mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
388 lines
12 KiB
C++
388 lines
12 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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/*
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MaSzyna EU07 locomotive simulator
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Copyright (C) 2001-2004 Marcin Wozniak
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*/
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#include "stdafx.h"
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#include "Gauge.h"
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#include "parser.h"
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#include "Model3d.h"
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#include "Timer.h"
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#include "logs.h"
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#include "renderer.h"
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TGauge::TGauge( sound_source const &Soundtemplate ) :
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m_soundtemplate( Soundtemplate )
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{
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m_soundfxincrease = m_soundtemplate;
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m_soundfxdecrease = m_soundtemplate;
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}
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void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
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{ // ustawienie parametrów animacji submodelu
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SubModel = Submodel;
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m_value = Value;
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m_type = Type;
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m_scale = Scale;
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m_offset = Offset;
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m_friction = Friction;
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m_interpolatescale = Interpolatescale;
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m_endvalue = Endvalue;
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m_endscale = Endscale;
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if( Submodel == nullptr ) {
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// warunek na wszelki wypadek, gdyby się submodel nie podłączył
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return;
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}
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if( m_type == gt_Digital ) {
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TSubModel *sm = SubModel->ChildGet();
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do {
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// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( sm->pName.size() ) { // musi mieć niepustą nazwę
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if( sm->pName[ 0 ] >= '0' )
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if( sm->pName[ 0 ] <= '9' )
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sm->WillBeAnimated(); // wyłączenie optymalizacji
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}
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sm = sm->NextGet();
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} while( sm );
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}
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else // a banan może być z optymalizacją?
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Submodel->WillBeAnimated(); // wyłączenie ignowania jedynkowego transformu
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// pass submodel location to defined sounds
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auto const nulloffset { glm::vec3{} };
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auto const offset{ model_offset() };
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if( m_soundfxincrease.offset() == nulloffset ) {
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m_soundfxincrease.offset( offset );
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}
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if( m_soundfxdecrease.offset() == nulloffset ) {
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m_soundfxdecrease.offset( offset );
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}
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for( auto &soundfxrecord : m_soundfxvalues ) {
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if( soundfxrecord.second.offset() == nulloffset ) {
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soundfxrecord.second.offset( offset );
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}
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}
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};
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bool TGauge::Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2, double mul ) {
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std::string submodelname, gaugetypename;
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float scale, endscale, endvalue, offset, friction;
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endscale = -1;
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endvalue = -1;
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bool interpolatescale { false };
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Parser.getTokens();
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if( Parser.peek() != "{" ) {
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// old fixed size config
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Parser >> submodelname;
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gaugetypename = Parser.getToken<std::string>( true );
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Parser.getTokens( 3, false );
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Parser
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>> scale
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>> offset
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>> friction;
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if( ( gaugetypename == "rotvar" )
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|| ( gaugetypename == "movvar" ) ) {
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interpolatescale = true;
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Parser.getTokens( 2, false );
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Parser
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>> endvalue
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>> endscale;
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}
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}
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else {
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// new, block type config
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// TODO: rework the base part into yaml-compatible flow style mapping
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submodelname = Parser.getToken<std::string>( false );
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gaugetypename = Parser.getToken<std::string>( true );
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Parser.getTokens( 3, false );
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Parser
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>> scale
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>> offset
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>> friction;
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if( ( gaugetypename == "rotvar" )
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|| ( gaugetypename == "movvar" ) ) {
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interpolatescale = true;
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Parser.getTokens( 2, false );
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Parser
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>> endvalue
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>> endscale;
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}
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// new, variable length section
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while( true == Load_mapping( Parser ) ) {
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; // all work done by while()
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}
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}
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// bind defined sounds with the button owner
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m_soundfxincrease.owner( Owner );
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m_soundfxdecrease.owner( Owner );
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for( auto &soundfxrecord : m_soundfxvalues ) {
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soundfxrecord.second.owner( Owner );
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}
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scale *= mul;
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if( interpolatescale ) {
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endscale *= mul;
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}
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TSubModel *submodel = md1->GetFromName( submodelname );
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if (submodel) // jeśli nie znaleziony
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md2 = nullptr; // informacja, że znaleziony
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else if (md2) // a jest podany drugi model (np. zewnętrzny)
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submodel = md2->GetFromName(submodelname); // to może tam będzie, co za różnica gdzie
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if( submodel == nullptr ) {
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ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"", logtype::model );
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}
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std::map<std::string, TGaugeType> gaugetypes {
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{ "rot", gt_Rotate },
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{ "rotvar", gt_Rotate },
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{ "mov", gt_Move },
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{ "movvar", gt_Move },
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{ "wip", gt_Wiper },
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{ "dgt", gt_Digital }
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};
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auto lookup = gaugetypes.find( gaugetypename );
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auto const type = (
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lookup != gaugetypes.end() ?
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lookup->second :
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gt_Unknown );
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Init( submodel, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
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return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
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};
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bool
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TGauge::Load_mapping( cParser &Input ) {
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// token can be a key or block end
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std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
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if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
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// if not block end then the key is followed by assigned value or sub-block
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if( key == "soundinc:" ) {
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m_soundfxincrease.deserialize( Input, sound_type::single );
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}
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else if( key == "sounddec:" ) {
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m_soundfxdecrease.deserialize( Input, sound_type::single );
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}
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else if( key.compare( 0, std::min<std::size_t>( key.size(), 5 ), "sound" ) == 0 ) {
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// sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value
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auto const indexstart { key.find_first_of( "-1234567890" ) };
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auto const indexend { key.find_first_not_of( "-1234567890", indexstart ) };
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if( indexstart != std::string::npos ) {
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m_soundfxvalues.emplace(
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std::stoi( key.substr( indexstart, indexend - indexstart ) ),
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sound_source( m_soundtemplate ).deserialize( Input, sound_type::single ) );
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}
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}
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return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
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}
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void
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TGauge::UpdateValue( float fNewDesired ) {
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return UpdateValue( fNewDesired, nullptr );
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}
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void
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TGauge::UpdateValue( float fNewDesired, sound_source &Fallbacksound ) {
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return UpdateValue( fNewDesired, &Fallbacksound );
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}
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// ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself
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void
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TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
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auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
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if( desiredtimes100 == static_cast<int>( 100.0 * m_targetvalue ) ) {
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return;
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}
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m_targetvalue = fNewDesired;
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// if there's any sound associated with new requested value, play it
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// check value-specific table first...
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if( desiredtimes100 % 100 == 0 ) {
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// filter out values other than full integers
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auto const lookup = m_soundfxvalues.find( desiredtimes100 / 100 );
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if( lookup != m_soundfxvalues.end() ) {
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lookup->second.play();
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return;
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}
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}
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// ...and if there isn't any, fall back on the basic set...
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auto const currentvalue = GetValue();
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if( ( currentvalue < fNewDesired )
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&& ( false == m_soundfxincrease.empty() ) ) {
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// shift up
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m_soundfxincrease.play();
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}
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else if( ( currentvalue > fNewDesired )
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&& ( false == m_soundfxdecrease.empty() ) ) {
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// shift down
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m_soundfxdecrease.play();
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}
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else if( Fallbacksound != nullptr ) {
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// ...and if that fails too, try the provided fallback sound from legacy system
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Fallbacksound->play();
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}
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};
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void TGauge::PutValue(float fNewDesired)
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{ // McZapkie-281102: natychmiastowe wpisanie wartosci
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m_targetvalue = fNewDesired;
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m_value = m_targetvalue;
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};
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float TGauge::GetValue() const {
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// we feed value in range 0-1 so we should be getting it reported in the same range
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return m_value;
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}
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float TGauge::GetDesiredValue() const {
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// we feed value in range 0-1 so we should be getting it reported in the same range
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return m_targetvalue;
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}
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void TGauge::Update() {
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if( m_value != m_targetvalue ) {
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float dt = Timer::GetDeltaTime();
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if( ( m_friction > 0 ) && ( dt < 0.5 * m_friction ) ) {
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// McZapkie-281102: zabezpieczenie przed oscylacjami dla dlugich czasow
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m_value += dt * ( m_targetvalue - m_value ) / m_friction;
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if( std::abs( m_targetvalue - m_value ) <= 0.0001 ) {
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// close enough, we can stop updating the model
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m_value = m_targetvalue; // set it exactly as requested just in case it matters
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}
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}
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else {
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m_value = m_targetvalue;
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}
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}
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if( SubModel )
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{ // warunek na wszelki wypadek, gdyby się submodel nie podłączył
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switch (m_type) {
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case gt_Rotate: {
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SubModel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
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break;
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}
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case gt_Move: {
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SubModel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
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break;
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}
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case gt_Wiper: {
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auto const scaledvalue { GetScaledValue() };
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SubModel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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auto *sm = SubModel->ChildGet();
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if( sm ) {
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sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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sm = sm->ChildGet();
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if( sm )
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sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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}
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break;
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}
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case gt_Digital: {
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// Ra 2014-07: licznik cyfrowy
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auto *sm = SubModel->ChildGet();
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/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
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*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
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if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
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do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( sm->pName.size() ) {
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// musi mieć niepustą nazwę
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if( ( sm->pName[ 0 ] >= '0' )
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&& ( sm->pName[ 0 ] <= '9' ) ) {
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sm->SetRotate(
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float3( 0, 1, 0 ),
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-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
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}
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}
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sm = sm->NextGet();
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} while( sm );
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break;
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}
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default: {
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break;
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}
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}
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}
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};
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void TGauge::AssignFloat(float *fValue)
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{
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m_datatype = 'f';
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fData = fValue;
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};
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void TGauge::AssignDouble(double *dValue)
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{
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m_datatype = 'd';
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dData = dValue;
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};
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void TGauge::AssignInt(int *iValue)
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{
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m_datatype = 'i';
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iData = iValue;
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};
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void TGauge::UpdateValue()
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{ // ustawienie wartości docelowej z parametru
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switch (m_datatype)
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{ // to nie jest zbyt optymalne, można by zrobić osobne funkcje
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case 'f':
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UpdateValue( *fData );
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break;
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case 'd':
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UpdateValue( *dData );
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break;
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case 'i':
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UpdateValue( *iData );
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break;
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default:
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break;
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}
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};
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float TGauge::GetScaledValue() const {
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return (
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( false == m_interpolatescale ) ?
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m_value * m_scale + m_offset :
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m_value
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* interpolate(
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m_scale, m_endscale,
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clamp(
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m_value / m_endvalue,
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0.f, 1.f ) )
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+ m_offset );
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}
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// returns offset of submodel associated with the button from the model centre
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glm::vec3
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TGauge::model_offset() const {
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return (
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SubModel != nullptr ?
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SubModel->offset( 1.f ) :
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glm::vec3() );
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}
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//---------------------------------------------------------------------------
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