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The library was a heap of half-built services - fitting, parallelism, niwelety, an SVG writer - that never met each other. In their place is one authored Document and one solver that lays it whole: tracks as element chains, turnouts placed on them, and a Solution that is rebuilt from scratch every time and never fed back into the document. What cannot be laid comes back as a diagnostic with the number in it rather than as silence or a fitted-away error. Turnouts are dimensioned the way the drawings dimension them. The blade follows Koc's rys. 5.9 - the curve is theoretically tangent to the opornica at PR, the blade starts at a with a planed nose of d, and A is where the rail stands u thick - and a + d derived that way lands on his tablica 5.1. Bending follows 5.3.6: it rotates the triangle OBC about the centre of the turnout, so the tangent t and the crossing angle stand and both radii follow from them. That is Koc's (5.7) and (5.8) without coding either, and it puts a symmetrically bent Rz 49E1-190-1:9 on the catalogue's Rlus 49E1-380,292-1:9. A rozjazd standing on a curve is bent onto it; one on a track drawn straight can carry a bend of its own. The szyny laczace take up the difference, because the switch and the frog are only bent, not re-cut. The plan panel draws all of it: the catalogue drawing of a type with its construction points, the theoretical arc dashed where no rail runs, and the blade nose as the straight it is cut as. Dragging a straight now stops where it would pull the track out from under a turnout. File format goes to m0s 6. Versions 3 to 5 still open.
28 lines
991 B
C++
28 lines
991 B
C++
#pragma once
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// maj0sted — the model behind a railway track-layout editor ("edytor
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// torowiska"). One header pulls in the whole public surface.
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//
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// The shape of it: a Document is authored (construction lines, catalogue
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// turnout types and their placements, tracks made of elements), `solve` turns it
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// into a Solution, and nothing ever travels back the other way.
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#include "maj0sted/version.hpp"
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// The authored model, and what solving it produces.
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#include "maj0sted/editor/model.hpp"
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#include "maj0sted/editor/solution.hpp"
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// Solving: one track's chain, and a whole document in dependency order.
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#include "maj0sted/editor/chain.hpp"
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#include "maj0sted/editor/layout.hpp"
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// Geometry primitives shared by the solver and the renderer.
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#include "maj0sted/domain/geometry/segment_layout.hpp"
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#include "maj0sted/domain/geometry/turnout.hpp"
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// Presentation and IO.
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#include "maj0sted/editor/render.hpp"
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#include "maj0sted/io/document_io.hpp"
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#include "maj0sted/io/scn_export.hpp"
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