mirror of
https://github.com/MaSzyna-EU07/maszyna.git
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103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "simulation.h"
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#include "simulationtime.h"
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#include "Globals.h"
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#include "Event.h"
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#include "MemCell.h"
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#include "Track.h"
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#include "Traction.h"
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#include "TractionPower.h"
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#include "sound.h"
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#include "AnimModel.h"
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#include "DynObj.h"
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#include "lightarray.h"
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#include "particles.h"
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#include "scene.h"
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#include "Train.h"
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namespace simulation {
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state_manager State;
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event_manager Events;
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memory_table Memory;
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path_table Paths;
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traction_table Traction;
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powergridsource_table Powergrid;
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instance_table Instances;
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vehicle_table Vehicles;
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light_array Lights;
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sound_table Sounds;
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lua Lua;
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particle_manager Particles;
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scene::basic_region *Region { nullptr };
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TTrain *Train { nullptr };
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bool is_ready { false };
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bool
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state_manager::deserialize( std::string const &Scenariofile ) {
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return m_serializer.deserialize( Scenariofile );
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}
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// stores class data in specified file, in legacy (text) format
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void
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state_manager::export_as_text( std::string const &Scenariofile ) const {
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return m_serializer.export_as_text( Scenariofile );
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}
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// legacy method, calculates changes in simulation state over specified time
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void
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state_manager::update( double const Deltatime, int Iterationcount ) {
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// aktualizacja animacji krokiem FPS: dt=krok czasu [s], dt*iter=czas od ostatnich przeliczeń
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if (Deltatime == 0.0) {
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return;
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}
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auto const totaltime { Deltatime * Iterationcount };
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// NOTE: we perform animations first, as they can determine factors like contact with powergrid
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TAnimModel::AnimUpdate( totaltime ); // wykonanie zakolejkowanych animacji
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simulation::Powergrid.update( totaltime );
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simulation::Vehicles.update( Deltatime, Iterationcount );
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}
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void
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state_manager::update_clocks() {
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// Ra 2014-07: przeliczenie kąta czasu (do animacji zależnych od czasu)
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auto const &time = simulation::Time.data();
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Global.fTimeAngleDeg = time.wHour * 15.0 + time.wMinute * 0.25 + ( ( time.wSecond + 0.001 * time.wMilliseconds ) / 240.0 );
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Global.fClockAngleDeg[ 0 ] = 36.0 * ( time.wSecond % 10 ); // jednostki sekund
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Global.fClockAngleDeg[ 1 ] = 36.0 * ( time.wSecond / 10 ); // dziesiątki sekund
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Global.fClockAngleDeg[ 2 ] = 36.0 * ( time.wMinute % 10 ); // jednostki minut
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Global.fClockAngleDeg[ 3 ] = 36.0 * ( time.wMinute / 10 ); // dziesiątki minut
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Global.fClockAngleDeg[ 4 ] = 36.0 * ( time.wHour % 10 ); // jednostki godzin
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Global.fClockAngleDeg[ 5 ] = 36.0 * ( time.wHour / 10 ); // dziesiątki godzin
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}
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// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
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void
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radio_message( sound_source *Message, int const Channel ) {
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if( Train != nullptr ) {
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Train->radio_message( Message, Channel );
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}
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}
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} // simulation
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//---------------------------------------------------------------------------
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