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27 lines
498 B
C++
27 lines
498 B
C++
#include "stdafx.h"
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#include "ubo.h"
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gl::ubo::ubo(int size, int index)
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{
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glGenBuffers(1, *this);
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bind();
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glBufferData(GL_UNIFORM_BUFFER, size, nullptr, GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_UNIFORM_BUFFER, index, *this);
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}
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gl::ubo::~ubo()
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{
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glDeleteBuffers(1, *this);
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}
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void gl::ubo::bind(GLuint i)
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{
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glBindBuffer(GL_UNIFORM_BUFFER, i);
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}
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void gl::ubo::update(void *data, int offset, int size)
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{
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bind();
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glBufferSubData(GL_UNIFORM_BUFFER, offset, size, data);
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}
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