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maszyna/scripting/pythonscreenviewer.h

48 lines
1.3 KiB
C++

#include "rendering/renderer.h"
#include "gl/shader.h"
#include "gl/ubo.h"
#include "scripting/PyInt.h"
#include <GLFW/glfw3.h>
class python_screen_viewer
{
struct window_state {
GLFWwindow *window = nullptr;
glm::ivec2 window_size;
glm::ivec2 fb_size;
glm::ivec2 cursor_pos;
glm::vec2 offset;
glm::vec2 scale;
std::unique_ptr<gl::ubo> ubo;
std::unique_ptr<gl::program> shader;
std::chrono::high_resolution_clock::time_point timestamp;
window_state() = default;
~window_state();
};
std::vector<std::unique_ptr<window_state>> m_windows;
std::shared_ptr<python_rt> m_rt;
std::shared_ptr<std::vector<glm::vec2>> m_touchlist;
std::shared_ptr<std::thread> m_renderthread;
gl::scene_ubs m_ubs;
std::atomic_bool m_exit = false;
void threadfunc();
public:
python_screen_viewer(std::shared_ptr<python_rt> rt, std::shared_ptr<std::vector<glm::vec2>> touchlist, std::string const &name);
~python_screen_viewer();
void notify_window_size(GLFWwindow const *window, int w, int h) const;
void notify_window_fb_size(GLFWwindow const *window, int w, int h) const;
void notify_cursor_pos(GLFWwindow const *window, double x, double y) const;
void notify_click(GLFWwindow const *window, int button, int action) const;
};