mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
489 lines
16 KiB
C++
489 lines
16 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
/*
|
|
MaSzyna EU07 locomotive simulator
|
|
Copyright (C) 2001-2004 Marcin Wozniak
|
|
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "Gauge.h"
|
|
#include "parser.h"
|
|
#include "Model3d.h"
|
|
#include "DynObj.h"
|
|
#include "Timer.h"
|
|
#include "Logs.h"
|
|
#include "renderer.h"
|
|
|
|
TGauge::TGauge( sound_source const &Soundtemplate ) :
|
|
m_soundtemplate( Soundtemplate )
|
|
{
|
|
m_soundfxincrease = m_soundtemplate;
|
|
m_soundfxdecrease = m_soundtemplate;
|
|
m_soundfxon = m_soundtemplate;
|
|
m_soundfxoff = m_soundtemplate;
|
|
}
|
|
|
|
void TGauge::Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
|
|
{ // ustawienie parametrów animacji submodelu
|
|
SubModel = Submodel;
|
|
SubModelOn = Submodelon;
|
|
m_value = Value;
|
|
m_animation = Type;
|
|
m_scale = Scale;
|
|
m_offset = Offset;
|
|
m_friction = Friction;
|
|
m_interpolatescale = Interpolatescale;
|
|
m_endvalue = Endvalue;
|
|
m_endscale = Endscale;
|
|
|
|
if( m_animation == TGaugeAnimation::gt_Digital ) {
|
|
|
|
auto *sm { ( SubModel ? SubModel->ChildGet() : nullptr ) };
|
|
while( sm != nullptr ) {
|
|
// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
|
|
if( ( sm->pName.size() )// musi mieć niepustą nazwę
|
|
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
|
|
sm->WillBeAnimated(); // wyłączenie optymalizacji
|
|
}
|
|
sm = sm->NextGet();
|
|
}
|
|
// do the same for the active version
|
|
sm = ( SubModelOn ? SubModelOn->ChildGet() : nullptr );
|
|
while( sm != nullptr ) {
|
|
// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
|
|
if( ( sm->pName.size() )// musi mieć niepustą nazwę
|
|
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
|
|
sm->WillBeAnimated(); // wyłączenie optymalizacji
|
|
}
|
|
sm = sm->NextGet();
|
|
}
|
|
}
|
|
else {
|
|
// wyłączenie ignowania jedynkowego transformu
|
|
// a banan może być z optymalizacją?
|
|
if( SubModel != nullptr ) { SubModel->WillBeAnimated(); }
|
|
if( SubModelOn != nullptr ) { SubModelOn->WillBeAnimated(); }
|
|
}
|
|
// pass submodel location to defined sounds
|
|
auto const nulloffset { glm::vec3{} };
|
|
auto const offset { model_offset() };
|
|
{
|
|
std::vector<sound_source *> soundfxs = {
|
|
&m_soundfxincrease,
|
|
&m_soundfxdecrease,
|
|
&m_soundfxon,
|
|
&m_soundfxoff
|
|
};
|
|
for( auto *soundfx : soundfxs ) {
|
|
if( soundfx->offset() == nulloffset ) {
|
|
soundfx->offset( offset );
|
|
}
|
|
}
|
|
}
|
|
for( auto &soundfx : m_soundfxvalues ) {
|
|
if( soundfx.second.offset() == nulloffset ) {
|
|
soundfx.second.offset( offset );
|
|
}
|
|
}
|
|
};
|
|
|
|
void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mul ) {
|
|
|
|
std::string submodelname, gaugetypename;
|
|
float scale, endscale, endvalue, offset, friction;
|
|
endscale = -1;
|
|
endvalue = -1;
|
|
bool interpolatescale { false };
|
|
|
|
Parser.getTokens();
|
|
if( Parser.peek() != "{" ) {
|
|
// old fixed size config
|
|
Parser >> submodelname;
|
|
gaugetypename = Parser.getToken<std::string>( true );
|
|
Parser.getTokens( 3, false );
|
|
Parser
|
|
>> scale
|
|
>> offset
|
|
>> friction;
|
|
if( ( gaugetypename == "rotvar" )
|
|
|| ( gaugetypename == "movvar" ) ) {
|
|
interpolatescale = true;
|
|
Parser.getTokens( 2, false );
|
|
Parser
|
|
>> endvalue
|
|
>> endscale;
|
|
}
|
|
}
|
|
else {
|
|
// new, block type config
|
|
// TODO: rework the base part into yaml-compatible flow style mapping
|
|
submodelname = Parser.getToken<std::string>( false );
|
|
gaugetypename = Parser.getToken<std::string>( true );
|
|
Parser.getTokens( 3, false );
|
|
Parser
|
|
>> scale
|
|
>> offset
|
|
>> friction;
|
|
if( ( gaugetypename == "rotvar" )
|
|
|| ( gaugetypename == "movvar" ) ) {
|
|
interpolatescale = true;
|
|
Parser.getTokens( 2, false );
|
|
Parser
|
|
>> endvalue
|
|
>> endscale;
|
|
}
|
|
// new, variable length section
|
|
while( true == Load_mapping( Parser ) ) {
|
|
; // all work done by while()
|
|
}
|
|
}
|
|
|
|
// bind defined sounds with the button owner
|
|
m_soundfxincrease.owner( Owner );
|
|
m_soundfxdecrease.owner( Owner );
|
|
m_soundfxon.owner( Owner );
|
|
m_soundfxoff.owner( Owner );
|
|
for( auto &soundfxrecord : m_soundfxvalues ) {
|
|
soundfxrecord.second.owner( Owner );
|
|
}
|
|
|
|
scale *= mul;
|
|
if( interpolatescale ) {
|
|
endscale *= mul;
|
|
}
|
|
TSubModel *submodel { nullptr };
|
|
std::array<TModel3d *, 2> sources { Owner->mdKabina, Owner->mdLowPolyInt };
|
|
for( auto const *source : sources ) {
|
|
if( ( source != nullptr )
|
|
&& ( submodel = source->GetFromName( submodelname ) ) != nullptr ) {
|
|
// got what we wanted, bail out
|
|
break;
|
|
}
|
|
// there's a possibility the default submodel was named with _off suffix
|
|
if( ( source != nullptr )
|
|
&& ( submodel = source->GetFromName( submodelname + "_off" ) ) != nullptr ) {
|
|
// got what we wanted, bail out
|
|
break;
|
|
}
|
|
}
|
|
if( submodel == nullptr ) {
|
|
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model(s) of \"" + Owner->name() + "\"", logtype::model );
|
|
}
|
|
// see if we can locate optional submodel for active state, with _on suffix
|
|
TSubModel *submodelon { nullptr };
|
|
for( auto const *source : sources ) {
|
|
if( ( source != nullptr )
|
|
&& ( submodelon = source->GetFromName( submodelname + "_on" ) ) != nullptr ) {
|
|
// got what we wanted, bail out
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::map<std::string, TGaugeAnimation> gaugetypes {
|
|
{ "rot", TGaugeAnimation::gt_Rotate },
|
|
{ "rotvar", TGaugeAnimation::gt_Rotate },
|
|
{ "mov", TGaugeAnimation::gt_Move },
|
|
{ "movvar", TGaugeAnimation::gt_Move },
|
|
{ "wip", TGaugeAnimation::gt_Wiper },
|
|
{ "dgt", TGaugeAnimation::gt_Digital }
|
|
};
|
|
auto lookup = gaugetypes.find( gaugetypename );
|
|
auto const type = (
|
|
lookup != gaugetypes.end() ?
|
|
lookup->second :
|
|
TGaugeAnimation::gt_Unknown );
|
|
|
|
Init( submodel, submodelon, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
|
|
|
|
// return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
|
|
};
|
|
|
|
bool
|
|
TGauge::Load_mapping( cParser &Input ) {
|
|
|
|
// token can be a key or block end
|
|
auto const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
|
|
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
|
|
// if not block end then the key is followed by assigned value or sub-block
|
|
if( key == "type:" ) {
|
|
auto const gaugetype { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
|
|
m_type = (
|
|
gaugetype == "impulse" ? TGaugeType::push :
|
|
gaugetype == "return" ? TGaugeType::push :
|
|
gaugetype == "delayed" ? TGaugeType::push_delayed :
|
|
TGaugeType::toggle ); // default
|
|
}
|
|
else if( key == "soundinc:" ) {
|
|
m_soundfxincrease.deserialize( Input, sound_type::single );
|
|
}
|
|
else if( key == "sounddec:" ) {
|
|
m_soundfxdecrease.deserialize( Input, sound_type::single );
|
|
}
|
|
else if( key == "soundon:" ) {
|
|
m_soundfxon.deserialize( Input, sound_type::single );
|
|
}
|
|
else if( key == "soundoff:" ) {
|
|
m_soundfxoff.deserialize( Input, sound_type::single );
|
|
}
|
|
else if( key.compare( 0, std::min<std::size_t>( key.size(), 5 ), "sound" ) == 0 ) {
|
|
// sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value
|
|
auto const indexstart { key.find_first_of( "-1234567890" ) };
|
|
auto const indexend { key.find_first_not_of( "-1234567890", indexstart ) };
|
|
if( indexstart != std::string::npos ) {
|
|
m_soundfxvalues.emplace(
|
|
std::stoi( key.substr( indexstart, indexend - indexstart ) ),
|
|
sound_source( m_soundtemplate ).deserialize( Input, sound_type::single ) );
|
|
}
|
|
}
|
|
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
|
|
}
|
|
|
|
void
|
|
TGauge::UpdateValue( float fNewDesired ) {
|
|
|
|
return UpdateValue( fNewDesired, nullptr );
|
|
}
|
|
|
|
void
|
|
TGauge::UpdateValue( float fNewDesired, sound_source &Fallbacksound ) {
|
|
|
|
return UpdateValue( fNewDesired, &Fallbacksound );
|
|
}
|
|
|
|
// ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself
|
|
void
|
|
TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
|
|
|
|
auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
|
|
if( desiredtimes100 == static_cast<int>( std::round( 100.0 * m_targetvalue ) ) ) {
|
|
return;
|
|
}
|
|
m_targetvalue = fNewDesired;
|
|
// if there's any sound associated with new requested value, play it
|
|
// check value-specific table first...
|
|
auto const fullinteger { desiredtimes100 % 100 == 0 };
|
|
if( fullinteger ) {
|
|
// filter out values other than full integers
|
|
auto const lookup = m_soundfxvalues.find( desiredtimes100 / 100 );
|
|
if( lookup != m_soundfxvalues.end() ) {
|
|
lookup->second.play();
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
// toggle the control to continous range/exclusive sound mode from now on
|
|
m_soundtype = sound_flags::exclusive;
|
|
}
|
|
// ...and if there isn't any, fall back on the basic set...
|
|
auto const currentvalue = GetValue();
|
|
// HACK: crude way to discern controls with continuous and quantized value range
|
|
if( currentvalue < fNewDesired ) {
|
|
// shift up
|
|
m_soundfxincrease.play( m_soundtype );
|
|
}
|
|
else if( currentvalue > fNewDesired ) {
|
|
// shift down
|
|
m_soundfxdecrease.play( m_soundtype );
|
|
}
|
|
else if( Fallbacksound != nullptr ) {
|
|
// ...and if that fails too, try the provided fallback sound from legacy system
|
|
Fallbacksound->play( m_soundtype );
|
|
}
|
|
};
|
|
|
|
void TGauge::PutValue(float fNewDesired)
|
|
{ // McZapkie-281102: natychmiastowe wpisanie wartosci
|
|
m_targetvalue = fNewDesired;
|
|
m_value = m_targetvalue;
|
|
};
|
|
|
|
float TGauge::GetValue() const {
|
|
// we feed value in range 0-1 so we should be getting it reported in the same range
|
|
return m_value;
|
|
}
|
|
|
|
float TGauge::GetDesiredValue() const {
|
|
// we feed value in range 0-1 so we should be getting it reported in the same range
|
|
return m_targetvalue;
|
|
}
|
|
|
|
void TGauge::Update( bool const Power ) {
|
|
// update value
|
|
// TODO: remove passing manually power state when LD is in place
|
|
if( m_value != m_targetvalue ) {
|
|
float dt = Timer::GetDeltaTime();
|
|
if( ( m_friction > 0 ) && ( dt < 0.5 * m_friction ) ) {
|
|
// McZapkie-281102: zabezpieczenie przed oscylacjami dla dlugich czasow
|
|
m_value += dt * ( m_targetvalue - m_value ) / m_friction;
|
|
if( std::abs( m_targetvalue - m_value ) <= 0.0001 ) {
|
|
// close enough, we can stop updating the model
|
|
m_value = m_targetvalue; // set it exactly as requested just in case it matters
|
|
}
|
|
}
|
|
else {
|
|
m_value = m_targetvalue;
|
|
}
|
|
}
|
|
// update submodel visibility
|
|
auto const state { Power && ( m_stateinput ? *m_stateinput : false ) };
|
|
if( state != m_state ) {
|
|
// on state change play assigned sound
|
|
if( true == state ) { m_soundfxon.play(); }
|
|
else { m_soundfxoff.play(); }
|
|
}
|
|
m_state = state;
|
|
// toggle submodel visibility only if the active state submodel is present,
|
|
// keep the default model always visible otherwise
|
|
if( SubModelOn != nullptr ) {
|
|
SubModelOn->iVisible = m_state;
|
|
if( SubModel != nullptr ) {
|
|
SubModel->iVisible = ( !m_state );
|
|
}
|
|
}
|
|
// update submodel animations
|
|
UpdateAnimation( SubModel );
|
|
UpdateAnimation( SubModelOn );
|
|
};
|
|
|
|
void TGauge::AssignFloat(float *fValue)
|
|
{
|
|
m_datatype = 'f';
|
|
fData = fValue;
|
|
};
|
|
|
|
void TGauge::AssignDouble(double *dValue)
|
|
{
|
|
m_datatype = 'd';
|
|
dData = dValue;
|
|
};
|
|
|
|
void TGauge::AssignInt(int *iValue)
|
|
{
|
|
m_datatype = 'i';
|
|
iData = iValue;
|
|
};
|
|
|
|
void TGauge::AssignBool(bool *bValue)
|
|
{
|
|
m_datatype = 'b';
|
|
bData = bValue;
|
|
};
|
|
|
|
void TGauge::UpdateValue()
|
|
{ // ustawienie wartości docelowej z parametru
|
|
switch (m_datatype)
|
|
{ // to nie jest zbyt optymalne, można by zrobić osobne funkcje
|
|
case 'f': {
|
|
UpdateValue( *fData );
|
|
break;
|
|
}
|
|
case 'd': {
|
|
UpdateValue( *dData );
|
|
break;
|
|
}
|
|
case 'i': {
|
|
UpdateValue( *iData );
|
|
break;
|
|
}
|
|
case 'b': {
|
|
UpdateValue( ( *bData ? 1.f : 0.f ) );
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
void TGauge::AssignState( bool const *State ) {
|
|
|
|
m_stateinput = State;
|
|
}
|
|
|
|
float TGauge::GetScaledValue() const {
|
|
|
|
return (
|
|
( false == m_interpolatescale ) ?
|
|
m_value * m_scale + m_offset :
|
|
m_value
|
|
* interpolate(
|
|
m_scale, m_endscale,
|
|
clamp(
|
|
m_value / m_endvalue,
|
|
0.f, 1.f ) )
|
|
+ m_offset );
|
|
}
|
|
|
|
void
|
|
TGauge::UpdateAnimation( TSubModel *Submodel ) {
|
|
|
|
if( Submodel == nullptr ) { return; }
|
|
|
|
switch (m_animation) {
|
|
case TGaugeAnimation::gt_Rotate: {
|
|
Submodel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
|
|
break;
|
|
}
|
|
case TGaugeAnimation::gt_Move: {
|
|
Submodel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
|
|
break;
|
|
}
|
|
case TGaugeAnimation::gt_Wiper: {
|
|
auto const scaledvalue { GetScaledValue() };
|
|
Submodel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
|
|
auto *sm = Submodel->ChildGet();
|
|
if( sm ) {
|
|
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
|
|
sm = sm->ChildGet();
|
|
if( sm )
|
|
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
|
|
}
|
|
break;
|
|
}
|
|
case TGaugeAnimation::gt_Digital: {
|
|
// Ra 2014-07: licznik cyfrowy
|
|
auto *sm = Submodel->ChildGet();
|
|
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
|
|
*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
|
|
if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
|
|
do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
|
|
if( ( sm->pName.size() )
|
|
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
|
|
sm->SetRotate(
|
|
float3( 0, 1, 0 ),
|
|
-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
|
|
}
|
|
sm = sm->NextGet();
|
|
} while( sm );
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// returns offset of submodel associated with the button from the model centre
|
|
glm::vec3
|
|
TGauge::model_offset() const {
|
|
|
|
return (
|
|
SubModel != nullptr ?
|
|
SubModel->offset( 1.f ) :
|
|
glm::vec3() );
|
|
}
|
|
|
|
TGaugeType
|
|
TGauge::type() const {
|
|
return m_type;
|
|
}
|
|
//---------------------------------------------------------------------------
|