entities.resolve(Id);
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vehicle.ai_before_claim = (dynamic != nullptr && dynamic->Mechanik != nullptr && dynamic->Mechanik->AIControllFlag);
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vehicle.ai_restore_pending = false;
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}
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vehicle.crew.emplace_back(Peer);
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vehicle.crew_since.emplace_back(next_join_stamp());
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m_pending.emplace_back(Id);
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WriteLog("net: peer " + std::to_string(Peer) + " joined the crew of " + published->name + " (" + std::to_string(vehicle.crew.size()) + "/" +
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std::to_string((int)published->crew_capacity) + ")",
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logtype::net);
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return claim_result::granted;
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}
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bool crew_registry::leave(PeerId Peer, NetworkEntityId Id)
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{
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auto lookup = m_vehicles.find(Id);
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if (lookup == m_vehicles.end())
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return false;
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auto &crew = lookup->second.crew;
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auto member = std::find(crew.begin(), crew.end(), Peer);
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if (member == crew.end())
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return false;
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auto const index = (size_t)std::distance(crew.begin(), member);
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crew.erase(member);
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if (index < lookup->second.crew_since.size())
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lookup->second.crew_since.erase(lookup->second.crew_since.begin() + index);
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m_pending.emplace_back(Id);
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WriteLog("net: peer " + std::to_string(Peer) + " left the crew of " + Entities.name_of(Id) + " (" + std::to_string(crew.size()) + " left)", logtype::net);
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if (crew.empty() && lookup->second.ai_before_claim)
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{
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// the vehicle came with an AI driver, so it gets one back
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lookup->second.ai_restore_pending = true;
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}
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return true;
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}
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int64_t pack_session_config()
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{
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int64_t config{0};
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if (Global.FullPhysics)
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config |= CONFIG_FULLPHYSICS;
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if (Global.RealisticControlMode)
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config |= CONFIG_REALISTICCONTROL;
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return config;
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}
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void apply_session_config(int64_t Config)
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{
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bool const fullphysics{(Config & CONFIG_FULLPHYSICS) != 0};
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bool const realisticcontrol{(Config & CONFIG_REALISTICCONTROL) != 0};
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if (Global.FullPhysics != fullphysics)
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WriteLog(std::string("net: the session runs with full physics ") + (fullphysics ? "on" : "off"), logtype::net);
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if (Global.RealisticControlMode != realisticcontrol)
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WriteLog(std::string("net: the session runs with realistic control ") + (realisticcontrol ? "on" : "off"), logtype::net);
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Global.FullPhysics = fullphysics;
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Global.RealisticControlMode = realisticcontrol;
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}
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TTrain *ensure_local_cab(TDynamicObject *Vehicle)
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{
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if (Vehicle == nullptr)
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return nullptr;
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TTrain *train = simulation::Trains.find(Vehicle->name());
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if (train != nullptr)
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return train;
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train = new TTrain();
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if (false == train->Init(Vehicle))
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{
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delete train;
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ErrorLog("net: could not build a cab for " + Vehicle->name(), logtype::net);
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return nullptr;
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}
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simulation::Trains.insert(train);
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return train;
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}
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void enforce_session_settings()
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{
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if (Global.trainThreads != 0)
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{
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// the order vehicles are stepped in must not depend on how threads happen to be
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// scheduled; a session cannot afford that kind of drift
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WriteLog("net: multiplayer session, running the vehicle physics on one thread", logtype::net);
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Global.trainThreads = 0;
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}
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}
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PeerId resolve_peer_identity(uint64_t &Token)
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{
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static std::unordered_map<uint64_t, PeerId> known;
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if (Token != 0)
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{
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auto const lookup = known.find(Token);
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if (lookup != known.end())
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{
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WriteLog("net: peer " + std::to_string(lookup->second) + " recognised, reconnecting", logtype::net);
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Crews.resume_peer(lookup->second);
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return lookup->second;
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}
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}
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auto const peer = allocate_peer_id();
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// only has to be hard to collide with, not hard to guess: it decides who is who
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// across a dropped connection, nothing more
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Token = ((uint64_t)Global.local_random_engine() << 32) ^ (uint64_t)Global.local_random_engine() ^ ((uint64_t)peer << 8);
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if (Token == 0)
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Token = peer;
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known.emplace(Token, peer);
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return peer;
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}
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void crew_registry::suspend_peer(PeerId Peer)
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{
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if (vehicle_of(Peer) == ENTITY_NONE)
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return;
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m_absent[Peer] = Timer::GetTime() + RECONNECT_GRACE_SECONDS;
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WriteLog("net: peer " + std::to_string(Peer) + " lost its connection, holding its seat for " + std::to_string((int)RECONNECT_GRACE_SECONDS) + " s", logtype::net);
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}
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void crew_registry::resume_peer(PeerId Peer)
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{
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m_absent.erase(Peer);
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}
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bool crew_registry::is_absent(PeerId Peer) const
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{
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return m_absent.find(Peer) != m_absent.end();
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}
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void crew_registry::expire_absences()
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{
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auto const now = Timer::GetTime();
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for (auto it = m_absent.begin(); it != m_absent.end();)
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{
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if (now < it->second)
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{
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++it;
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continue;
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}
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WriteLog("net: peer " + std::to_string(it->first) + " did not come back, giving up its seat", logtype::net);
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auto const peer = it->first;
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it = m_absent.erase(it);
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drop_peer(peer);
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}
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}
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void crew_registry::drop_peer(PeerId Peer)
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{
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for (auto &pair : m_vehicles)
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{
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if (std::find(pair.second.crew.begin(), pair.second.crew.end(), Peer) != pair.second.crew.end())
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leave(Peer, pair.first);
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}
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}
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std::vector<PeerId> crew_registry::crew_of(NetworkEntityId Id) const
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{
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auto const lookup = m_vehicles.find(Id);
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return lookup != m_vehicles.end() ? lookup->second.crew : std::vector<PeerId>();
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}
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bool crew_registry::is_member(PeerId Peer, NetworkEntityId Id) const
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{
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auto const lookup = m_vehicles.find(Id);
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if (lookup == m_vehicles.end())
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return false;
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return std::find(lookup->second.crew.begin(), lookup->second.crew.end(), Peer) != lookup->second.crew.end();
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}
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uint8_t crew_registry::count(NetworkEntityId Id) const
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{
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auto const lookup = m_vehicles.find(Id);
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return lookup != m_vehicles.end() ? (uint8_t)lookup->second.crew.size() : (uint8_t)0;
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}
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NetworkEntityId crew_registry::vehicle_of(PeerId Peer) const
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{
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for (auto const &pair : m_vehicles)
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{
|
|
if (std::find(pair.second.crew.begin(), pair.second.crew.end(), Peer) != pair.second.crew.end())
|
|
return pair.first;
|
|
}
|
|
return ENTITY_NONE;
|
|
}
|
|
|
|
void crew_registry::mirror(NetworkEntityId Id, std::vector<PeerId> const &Crew, std::vector<uint64_t> const &Since)
|
|
{
|
|
auto &vehicle = entry(Id);
|
|
vehicle.crew = Crew;
|
|
vehicle.crew_since = Since;
|
|
vehicle.crew_since.resize(Crew.size(), 0);
|
|
}
|
|
|
|
std::vector<uint64_t> crew_registry::crew_since_of(NetworkEntityId Id) const
|
|
{
|
|
auto const lookup = m_vehicles.find(Id);
|
|
return lookup != m_vehicles.end() ? lookup->second.crew_since : std::vector<uint64_t>();
|
|
}
|
|
|
|
void crew_registry::take_seat(PeerId Peer, NetworkEntityId Id)
|
|
{
|
|
auto &vehicle = entry(Id);
|
|
if (std::find(vehicle.crew.begin(), vehicle.crew.end(), Peer) != vehicle.crew.end())
|
|
return;
|
|
|
|
if (vehicle.crew.empty())
|
|
{
|
|
TDynamicObject const *dynamic = Entities.resolve(Id);
|
|
vehicle.ai_before_claim = (dynamic != nullptr && dynamic->Mechanik != nullptr && dynamic->Mechanik->AIControllFlag);
|
|
vehicle.ai_restore_pending = false;
|
|
}
|
|
|
|
vehicle.crew.emplace_back(Peer);
|
|
vehicle.crew_since.emplace_back(next_join_stamp());
|
|
m_pending.emplace_back(Id);
|
|
}
|
|
|
|
std::vector<NetworkEntityId> crew_registry::take_pending_updates()
|
|
{
|
|
std::vector<NetworkEntityId> pending;
|
|
pending.swap(m_pending);
|
|
|
|
// the same vehicle can change more than once between two publications
|
|
std::sort(pending.begin(), pending.end());
|
|
pending.erase(std::unique(pending.begin(), pending.end()), pending.end());
|
|
|
|
return pending;
|
|
}
|
|
|
|
void crew_registry::mark_all_pending()
|
|
{
|
|
for (auto const &pair : m_vehicles)
|
|
{
|
|
if (!pair.second.crew.empty())
|
|
m_pending.emplace_back(pair.first);
|
|
}
|
|
}
|
|
|
|
void crew_registry::clear()
|
|
{
|
|
m_vehicles.clear();
|
|
m_pending.clear();
|
|
}
|
|
|
|
namespace
|
|
{
|
|
|
|
// posts a command the way an input source would, but without going through command_relay:
|
|
// the authority acts on behalf of the session, not on behalf of the local camera, so it
|
|
// must not be filtered by the local free fly state
|
|
void post_authority_command(user_command Command, uint32_t Recipient, glm::vec3 const &Location, std::string const &Payload)
|
|
{
|
|
command_data data;
|
|
data.command = Command;
|
|
data.action = GLFW_PRESS;
|
|
data.param1 = 0.0;
|
|
data.param2 = 0.0;
|
|
data.time_delta = Timer::GetDeltaTime();
|
|
data.freefly = true;
|
|
data.location = Location;
|
|
data.payload = Payload;
|
|
|
|
simulation::Commands.push(data, Recipient);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// frames to wait before repeating an authority request that has not taken effect yet
|
|
static int const ACTION_COOLDOWN_FRAMES = 30;
|
|
// how many times to ask a vehicle's AI driver to step aside before giving up on it
|
|
static int const AI_HANDOVER_ATTEMPTS = 5;
|
|
|
|
void crew_registry::reconcile()
|
|
{
|
|
for (auto &pair : m_vehicles)
|
|
{
|
|
vehicle_crew &vehicle = pair.second;
|
|
|
|
TDynamicObject *dynamic = Entities.resolve(vehicle.entity_id);
|
|
if (dynamic == nullptr)
|
|
continue;
|
|
|
|
if (vehicle.action_cooldown > 0)
|
|
{
|
|
--vehicle.action_cooldown;
|
|
continue;
|
|
}
|
|
|
|
TTrain *train = simulation::Trains.find(dynamic->name());
|
|
|
|
if (!vehicle.crew.empty())
|
|
{
|
|
if (train == nullptr)
|
|
{
|
|
// the authority needs a cab of its own to address the AI commands to. it
|
|
// is built here and not replicated: a cab belongs to the peer it is on,
|
|
// and every peer that is actually aboard builds its own
|
|
train = ensure_local_cab(dynamic);
|
|
if (train == nullptr)
|
|
{
|
|
vehicle.action_cooldown = ACTION_COOLDOWN_FRAMES;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (dynamic->Mechanik != nullptr && dynamic->Mechanik->AIControllFlag)
|
|
{
|
|
if (vehicle.ai_attempts < AI_HANDOVER_ATTEMPTS)
|
|
{
|
|
// first human on board takes over from the AI
|
|
if (vehicle.ai_attempts == 0)
|
|
WriteLog("net: " + dynamic->name() + " taken over from the AI driver", logtype::net);
|
|
|
|
++vehicle.ai_attempts;
|
|
post_authority_command(user_command::aidriverdisable, (uint32_t)command_target::vehicle | train->id(), dynamic->GetPosition(), std::string());
|
|
vehicle.action_cooldown = ACTION_COOLDOWN_FRAMES;
|
|
}
|
|
else if (vehicle.ai_attempts == AI_HANDOVER_ATTEMPTS)
|
|
{
|
|
// asking again would only fill the log; say so once and leave it
|
|
++vehicle.ai_attempts;
|
|
ErrorLog("net: " + dynamic->name() + " will not let go of its AI driver", logtype::net);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vehicle.ai_attempts = 0;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (vehicle.ai_restore_pending && train != nullptr)
|
|
{
|
|
// aidriverenable resets the driver, so it must happen exactly once
|
|
vehicle.ai_restore_pending = false;
|
|
vehicle.ai_before_claim = false;
|
|
WriteLog("net: handing " + dynamic->name() + " back to the AI driver", logtype::net);
|
|
post_authority_command(user_command::aidriverenable, (uint32_t)command_target::vehicle | train->id(), dynamic->GetPosition(), std::string());
|
|
vehicle.action_cooldown = ACTION_COOLDOWN_FRAMES;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace network
|